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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Legendary Creature — Dragon Avatar
Eminince — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost less to cast.
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
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1 week ago
What a nicely written Baldur's Gate Update MattN7498!!
When Wrathful Red Dragon got spoiled i also knew right from the start this is gonna be a staple in Dragon Tribal Decks, period. Same goes for Thrakkus the Butcher. Doubling the attackpower of every Dragon you control? Insane. Giving them trample via Garruk's Uprising for example and double strike via Atarka, World Render or a quick The Ur-Dragon trigger into Sylvia Brightspear in addition and we look at a pretty effective Overrun.
I think we still don't quite get how powerful Miirym, Sentinel Wyrm will be in this deck, it's gonna be almost hilarious. Double Terror of the Peaks and Scourge of Valkas triggers are going to make me smile, haha.
I switched Crux of Fate (i know, i know..) for Blasphemous Act as my Playgroup tends to steal my cards, so they use Crux of Fate to wipe the board with all my dragons or i can't wipe their board as they control MY dragons. With Blasphemous Act i make sure everything dies and comes back to MY graveyard, it also serves as a finisher with Blasphemous Act + Wrathful Red Dragon , shoot x times 13 Damage at non-Dragon targets, including life totals, where x is the number of Dragons you control. With Blasphemous Act you also have yet another way to get your Dragons into the Graveyard for mass reanimation spells like Patriarch's Bidding, Living Death, Haunting Voyage or Twilight's Call.
By the way I really like Twilight's Call as you can play it at instant speed which can be a game changer for example when someone tries to exile our graveyard. More often then not did the Foretell mechanic of Haunting Voyage hindered me by ONE turn to win the game and made me loose, which is why i changed it to Twilight's Call.
In general, you were a HUGE inspiration for my own iteration of an The Ur-Dragon Deck and i always come back to your Primer when i need some advice or thoughts on cards. So thank you for the write-up!
Some day I would love to show you my The Ur-Dragon Deck, as i would very much appreciate to hear your thoughts on some of my card picks! (I still need to post it on tappedout..)
1 month ago
Remember a while ago where I made Zaren, Silverback Ironfist? The Ape Berserker who revolved around the Fight mechanic? So I built a deck and he was way to powerful. Every single creature spell becoems removal. Even when I nerf him, dropping it from two +1/+1 counters when the creature survives down to just a single +1/+1 until end of turn, everything just decimates the boardstate. Dropping a Hornet Queen just wrecked a game I was playing in. Because he is a custom commander, I have the deck here on Tappedout and I have the browser tab open. My current boardstate (after winning the game) looks like this:
- Zaren, Omnath, Locus of Rage, 4x 5/5 Elemental tokens, Akroma, Angel of Fury, Toralf, God of Fury Flip, Myojin of Life's Web whom I removed the counter from in order to bring into play Myojin of Towering Might, Foe-Razer Regent, Gruul Ragebeast, Vorinclex, Monstrous Raider, Kolvori, God of Kinship Flip, Kodama of the East Tree who brought out Thorn Mammoth and Arcane Signet because that's all I had that were less MV. I also had a very early Elemental Bond, so I kept drawing a ton of cards. My hand currently sits at Forest, Pit Fight, Mountain, Ghalta, Primal Hunger, Apex Altisaur, The Tarrasque, Kogla, the Titan Ape and Dragonlord Atarka with Hunt the Hunter, Furious Rise, Frontier Siege, Mountain, Hornet Queen and Boxing Ring in my graveyard.
- It's my Turn 9.
Game ended with me at 24 life.
Poor Ur-Dragon died twice to my fights; Once to Akroma, Angel of Fury after she triggered a second time since The Ur-Dragon is both white and blue, she couldn't deal damage back. So when Akroma dealt 6, she got +1/+1 until end of turn and I had her fight again with Hunt the Hunter, since The Ur-Dragon is green. Later, Hornet Queen made short work of it, again.
I think I vastly underestimated the power of the Fight mechanic, and now I understand why we do not have a Fight Commander. T-T
At the beginning of combat on your turn, you and target opponent may each reveal cards from the top of your library until you both reveal a creature card. If you do, they enter the battlefield tapped and fight each other. Put the rest of the revealed cards on the bottom of their libraries in a random order. If one creature survives, it remains on the battlefield. If both creatures survive, their owners shuffle them back into their library.
1 month ago
During playtesting, I keep messing up and adding only a single +1/+1 counter and not two. But honestly, even just the single one really drive this deck forward so I'm going to edit Zaren appropriately.
I'm torn on Zaren's P/T. The thoughts were that a 4/6 is more than capable of fighting and surviving, and that a higher toughness was better than a higher power. However, there are numerous occasions where a 4/6 didn't quite cut it, and a 5/5 may have been a better choice. So I kind of think maybe Zaren should be a 5/5?
Not sure on that, either. I think he would need to be tested maybe a few dozen times to collect enough data to truly find out.
...and he won. Making the maximum plays each round, Zaren won.
2 months ago
It's like the people who get scared of Archfiend of Depravity or whatever.
It's a game. Take the L and move on.
It sucks when that is the only deck that person has / uses, but financial situations are different for everyone. Like right now I only have one single EDH deck and it's The Ur-Dragon.
People just like to complain. Their problems aren't your problems.
3 months ago
I would like to say, before I say anything else, that the first few decks people build often have a bunch that could be fixed, so if it seems like I wrote an essay, I'm not trying to be overly critical. My first deck was a mono-white Angel Tribal Lifegain deck that had no real payoff for gaining life. Needless to say, it had a lot that could have been done, and my next deck was one of the Commander Pre-Cons from C18. I'd also like to say that these are just observations.
For cuts, I can see a few. Several of the planeswalkers seem only sort-of related, so you could get away with dropping some of them (like Gideon Blackblade and Ajani Steadfast). I'm not sure why Blackblade Reforged is in. It is great for go tall decks, where you want 1 really big creature (usually made big using equipments and/or auras), but in a go wide deck like this one, I'm not sure if you need it. Plus, dragons are fairly big on their own. | Chaplain's Blessing. I know gaining 5 life might seem good, but I've come to realize that gaining a bunch of life isn't very good without something like Aetherflux Reservoir. And at that point, I think a better option is to build around Aetherflux Reservoir, not dragons. | Not entirely sure what Bag of Holding is doing. | There are a few dragons that don't seem to be doing much, with the way your deck currently is. There doesn't seem to be a lot of instants/sorceries for Backdraft Hellkite get back. There aren't a lot of +1/+1 counter synergies, so Enduring Scalelord isn't doing a ton. There aren't a lot of artifacts, so Hellkite Igniter isn't getting the absurd amount of damage output that I've done with it, myself. It does have haste, but a 5/5 hasty flyer for 7 isn't super great. Unless you can give it deathtouch, most things in commander aren't bothered by Shockmaw Dragon's combat damage trigger. There aren't a lot of 2-colour spells for Niv-Mizzet Reborn to see off the top. | Dictate of Erebos can be brutal, but usually in aristocrat-style decks, where you want your own things to die.
Some other things I've noticed: Crux of Fate is a cheaper Descent of the Dragons that is also one sided. | About the Sarkhan question, I've always thought that Sarkhan the Masterless is kind of funny, and he can act as a deterrent for attacks (or a magnet, depending on board state). | 5 mana counterspells seems nice, but often end up being rather underwhelming, more often than not. | Fight effects (like Clash of Titans) are nice, but in a 5-colour deck, you also have cards like Path to Exile, Bedevil, Anguished Unmaking, Generous Gift, or Chaos Warp, that don't need you to have a big creature, and don't need you to put that creature at risk. | I feel like you could use a bit more ramp. I'd recommend a few of the guild signets from Ravnica, Arcane Signet and Farseek. | The Ur-Dragon was the out-of-the-box Commander for a 5-colour dragon tribal commander deck from C17. Usually he is the head of a dragon tribal deck, but he's still powerful in the 99.
All of this is just my opinion, with my own biases, and I'm still learning a fair bit myself, so take it with a grain of salt. Playtest it, see what works and what doesn't. See what you like, and what you don't. I will admit that I prefer more aggressive play as opposed to a slower, more control heavy style, so that may influence my choices, and I've also been (partially) traumatized by a few planeswalker decks before, so I don't really like them that much (although I do like the concept and design of them).
Lastly, I don't know if you have any pet cards or any cards that you are running because you like them (even if it may be not as good), so if a personal favorite is listed among the cuts, feel free to ignore that. Magic IS about having fun, at the end of the day. And, yes, Dragon Tribal is glorious!
3 months ago
First game report with the updates. Last night was a fun time, for me anyway, and Lathliss, Dragon Queen proved to be an all-star upgrade. I kept kind of a slow opening hand with a lot of ramp and generally kept my opponents from worrying about me too much. I discarded Teneb, the Harvester early, and then brought him out with Animate Dead while keeping mana open to protect Scion. The ruse worked and the removal hit Teneb instead (who I was mostly using as bait). Due to extra cards from Phyrexian Arena I discarded a few other dragons, and then finally dumped Atarka, World Render, Lathliss, Dragon Queen, and Kolaghan, the Storm's Fury into the graveyard on my opponent's end step before my turn. Knowing that one blue player was tapped out and that the other probably didn't have a counterspell, I played Patriarch's Bidding, which I had grabbed earlier with Grim Tutor. I had ramped Rhythm of the Wild out for free earlier when I swung out with Scion as a copy of The Ur-Dragon, so everything had haste. Six dragons ETB's, and Lathliss entered with them, making six 5/5 dragons. They all had haste, and Atarka gave them double-strike, so it was game, set, and match.
Not only was Lathliss good, but it was very nice to have all my support and reanimation pieces be 3cmc or less. I didn't have opportunity to use Kairi yet, but it was great to know that I had more than one good protection piece for Scion at my disposal.
3 months ago
3 months ago
The Ur-Dragon is widely agreed to be the obvious choice. If you can afford it, of course. Thing isn't cheap. But it's eminence ability is incredibly helpful, it's attack trigger is brutal, and oh yeah it's also a 10/10 flyer. No downside. Totally worth 9 mana. However, I don't like suggesting the obvious choices, just because... well, they're too obvious. If you wanted to build an Ur Dragon deck, it would be easier, and probably even better, to Google search "Ur Dragon Deck," than to take whatever suggestions I might give.
Morophon is a solid alternate choice. However, not nearly as good as Ur Dragon at doing basically the same thing. A lot of your dragons are monocolored, so Morophon would only reduce their cost by 1. And besides Scion of the Ur-Dragon, you have nothing that Morophon would reduce by more than 2. And Morophon has to be on the battlefield to do anything at all. All that on a 6/6 body that doesn't fly, which costs only 2 mana less than Ur Dragon, albeit without needing to have all 5 colors to cast it. In other words, Morophon for Commander of this deck would be a weaker version of the exact same deck with Ur as commander.
Tiamat would be better than Morophon, because it would be a somewhat different strategy. Goal there would be quantity. And since it sounds like you're going for as low of a mana curve as one could reasonably expect from dragons, it's probably the most apt design if you didn't want to use Ur Dragon. In fact, you could totally still put Ur Dragon in there with Tiamat as commander, just to be different. But the lower cost dragons makes Tiamat make sense as the choice. It would basically do what you probably intended Niv Mizzet to do, but infinitely more effectively. This would probably be my choice of the three.
Of course, you certainly also could use Nicol Bolas, the Ravager Flip as commander. The biggest downside to that would be it doesn't do anything dragon tribal except for simply being a dragon. But with Nicky, you'd go that route just because he's bad-ass. The card itself is powerful on its own, and having it right there in the command zone, ready to be cast whenever, is never bad. However, the best Nicol Bolas decks are designed differently, and not necessarily dragon tribal. He's best as commander when he's the main focus of the deck, not just part of the theme. So, as great as he is, my choice would still be Tiamat.
Sorry for such long comments, hahaha. Hopefully all of this is helpful. There's definitely some cuts I could suggest from your list to fit in any of what I suggested that you wanted to fit, but I'll let you mess with it first and not go even longer.