Frilled Mystic

Frilled Mystic

Creature — Elf Lizard Wizard

Flash

When Frilled Mystic enters the battlefield, you may counter target spell.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Frilled Mystic Discussion

Saccox on Counter/Flash Pezzent! (10/12 euro/$)

2 weeks ago

Hi garruk2198,thanks for your comment. Nightpack Ambusher it's vert strong in this deck! And i put Frilled Mystic in a maybeboard,it's interesting ^^

garruk2198 on Counter/Flash Pezzent! (10/12 euro/$)

2 weeks ago

Nightpack Ambusher and Frilled Mystic are must adds. Probably four of as well.

Pheardemons on The sea's rage is a mere glimpse of our power

3 weeks ago

blueiris - Thanks for the comment and compliment. I'm glad I could help you!

I have recently taken out Arcane Adaptation because, before Maskwood Nexus , I was only playing one effect like this and was doing fine. I'm testing Maskwood Nexus over Arcane Adaptation for the effect of making tokens. As of now, I have not missed having both effects, but it has been a recent change so I'm still testing.

The deck can operate just fine without everything being a merfolk. This is an effect to help with tokens from Master of Waves and so Seahunter can tutor out any creature that I need ( Frilled Mystic and Venser, Shaper Savant come to mind here). This kind of effect allows me to use the effects of Lullmage Mentor , draw ability of Kumena , and Merrow Reejerey to a better, more efficient extent. Not required, but helps greatly.

If you don't like Sensei's Divining Top for whatever reason, you don't need to play it. I'm the kind of player who will tell you to play with cards you like than what other people "expect" or "staple" type cards. I like Top because of the utility. This deck's number one goal is to be able to untap on other player's turn. I can draw a card (more likely with Kumena ), activate top to dig one deeper than before, to do it again on everyone's turn to try and ensure I draw what I need. I will agree that taking it out will definitely simplify the deck haha. Because Kumena is a powerful draw engine you don't need it.

I don't have Merrow Harbinger because I am playing Seahunter . He is FAR superior in my opinion. In saying that, a second tutor does become better if you play both Maskwood Nexus and Arcane Adaptation because it could become a Worldly Tutor with a body on the board. I would say playtest with and without it, and see how you like it.

I have gone through multiple iterations of this deck. I have recently left the infinite combo of Isochron Scepter and Dramatic Reversal because I didn't get it often enough to matter. It became a "win more." I will miss putting a Mana Drain on Isochron Scepter turn two haha. I'm trying to go back to one of my earlier iterations with Opposition and I'm REALLY trying to find a way to put Asceticism , Wrap in Vigor , Svyelun of Sea and Sky , and Illusionist's Bracers into the deck. They just seem like slower cards that I don't need, but want. That rant was just to say let me know if you have any other questions or options because I have probably tried a lot of them. If you have a list I'm down to look at it if you tell me what you're trying to do.

mrweaselman on Blue Green Counters

3 months ago

For creatures, seems like you have the deck split three ways between graft, adapt, and evolve. I would recommend taking out the graft creatures like Plaxcaster Frogling and Aquastrand Spider , I just don't think graft is a very good mechanic. I would also take out Skatewing Spy , considering most of your creatures have either evasion or a relevant activated ability already. Also Feral Hydra feels like it's easily outclassed other cards. That's eight creatures out, 28 to begin with feels high, so maybe add a combination of 2-3 Lorescale Coatl and 2-3 Avatar of the Resolute . Also this one is just my opinion, but I feel like something like Verdurous Gearhulk could be a better finisher than Vorel of the Hull Clade , especially since your 3 drop slot is pretty packed and you curve out at 4.

For non-creature spells, Plasm Capture is a little bit too high costed and the payoff isn't too relevant to you, consider taking it out for another Cancel or Frilled Mystic , however you may just want to take out all the Cancel for Mana Leak s. If you took out eight creatures and only replaced 4-6, then you have room for some more spells like Incubation / Incongruity .

For land, add 2 either Temple of Mystery or Yavimaya Coast and take out the Thornwood Falls . Overall, looks decent and has an adaptive enough game plan to be fun (pun intended)

Faux_Faux on Sakashima, of a thousand faces …

8 months ago

Ok, that clears up the pond much more, thank you.

In that case, some strictly good copy/clone targets include:

  1. Biovisionary: Simply giggily. No explanation necessary.
  2. Sphinx Ambassador: Being able to straight up steal creatures from your opponents' libraries for guessing a random creature is fun!
  3. Woodland Bellower & Fierce Empath: They grab each other, and can grab other creatures! Great for a more "toolbox" utility to your deck!
  4. Temur Sabertooth & Kogla, the Titan Ape: Stuck with a clone that is just not good enough? Well, these two beasties can reset those etb's!
  5. Deadeye Navigator & Peregrine Drake: Yes, of course, they combo. yay. However separately, they can be quite useful. Being able to reset Clone targets is always useful to have in the pocket. With the P Drake, you can net mana depending on the clone being used!
  6. Tishana, Voice of Thunder: She isn't the most mana effective way of drawing cards per se, but the value you can get off of her ETB is just bonkers.
  7. Frilled Mystic, Mystic Snake, & Venser, Shaper Savant: Beyond being just some nice control on a creature body, Venser can get around those sticky "Cannot be countered" spells!
  8. Bane of Progress & Reclamation Sage: Simply lovely Enchantment and artifact removal!
  9. Meteor Golem: need to blow up anything? Golem boi can handle that. (Insert Staples button here)

Let me know if any of these help at all!

any_response on Sultai Yisan, the Wanderer Bard

11 months ago

I prefer having a card in the commandzone that just wins with infinite mana, making combofinishes easier, instead of a value engine that only benefits a small portion of the deck. Also, Yarok doesn't really add to the control potential of for example Frilled Mystic or Silumgar Sorcerer at all, first of which is a soft lock with enough cyclers. Tasigur brings those back and if i have enough cyclers, i don't even care what i get, as anything can be used as a counterspell.

I stumbled across the Escape Protocol-Lock in standard, played it, and think all it needs is a reliable card advantage engine like the one Tasigur provides to keep going. The one thing that should never happen to this deck is to run out of cards in hand - therefore, Tasigur is my pick.

any_response on Sultai Yisan, the Wanderer Bard

11 months ago

Hello swarm intelligence,

I am working on a deck idea i had some weeks ago, a sultai deck using ETBs to control the board using cards like Sidisi's Faithful, Silumgar Sorcerer, Frilled Mystic, Acolyte of Affliction or Reclamation Sage together with Escape Protocol in a cycling shell.

The commander of the deck will be Tasigur, the Golden Fang.

As i have many different ETBs and i want to get as many of them as possible onto the battlefield, i want to include Yisan, the Wanderer Bard, also to be able to use them all at instant speed.

I know this deck will not be played at a competitive level, but i would like to include 1-2 combo lines with Yisan. As i have Tasigur, the Golden Fang, any infitite coloured mana combo would suffice (at least for a win at sorcery speed), one thought of mine was Peregrine Drake and Deadeye Navigator, but i hope you have some other and unique ideas i could include. Preferably, if possible, without any effect targeting a card in a graveyard, because i would like to run Ground Seal as a control piece.

I hope you can breathe some life into this idea of mine, be as creative and convoluted as you please, i am looking forward to it!

Frankomancer on Vivien is FLASHY

11 months ago

Playing a Blue Green deck focused around flashing in creatures and not using Frilled Mystic or Nightpack Ambusher seems very odd. Vivien's Arkbow is also an amazing card that lets you flash in creatures and dig for specific ones you need that should definitely be considered. Misty Rainforest is banned in the Pioneer format btw so you should just replace that with something else.

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