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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Legendary Creature — Dragon Avatar
Eminince — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost less to cast.
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
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1 month ago
Braids, Conjurer Adept is Show and Tell on a stick, but as far as Izzet and Izzet-including identities, Esika, God of the Tree Flip, Illuna, Apex of Wishes, Intet, the Dreamer, Jhoira of the Ghitu, Neera, Wild Mage, Sedris, the Traitor King, and The Ur-Dragon seem like the best options.
2 months ago
You will not be able to cast The Ur-Dragon for the reduced cost. Even though he will have the text "The first Dragon spell you cast each turn costs less to cast" while in the command zone, the discount will only apply while he is on the battlefield, and therefore cannot apply to himself.
604.2: "Static abilities create continuous effects, some of which are prevention effects or replacement effects. These effects are active as long as the permanent with the ability remains on the battlefield and has the ability, or as long as the object with the ability remains in the appropriate zone, as described in rule 113.6."
2 months ago
The Ur-Dragon might be a good finisher, though with dragons I suppose anything is a finisher XD
Given the volume of fliers in this deck, it might be worth putting Regal Behemoth in.
3 months ago
I have faith in you. To pitch some ideas, there's mono- or Wizards focusing on "enters the battlefield" and attack triggers with Inalla, Archmage Ritualist, and another color doing whatever you want for The Ur-Dragon, any color combination for Oloro, Ageless Ascetic control, where you can use your life as a resource...
Give it a shot! I had a lot of fun, and it's a good challenge. "Better" is subjective when it comes to EDH building (although I appreciate the comment), so as long as you would enjoy it, it's as "better" as it needs to be.
4 months ago
I went ahead and made a non-budget version of this deck, Placidusax Who? (Shoutout to Elden Ring) I still plan on fixing both versions of the deck. It looks like they both may need more ways to cheat out The Ur-Dragon along with the other big dragons, so I'm looking at more ramp outlets and cards like Geode Golem.The non-budget version has the potential to pump out dragons with cascade and myriad and generate tons of tokens. I looked at cards like Rain of Riches, Revel in Riches, Legion Loyalty, Smothering Tithe, along with Old Gnawbone and Goldspan Dragon and decided to try them out in Placidusax Who?
5 months ago
What a nicely written Baldur's Gate Update MattN7498!!
When Wrathful Red Dragon got spoiled i also knew right from the start this is gonna be a staple in Dragon Tribal Decks, period. Same goes for Thrakkus the Butcher. Doubling the attackpower of every Dragon you control? Insane. Giving them trample via Garruk's Uprising for example and double strike via Atarka, World Render or a quick The Ur-Dragon trigger into Sylvia Brightspear in addition and we look at a pretty effective Overrun.
I think we still don't quite get how powerful Miirym, Sentinel Wyrm will be in this deck, it's gonna be almost hilarious. Double Terror of the Peaks and Scourge of Valkas triggers are going to make me smile, haha.
I switched Crux of Fate (i know, i know..) for Blasphemous Act as my Playgroup tends to steal my cards, so they use Crux of Fate to wipe the board with all my dragons or i can't wipe their board as they control MY dragons. With Blasphemous Act i make sure everything dies and comes back to MY graveyard, it also serves as a finisher with Blasphemous Act + Wrathful Red Dragon , shoot x times 13 Damage at non-Dragon targets, including life totals, where x is the number of Dragons you control. With Blasphemous Act you also have yet another way to get your Dragons into the Graveyard for mass reanimation spells like Patriarch's Bidding, Living Death, Haunting Voyage or Twilight's Call.
By the way I really like Twilight's Call as you can play it at instant speed which can be a game changer for example when someone tries to exile our graveyard. More often then not did the Foretell mechanic of Haunting Voyage hindered me by ONE turn to win the game and made me loose, which is why i changed it to Twilight's Call.
In general, you were a HUGE inspiration for my own iteration of an The Ur-Dragon Deck and i always come back to your Primer when i need some advice or thoughts on cards. So thank you for the write-up!
Some day I would love to show you my The Ur-Dragon Deck, as i would very much appreciate to hear your thoughts on some of my card picks! (I still need to post it on tappedout..)
6 months ago
Remember a while ago where I made Zaren, Silverback Ironfist? The Ape Berserker who revolved around the Fight mechanic? So I built a deck and he was way to powerful. Every single creature spell becoems removal. Even when I nerf him, dropping it from two +1/+1 counters when the creature survives down to just a single +1/+1 until end of turn, everything just decimates the boardstate. Dropping a Hornet Queen just wrecked a game I was playing in. Because he is a custom commander, I have the deck here on Tappedout and I have the browser tab open. My current boardstate (after winning the game) looks like this:
- Zaren, Omnath, Locus of Rage, 4x 5/5 Elemental tokens, Akroma, Angel of Fury, Toralf, God of Fury Flip, Myojin of Life's Web whom I removed the counter from in order to bring into play Myojin of Towering Might, Foe-Razer Regent, Gruul Ragebeast, Vorinclex, Monstrous Raider, Kolvori, God of Kinship Flip, Kodama of the East Tree who brought out Thorn Mammoth and Arcane Signet because that's all I had that were less MV. I also had a very early Elemental Bond, so I kept drawing a ton of cards. My hand currently sits at Forest, Pit Fight, Mountain, Ghalta, Primal Hunger, Apex Altisaur, The Tarrasque, Kogla, the Titan Ape and Dragonlord Atarka with Hunt the Hunter, Furious Rise, Frontier Siege, Mountain, Hornet Queen and Boxing Ring in my graveyard.
- It's my Turn 9.
Game ended with me at 24 life.
Poor Ur-Dragon died twice to my fights; Once to Akroma, Angel of Fury after she triggered a second time since The Ur-Dragon is both white and blue, she couldn't deal damage back. So when Akroma dealt 6, she got +1/+1 until end of turn and I had her fight again with Hunt the Hunter, since The Ur-Dragon is green. Later, Hornet Queen made short work of it, again.
I think I vastly underestimated the power of the Fight mechanic, and now I understand why we do not have a Fight Commander. T-T
At the beginning of combat on your turn, you and target opponent may each reveal cards from the top of your library until you both reveal a creature card. If you do, they enter the battlefield tapped and fight each other. Put the rest of the revealed cards on the bottom of their libraries in a random order. If one creature survives, it remains on the battlefield. If both creatures survive, their owners shuffle them back into their library.
6 months ago
During playtesting, I keep messing up and adding only a single +1/+1 counter and not two. But honestly, even just the single one really drive this deck forward so I'm going to edit Zaren appropriately.
I'm torn on Zaren's P/T. The thoughts were that a 4/6 is more than capable of fighting and surviving, and that a higher toughness was better than a higher power. However, there are numerous occasions where a 4/6 didn't quite cut it, and a 5/5 may have been a better choice. So I kind of think maybe Zaren should be a 5/5?
Not sure on that, either. I think he would need to be tested maybe a few dozen times to collect enough data to truly find out.
...and he won. Making the maximum plays each round, Zaren won.