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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Goblin Traprunner
Creature — Goblin
Whenever this attacks, flip three coins. For each flip you win, create a 1/1 red Goblin creature token that's tapped and attacking.







Crow_Umbra on
Isshin, Two Heavens as One
1 year ago
Hi there, welcome to Isshin deck brewing! Isshin is a blast to play if you haven't had the chance to do so already. If you're open to suggestions, I have a few ideas in looking at your already pretty solid list:
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I think you can swap out Goblin Traprunner. I've played coin-flipping as part of that coin-flip pre-con, and it can be a very boom or bust strategy. Additionally, having to go through each flip can be kind of time consuming to do or sit through.
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Skyhunter Strike Force or Ogre Battledriver could be potential swaps for Goblin Traprunner. Skyhunter is basically like a mini Adriana, Captain of the Guard, and Battledriver is a helpful combo of Haste anthem & power boost.
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If your budget allows, I'd recommend checking out Dolmen Gate and Reconnaissance as protection effects. Isshin thrives on keeping his board as protected as possible to maintain aggro momentum. Reconnaissance acts as like a pseudo-Vigilance anthem that can also save your creatures from combat damage. This article helps detail how that timing makes that work.
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On the topic of board protection, I'd recommend checking out Unbreakable Formation and Clever Concealment, if your budget allows, as instant speed protection options. Your tokens can help convoke cast Clever Concealment, essentially making it free in some instances.
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Lastly, I think you could swap Chaos Warp with either Stroke of Midnight or Soul Partition. Stroke of Midnight is basically like another copy of Generous Gift, but doesn't hit lands. Soul Partition pulls double duty as "temporary" removal, or as a single target protection effect.
I hope these suggestions are helpful. I'd be happy to chat through more if you're open to it. Isshin is a commander I've enjoyed playing since he made his debut, so you're in for a fun time.
legendofa on
Two Heavens as One
2 years ago
You managed to hit the land balance pretty much dead on--nice work! Unfortunately, I think you have a few too many lands. A good rule of thumb is to have 36-40 lands in a Commander deck, depending on speed and mana requirements. Since I don't see many non-land mana sources, and since you want to get a land drop every turn to reach the higher-cost cards, I recommend dropping to 39-40 lands.
Isshin, Two Heavens as One wants a lot of attack triggers, anything that says "Whenever such-and-such attacks...". You have some good choices with Kitsune Ace, Selfless Samurai, and Imperial Recovery Unit, among others, but there are more out there. If you can find cards like Campaign of Vengeance, Goblin Traprunner, and Gleam of Battle, or even Brutal Hordechief or Fervent Charge if you're willing to spend the money, you'll push this to the next level.
I also suggest finding some cards that let you draw more, like Greed or Read the Bones. is a good color for this, but and have been getting more options recently. Top deck effects like your Abbot of Keral Keep are also useful in the same way. This will help keep your attacks moving and apply pressure to your opponents.
Finally, look for some direct removal, like Terminate, Rip Apart, or Vindicate to get rid of problems and threats your opponents put out. Dokuchi Silencer and Explosive Entry are the right idea.
This isn't the right deck for Sky-Blessed Samurai, with only three enchantments. You'll be paying full cost for it most of the time, occasionally getting a one-mana discount, and its stats aren't good enough to justify the cost. Save it for a more enchantment focused deck where it can reach its full potential.
Finally, you could use some more one-mana cards so that you have more options on turn 1 besides play a land and pass.
Overall, this looks good. You have solid card interactions, a good combat theme and Vehicle subtheme, and a strong foundation. Play it, test it, tweak it, feel out what you like and what might be improved, and above all, have fun!
patricklvanduyse on
commander-okaun-zndrsplt
2 years ago
You might consider Zada, Hedron Grinder. Alongside Krark, the Thumbless, Fiery Gambit, Chandra's Ignition, or even something like Chaos Warp (unconventional, but very profitable if facing a board wipe or if Mirror March or Goblin Traprunner have left you with a token-heavy board), it can really accelerate the amount of havoc you can spread. You'd likely find yourself adding in a couple of extra buffing spells if you did.
lucksterluke16 on
Flipping the Odds - A Coin Flip Story
3 years ago
I'm sure you probably looked up every coin flip card already but here are a few I don't see in your list in case you missed them:
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Karplusan Minotaur - Cumulative upkeep means on each of your upkeeps its one extra flip (so 1 flip on the 1st upkeep, 2 flips on the 2nd, etc) so this can get you a ton of coin flips pretty easily.
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Scoria Wurm - Not that exciting, but its a cheap threat that you could hopefully keep alive longer with Krark's Thumb
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Mirror March - This can get out of hand really quickly, and there's basically no downside to losing flips
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Yusri, Fortune's Flame - Designed to be a commander, but it's a solid card to include in the 99 as well
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Goblin Traprunner - Tons of easy flips with no downsides
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Squee's Revenge - Can be a huge card draw
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Planar Chaos - This one can be a bit annoying and might only be good if you also have Krark's Thumb, but it lets you play more controlling
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Krark, the Thumbless - Similar to Planar Chaos, use at your own risk
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Frenetic Efreet and Frenetic Sliver - A single card that lets you flip as many coins as you want (you can activate the ability as many times as you want before you let any of the activations resolve, and then even if he dies you still flip all the coins)
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Puppet's Verdict - A sweeper that let's you control what to kill if you can manipulate the flip
As for other cards that I think could fit the strategy of the deck, I would focus on ways to multiply your other effects (extra upkeep steps, copying your permanents, doubling your abilities, etc). Here's some ideas:
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Paradox Haze - Get an extra upkeep step to double the effects of cards like Goblin Bomb, Karplusan Minotaur, etc
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Spark Double and Sakashima of a Thousand Faces - Let's you copy your commanders and the copy won't be legendary so you get to keep both
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Seize the Day Extra combat means you can attack twice, but more importantly the combat trigger abilities on your commanders trigger twice
Other random things:
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Treasure Nabber Easy way to get some mana fixing and ramp since you get to use all your opponents mana artifacts
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Temur Battle Rage Helps get that lethal attack in with Okaun, Eye of Chaos
Balaam__ on
Harvey Dent, Attorney at Law
3 years ago
Hm, I’ll have to think about that zapyourtumor. I was thinking Skred would be on par or better than Lightning Bolt, with 12 potential snow permanents to fuel it, but you raise a valid point. Although the suite of counter- and burn spells are really only here to stave off threats until we can get some coin flips happening...which we’re guaranteed to win. Between Fiery Gambit, Molten Birth and Goblin Traprunner we’ll have limitless opportunities to burn targets.
MobsterBubbles on
Cube 1.0 SMB
3 years ago
6/21/21: Removed Integrity / Intervention and Mystical Teachings . Added Lightning Helix and Muse Vortex
6/29/21:1. Removed Magistrate's Scepter . Added Steel Dromedary
Removed Winota, Joiner of Forces . Added Venerable Warsinger
Removed Grakmaw, Skyclave Ravager . Added Ravenous Squirrel
Removed Triskelion . Added Myr Scrapling
Removed Prosperous Pirates . Added Etherium Spinner
Removed Loreseeker's Stone . Added Extruder
Removed Bloodline Pretender . Added Ornithopter of Paradise
Removed Paradise Plume . Added Bottle Golems
Removed Triumph of Gerrard . Added Unbounded Potential
Removed Venerated Loxodon . Added Constable of the Realm
Removed Blade Instructor . Added Knighted Myr
Romved Elite Scaleguard . Added Nykthos Paragon
Removed Approach of the Second Sun . Added Settle Beyond Reality
Removed Windrider Wizard . Added Murktide Regent
Removed Spark Harvest . Added Bone Shards
Removed Keskit, the Flesh Sculptor . Added Legion Vanguard
Removed Sengir Nosferatu . Added Loathsome Curator
Removed Volcanic Dragon . Added Goblin Traprunner
Removed Dragon Mage . Added Arcbound Slasher
Removed Demanding Dragon . Added Flametongue Yearling
Removed Smelt-Ward Minotaur . Added Harmonic Prodigy
Removed Kaya's Guile . Added Graceful Restoration
1empyrean on
Ragavan, Boatswain of the Dragon's Smile
3 years ago
I'm testing some additions to replace some of the cards above.
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Skyclave Relic instead of Gilded Lotus
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Witch's Oven instead of Goblin Traprunner
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Chandra's Ignition instead of Court of Ire
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Hate Mirage instead of Kusari-Gama
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Liquimetal Torque instead of Mycosynth Lattice (testing this one because I think Lattice combos are something I don't need diverting focus in this chaotic deck)
I'll make actual changes to the list after testing for a while.
Omniscience_is_life on
Ragavan, Boatswain of the Dragon's Smile
3 years ago
I'm not loving Gilded Lotus , Grafted Wargear , Cloudpiercer , Court of Ire , Everquill Phoenix , Kusari-Gama , or Goblin Traprunner . I feel like Jeska's Will , Gamble , Living Lightning , Mask of Memory , Chandra's Ignition , Tibalt's Trickery , and Empty the Warrens would suit you better.