Frilled Mystic

Frilled Mystic

Creature — Elf Lizard Wizard

Flash

When Frilled Mystic enters the battlefield, you may counter target spell.

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Set Rarity
Ravnica Allegiance (RNA) Uncommon

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Frilled Mystic occurrence in decks from the last year

Standard:

All decks: 0.23%

Commander / EDH:

All decks: 0.01%

Latest Decks as Commander

Frilled Mystic Discussion

Doritoboy100 on Deck help Oko+Simic guild+simic mutology ...

2 weeks ago

Hello all, I have been playing with the Oko structure deck, that I updated using Affinity For MTG's youtube video, and just bought the Simic Mutology structure deck as well as the Simic Guild Kit, as well as some booster pack cards. I'm trying to combine them into a 75 card deck, with 15 cards I know to take out for 60. Based off the cards in these 3 decks I'd like to build the deck around a constant flow of powerful monsters through the +1/+1 counters, as well as overloading on mana and drawing a lot. Some of the main points of damage right now are Oko who can just turn everything into a base 10/10 and distribute lots of +1/+1s, vorel who can double somethings counters, zegana who gives trample, galloping lizrog which can take all the +1/+1s and double them onto himself, nylea's forerunner for trample, progenitors mimic and miming slime to make clones, and wild born preserver for reach and his +1/+1s. But I also have things like coiling oracle/fathom mage to draw a lot, and gyre sage/maraleaf pixie for tons of mana. So I'd like to just find a good strategy in this mess lol.

The total card list of everything I will have is: (stuff with "x" seems important to me) Creatures: 1 Oko, the Tricksterx, 1 Vorel of the Hull Cladex, 1 Zegana, Utopian Speakerx, 1 Momir Vig, Simic Visionaryx, 2 Cloudfin Raptor, 4 Coiling Oraclex, 1 Cytoplast Root-Kin, 1 Elusive Krasis, 4 Faerie Vandalx, 1 Fathom Magex, 1 Frilled Mysticx, 1 Galloping Lizrogx, 1 Gyre Sagex, 4 Keeper of Fablesx, 3 Maraleaf Pixiex, 1 Nimbus Swimmer, 1 Nylea's Forerunnerx, 3 Paradise Druid, 2 Plaxmantax, 1 Progenitor Mimicx, 1 Protean Hulkx, 3 Spectral Sailorx, 4 Sphinx of Foresight, 2 Surveilling Sprite, 1 Trygon Predator, 2 Vigean Graftmage, 3 Vigean Hydropon, 1 Wildborn Preserverx, 2 Zameck Guildmagex,

Instants: 1 Applied Biomancyx, 1 Disdainful Strokex, 1 Gift of Strengthx, 2 Oko's Hospitalityx, 3 Optx, 1 Prying Eyes, 1 Quenchx, 1 Radical Ideax, 2 Rapid Hybridization, 1 Return of the Wildspeakerx, 1 Voidslime,

Sorcery: 2 Flash Foliagex, 1 Maximize Altitudex, 1 Miming Slimex, 1 Selective Snarex, 2 Shielding Plaxx, 1 Urban Evolutionx,

Enchantments: 3 Charmed Sleepx, 3 Frogifyx, 2 Setessan Trainingx,

Artifacts: 2 Simic Signet,

Land: 4 Simic Growth Chamberx, 4 Simic Guildgate, 4 Thornwood Fallsx, X Forestx, X Islandx

Thanks!

ZendikariWol on Niv's 59 Dualcolored Hits

1 month ago

Bring to Light may be pretty good, Fight to the Death , when revealed, serves to say "wanna make a big attack? ban plan." Flower / Flourish or Safewright Quest is good two-color mana fixing. Putrefy and Mortify are both pretty strong. Thrash / Threat is pretty all right creature removal if Niv is out. I am partial to Archon of Valor's Reach - I just like the card. Armadillo Cloak is def all right if Nivvy's your main wincon. Artifact Mutation and Aura Mutation are awesome, as is Hull Breach . I know one of my friends has a Kresh the Bloodbraided deck that would be utterly demolished by a Backlash . Bedevil is absurdly versatile removal. Blightning has a special place in my heart for taking any deck that doesn't know how to draw cards directly out of the game. Mostly a 60 cards, 20 life thing tho. Boros Charm can fizzle a removal spell, or it can make Niv into a really big meat stick. Burning-Tree Shaman and Cindervines are absolute murder for spellslinger decks. Casualties of War might help with those planeswalkers you seem to want to make disappear. Cauldron Haze is an... unconventional way to eat a removal spell. Clan Defiance is pretty all right, though it is an X spell that doesn't just kill a player directly. Countersquall is a good not- Negate , as is Dovin's Veto . Curse of Chains is a cool removal spell. Deathsprout is removal and ramp. A bit costly but Murder and Rampant Growth combined (minus one mana) is worth considering for casuals like me. Debtors' Knell can be a nice finisher.

Defiler of Souls is one of my favorite cards of all time. I just love playing colors and I like turning downsides into upsides.

Despark and Deputy of Detention (not to mention the D-Sphere itself) is pretty good removal. Destructive Revelry is pretty good removal as well. Dimir Doppelganger would fuck a reanimator deck six ways from Sunday. Divinity of Pride is a big, lifelinking threat. Djinn Illuminatus is sneakily very strong. Imagine duplicating all your removal spells as many times as you bother to pay for them. Domri's Ambush is even more good removal (this time creature removal). Dragonlair Spider is just quite good at making tokens. Dreadbore kills two relevant types. Dromoka's Command is sweet removal but not many of its other options are relevant. Dueling Grounds is Mirri, Weatherlight Duelist (or Mirri is Dueling grounds- whatever). Both are awesome pillow fort. Escape to the Wilds draws cards. The color-matters auras from Eventide and Shadowmoor are strong with Niv and also on-theme.

Fossil Find alluded to graveyard order... in a 2008 set... huh.

Identity Crisis just discards your opponent's... everything. Ionize is a pretty all right counterspell. Justice Strike , another pet card of mine, is just very a flavorful removal spell. Mindleech Mass is crazy cool. Mirari's Wake is a really conventionally strong card. Mistmeadow Witch is more expensive and more timely Soulherder (fizzles removal!). Mnemonic Betrayal is just a gem. Mystic Snake and Frilled Mystic are both counterspells. Necrogenesis makes tokens and screws up reanimation. Palliation Accord is pretty freaking pillow forty. Pillory of the Sleepless , Anguished Unmaking , and Vindicate are more solid Orzhov removal. Plasm Capture isn't great, I don't think, but it feels like a card that has some wild stories attached to it, don'tcha think? Rakdos's Return seems like another really fun spell. I want to make a RB casual Rack deck. Silumgar's Command is a good card. Thought Erasure is a perfectly suitable discard spell. Trygon Predator is good. Wheel of Sun and Moon ensures that every card in your deck is just a few Niv triggers away.

And BAM, I've looked through every two-color card in Magic. There we go. That's what stood out to me, but I find that many players are more competitive than I am and therefore have different definitions of what a good card is. Feel free to take some or none of my advice. All would likely prove disastrous for your deck- a lot of the cards I suggested were removal.

Paeldroth on Simic Hydra commander

1 month ago

I've been really interested in building a hydra deck, as well!

I'd look at removing your walkers, tbh. Your main theme is tribal with +1/+1 counters, and of the walkers you've included, only one actively works with this theme. Outside of your M20 Vivien, your Garruk choice is nice considering your overall power will, ideally, be high. But otherwise, those are 6 cards that you could replace with options that will tighten up your theme and round out your mana curve. You pull one of those opening hand, you're chillin with them for a hot minute.

Castle Garenbrig is maybe not worth your time here. It's 4 mana for 6, and there are definitely better options to sink mana into if that's what you want to do. Yeah, you can get a 6 CMC beast out... if you've got a great hand and have a sol ring, this, and two green-producing sources out by turn 3. Mosswort Bridge could really do that more efficiently and at less cost to you (esp if someone counters you), while also helping to prevent an early-game hand-clog in the form of a high CMC card.

You're low on counterspells, which is supes awkward for a blue deck. You've got some options at least. I'd look at including Prowling Serpopard to help protect your high-mana creatures from an immediate counterspell. Negate is a simple and beautiful counterspell, and Swan Song is incredible. Mystic Snake and Frilled Mystic are simic creature counterspells that still let you build your board (and provide +1/+1 counter target options if you need them). Just be careful with Mystic Snake as part of it's ETB is that a spell must be countered. Frilled Mystic gives you the option when you cast it.

I hope this helps some! I'm super curious how this turns out!!

Magnanimous on Bug Control

1 month ago

Why no one mana plays? There are plenty out there in your colors. To name a few, Deathrite Shaman , Thoughtseize , Fatal Push , Spell Pierce , Spectral Sailor .

Also, there are plenty of BUG decks already made, I think the idea of a UG tempo/control deck is pretty interesting though. You could replace some of your black removal with bounce spells and add in a few more creatures or planeswalkers to add pressure or to deal with opposing creatures. Courser of Kruphix , Tireless Tracker , and Thing in the Ice  Flip come to mind. In any deck (but especially this one) Brazen Borrower will be amazing, I really like Frilled Mystic and Hydroid Krasis , but they might be a bit too expensive to run 8 total. If I were to make a UG tempo deck, I'd have Thing in the Ice  Flip, Brazen Borrower , and maybe two other creatures and pack the rest of the deck with Opt , Unsummon , Censor , etc. with room for a few green bombs of your choice ( Tireless Tracker and Hydroid Krasis are good for that).

Futuremonk on Chulane in the Membrane

1 month ago

Thanks! Avenger of Zendikar is definitely good with Chulane, but in addition to already having two decks with heavy Panharmonicon /ETB strategies, I also have a landfall deck already. So I tried to stay away from that strategy too, even though Chulane is also basically the perfect Bant landfall commander.

My thought was Chulane has an on-cast trigger for creatures and he can return creatures to your hand. What other strategy might benefit from a commander like that? Turns out Bant has a ton of good flash creatures, many of which just have good static effects or ETB effects that don't really benefit from being doubled, like Frilled Mystic . I even included (for now) Hushwing Gryff to shut down other decks with heavy ETB strategies. My thought is that you should be able to just return it to your hand with Chulane before it becomes too much of a non-bo with the rest of the deck, but we'll see how it actually works. I'm hoping to order the remaining cards I need soon.

wisegreenbean on Simic Flash

2 months ago

It's a neat concept! Leyline of Anticipation is a neat card for enabling your style of deck and boosting devotion. That said...I don't think Prophet of Kruphix is remotely playable in competitive formats. It's a 5 mana ramp spell at the top of your curve that dies to Lightning Strike . It's like a really vulnerable Fires of Invention . Drop prophet if nothing else, it's so much worse than leyline for you.

I feel pretty confident in saying that your green splash just isn't worth it as this build stands now. It severely strains your mana, prophet isn't worth it, Growth Spiral is decent but not something to splash for, and while Frilled Mystic is pretty good, double green is so hard. Your green splash sacrifices your ability to consistently play Gadwick, or have a t4 play of cutthroat into > trickster. 3 forest + 3 nykthos will absolutely to back to haunt you in terms of mana consistency. Alternately, look into some Nightpack Ambusher if you want a payoff for playing at instant speed. Also, if you do stay in green, see about Scavenging Ooze for your sideboard.

I also think the Torrential Gearhulk + Dig Through Time package doesn't make a lot of sense. Gearhulk is NOT good if he just opts; he's only impressive if he has a variety of spells to choose from, like counterspells or removal. But you're a creature deck, and he synergizes with noncreatures. Similarly, dig synergizes with high volumes of instants and sorceries going to the graveyard, and 8 pieces of fuel is NOT enough.

Lastly, the inclusion of Flood of Tears confuses me. You don't have high CMC payoffs, so it's just a boardwipe that you get to recover from faster. If you really want that effect, Cyclonic Rift is superior in almost every way(though I'm not SURE you want the effect at all).

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