Overseer of the Damned

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2019 (C19) Rare
Archenemy: Nicol Bolas (E01) Rare
Commander 2014 (C14) Rare

Combos Browse all

Tokens

Overseer of the Damned

Creature — Demon

Flying

When Overseer of the Damned enters the battlefield, you may destroy target creature.

Whenever a nontoken creature an opponent controls is put into the graveyard from the battlefield, create a tapped 2/2 black Zombie creature token.

Browse Alters

Overseer of the Damned Discussion

Pal00ka on Sacrifices, sacrifices

3 weeks ago

I get the force sacrifice theme but do not really see many creatures YOU would want to sacrifice. I count 4 creatures who once they enter I would be happy to let die to trigger something or force sacrifice (WS, VE, SD, and G). This is not counting Sakura-Tribe Elder, co. because I assume you will want to sack them to their own effect most time.

Creatures who are happy to die and come back or create tokens to be sacrificed are: Reassembling Skeleton , Bloodsoaked Champion , Squee, the Immortal , Open the Graves , Xathrid Necromancer , Overseer of the Damned , etc. all give you extra bodies to sacrifice while keeping your enablers free.

I am surprised to see so little graveyard recursion either, some to consider: Phyrexian Reclamation , Palace Siege , Animate Dead , Whisper, Blood Liturgist , Phyrexian Delver , etc. are good for getting back killed creatures or reanimating high-CMC ones (@ 4.03 that is pretty HIGH).

For ramp I would add in more creatures who self-sacrifice to grab basics (and add more basics in place of tap lands) to kill 2-birds with one stone. Burnished Hart , Wild-Field Scarecrow , Dawntreader Elk , Pilgrim's Eye , Skittering Surveyor , and of course Solemn Simulacrum .

Such a theme screams to have more aristocrat value pieces added: Zulaport Cutthroat , Poison-Tip Archer , Fecundity , Outpost Siege , Harvester of Souls , and Skullclamp , etc. all make every death benefit you that much more.

You don't seem to be playing any counter spells, even for protection with such high-costed creatures, I would add more via Heroic Intervention , Mizzium Skin , Wrap in Vigor , Undying Evil , etc. I like Kaya's Ghostform but it telegraphs to opponents that this will need to be killed 2x, and a truce may be made to ensure Sheoldred dies. One of the above is "sneakier."

Chaotic_Justice on Muldrotha Zombies Horde

1 month ago

Muldrotha is one of my favorites. I think some auto-inlcudes for a zombie tribal would have to be Ghoulcaller Gisa , Endless Ranks of the Dead , Overseer of the Damned and Black Market . I've rebuilt my muldrotha deck three times, and finally found a build I absolutely love. It's a sac-for-effect them but uses token generators to build an army of zombies and saprolings that can be used as sacrifices for fun stuff. If you're interested, check it out.


Muldrothas Sac-Masters

Commander / EDH* Chaotic_Justice

46 VIEWS | IN 1 FOLDER


SideBae on Dimir Zombies

2 months ago

I don't think you need more combos... I think you need better mana, tutors and card draw to make your current combos more consistent. Running one or two combos is probably good enough, especially since zombie decks tend to be good at the beat-face plan, too. Counter-magic is worth considering, though not everyone likes running it.

Mana: Ramp is a big part of EDH. Having fast, reliable access to your colors is indispensable -- this is part of the reason two-cost rocks are better than three-cost rocks. I think Talisman of Dominance is probably better than Commander's Sphere . It comes down a turn earlier, and it allows you to cast your general turn three. Cards like Charcoal Diamond , Sky Diamond and Coldsteel Heart are also good, though their coming into play tapped is a real setback. Underground River is a land you should consider, as are Morphic Pool and Drowned Catacomb .

Tutors: Demonic Tutor and Vampiric Tutor are the gold-standard here, though they're also rather hard to get ahold of. I like Dark Petition and Diabolic Tutor ; you might want to consider Entomb or Buried Alive to get your Gravecrawler and friends into the 'yard. If you include Animate Dead , Reanimate , Necromancy , Exhume and/or Dance of the Dead you can get out your Grave Titan or Overseer of the Damned real fast. Reanimation packages are good.

Card Draw: There're a few cards I think you either didn't know about or overlooked in this area.

  1. Graveborn Muse : This card is BUSTED in zombie decks. Even staying out for just one turn cycle can get you four or five cards easily, making it a way better Phyrexian Arena . If you choose to run something like Whip of Erebos , you can pretty easily recoup the life.

  2. Night's Whisper / Chart a Course : Two-mana draw-twos have always been pretty good. In a top-deck war, these can make all the difference.

  3. Cantrips: Ponder , Preordain and Brainstorm are all excellent cards; in Vintage, these are signatures of Xerox-decks. They'll dig you to lands if you need them, and get you past lands if you don't. Note that Brainstorm goes from OK to really good with the inclusion of shuffle-effects, like your Evolving Wilds . Running more of these lands, like Prismatic Vista , Flooded Strand , Polluted Delta , or even just Bad River or Rocky Tar Pit is a good idea.

  4. Treasure Cruise / Dig Through Time : These are good ways to utilize lands or similar non-functional-in-graveyard cards you mill with Gisa and Geralf . Depending on how full your yard typically ends up, running one or both of these is probably a good idea.

  5. Skullclamp : Pair this with your Gravecrawler for instant value.

  6. Distant Melody : I'm not sure how many zombies you have, but having an average of four or more zombies will make this worth including.

  7. Slate of Ancestry : This is similar to Distant Melody , but is more repeatable.

  8. Undead Augur : This card will help you out-draw opponents.

  9. Corpse Harvester : While not technically card-draw, it is a good form of card-advantage. It'll get you both swamps and whatever creature you need. If you include Fetid Pools , Sunken Hollow or Watery Grave , you can fetch those, too.

  10. Fact or Fiction : This is card-draw and self-mill all packed into one card.

Beat Face:

  1. Zombie Master : Pair this with Urborg, Tomb of Yawgmoth and your creatures are unblockable.

  2. Cover of Darkness : This is a good secondary evasion plan. Lord of the Accursed is a similar card that also buffs your guys.

  3. Death Baron , Undead Warchief and Lord of the Undead : These lords make your dudes all the more potent. Note that buffing toughness makes the Gravecrawler + Skullclamp loop harder to pull off.

  4. Patriarch's Bidding : This is a great way for tribal decks to come back from a boardwipe.

  5. Coat of Arms : This is a lot of mana to invest in an easily-killed artifact, though it is worth considering. This can rather easily pump your guys with +5/+5.

  6. Gray Merchant of Asphodel : This is a good way to recoup life, while at the same time pressuring your opponents' life totals.

  7. Rot Hulk : I'd run this in any zombie deck.

Counter-Magic: Force of Will , Mana Drain and Pact of Negation are the gold standard, though difficult to get ahold of. Consider the following:

  1. Counterspell : This is a better form of Cancel .

  2. Spell Snare : This is a good, affordable counter spell that can take out an opposing Demonic Tutor or Flash -combo without difficulty.

  3. Negate / Countersquall : This will hold off boardwipes and keep your guys alive.

  4. Exclude : In a creature-heavy meta, this is probably worth running as it does not cost card advantage.

  5. Cryptic Command / Dismiss : Four mana is a lot to leave up in this sort of deck, but these can be powerful. You should at least consider them.

Right -- that's all from me. Good luck!

Strangelove on Marchesa, the Black Rose EDH

3 months ago

You can, if you like, create custom sort categories by adding a # in your edit list (eg. "1x City of Brass #Land") and then setting >Edit >Default category >Custom

Don't forget Thraximundar and Warstorm Surge ...

Here are some houses:

Bloodtracker ... must have imo

Herald of Secret Streams ... where'd this go?

Dack's Duplicate ... +1/+1 clone

Spark Double ... +1/+1 clone

Viscera Seer ... tier 1 version of Carrion Feeder

Mulldrifter ... if is too much then play this

Treasonous Ogre ... seems good

Harvester of Souls ... + Damnation ?

Reef Worm ... endless worms

Spawning Pit ... you can sacrifice the Spawn tokens to recoup 1/2 the value if they're wiped

Drana, Liberator of Malakir ... yes... anything that lets you ignore the throne is amazing

Yahenni, Undying Partisan ... it never leaves the board so expect 10+/10+

Toothy, Imaginary Friend ... yes

Midnight Reaper ... yes

Burnished Hart ... do not underestimate this

Goblin Bombardment ... yes

You could also try playing some big beefs that are wipe oriented like...

Ogre Slumlord

Overseer of the Damned

Ob Nixilis, Unshackled

Revel in Riches

If you count Merciless Executioner , Innocent Blood , etc, with wipes like Damnation , etc, you have 12 wipes and 5 removal... which is probably too much control.

To play aggressively, Marchesa needs evasive creatures with double strike ...or maybe even...

Core Prowler ... maybe

Flesh-Eater Imp ... I have one, you should try it out

Grafted Exoskeleton ... sacrifice might be nice

Viral Drake ... proliferating your +1/+1 counters would be pretty sweet

...Keep in mind Infect replaces damage so either make it a core theme or only play the ones that can get to 10 Infect quickly.

Demons would also be pretty sweet:

Archfiend of Depravity ... wipe

Defiler of Souls ... make them sacrifice

Demon of Wailing Agonies ... make them sacrifice

Havoc Demon ... wipe

Indulgent Tormentor ... another Bloodgift Demon

Kothophed, Soul Hoarder ... draw to get off the throne?

Krav, the Unredeemed ... seems good

Lord of the Void ... betrayal

Malfegor ... wipe?

Rakdos, the Showstopper ... wipe

Ravenous Demon  Flip... sacrifice Marchesa or take the 9 to get off the throne?

Reaper from the Abyss ... removal

Rune-Scarred Demon ... tutor

Silent-Blade Oni ... betrayal

Liliana's Contract ... hilarous

Patdypat on Triggerhappy Teysa

3 months ago

Out: Gild --> willst nix exilen sondern in den Graveyard packen, Springleaf Drum --> zu langsam und du willst nix tappen, Ghostly Prison --> geschmackssache muss nicht sein hast genug gute Kreaturen zum blocken, Death Grasp --> besser wäre hier Debt to the Deathless bring lieber alle um als nur einen, Bontu the Glorified muss hart drum herum gebaut werden besser wäre der neue bontu God-Eternal Bontu , Overseer of the Damned --> zu langsamer removal und zombies kommen tapped rein meh, Pontiff of Blight --> Extort brauchst du nicht bzw. das ganze gibt es billiger in Tithe Drinker .

In: Anguished Unmaking + Utter End + Despark + Swords to Plowshares --> typisches Removal Package in Orzhov, Selfless Spirit --> sehr gut weil protection von wipes, Golgari Thug --> kann rein füllt graveyard, Enlightened Tutor --> wenn du ihn hast perfekt findet Skullclamp, Living Death --> hervorragender Boardwipe für dich, Viscera Seer --> immer gut zum saccen, Pawn of Ulamog --> sac futter und ramp,

Rest hast du schon drin.

mowshowitz on The Scarab God Reanimaysh Sitch

3 months ago

Removed:

Added:

I think this is probably better given the second activated ability of the Lord. When Overseer and the Lord hit the table, they both add one zombie to the count. I dunno man, I dunno.

ShikiTen on Teysa Karlov’s Double D's

6 months ago

The name is why I clicked (despite Teysa being one of my favorite characters in Ravnica's lore). It's a double entendre, something that's used a lot in recognized literature such as Shakespeare. Is this Shakespeare's level? Probably not, but I found it to be a witty name nonetheless. I even told a friend I wished I had come up with it. That alone gets my plus one.

As for the deck, it looks fairly solid. Some recommendations I might suggest include more draw effects. Cards like Grim Haruspex , Mentor of the Meek (you have enough creatures that fit the requirements plus afterlife tokens), Midnight Reaper , Smothering Abomination (if you feel you have the right amount of sacrifice outlets...if not Viscera Seer is a good addition!), and Dark Prophecy to name a few. Ayli, Eternal Pilgrim could help as a good sac outlet as well as removal bonus.

Cards I would recommend cutting are:

Grave Betrayal : Really costly & with all the creature removal you're running, by the time this is out, iit's just win more.

Wound Reflection : Just a win more. By the time you're draining life, you should pretty much win without needing this. Especially given it's cost.

Mirage Mirror : I'm not sure if I'm missing something crazy cool with this, but I don't see it's purpose.

Overseer of the Damned : With all the Grave Pact effects you have, this one seems subpar. The zombies tokens sure seem great, but this is something I would cut if you're trying to lower converted mana costs. (I understand if you decide not to cut him though as I do see the work he can pull)

Magus of the Coffers : In mono black I can see running him, in 2 colors, Cabal Coffers is sufficient. If anything, I would run Nirkana Revenant over thihs guy.

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Overseer of the Damned occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Black: 0.22%

Rakdos: 0.2%