Lotus Cobra

Lotus Cobra

Creature — Snake

Landfall — Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Standard Legal

Lotus Cobra occurrence in decks from the last year

Latest Decks as Commander

Lotus Cobra Discussion

MrBoombastic on Sultai Landfall

1 week ago

I agree with everything @Markov_1947 pointed out. These grindy Ultimatum-less decks usually fold to Emergent Ultimatum and you play neither Extinction Event nor Shadows' Verdict , meaning that you could easily get run over by mono-white or mono-red too. I like a whole bunch of the cards you put in here and wish they were playable in a midrange deck like this, but many of them just aren't right now. If you want something like this, you either put in Ultimatum and join the bad guys, or you go more controlling and gear up to beat them.

Sarulf, Realm Eater and Cosima, God of the Voyage  Flip are great for limited and do look pretty delicious on paper, but in reality they are just too slow for constructed. I haven't played around with Nissa of Shadowed Boughs yet, but I believe she fits best in an aggro deck. Wolfwillow Haven is often better than Lotus Cobra , as the snake is just terrible at dodging Shock , Bonecrusher Giant , Eliminate and whatnot.

Hope that helps some. Good luck!

MagicMarc on Cast Your Deck In 1 Turn in Kaldheim Standard!

2 weeks ago

Hi, Sorin_Markov_1947. Thank you for your input!

I hear you about the mana base. I left it alone for 5 color in case someone wanting to build the deck that preferred different win conditions wouldn't need to mess with it too much. You are right cutting to 3 colors would make it more consistant and easier to get to your combo.

I mentioned in my breakdown that I was using Lotus Cobra in the deck and that they speed it up. The Ilysian Caryatid have better synergy for when you are actually combo-ing off and can tap for 6 mana once an ancient is in play. So I switched to those and have been pretty happy with them even though it slowed the deck down.

I fully agree with the Epitaph Golem comment. It would be the first cut I would make if someone else wanted to build this. I keep it in for me, just for me, because it amuses me to think I could keep casting the deck over and over forever.

You are right about Binding the Old Gods . It is also another card I am currently considering replacing. I put it in for the dual role of removal and the ability to get me to my third forest for the Nyxbloom Ancient . But from playtesting, I am almost never happy to see that card come up. I havent decided what I am replacing it with yet.

I also think I could knock down the mana base maybe. Just maybe because a deck like this kind of needs to mana flood. But I find myself seeing a little too many when I playtest the deck.

Sorin_Markov_1947 on Cast Your Deck In 1 Turn in Kaldheim Standard!

2 weeks ago

Does this deck need to be five colors? Let's see what we can cut out. Niko is U/W and your other combo pieces are green, so those three are in. The only red besides Phylath is Volcanic Geyser , which doesn't really need to be there. If you have the luxury of casting whatever you want from your deck, you can win in all sorts of ways. Thassa's Oracle , anyone? Black is only from Binding the Old Gods , which is disposable as there's other removal in bant. Sweepers like Shatter the Sky or Doomskar are probably the go-to here, but spot removal like Banishing Light might be useful too.

There, that's two fewer colors to tax your manabase! You'll still need some splash of red to get Phylath out though, but that's easy enough with so many duals in the format. If you do insist on have five colors, look at some other base-Bant five-color manabases to see what you need. 8x Fabled Passage and all basics won't work most of the time.

As cute as the Epitaph Golem play is, it won't be useful most of the time. You really need to win the turn you combo off or you've done basically nothing.

The last real problem is surviving until you get Nyxbloom Ancient to survive a turn and all your cards in hand. You need ramp most of all, so Lotus Cobra may be of some use in addition to what you have. If you want to sacrifice some other card's slot in the deck to keep your own stuff alive, Snakeskin Veil is an easy enough protection spell. From there, it's a matter of drawing cards. Omen of the sea is a good start. Mazemind Tome is maybe better though and doesn't need a specific color (a major plus for a 3.5 color deck).

I recognize some serious jank when I see it, and this looks fun to pull off!.. Besides the 180 clicks to draw 60 cards part. Hopefully your opponents just concede at that point.

ninetoe on Yarok, the Triggered

4 weeks ago

Of course, Kinnan, Bonder Prodigy does have anti-synergy with this theme you've got of turning all your creatures into lands... so maybe this isn't the deck for him? Or maybe you play him, and take out Ashaya, Soul of the Wild , Lotus Cobra , and Risen Reef . risen Reef is cool, but you don't really have any other Elemental synergy. I'd also add Rune-Scarred Demon . Bc tutors are great and so are 6/6 flying bodies.

TheVectornaut on Christmas Dagrons

4 weeks ago

No problem. I enjoy going through the first cycle tab to offer input where I can. I'm used to playing on lower budgets and power levels so I don't usually have much to offer when it comes to long established decks.

Also, on the subject of mana curve, it's worth remembering that the purpose of ramp is to drag the top end back to the left. A bomb most other decks would have to play on turn 6, you plan to play on 5, 4, or even 3 instead. Obviously the more big cards you run, the more ramp will be needed to support them. That's why Gruul dragons also tends to run anywhere from 10 to 20 cards dedicated to acceleration. You have a solid starting package with the set of Servants and the Birds (and Sarkhan actually), but adding a couple more ramp pieces could make it easier to run the critical mass of dragons that Atarka and friends need to shine. It could be untap synergy with Utopia Sprawl and Arbor Elf , landfall with Oracle of Mul Daya (budget: Courser of Kruphix ) and Lotus Cobra , or just more generically good dorks and tutors like Somberwald Sage and Harrow . A turn 1 Bird into Somberwald on 2 potentially lets you cast any creature in the deck as soon as turn 3. If you do want smaller dragons instead, Dragonkin Berserker and Dragon Whisperer can get bodies on the board early and hopefully pay out later. The actual dragon options of Slumbering Dragon and Dragon Hatchling are pretty poor inclusions unless you're trying to go hard with Dragon Tempest .

Here's an article from Wizards' own Gavin Verhey with some tips on dragon ramp strategy. Note that the build in question was made for an old standard meta, so there will be some obvious differences to a modern gameplan.

Dragon Ramp Reconstructed

Ehsteve on Lord Windgrace Sits Behind A Chasm

2 months ago

Stop the presses!

Public service announcement: infinite land ETBs available for the easy price of:

Kodama of the East Tree + Bounce Land + any landfall token producer (such as Field of the Dead, Scute Swarm, Sporemound, Zendikar's Roil, Omnath, Locus of Rage or Rampaging Baloths).

Stack the triggers so that the Bounce Land returns to hand, the token ETBs from the landfall trigger (from the Bounce Land), and then the Kodama trigger resolves from the token entering the battlefield (CMC 0) allowing you to put a CMC 0 permanent (the Bounce Land you returned to hand) onto the battlefield to start the loop again. The beauty is that this can be stopped at any time.

Unfortunately you can't gain infinite mana without an Amulet of Vigor or Lotus Cobra but this is a big step for the deck. Probably not the most timely seeing as this has probably been out in the open for a while now but it's a chance to look over the focus of the deck and possibly look at adding more tutor or creature tutor effects to try and bring out Kodama of the East Tree or potentially try to find ways to cheat it out as quickly as possible.

Things to be excited for:

Things to be careful of though: Valakut Exploration may cause you to exile your entire deck if you go too deep, but you should be winning on the turn you go off, but don't go for it unless you have the mana to do it.

Either way, Kodama of the East Tree is making its way into this deck. Main thing will be finding the optimal strategy/timing to go off, and how much of a pain it will be to stack the triggers outside of paper magic. Protecting the Kodama will be key to the strategy.

Part of the power is the many ways you can find/play the bouncelands in this deck. I'm still not convinced Rakdos Carnarium is worth it because of the slow mana and colour fixing, two bouncelands should do with the number of tutors, but the question will be whether it is worth it for the MILL value, the chance that you might just flip it into the graveyard and play it from there to go off. Either way it will require some deep thought on how to best balance out this new horizon of potential for Lord Windgrace.

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