Treefolk Harbinger

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Treefolk Harbinger

Creature — Treefolk Druid

When Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it.

Breakaway on Mono-Green Toughness

1 month ago

Thanks seshiro_of_the_orochi, but Treefolk Harbinger isn't legal in Pioneer, but I do include it in my Modern version of the deck.

seshiro_of_the_orochi on Mono-Green Toughness

1 month ago

This looks pretty damn fun, good job!

Treefolk Harbinger might be a fine addition.

RyuuRage on The Ring Tempts You With Toughness Matters (LOTR)

1 year ago

IHATENAMES I like the suggestions, but I'm trying to avoid giving creatures power because it goes against Doran's goal. The idea is to have him out at all costs. That is why I have tutors to get him out in Treefolk Harbinger and Collected Company. Samwise the Stouthearted* can also return him if he is ever destroyed. Though that does require holding up two mana, my creatures and spells are relatively low and I have some amount of ramp. Slip On the Ring can also be used to save Doran in a pinch.

Think I will add Grist, the Hunger Tide to Sideboard, though. Just the -2 ability is worth it.

*NOTE: Samwise the Stouthearted can also be used to bring Fetchlands back if I want to have more mana.

lhetrick13 on

1 year ago

zigail - Creature cheat is something excels in...casting big stompy creatures for less or for free is a solid plan so your concept is not bad. All wallisface and I are saying is that this deck is not optimized for this strategy specifically for for Modern play because Modern is just such a harsh and angry format.

Essentially your whole deck hinges on your opening hand...you MUST have at least 2-3 lands in your opening hand, hope you draw 1-2 more in the next few turns, and hope you either start with or draw Treefolk Harbinger, Bosk Banneret, and Leaf-Crowned Elder within the first few turns...which wallisface has pointed out even if all that works out, Leaf-Crowned Elder has no built in protection and you have no ability to provide any. So this crucial lynchpin and all the setup can be complete undone by a simple removal spell, likely staling your deck entirely.

I run a deck that is "similar" to this concept of building around a single creature (Beyond the Grave (Abzan)) as it is built around Haakon, Stromgald Scourge's ability to reanimate knight creatures. Excluding the lands, the other creatures, and 4x copies of Haakon, the rest of the cards are usually focused around finding Haakon and getting him into play as soon as possible. This is done via cards like Collected Company, Eldritch Evolution, Finale of Devastation, Pyre of Heroes, Aether Vial, etc...The point I am making is that the deck has so many ways to fetch Haakon or any knight I may need really. Adding additional ways to "force" your strategy will help your deck be much more consistent. As it is right now, the ideal combo you mentioned in your comment will be pretty rare and most times, this deck will struggle to find a board presence.

Other than adding cards to help fetch Leaf-Crowned Elder more consistently, I think adding some ramp to help cast those big treefolk earlier or adding in additional ways to accelerate the deck by lowering the mana cost of those treefolk would go a long ways. An example of accelerating a deck built around big stompy creatures with mild ramp or lowering creature cost that I can provide is my dino themed deck Spared No Expense!!!. 8 cards lower the cost of dinosaurs and then I have 7 others that provide me some ramp making it so I can cast things like Regisaur Alpha or Trapjaw Tyrant on turn 3. This makes it so that despite having a >3.5 CMC, the deck is very consistent and fast. I know you mentioned you want to hit more on the creature cheat ability of Leaf-Crowned Elder but just food for thought on ways I feel the deck could potentially be improved.

Good luck and happy brewing, hope some of the material I mentioned was helpful!

zigail on

1 year ago

wallisface , lhetrick13 First of all thank you for your comments! I know that a lot of creatures have high mana cost but the point of the deck is to cheat them into play. The Idea was to have an opening hand ( or mulligan to find a good starting one ) that allow me to play Leaf-Crowned Elder at turn 3 or 4. First turn : One forest + Treefolk Harbinger to search Bosk Banneret if I have the elder in hand to play it at 3 mana cost. Treefolk Harbinger seems quite versatile in finding the thing i need the most to start the game ( one of the 2 treefolks or a forest) . Or if I Have banneret + elder in hand its good too. Its the idea wrong? My plan was not to just play high mana cost creatures from the hand.

seshiro_of_the_orochi on Card creation challenge

2 years ago

Maturing Phoenix

Creature - Phoenix

: ~ becomes 3/3 and gains flying.

: If ~ has flying, it becomes 5/5 and gains menace, "If ~ would leave the battlefield, it phases out instead." and "Whenever ~ phases in, put a +1/+1 counter on it".

: If ~ has Menace, it deals 7 damage to each creature you don't control and each opponent.

0/1


Create a Harbinger for an underused tribe (compare Elvish Harbinger, Treefolk Harbinger etc).

shadeslayerx22 on Modern Doran Company

2 years ago

Treefolk Harbinger seems like a great way to get Doran, but it might be nice to have another tutor target if you already have on in play or just need another card besides a forest. Maybe a one of Sapling of Colfenor or Indomitable Ancients?

lhetrick13 on Modern Doran Company

2 years ago

baddabiiing - Interesting deck! I wanted to make a treefolk tribal a while back around Doran, the Siege Tower but looks like you found a more interesting usage.

You have been playing the deck for a while and feel like it is losing its competitive edge, what in your opinion are the weaknesses of the deck? How is it getting beat? Full disclosure, I am still fairly new to MTGO so take any of my thoughts with a grain of salt because I am limited experience.

My initial thoughts on looking on the deck...

  • 28 creatures so high probability of Collected Company being used to its potential and they all tend to have high toughness to maximize Doran's theme. The only creature Collected Company will miss is Siege Rhino...still good odds for Collected Company.

  • You are running 4xDoran, the Siege Tower along with 4xTreefolk Harbinger, and 4xCollected Company so a total of 12 ways to get him onto the field to get his ability going. Do you really need 4xAssault Formation then to make it 16 ways? If you had more defender creatures in the deck you would have an argument for it but it feels like overkill.

  • On the other hand, you are running a single copy of Path to Exile for your only removal spell although there are more in the sideboard aside other removal cards. With that said, I feel like this deck really lacks any ability to remove threats that could rain on your parade making it so that as long as your opponent can just block your "tough" creatures, they can just continue setting up their strategy unopposed. My guess is this is why you feel the deck has lost its competitive edge.

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