Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
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|Commander / EDH||Legal|
Beast Within occurrence in decks from the last year
Latest Decks as Commander
Beast Within Discussion
3 days ago
5 days ago
Pretty simple but if someone casts a Beast Within on my random important non-angel creature, i flash in Restoration Angel and exile the targeted creature. When it confess back into play is it still being targeted by the removal, or would be be treated as a new object?
1 week ago
Beast Within is ever an eternal green staple! The gold standard for green EDH removal.
2 weeks ago
Hello, I have some suggestions for you. I don't know how cEDH competitive you want the deck to be but some of these are great cards:
Zendikar's Roil is an extremely baby version of Omnath, Locus of Rage and will produce elementals that will trigger the damage ability.
Springbloom Druid: It may only net you 1 land but it causes 2 landfall triggers when it ETBs.
Fertilid: Can also create 2 landfall triggers in the same turn. It's also an elemental for an Omnath trigger when it dies.
Ulvenwald Tracker: Repeatable fight activations is amazing. Especially if you get token creatures you don't mind losing.
Migration Path: Puts 2 lands into play tapped. And can cycle though for this deck that isnt any real value until very late game. Another good ramp card you may want to consider.
Myriad Landscape: Puts 2 lands into play from your library for more triggers.
Yavimaya Elder: Gets two lands into hand and can sac for a card draw.
Beast Within: Strict upgrade removal card. Would be better than your artifact/enchantment removal cards. And you don't care if someone gets a 3/3 given your decklist.
Kazuul's Fury Flip: The new Fling!
Vastwood Surge: Can get you both mountains and forests. The kicker is nice if it happens.
Journey of Discovery: Good modal card depending on how far the game has gone.
Perilous Forays: Provides a sacrifice outlet if needed for creatures and turns token/unneeded creatures into more land.
3 weeks ago
fantastic feedback MapPsycho thank you! You'll notice what I did this morning -- I removed Spine of Ish Sah and Armillary Sphere and returned Crashing Drawbridge and inserted Beast Within. You are so right -- I like the Spire card, but damn, it's 7 mana to cost. Like, as in one more than six! Not quite right when I have monsters chomping at the bit, waiting to be summoned.
I am going to enjoy looking at your builds later today. You seem to be an incredibly wise player.
3 weeks ago
Greetings snackelwolf! I think you've done a great job narrowing down your options. As for the combo, I think you have the right idea by removing it. It's a smart and solid combo, but like you said, those slots might be better served adding to your land gain and creatures. Dropping Crashing Drawbridge IS a bit of a bummer, but it makes sense overall. My suggestions on what to remove would be Armillary Sphere for Yavimaya Elder as it accomplishes pretty much the same goal but with potential card draw. Even under the worst circumstance you still get your lands without having to tap for extra mana. Second, Ram Through is very useful because it's essentially creature spot-removal if you've got a heavy-hitter out plus a permanent power boost and potential direct damage for just 2 mana. I would consider dropping either Wild Growth or Spine of Ish Sah. Both are excellent choices, with Wild Growth always being a solid turn 1 card. And Spine of Ish Sah being a powerful late game weapon. My arguments against them would be that one is useful in the early game, and not so much mid to late game. You're running a healthy amount of lands for Azusa(which is great)but you've got a ton of ramp as well which may minimize the effect of it's absence. And the second being great mid to late game, but unplayable in early game due to the higher cmc. With Azusa, you don't have to worry about waiting until turn seven to cast it, but you're going to be spending a lot of mana to use and reuse it. Depending on the circumstances, Running something like Beast Within would be a solid play early, mid, and late game due to it's lower cost. These are just my thoughts and opinions, the deck looks great as-is. Your opinions may differ, especially with you having experience actually playing it.
All the best!
4 weeks ago
Hey, consider Eldrazi Displacer with Ghired? Repeatable blink at instant speed, more Rhino tokens, protects Ghired in combat after he attacks, can tap down an opponent's blocker or remove an attacker, can protect Ghired from targeted removal, blink another creature who has an ETB trigger, etc. You will have to build the manabase around and use mana rocks for colorless mana sources for Displacer, but in my opinion it's worth it because you're not adding bad cards just for Displacer. Crop Rotation is helpful to tutor for a land that can make colorless.
- Sol Ring, Thought Vessel, 3 Talismans
- 3 Pain lands, 3 Filter lands
- Gavony Township, Rogue's Passage, Kessig Wolf Run
- Gargoyle Castle, Naya Panorama
Zealous Conscripts combos with Kiki to attack with infinite Conscript tokens. Quartzwood Crasher and Court of Grace are excellent repeatable token sources. Open the Armory, Idyllic Tutor, Eladamri's Call, Chord of Calling are tutors with prices that are within the budget.
Nature's Lore and Three Visits are two drop land ramp for a Forest dual land. Swords to Plowshares, Beast Within, Heliod's Intervention are helpful instant removal spells. Austere Command is a versatile board wipe.
Eternal Witness is good card recursion especially with Displacer. Feldon of the Third Path can create a token of any creature in your graveyard to then populate that token with Ghired. If you control Ghired Akroma's Will can wreck your opponents with your token army.
If interested I offer more advice in another comment including suggestions of cards to cut. Good luck with your deck.