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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Goblin Ringleader
Creature — Goblin
Haste (This creature can attack and : as soon as it enters the battlefield)
When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
to_regatha_and_beyond on HG Goblin Frenzy
1 year ago
Nice deck so far!
It seems like it tends to be a bit on the slower side, so you might want to play some more aggressive cards. I've always seen some great things come out of Ignoble Hierarch, it's a 1-drop that fits both parts of your theme perfectly, and I consider it superior to Goblin Champion because that usually only has a difference of 1 damage.
Another super powerful card is Mogg War Marshal, it can seriously improve your board.
Goblin Ringleader works pretty great as a sideboard card for this deck when you play against artifact/affinity decks.
Pretty strong so far, but these might make it more aggressive. Maybe worth considering?
RinceRaven on krenko
2 years ago
Alright alright so I got asked to give a bunch of suggestions so here we go. Hoo boy. Gonna try to keep most suggestions low on budget but will include the best slightly expensive cards. Should also mention I got a lot of things I know from this primer, cheers. https://deckstats.net/decks/82803/752805-competitive-krenko/en
First the draw pieces you missed: Rundvelt Hordemaster, Dark-Dweller Oracle, Skullclamp, Subira, Tulzidi Caravanner, Reforge the Soul, Conspicuous Snoop, You Find Some Prisoners. The only actual good ones you got in this draft are Idol of Oblivion and Wheel of Misfortune imo, though most are servicable.
Tutors: these beauties can find your best wincons or draw pieces or whatever else you might need most of the time. Goblin Engineer, Goblin Matron, Goblin Recruiter. And are surprisingly affordable.
Next up ramp: Mana doublers are too slow for a deck as fast as Krenko, and you don't have the card draw to support such cards in mono-red. Not really. Also with the 4 mana commander having 2 mana ramp becomes much, much more valued. Cheering Fanatic, Liquimetal Torque, Generator Servant, Wily Goblin, Infernal Plunge, Fire Diamond (Yes I know, I think it's fine here).
Haste: Giving Krenko (and his tokens) haste literally puts you a turn ahead over not having it. Crashing Drawbridge, Ashling's Prerogative (Even gives tokens haste too), Generator Servant (multipurpose? Whoa), Goblin Chieftain, Goblin Motivator, Lightning Greaves, Mass Hysteria, Thousand-Year Elixir (tad pricey but repeatable Krenko seems good) Bloodlust Inciter.
Wincons: gotta end the game somehow. Combo's are good: Breath of Fury, Staff of Domination, Thornbite Staff, Umbral Mantle are the best combo lines for Krenko afaik. If not/next to combo, we have good old damage: Coat of Arms, Eldrazi Monument, Impact Tremors, Obelisk of Urd, Skirk Fire Marshal, Purphoros, God of the Forge, Shared Animosity, Devilish Valet, Quest for the Goblin Lord, Throne of the God-Pharaoh.
If we let our opponents do whatever they want we'll have trouble winning, even with our speed. Luckily red has quite some options. Don't forget Liquimetal Torque can turn things into artifacts so we can shoot them easier. Abrade, Chaos Warp, Gempalm Incinerator (great removal spell, terrible creature), Goblin Assassin (wipes the floor with creature decks), Goblin Bombardment, Goblin Cratermaker, Goblin Sharpshooter, Goblin Trashmaster, Goblin Welder (hits opponents too), Mogg Salvage, Pashalik Mons, Skirk Fire Marshal (your board survives this with Coat of Arms or Eldrazi Monument), Furystoke Giant, Shattering Spree, better than Vandalblast, Wild Magic Surge.
Best Utility Lands: Great Furnace, Buried Ruin, Path of Ancestry, Castle Embereth.
I'm tired and my brain is dying so here's a dump of things I forgot or for didn't have a place to mentioned yet :)
Heirloom Blade, Chandra, Torch of Defiance, Blood Moon, Brash Taunter, Impulsive Pilferer, Jeska's Will, Goblin Chirurgeon, Goblin Sledder, Mogg Raider, Pyroblast, Red Elemental Blast, Tibalt's Trickery, Mogg War Marshal, Legion Loyalist, Legion Warboss, Brash Taunter, Fable of the Mirror-Breaker Flip, Hobgoblin Bandit Lord, Muxus, Goblin Grandee (idk at what math this is good I'm sure someone did it already somewhere on the internet), Siege-Gang Commander, Zo-Zu the Punisher, Goblin Ringleader, Goblin Piledriver, Arms Dealer, Grotag Night-Runner, Goblin King (get 5th or 6th edition art btw).
Good luck on figuring things out. I'm off to bed
XTwistedMetalX on Look out! That Goblin Has a Grenade!
2 years ago
Removed Trained Orgg although sentimental to me, most matches are over before it comes out. Removed Magma Jet removed Raging Goblin and replaced them with more goblin tribal Muxus, Goblin Grandee Goblin Ringleader and the venerable Goblin Chainwhirler hope to get some play in soon with the new setup!
Rivel on Krenko's Goblin Cannon
2 years ago
Im gonna go ahead and list off some goblins that I think will be great additions to your deck, while also trying to keep them mostly cheap to acquire. Goblin Matron, Goblin Warchief, Goblin Trashmaster, Siege-Gang Commander, Krenko, Tin Street Kingpin, Goblin Ringleader, Goblin Recruiter, Goblin Instigator, Muxus, Goblin Grandee, Warren Instigator
Token Generation: Dragon Fodder, cheap, creates more goblins. Nuff said.
Removal: Chaos Warp. Mono red staple.
Burn: Massive Raid, great way to cut an opponents hp pool down to size or act as a finisher. Also can serve as targeted removal in a pinch.
Impact Tremors, I cannot recommend this card enough for your deck! It fits in soo well.
Carddraw: Hazoret's Monument also doubles as discount! Endless Atlas card draw for practically no downside.
Haster: Fervor, much harder to remove than your goblins that add haste. A solid card for any red aggro deck.
Gavvin on Wort Combo/Aggro w. 60+ Inf. Combos (& COUNTING!)
2 years ago
Good call! I will have to see what I can take out for those.... Muxus, Goblin Grandee probably replaces Goblin Ringleader
wallisface on The New Most Competitive Modern Deck--Dryads
3 years ago
Omniscience_is_life, some examples of how the 5 modern-playable tribes operate, to give you an idea of what you’re up against:
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Humans have creatures that grow very bog very quickly in both Champion of the Parish and Thalia's Lieutenant . Almost every other human is then actively ruining the opponent ability to play (i.e. Meddling Mage , Kitesail Freebooter , Reflector Mage ), or providing backup damage (i.e. Mantis Rider )
-
Spirits function down a similar line to humans, except with everything in the air, and lots more lords. They buff with the likes of Drogskol Captain and Selfless Spirit , and disrupt with the likes of Skyclave Apparition , Spell Queller and Mausoleum Wanderer . They even have built in protection in the form of Rattlechains and Selfless Spirit .
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Goblins are a hyper aggressive deck aiming to win by comboing off, or besting you down. Their combo pieces are Conspicuous Snoop and Boggart Harbinger (putting Kiki-Jiki, Mirror Breaker on top then Sling-Gang Lieutenant to win). They can easily assemble their pieces with the likes of Goblin Matron and Goblin Ringleader . They also have a lot of aggressive go-wide threats to try winning without the combo.
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Merfolk are less interactive than the 3 above decks, and because of that, generally weaker. Almost everything they run is a lord and/or grants islandwalk ( Lord of Atlantis , Master of the Pearl Trident etc), and they aim to simply race the opponent by swinging in with lots of 5/5 unblockable merfolk thanks to the likes of Spreading Seas . They basically aim to race the game, so their interaction is just to mess with their opponent, like Merfolk Trickster , Harbinger of the Tides etc.
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Elves are a straightforward deck. They makes a butt-load of elves, generate waaay too much mana, and then win the game through Ezuri, Renegade Leader , Shaman of the Pack , and Elvish Warmaster .
The above decks can all win their games by turn 4 or 5, most of them giving the opponent constant grief while doing so.
As a further example, Slivers are not a modern-viable tribe, because just throwing creatures down on the board and hoping for the best doesn’t cut it in the modern environment.
I think you need to consider what you’re actually getting out of Dryads, and whether you want this to be a competitive deck, or a casual/meme deck.
Podkomorka on Pauper EDH Deck Compendium
4 years ago
Ok, heeeeeeereee weeee GO!!
Decks added:
- Conclave Mentor
- Elite Scaleguard
- Zada, Hedron Grinder
- Sprite Dragon
- Viral Drake
- Bloodthirsty Aerialist
- Guttersnipe
- Foundry Inspector
- Radiant, Archangel
- Battle Squadron
- Kabira Vindicator
- Nephalia Smuggler
- Benalish Heralds
- Llanowar Tribe
- Goblin Ringleader
- Callow Jushi / Jaraku the Interloper
- Goremand
- Shanna, Sisay's Legacy
- Twinblade Paladin
- Reverent Hoplite
- Jubilant Mascot
- Mischievous Chimera
biggestmtgnerd on Goblin over run
4 years ago
Makes sense. Maybe sleeve up this deck with some proxy cards and test to see which version you like best. After some thought, I think your best bet will be replacing your ib-halfhearts and maybe coat of arms with Goblin Ringleader, that's probably your best bet for helping your deck survive into the long game.
Have (1) | metalmagic |
Want (1) | PowerofEnvy |