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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
1 week ago
It has been a while indeed. Even though you're running things like Kenrith's Transformation and Song of the Dryads, I feel as if you still aren't running enough removal. A basic list of stuff you should definitely consider is:
- Swords to Plowshares
- Path to Exile
- Beast Within
- Generous Gift
- Krosan Grip
- Nature's Claim
- On Thin Ice - For this, you'd definitely need to replace all your Forests and Plains with Snow-Covered Forest and Snow-Covered Plains. However, it's worth it.
In addition, I see you running an aura strategy. I'm personally not a fan of auras, but you do you. You're also running a rather low creature count at 12. I would definitely consider trying to add more creatures, particularly things like Collector Ouphe and Hushbringer as you aren't running many artifacts with activated abilities or creatures with ETB effects. With Collector Ouphe, you can punish your opponents for ramping via mana rocks, and with Hushbringer you can protect your enchantments against effects from Acidic Slime and Reclamation Sage. Destiny Spinner is also super helpful since she herself is an enchantment and can protect against your spells getting countered.
1 week ago
I am so confused. My opponent cast Beast Within targeting something of mine. I have a tapped Kalamax, the Stormsire, have yet to cast an instant and a Narset's Reversal. I cast the narset. What happens? How does that play out (keep in mind I want to make the best play for me).
2 weeks ago
Mana Drain is nice, but I am usually not a fan of it in a deck with 4 or more colors
With this being 5 color, I am trying to debate the best early game package
5 counterspells (from below)
4-5 board wipes
7 2 drop ramps (need all)
4 spot removal
3 weeks ago
An arguably better Beast Within I wouldn't say it needs to be every mono green deck.but I'd need a good reason to not use it
3 weeks ago
DemonDragonJ in reply to you Utter End, Anguished Unmaking and Assassin's Trophy, there is also Despark as well as Go for the Throat. Not to mention your Path to Exile, Swords to Plowshares, Darksteel Mutation, Song of the Dryads, Polymorph, Beast Within, that one blue destroy spell that makes it into a 3/3 green Ape...
Like, probably a dozen low-mv kill spells in these four colors.
1 month ago
artaud21 I think you're missing the point of what this deck wants to be doing, and you're way overestimating the potential negative impact of Ouphe and Bane. Both are tutor targets for when my opponents' board states are more threatening than my own. Just because a deck includes Null Rod or Collector Ouphe doesn't mean it shouldn't include any mana rocks. Take a look at the Metapod primer in the cEDH Decklist Database for example.
Sure, occasionally Bane of Progress destroys my own permanents, but it's always a necessary sacrifice when I get to destroy the plethora of degenerate artifacts and enchantments my opponents have out. I can honestly say that I've never found myself in a situation where Bane of Progress has ruined my gameplan. I also don't Genesis Wave for 25+ cards very often, which is the lone situation in which I could see Bane becoming a liability.
I'm surprised that you would even bring up creature removal or mass removal, because mono-green is not known for either of those things. I've got Ulamog, the Infinite Gyre and Beast Within for if there's a creature I absolutely must remove, Nylea's Intervention can occasionally take out pesky flyers, and I've got plenty of artifact and enchantment hate. The goal of this deck is not to be reactive and always have the perfect answers to deal with threats. This deck wants to tutor for Scute Swarm and kill the table as fast as possible with Craterhoof Behemoth. No, Azusa isn't always the fastest deck on the table, though you'd be surprised with how quickly she can get out of hand.
1 month ago
Cultivate, Wilderness Reclamation, Augur of Autumn, Beast Whisperer, Destiny Spinner, Reclamation Sage, Beast Within, Return of the Wildspeaker, Heroic Intervention, Acidic Slime, Bane of Progress, Allosaurus Shepherd, Toski, Bearer of Secrets, Vigor, Kodama of the East Tree, Ohran Frostfang, Harrow, Rampant Growth, Nature's Lore, Three Visits, Search for Tomorrow, Farseek, Thunderfoot Baloth, Saryth, the Viper's Fang, Sakura-Tribe Elder, Wood Elves, Farhaven Elf, Force of Vigor, Wrap in Vigor
1 month ago
Gross. That's a pretty good lock. Better than Ensoul Artifact because creature removal is far more prevalent than non-creature removal. Sure things such as Beast Within exist but those are not in every deck, whereas some sort of kill spell or ability is.