Roaming Throne

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Vintage Legal

Roaming Throne

Artifact Creature — Golem

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

As Roaming Throne enters the battlefield, choose a creature type.

Roaming Throne is the chosen type in addition to its other types.

If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.

Nunu312 on Calling All Doctors!

1 month ago

While I might like to suggest Maskwood Nexus... I don't actually think it helps you considering the lack of non-doctor creatures. It may still be useful though for pushing you over the line to reach 13.

Three Tree City is a card that might be good though.

K-9, Mark I is really good. Your board state is very important to you so forcing people to pay just a little extra to interfere with it might help you edge out a game. But at the same time, several of the doctors have to attack to activate their abilities and this will help them not die when the do so. Psychic Paper and can also do something rather similar, but might also get you that extra doctor you need. Brotherhood Regalia is another similar card.

I like where you're going with Glasspool Mimic  Flip, but it wont bypass legendary. Instead Sakashima the Impostor and Sakashima of a Thousand Faces can both help get around this. Even if they aren't also land.

Similarly Mirror Box is good... but doesn't synergise with what you're doing as you don't have many duplicators for it to work with. I feel like you were going a bit more for Helm of the Host?

All in all though, these are just minor tweaks, the question is what part of the game does this deck operate around? Many of the doctors are spread over a lot of the game, which leads to them being quite unfocused. But I feel you are bringing this towards being a very upkeep centric deck? The question is how to maximise that. It will help Gallifrey Stands go off, but will also help your suspended cards and other triggered effects.

Lithoform Engine could help you in several ways, duplicating doctors, but also duplicating the trigger effect of Gallifrey Stands. While not quite as useful, Annie Joins Up will also double the triggers on your doctors. Roaming Throne is also a trigger doubler... though it's a little dull because it's in every bloody deck now.

Paradox Hazefoil similarly gets you that extra upkeep, but it falls into the problem that a lot of such things do... One extra upkeep per turn is good, but a turn is a long time. While it may be the best option, a way to get creatures into play might be a better slot in your deck?

But there is also another two problems all decks have, mana and getting the right cards. Firstly, mana. You have a lot of expensive cards and you want to be able to cast all of them. Lotus Petalfoil is good... but I don't see it being better than a normal mana rock as you have no ability to recurse it for free. Herald's Horn would probably be better as it can remove about 25% off the cost of all your important cards, and lets you take a peek for them. Leyline of the Guildpact can help with mana fixing, though wont actually set you ahead, as would Three Tree Mascot (which also counts as a doctor). Patchwork Banner is a newer mana rock that helps buff your guys a little. Mirari's Wake is also a solid mana doubler, if a little expensive.

Kinnan, Bonder Prodigy is also very cheap and solid, though works better if you have more mana rocks.

You've got a bit of recursion from The Eighth Doctor, which is more likely to turn up due to your commander, but that means that you can take advantage of the search lands. It would require changing out a lot of the land you do have, but if you use the typed dual lands like Canopy Vista or Godless Shrinefoil (because you may need 1 mana more than 2 life), you can search for them and then recurse the search land like Flooded Strand (which could search for any dual land as long as it's part plains or part island). If you want to find what land works like this it's best to google mtg land or some such, there are whole websites dedicated to it. Considering you're running 5 colours, Bloom Tender and Faeburrow Elder can also help supercharge your mana.

As for getting cards, I feel like you've got a decent search to get the doctors, but you are a little lacking in turn to turn draw. This often means you'll end up sitting in a game with only one card to play a turn and that's not fun. The One Ring is another groan worthy staple for how good it is (and therefore in everything), but only really relevant if you're running proxies. Collector's Vault is something I'm fond of, while it wont give you card advantage, it's cheap and you don't really mind discarding doctors anyway. Sylvan Library is also insanely powerful.

A lot of the search you do use is really expensive as well. Conflux and Diabolic Revelation are good... but they each cost a huge amount of mana, after which you still have to actually cast the cards. These are things that might help you on turn 10+ without a lot of acceleration. Instead something to get your creatures directly onto the battlefield like Victimize or possibly Pyre of Heroes.

Anyway, that's enough from me for now. Remember, look for cards that get you to your win conditions. Omniscience is great, but only if you can cast it AND if you've got the cards to play AND they are cards that lead you to victory. Perhaps 1 mana per turn or 2 cards might have been more useful.

Ender666666 on Wicked Rats

1 month ago

I much prefer 2x Roaming Throne than 2x Tangled Colony

_AoxomoxoA_ on Veni, Vidi, Vici

1 month ago

08/11/2024 Revisions

-1 Heroic Reinforcements: Essentially paying 4 mana to generate 2 soldier tokens and buff my board. I already have plenty of better ways to do both things.

-1 Isolated Chapel: Swapped for Vault of Champions which in Commander is going to always enter untapped

-1 Marshal's Anthem: 4 mana to give my creatures +1/+1, and only sometimes is it worth it to return a creature for an extra 2 mana. Other cards already have the secondary ability, but better.

-1 Vault 11: Voter's Dilemma: Burned in the ass too many times by this card. My playgroup typically plays politics against my favor when this is played and I always end up losing a creature without stabilizing the board.

-1 Legate Lanius, Caesar's Ace: 0 support for this card in the rest of the deck

+1 Eldrazi Monument: Ideally, I have tokens to sacrifice without worrying about my board state, and giving creatures +1/+1 and flying to get over big walls

+1 Mana Crypt: No brainer, no explanation needed

+1 Purphoros, God of the Forge: Generating tons of tokens = profit

+1 Roaming Throne: Great for tribal decks, my triggered Caesar + Roaming Throne + Isshin = Machine Gun of Sadness

+1 Vault of Champions: Strictly Better Isolated Chapel in Commander

Rakious07 on myrimad

2 months ago

Kindred Charge - Great for when you are ahead. Dolmen Gate - Keeps your commander alive when attacking. Strionic Resonator - Copies your Myriad trigger. Rogue's Passage - Great with Breath of Fury to insure it hits. Roaming Throne - Copies all of your commander's triggers. The more copies the better.

Commander_JAR on Charge of the Marigold Brigade

2 months ago

I quit Yu-Gi-Oh long before Ghostricks was ever thought of and pretty much started playing Magic afterwards...so around the time Dragon Rulers got banned.....2013ish.

Anyways, interesting commander. I would suggest getting Roaming Throne if it ever stops costing > $30

Necramus on Alela, Artful Provocateur

2 months ago

Roaming Throne has been an absolute haymaker for me for this deck!

Always happy to find a fae friend.

EVENcast on Violent Volo [Copy EDH]

2 months ago

Great list! Unfortunately Doubling Season, Adrix & Nev, and Parallel Lives don’t actually work with Volo due to the wording of the rules text “a copy of a creature spell becomes a token”… this technically doesn’t count as creating a creature token, so these cards won’t trigger off Volo’s ability. Copying Volo’s ability is the way to go, with cards like twinning staff, spark double, Roaming Throne, and Auton Soldier. I love the idea of including Astral Dragon! I may try to include it in my Volo deck A Monster’s Guide to Volo [Primer].

CardTyrant on Ixalan Park

2 months ago

kill3rklown Your fine. Any suggestions are fine. No suggestion is useless in my mind as it creates a conversation and either I learn something or the other player learns something. I'm all about seeing all sides of an equation before solving. And what's not to say one day a useless suggestion will be useful.

If I ever pull a Roaming Throne or Annie Joins Up, they will definitely go into the deck.

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