Rattlechains

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rattlechains

Creature — Spirit

Flash

Flying

When this enters the battlefield, target Spirit gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

You may cast Spirit spells as though they had flash.

nuperokaso on Ultra Budget Mono-Blue Spirits

4 months ago
  • Remove Hidden Strings. It offers nothing for you except the possibility to tap 2 creatures as a sorcery. Cipher is irrelevant after that. Play Nebelgast Herald or Dreamshackle Geist instead. Both offer possibility to get rid of unwanted creatures while adding pressure on the table. With 16 lords, you want to add creatures.
  • Shore Up is better than You See a Guard Approach. You already play Rattlechains. As such, you want something more than yet another hexproof. Shore Up adds a little stats and untaps the creature, giving you a chance to kill a creature in combat.
  • I would maybe add 1 Island.
  • 1 random Counterspell or Spell Pierce could make a way into the deck. In low numbers, it's hard to play around them.

Apollo_Paladin on Free Fly (Arena Explorer 97% Mythic)

7 months ago

Personally I'd run 4x Rattlechains in a deck like this since creatures are your only interaction.

+1 just for seeing another Arena player on here though either way!

Valengeta on Exorcise This

11 months ago

Thanks I hope I provided a good example of an Azorius Spirits and you have fun with your deck

Rattlechains was considered before, maybe I'll try out a couple of copies

lespaul977 on Exorcise This

11 months ago

Nice work! I’m currently working on an Azorious Spirits deck myself, which is likely going to use a lot of these cards. A card that I’m using and I’ve seen in a lot of decks is Rattlechains, which allows you to cast Skyclave Apparition (as well as all your other spirits) at instant speed. I hope you have fun with this deck!

pappy4eyes on Mono U spirits

1 year ago

Looks like a good deck, a friend of mine has a similar spirit deck.

I am not very good at deck building, but here are some more spirit cards that look cool: Departed Deckhand, Dreamshackle Geist, Dungeon Geists, Hands of Binding, or Nebelgast Herald (might be good with the flash from Rattlechains). Skyline Cascade enters tapped, but lets you keep an opponent's creature tapped for an extra turn. I think my friend has Cemetery Illuminator in his deck. If you exile a spirit from your graveyard it could be a way to have more options to play each turn.

It should be noted that you might have to cast Geistlight Snare for 2 mana sometimes since you only have 4 enchantments, but that should not be too much of a problem.

Again, I am not sure if any of these cards will work with the deck, they are just cards I thought looked cool. Feel free to completely ignore me. :)

multimedia on Muldrotha, the gravetide

1 year ago

Hey, interesting Zombie theme. There's many excellent cards here, but also way too much filler for a 500+ budget. I presume the wincon here is Captain? With Gravecrawler combos of Altar or Rooftop?

Only 11 ramp sources here with only 33 lands are low numbers for Muldrotha. I don't consider Explosive Vegetation and Circuitous Route playable ramp either with a $100 low budget let alone a higher $500+ budget. There's so many ramp choices that have better interaction with Muldrotha that aren't 4 mana. 3.5 avg. CMC (mana curve) is high for only these numbers too. Something should give? Either add more ramp, add more lands, cut the lesser high CMC cards, or do all this to improve your deck?

To reduce mana curve these are some cards to consider cutting?

Others:

The Spirit tribal theme is not needed here. Some Spirits are fine, if the card is good by itself or helps Muldrotha some other ways and doesn't need other Spirits. There's a reason that Cemetery Desecrator isn't even $1 and is a Mythic rare, it's a terrible card for 6 mana. Drownyard Amalgam is at least not Mythic, but is just as bad for a five drop. You don't need these Zombies, they aren't helping your deck in any way for their mana cost.

It can help to see a deck list that's not 99 cards yet, but has been stripped of a lot of fat. Seeing a list this way can help to smooth the mana curve by adding more cards at certain parts of it that need more such as two drops here. In boarder terms consider more ramp, draw and low mana cost reanimation/self-mill enablers to setup Muldrotha and Zombies?

Good luck with your deck.

AnonmousAxolotl on

2 years ago

Rattlechains is not a expensive card, neither is Brainstorm, and Opt is only .79 cents if you order off Cardkingdom. Also, Oyobi, Who Split the Heavens is amazing!

AnonmousAxolotl on

2 years ago

Really cool deck idea! There are a few cards you might want to think about, namely Katilda, Dawnhart Martyr  Flip, Mausoleum Wanderer, and Rattlechains. Crypt Ghast is amazing, but only if you add in Urborg, Tomb of Yawgmoth.

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