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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Pre-release | Legal |
Standard | Legal |
Vintage | Legal |
Roaming Throne
Artifact Creature — Golem
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
As Roaming Throne enters the battlefield, choose a creature type.
Roaming Throne is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Mortlocke on
Indoraptor Combo
18 hours ago
Apologies for taking so long to make a reply, life is busy and all. Before going into your deck, i'll speak on what I think are the ideal cards for your commander, Indoraptor, the Perfect Hybrid. This deck's primary wincons appear to be death by Commander Damage, as your Commander grows exponentially when it's Cast under the right conditions. The Enrage trigger is meant to deal with the opponents left after the initial shock of blowing up one opponent after the combat step.
In my opinion, your deck seems close - but misses the mark when supporting your commander's themes. Some of your cards seem a little too divergent from a nice central theme which I believe is or should be a form of group slug. However, you will break pairity through your commander's enrage ability. Obviously this won't earn you many friends but when you throw around enough damage friends may not even be necessary.
Objectively, your deck has all the usual suspects when it comes to solid reliable options that help with consistency. Demonic Tutor, Grim Tutor, etc are always the best options when you have available to you. Same for the other colors. Good job on making sure you have your options available to you when you need them. Great manabase as well - you've picked essentially all the best options. I would however advise a word of caution regarding the inclusions of Urborg, Tomb of Yawgmoth and Yavimaya, Cradle of Growth - fixing your opponents manabase can push them multiple turns ahead as well and cost you the game. I'd typically recommend cutting these unless you can break pairty and find a use for them that far outstrips the benefit to your opponents (e.g. include Cabal Coffers for urborg).
As painful as it is to cut or change themes, here are the cards I think would better suit your commander:
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Caltrops: A reliable method to trigger your commander when Pyrohemia or Pestilence isn't on the field. it also punishes opponents as well. However, a word of caution here - if you can't deal damage to opponents before you cast your commander, then this will result in a nonbo or anti-synergy. Take or leave this one.
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Rite of Passage: Enrage naturally wants to kill creatures off, so why not make that an advantage for you and break pairty?
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Roaming Throne: Double up on triggers.
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Wrathful Raptors: Double up on triggers.
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Raging Regisaur: Did I say Double up on triggers? I feel like I haven't.
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Fiery Confluence: When you simply need to get another trigger from your commander.
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Forerunner of the Empire: The tutor effect is neat for when you need to get another Dinosaur - but what's really great is his second ability which you guessed it - gets you another trigger from your commander when said other Dino hits the battlefield.
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Assassin's Trophy/Beast Within: Your deck doesn't have very much interaction, which will lead to situations where you will find yourself wanting to do something about a problematic card - but unable to do so.
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Deflecting Swat/Deadly Rollick: The free cast spells are great in any deck - and thanks to the "recently" released commander masters these cards are cheaper than they've ever been.
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Compy Swarm: This creature will get your consistent Dinosaur ETB triggers as your opponent's creatures die off from Pyrohemia and the like triggers.
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Plague Spitter: It does what Pyrohemia and Pestilence does - with caveats. With the effect being only once per turn
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but free, you don't have to worry about keeping mana open to use it. But it's on a body and can be easily removed.
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Ranging Raptors: As you are using Enrage, why not ramp while you're at it?
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Sword of Hearth and Home: Given your commander's first ability is an ETB trigger, when not have the option of potentially increasing it's power and toughness after a particularly vicious turn? The ramp also doesn't hurt to boot. The best part though, is that you don't have to target your commander - need another creature to ETB so you can trigger something else? You can do that too.
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The Ozolith: This is obviously an expensive suggestion - and I don't know your budget. But this card has some very obvious synergy with your Commander that would definitely make all those recasts worth it - and you know you'll be recasting your commander.
The Proliferate/Poison cards are an interesting method of dealing with opponents early - but this theme unfortunately requires much more cards to be built around it to work in my opinion. Proliferating the +1/+1 counters and the poison counters already on an opponent is great and all - but I don't think that will create consistently lasting and reliable game states that are favorable to you. It only takes a single piece of interaction to make the whole process fall, and that interaction only needs to target your single point of failure - your commander.
You have a solid deck, but I think over time as you play it in pods and ponder your themes you may make make some changes or tweaks. I hope my card suggestions are something useful to you. +1 from me, if I haven't already.
Crow_Umbra on
BUSHIDO, DIGNIFED
5 days ago
Hi there, happy to see another Isshin player. I've been playing Isshin since he debuted, but more so as a tokens go-wide deck. Regardless, I do have a few suggestions, based off your primer description and to try to fit your theme:
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Conjurer's Mantle could be a decent fit to both your equipment and Samurai subthemes, and also works with Isshin's attack trigger.
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Goblin War Drums or Rising of the Day could be potential replacements for Crash Through. War Drums will help give you some evasion for your attacker(s), and Rising can add a bit more speed to which you can attack.
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Since you already have them in your Maybe Board, you could maybe replace Sword of the Animist with another mana rock like Talisman of Hierarchy, Talisman of Conviction, Talisman of Indulgence, or Fellwar Stone. I played Sword of the Animist quite a bit, but it felt slow for what it can do with Isshin, since you have to pay 4 total mana to cast and equip it, then attack. It requires more set up than a straight up mana rock, if you're looking for more early game velocity.
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Similarly, I think you could probably replace Commander's Sphere and/or Boros Locket with some of the mana rocks I mentioned in my bullet above. The activation cost on Boros Locket is kinda color-intensive for a 3 color deck, and at that point is essentially 7 total mana to draw 3 cards.
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I'd recommend checking out Soul Partition as a potential replacement to Dispatch. Soul Partition can hit a variety of targets, and also double as protection for one of your creatures.
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I think Carmen, Cruel Skymarcher or Sun Titan could be potential swaps for the Rakshasa, mostly because they open up your options for Recursion, and both work with Isshin.
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It's a newer card and pricier card, but Roaming Throne could be an option to get even more triggers out of Isshin and your other Samurai.
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Captain's Claws, Inquisitorial Rosette, Anduril, Flame of the West, and Anduril, Narsil Reforged are all excellent equipment options for Isshin.
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Although they are a bit group-huggy in certain regards, Breena, the Demagogue and Karazikar, the Eye Tyrant are both pretty fun draw options for Isshin. Karazikar would also be helpful to turn some attention away from you, and Breena can help grow your board.
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Lastly, Dolmen Gate and Reconnaissance are both awesome board protection effects, especially for a deck ore reliant on single attackers. Reconnaissance can protect your attacking board from unfavorable blocks, and act as a pseudo-vigilance anthem. This EDHREC article dives into a bit more detail into how the timing works for removing your creatures from combat. Reconnaissance is also discussed in a recent episode of EDHRECast.
I hope these suggestions are helpful. I'm down to discuss more suggestions if you're up to it. Best of luck with your deck and its future games.
Masterful on
Necronomicon | Teysa Karlov | Primer
6 days ago
KingMinjo91 | Greedy Freebooter is pretty similar to Shambling Ghast which I had in previous versions of the deck. Personally, I like making creature tokens or the card draw from Market Gnome more than a treasure. Usually the creature ends up being equivalent to card draw or more value while the treasure only has limited synergy in the deck. I could experiment more with these types of cards in the future though!
Foster_I_Am | Roaming Throne is a phat 4/4 with ward which is nice, but I don't think we have enough creature-type synergy to take advantage of it over other more powerful 4-drops. I can see naming human or vampire and getting a good amount of value on certain boards, but I also see it being completely useless in some situations. If you feel like testing it let me know the results!
Foster_I_Am on
Necronomicon | Teysa Karlov | Primer
1 week ago
Hey Masterful - Was curious what you thought about the new card Roaming Throne? I think it could be pretty interesting with also doubling a death trigger - or using it's ability with Teysa out. Seems interesting but was curious on your thoughts. There's a few creatures in our deck we could use it with. Thanks!
TheBestMagicCard on
Emrakul, the Promised End
1 week ago
Hehe, I just took out Wanderer's Twig, and Traveler's Amulet, for a sec, I think to try and fit in both Abstruse Archaic and Lithoform Engine, since Roaming Throne doesn't work like I first thought it did, but I got excited to copy abilities...
I was also able to fit Wayfarer's Bauble back in, which I think is ultimately better then the Twig and Amulet, but still isn't really that great, but same arguments to include it as the Twig and Amulet...
Yeah, um Environmental Sciences is a p BAD card, and I would probably never play it any other deck... but it happens to be a colorless Sorcery, which is kind of rare, so it's actually a hard-to-get-discount on Emrakul's casting cost... and it's cheap, and it gets a land... It's not a good card, but in this deck it kinda does a lot... Sojourner's Companion is similar to Environmental Sciences, in that it cost 2 to get a land into hand, and is also a p BAD card... But it can count as two card types in the graveyard for Emrakrul, and even though I think it will be done sparingly in the future, there will be better artifact lands that have yet to be printed...
I'm really trying to milk Emrakul's cost reduction in this deck, because I'm trying to ramp it out as soon as possible... I've won on turn 3 several times by casting Emy, because I had the ramp AND card types in the grave, to totally control the game state, mess everyones else up, and then just smash face... Getting infinite mana helps too... But yeah, the sooner you have the option to casy Emy the better, so that's why I'm still running bad colorless instants and sorceries...
I guess until there are more better colorless instants, sorceries, and tutors, I think I'm still going to run these jank cards, because they're still as good as it gets for now... But it does work! I rip face with this deck at the mall...
But heard! Thanks for the consideration and input!
Coward_Token on
The Morgul Lord: Chief of the Nine
1 week ago
The new Roaming Throne works with both the commander and the 9 Nazgul
TheBestMagicCard on
Emrakul, the Promised End
2 weeks ago
Well, turns out that Roaming Throne doesn't work like I initially thought it did... It doesn't copy cast triggers, like Eldrazi, because they aren't "creartures that you control" yet because they are still being cast, not already under your control... So out Roaming Throne, and in something else...
Coward_Token on Lost Caverns of Ixalan
2 weeks ago
Even outside of kindred decks, Roaming Throne is worth considering for non-blue trigger commanders who always wanted a Spark Double. Special mention goes to backgrounds like Passionate Archaeologist, because they work by giving your commander the ability rather than triggering on their own.
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Want (1) | freshie9000 |