Creeping Tar Pit

Creeping Tar Pit

Land

Creeping Tar Pit enters the battlefield tapped.

Gain or .

: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.

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Creeping Tar Pit Discussion

multimedia on I like Fishies

2 days ago

Hey, good version, nice Sakashima and Quest. You have 1 too many cards, could cut Millikin.

There's a couple of mana rock upgrades to consider that are within your budget. By cutting Charcoal Diamond and Worn Powerstone for Basalt Monolith and Everflowing Chalice then you add an infinite cast combo with Hullbreaker Horror. The combo is Hullbreaker + Sol Ring + Chalice for infinite casts/colorless mana or Hullbreaker + Monolith + Chalice for infinite casts.

Sol or Monolith make enough colorless mana to cast themselves before they're bounced and by casting Chalice for 0 mana you can bounce them resulting in infinite casts/bounce of Sol/Monolith + Chalice. By controlling two or more Hullbreakers thanks to Krothuss then the combo can bounce all your opponents nonland permanents and you can keep doing this on each of your main phases on each of your turns.

If you want to copy big Leviathans with Krothuss then consider Stormtide Leviathan + Wonder? Stormtide is one of the better unblockable Leviathans because he can also disrupt your opponents from swinging back at you. Wonder is helpful to give all creatures you control flying and you have plenty of Islands as well as effects to get it into your graveyard.

A couple of budget land upgrades are: Sunken Hollow and Choked Estuary. Creeping Tar Pit is another upgrade, it's a little more expensive, but neat because Krothuss can copy it when it's an attacking unblockable Elemental.

Good luck with your deck.

wallisface on Bogbrew witch black blue control

2 months ago

ModernMonday there’ve been competitive modern decks in the past that have won just by swinging with a Creeping Tar Pit and/or Snapcaster Mage for ten turns - control doesn’t need to have an obvious wincon card if it can take control of the game well enough.

So I guess the thing you need to figure out, is whether you want to play hard-control, combo, or something in-between. Assuming an in-between strategy, I would personally suggest Duskmantle Guildmage + Mindcrank

Grubbernaut on Grixis Control

4 months ago

I would recommend either going the Murktide Regent or Lurrus of the Dream-Den route; Murderous Rider and the planeswalkers here simply aren't going to keep up with the modern meta.

I would also cut Creeping Tar Pit for Hall of Storm Giants; it dodges Unholy Heat. And speaking of which, I would also strongly recommend playing more of those and less Fatal Pushes to keep up against planeswalkers.

I also think Field of Ruin is pretty bad overall, right now, although I guess Tron is on the rise. I would consider some filter lands, since you've got so many blue and black pips to sort through.

Counters and discard spells also have some tension, but 4x is probably fine.

For SB recommendations: Kozilek's Return is easier to cast than Anger, and instant; and Mystical Dispute is probably better than the Forces, against opposing control decks.

Cheers!

Grubbernaut on Esper Hole Punch

5 months ago

Some cards I think should be replaced: Creeping Tar Pit, Celestial Colonnade, Path to Exile (giving lands hurts a lot), Doomskar, Haunting Echoes, Wrath of God

Cards to consider: Hall of Storm Giants, Consider, Counterspell, Relic of Progenitus, Prismatic Ending, Drown in the Loch (great card, but nonbo with relic).

You could also just run Rest in Peace/Leyline of the Void and be a mill deck with Kaya as a wincon.

Cheers!

K0rt on Grixis control

6 months ago

Your mana is currently a bit of a mess. You want untapped black on T1 for the hand disruption and then UU and BR on T2 to with Kroxa, Titan of Death's Hunger and Counterspell together, almost guarteeing starting the game at 16 life. As the game continues you want BBRR for Kroxa and UUU for Snapcaster Mage + Counterspell. You also have double island, which is going to be extremely awkward with Kroxa, especially since you going to be fetching them pretty often to save life in the aggressive matchups. As it stands in your build you're going to be taking 6+ damage from your lands per game, especially since you have 9+ shocks. I would per cut 2 Steam Vents and 2 Watery Grave and 1 Bloodstained Mire to add a 2 Creeping Tar Pit for a man-land late game, a Mountain to have a painless untapped red source and some Darkslick Shores for untapped painless black on T1. You could also play some Field of Ruin to help in the Amulet Titan and Tron matchups.

As for cards you currently don't have any methods outside of the Lurrus of the Dream-Den + Mishra's Bauble engine to draw cards or gain card advantage, which is extremely easy to disrupt and is going to lead to a lot of situations where you're going to be out ground in the Control mirror or by Stoneblade decks since both these types of decks can deal with Kroxa easily. Search for Azcanta  Flip is a good method of doing this, it bins cards for Kroxa and works well with counterspells. I'm a big Expressive Iteration fan, although it works best in a discard-based control decks and more Aggressive Grixis Builds since you can play [Inquisition of Kozilek] and Thoughtseize proactivly. Cryptic Command is another way, although it is basically unplayable in the same deck as Kroxa due to mana requirements and is much better in a blue-based Sprite Dragon Grixis control version.

I'd also play 4 Lightning Bolt . It's in a very good position in the current meta and a large number of games are won by Bolt Snap Bolt. If your playing Kroxa Thought Scour is extremely good. It increases the amount of T4 Kroxa being cast while also milling Brainstone activations and Snapcaster targets. Collective Brutality is very good against aggro decks like Burn. Dauthi Voidwalker is a very good card against decks like AsmoFood and BR Midrange and can be played in the main deck or the sideboard. I also Jace, Vryn's Prodigy  Flip in these still of decks as a way of gain card advantage that can be replayed with Lurrus, although it is mostly a pet card for me and isn't really competitive.

legendofa on Manascape Refractor

11 months ago

Manascape Refractor , Mutavault , Griffin Canyon . Got it. For more fun, add Creeping Tar Pit for unlockable, Lumbering Falls for hexproof, Inkmoth Nexus for infect...

TriusMalarky on Budget STOP DOING THINGS

11 months ago

Hoooookay. You said you were new, so this is a good try, but we're gonna basically entirely revamp this list.

First, you literally cannot use Mystic Sanctuary in a 3-color deck without fetches, and I do not mean Evolving Wilds . Lose that idea, you can't make it work with the budget you appear to have. (of course come back to it once you can afford 4x Flooded Strand , 4x Polluted Delta , and 2x each Hallowed Fountain and Watery Grave .)

Your(budget) manabase should look something like this:

The core of a budget Esper control deck is 4 each Serum Visions, Opt, Fatal Push, Path to Exile, Day of Judgement(or other 4-mana wrath), Archmage's Charm,

The other cards in that list that you should absolutely run are Esper Charm, any Teferi, most Jace walkers, Silundi Vision(run all of those if you can), Saw it Coming, Doomskar.

Chromium is a fine finisher, but don't run 3. Use 1, possibly 2 if you somehow have problems finding it.

I also recommend using Thassa's Intervention and any 5 cmc or less planeswalker with the text 'draw a card' on either of its first two abilities.

Quick edit: shadow63, no, control can stand taplands. But the manlands and MDFC lands are the only real lands that are worth entering tapped. (basically, they end up being extra lands that do a lot but aren't just lands.)

Also, you may want to tinker with how many manlands are used. Additionally, any spell double-faced lands are definitely playable if their spell side is worth casting at any point. Just don't cut lands for them.

You're control -- the things you're doing turns 1-2-3 are mostly Opt, Serum Visions, Path and Push.

mlequesne on Oops No Spells

1 year ago

Have you tried manlands? Creeping Tar Pit is very useful, and Celestial Colonnade is a nice blocker/beater. There are many but those two are the best ones.

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