Ezuri, Renegade Leader

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Ezuri, Renegade Leader

Legendary Creature — Elf Warrior

: Regenerate another target Elf.

: Elf creatures you control get +3/+3 and gain trample until end of turn.

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Guerric on [Primer] Helming the Host of Heaven *Update*

6 days ago


The things about land count in commander is that there is orthodoxy and then you modify that based upon the deck's gameplan. Orthodoxy is always 37 lands. If we were doing a lands matter deck, however, we would want 40+ so that we could reliably get landfall triggers. In my Ezuri, Renegade Leader elfball deck, conversely, I run twenty-nine. Dorks are better than lands in that deck, and I have 20+ forms of ramp, including several pieces that fetch my lands for me and a mana curve of 3.17. With all of that, I really shouldn't be running more than twenty-nine (and perhaps should run less). In this case we have several things that point us to a below Orthodox land count. We have a very low mana curve dominated by one to three drops, an adequate ramp package with land fetching properties, a strong draw engine, and, above all, a 2cmc commander who serves as a mana rock for a large portion of our spells. Two lands is really perfect for our opening, because by turn three when we've drawn our tenth card odds are that we've drawn into our third drop, and even if for some reason we might miss it we can still cast a lot of our spells including three drop angels. If I were running the Crucible of Worlds package like kirbysan is I would also drop it more as he as, but for both personal philosophical and practical reasons I am not running it, even though that is the most aggressive way to run the deck. Regardless, you will be totally fine with 35 so long as you don't raise the curve too much where you deviate from the list. I would also agree with kirbysan on the dungeons to run. Phandelver does provide quick payoff and I've actually completed that one, but the Dungeon of the Mad Mage has some sick payoffs, like casting spells for free.

Guerric on [Primer] Helming the Host of Heaven *Update*

1 week ago


Thanks so much for this! It is incredibly helpful. I am glad to hear the deck is performing better, and seven out of ten is a good rate and consistent with what I've seen. It's also super cool that you got off the combo with The Book of Exalted Deeds and Mutavault. While not the sort of thing that likely happens often it is super powerful when it does! I especially appreciate the insight on Emeria Shepherd since I have it and have pondered putting it in, and it certainly is better than Karmic Guide for only two more. My recent update (which I need to post) cut two five drops for a three and a four drop, so raising it 2 on one card definitely seems worth it. Nykthos, Shrine to Nyx is also one that belongs in the deck- my only copy is in my elf deck and I don't like proxying, but there is no reason not to put that in. Crucible of Worlds with fetches is also a solid choice in any non-green deck. Teferi's Protection is also great and I only don't have it because as with Nykthos, my copy is in a different deck, but that can easily replace Guardian of Faith or Cosmic Intervention.

I do like that this deck plays pretty differently than my other decks and is a true, "fair" aggro deck. Among my other decks three of the more aggressive decks, Scion of the Ur-Dragon, Yuriko, the Tiger's Shadow, and Ezuri, Renegade Leader are much more tool-boxy and tutors are huge. Really only this deck and my Trynn, Champion of Freedom/Silvar, Devourer of the Free deck play a classic aggro game. It's fun to play aggro, be powerful, and be resilient.

Thanks again for all of your playtesting and feedback, it is super appreciated!

Batman18 on LOTR Series: The Elves of Lothlórien

3 months ago

I'd pump all of my mana into Ezuri, Renegade Leader instead, it basically does the same thing as Craterhoof Behemoth and is cheaper mana wise. I'd also add a couple of shocklands and fetches if you have them, maybe Extirpate on top of Surgical Extraction because it has the split second clause.

DreadKhan on Vorinclex

3 months ago

Even if you don't go all in on Elves, I would think you'll have enough elves to make Elvish Archdruid and Priest of Titania solid. There is also Fyndhorn Elves if you want another 1 drop elf dork, they are good creatures. Maybe Wirewood Channeler? There are plenty of elves that like to have access to either lots of mana or lots of other elves, stuff like Joraga Warcaller and Ezuri, Renegade Leader can soak up mana, Immaculate Magistrate can pump up a Warcaller or something else you want big, Wellwisher might like Alchemist or Blossoming Bogbeast.

I suspect if you're going to run Alchemist you might as well look at Primal Command as well, with Alchemist out it's 5 mana to get 7 mana (or more if you gained other life) and you tutor up any creature you want, which sounds good. It's also able to get rid of problematic permanents, or deal with a graveyard, and it's not like tutoring up a creature is ever a bad effect. I think it's underplayed in decks that care about it's effects (it's an incredibly versatile utility card) and run enough ramp that they can cast it on time or earlier.

Overrun is solid, but Overwhelming Stampede can be much better if you want an upgrade. There is also the Bogbeast and Ezrui I mentioned above, I think each is better in it's own ways, but I will say Overrun can still surprise people. There is also Triumph of the Hordes, Infect and trample are really scary if you've got a few creatures out. There is also Craterhoof Behemoth, but you do want a really wide board before it comes out, so I find Overwhelming Stampede or Pathbreaker Ibex are technically superior cards, my Green decks tend to go tall.

Hopefully these suggestions aren't too competitive leaning, it's fun to play casual games, to use cards you don't always use.

Niko9 on Elves lovers...HELP!

3 months ago

Nice deck : ) I guess my only question is, what do you want to do as a wincon? There are a lot of options to go infinite if you want to, but I completely understand if you don't. But things like Fauna Shaman or Green Sun's Zenith or Vivien, Monsters' Advocate can really make creature based combos very reliable.

Another take would be to go the enchantress route. Green has a lot of ways to get incidental card draw off enchantments, like Rune of Might and Kenrith's Transformation. Those together with Argothian Enchantress or other enchantresses, including Setessan Champion and Eidolon of Blossoms can be a very effective draw engine in green. And enchantress decks love Arasta of the Endless Web who can really help with flying problems. Everyone feeds her : ) No one respects spiders.

But at the same time, enchantress might also make it less of an elf deck. So, I guess, what are you most interested in doing with the deck? It looks like a really good elf combat deck as is, it could be powered up by infinites like Umbral Mantle or Quirion Ranger and Ashaya, Soul of the Wild or Staff of Domination to power a Wren's Run Packmaster or Umbral Mantle pump win. Ezuri, Renegade Leader is also a great mana outlet. But it all depends what you want to play I guess : )

Housegheist on Golgari Elves (Commander/EDH)

5 months ago

My deck can rework pretty well. Many cheap spells and a lot of ramp (especially in form of elven-dorks). A good starting hand and Card-Draw is essential to not run out of gas. Current mana-value is 3.4, but i want to trim it to nearly 3.0 in the future, so it will become even more competitive.

Elves want wo make fast mana, fload the board, pump and attack (like with the forerunners or Ezuri, Renegade Leader. Tapped-Lands will hinder that. Maybe you should upload it and examine where other potential cutting can be found. With your budget (max 5 bucks per card) a fast competitive elves deck should be absolutely possible.

Apollo_Paladin on Aggro turn 3/4 win combo elves

6 months ago

Looks a lot smoother, nice!

For Card Draw, I find Vanquisher's Banner to be one of the best for an Elf build. For one, getting the mana to play it out early isn't difficult at all, and for two -- Elf decks tend to be very creature heavy, thus increasing the chance of drawing another low-mana elf when you cast a creature. This can generally be repeated multiple times a turn, often multiple turns per game in fact. Particularly if you keep drawing/casting 1-mana elves.

I also can't think of a single better Card Drawer for Elves than Sylvan Messenger. I've often cast him with the Vanquisher Banner in play only to draw easily 3 or 4 more elves, and this allows you to just keep spam-playing quite early in the game. Plus, he has innate Trample, making him a prime target for buffing up. So long as you can just keep Drawing/Tutoring elves, you can just go non-stop for quite a while. This is also another reason I like Vitalize (kudos for including that underappreciated beauty); You can use Vitalize strategically with the Sylvan Messenger's effect and extend your time playing elves even longer by re-using your mana generating creatures.

Shamanic Revelation isn't a bad card by any means, but in a build like this I think I'd find it a bit slow. I could be way off the mark here because I have no idea what types of decks you're commonly up against, but a benefit of using the Vanquisher Banner/Sylvan Messenger for you card draw is that you're never drawing that many cards at once. The worst thing I can see happening is having a bunch of creatures in play, casting Revelation, and drawing so many cards that you're still forced to discard even after playing.

Without testing it myself, I fully admit that I'm just speculating here, but in general I don't favor drawing mass amounts of cards all at once unless you've got something included with "You have no maximum Hand size."

With you keeping the infinite mana combos with the staff, I think Domesticated Hydra doesn't really belong. I'm sure you just threw him in for his X-cost ability, but you already have Ezuri, Renegade Leader whom you could achieve a BETTER effect from (infinite mana, so infinite triggers). This will hit ALL elves instead of just one creature. Plus, the Hydra doesn't share an Elf type so he's not helping your Priest of Titanias or Elvish Archdruids, and he won't be hit by Tribal Unity OR Ezuri's global elf effect. As a general rule, with a strong tribal build like this, do not include anything which doesn't fit your desired creature type. All it ultimately does is reduce your overall deck synergy.

In any case though, MUCH more reliable looking build you have here. I'd be eager to hear from you how differently it's playing now.

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