Ezuri, Renegade Leader
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ezuri, Renegade Leader

Legendary Creature — Elf Warrior

: Regenerate another target Elf. (The next time this creature would be destroyed, instead tap it, remove it from combat and heal all damage on it.)

: Elf creatures you control get +3/+3 and gain trample until end of turn. (This creature can deal excess combat damage to the player or planeswalker this is attacking if lethal combat damage would be dealt to all blocking creatures.)

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DoctorMunchiesPHD on Marwyn Elfs

2 months ago

Belfore not really sure, I'd like simplicity and consistency. Ideally I like the idea of alot of low cmc Elves mana ramping into things like Ezuri, Renegade Leader rapidly to make the many little creatures I have a threat on their own.

Theasus7 on Elven Delvin'

4 months ago

I love decks like this! You have a goal and make it happen. It's the perfect casual deck haha.

The card draw and ramp are stellar. And the finisher with Ezuri, Renegade Leader is great.

+1 from me!

Timsgotnickels on Mono G Elf

5 months ago

Hi, you've got a decent start here. If you wanted to get down to 60 cards, here's what I'd consider dropping:

4 Forest, Wild Growth and Verdant Haven. 20 lands should be plenty, especially with all of your Elf ramp cards.

Bountiful Harvest and Wurm's Tooth. Between Wellwisher and Essence Warden there's plenty of life gain.

2 Fog. The Druid's Deliverance fits your theme better.

Giant Growth, Titanic Growth and Trollhide. You could swap all of these out for an Overrun, Overwhelming Stampede or Ezuri, Renegade Leader if you have them.

2 Elvish Eulogist, Elvish Scout, Golgari Decoy and Skyshroud Archer. These creatures don't fully fit into what you're trying to do.

2 Moonglove Extract, Blessings of Nature, Cobbled Wings and Bower Passage. These just seem like filler.

Hopefully that helps. Good luck.

jarncards on Sleeping Elves Kill

6 months ago

Collected Company is one of the better cards in a deck like this.

If you run Green Sun's Zenith, I think you should run Dryad Arbor 100% of the time. Having the option to 1 mana ramp tutor as needed is the best in the game, even if it's fragile.

If you want to do the whole tap ten elves thing Benefactor's Draught, Vitalize, and Mobilize are useful. And as long as you're using mana dorks, they are good throughout the game. Birchlore Rangers is also a good mana dork for getting either color as needed if it matters. Like some of the others you have it can use creatures with summoning sickness.

Add Regal Force, you'll have the mana, and it draws infinity. Toski, Bearer of Secrets is also amazing at this.

Consider Patriarch's Bidding for when your ridiculous board state earns the response it will deserve. Also Gerrard's Hourglass Pendant

I cant build a green/black deck without Gaze of Granite and Pernicious Deed. They are great

Timberwatch Elf for the commander, or maybe Gempalm Strider might be better than Overrun. Trample isnt so important with so many creatures that will likely outnumber blockers, and the extra card from cycling and utility of another creature is worth considering. Ezuri, Renegade Leader is already in your deck and he's definitely the best option though. Beastmaster Ascension also works like a really inexpensive overun and turns on really easily.

Some of the green and black backgrounds area awesome Criminal Past, Cultist of the Absolute, Haunted One and Raised by Giants will stick around for the next cast even after your commander gets removed.

Consider Constant Mists or even instead of Fog, however I really don't think you need any of the fog effects. Honestly, you might actually need to worry about other people's fogs instead. Questing Beast is the only card that is capable of piercing though a Teferi's Protection or The One Ring in these colors. THrow in a Natural Order and you can get that, or a Craterhoof Behemoth when it matters most

Viridian Zealot, Reclamation Sage, Nullmage Shepherd, and Elvish Lyrist are useful for removal. You already have Glissa, but I dont think she's enough.

Elvish Champion might be your best lord. Pair it with Yavimaya, Cradle of Growth. Also definitely want to add Shizo, Death's Storehouse. Having lathril connect is important.

If you keep the tyvar planeswalkers, Harald Unites the Elves does a lot.

Kithkin Mourncaller might draw cards to use with your excessive mana. Leaf-Crowned Visionary, Skemfar Avenger, Miara, Thorn of the Glade do too, at a cost.

consider Crop Rotation. It can get nythkos, yavimaya.

Looking at your list you have almost nothing that turns on lathril in combat. look at Alpha Authority, Familiar Ground, Alpha Status, Gift of Doom, Rancor, Spider Umbra, Alpha Authority, Canopy Cover, Vorrac Battlehorns. Fallen Ideal is possibly my favorite with the die/sacrifce synergies you already have. Im not a fan of token doublers. I think youd be better off powering up lathril to make more tokens in the first place.

I would dump any ramp card that costs more than 3

mclaughlin2408 on Elf Deck (Black and Green)

1 year ago

I was able to play quite a few games this weekend against a friend of mine. He is still working on getting his deck right as well so I don't know how well this would fair against a competitive deck but it did very well for me this weekend. A few things to note though, and please feel free to offer any thoughts you have.

  1. The deck was very fast, which I loved. Problem is, within just a few turns of basically every game I played, I was out of cards in my hand. So, I will be focusing on adding a few more pieces that will allow me to draw extra cards to keep the pressure on my opponent. (I am currently waiting on Realmwalker to come in the mail. That is the only card I wasn't playing with, but having a few may help this a little bit.

  2. Mana was never my issue. So, because I have so many creatures that help create lands I have decided to get rid of Heritage Druid as I never really found is feasible to tap 3 creatures to gain 3 mana. In fact, I had so much mana from other sources I don't think I ever needed to do this.

  3. I need trample. I was able to get so many cards out so quickly that I was able to attack with many creatures, but I could see where having trample will be a must again competitive opponents. I am considering adding another 1-2 Ezuri, Renegade Leader to help with this. To add, I came across Khalni Hydra and although it won't give my other creatures trample it he trample itself and costs 1 less mana for each green creature I control. I should have no problem getting that out by turn 4.

To accomplish the above I am looking to... Remove: Nettle Sentinel Heritage Druid Marwyn, the Nurturer . I might switch out a few others, but these did not play very beneficial this weekend.

Add: Another 1-2 Collected Company, Khalni Hydra, another 1-2 Ezuri, Renegade Leader, and maybe Beast Whisperer for drawing cards.

Thoughts?

DreadKhan on Funny Elves

1 year ago

I found Once Upon a Time really useful in my Elves deck, really smoothe

Is Ezuri, Renegade Leader x1 too off theme? I feel like the Overrun would be sick in here. It's not always the most efficient option, but Joraga Warcaller has very nice versatility, if you have 5 or 7 mana it's a huge buff. If you use Warcaller, I really liked having 1 or 2 Immaculate Magistrate, which also synergizes with your card draw effects.

Have you thought about switching out some copies of Nissa for Wellwisher? Wellwisher lacks Haste, but it comes out sooner and counts as an elf (it's almost always less life, but might give more offense).

Really neat take on Elves, Green isn't known for this kind of thing, but maybe it should be!

IHATENAMES on Rampy Boi

1 year ago

Matca Rioters is land types. So at most a 55. Land types like mountain plains forest ect. I'd cut it.

I'd run cantrips like Elvish Visionary or ramp pay off like Wrenn and Seven or Ezuri, Renegade Leader perhaps a way to get more lands quicker. Like wood elves. There are other potential Boundless Realms effects but most require big changes to the deck essentially going towards amulet titan a modern archetype already in place. I'd maybe use them as reference but you can do something different if you want.

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