Wizard's Lightning

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Wizard's Lightning


This spell costs less to cast if you control a Wizard.

Wizard's Lightning deals 3 damage to any one target.

The_Warleader on ~WIZARDS GONE WILD 2024~

7 months ago

Cool deck idea!

Here's some things I would change:
1) Most lines that play out with this archetype involve playing a payoff creature on turn 1 (and having the flexibility to play two of those creature on turn two). Playing a Young Pyromancer on turn two is fine, but in general you want to lay down your payoffs for these cheap spells as early as possible. Having 16 two mana creatures is just way too clunky. I would recommend at least including Soul-Scar Mage because it's a Wizard. Which brings me to my next point.
2) Since you're already running a Wizard-themed deck, you should at least include the good Wizard payoffs (some of which are actually played in modern). These are Flame of Anor and Wizard's Lightning, the latter of which is essentially just Lightning Bolt 5-8. But I see you only play 3 of those which brings me to my last point.
3) You need to condense your card selections down to playsets of the most important cards, if you can. The reason people play mostly 4-ofs in proactive, aggro-based strategies is because in induces consistency. If card accessibility is an issue I can absolutely understand that. But try and look at the Izzet Prowess Modern Metagame and just take all the cards that are inexpensive from that list and try and incorporate them into the shell you created - especially the instants and sorceries, minus the few you already have.

Anyway, I hope this helps. Looks like fun though =)

itsbuzzi on Chandra's Deck Wins

8 months ago

Hey, I saw your deck a little while ago and then your post on enchantment removal. I had a deck that started like this {technically I got a Red Burn pre con and went from there) and later added white for the enchantment removal. You can find my link here: Naya Burn Pioneer List. It was a private deck so the description is really just notes to myself.

Basically it's a straight up burn list, whatever can deal the most face damage is in. I took out all the wizards because I didn't like having to have a creature out for Wizard's Lightning and splashed white for main deck Boros Charm and Green for Atarka's Command (mainly the deal 3 and buff creatures giving a double buff to prowess creatures but having main deck "Can't Gain Life" is nice too).

I like your deck though! Bonecrusher is a great card I just opted for Eidolon of the Great Revel for more face burn but I could see Slaying Fire dealing 4 easy in your list, mine perhaps not as much especially at 3 mana.

Main deck I reduced it to 2 mana and have the Light Up the Stage to keep going through the deck. Sideboard I have some 3 drops like Chandra which is amazing as you know and I put in Squee, Dubious Monarch for a more removal heavy deck where I can't just board out all my creatures. Phoenix Chick is decent, it could be upgraded but the flying is surprisingly still good evasion to get in that 1 damage for spectacle.

I'd be interested in your thoughts as it seems your sideboard covers all bases and the list seems well built. After a good deal of play testing I found that you can in fact out race some decks and just straight up not run certain removals. I think Greesefang is the quickest graveyard deck and still by T3 we can deal a good amount of face damage with still another turn after their deck goes off.

Icbrgr on RDW: Enchantment Removal?

8 months ago

Thanks a lot for digging for answers... at least now I know that there are other options at least...that Argentum Masticore seems very interesting... with running playsets of Skewer the Critics/Wizard's Lightning it could be a potential out for 3mv issues...I might be more practical to try to out race the combo though.... but if they get it online on curve by turn 4 then I guess they can just have the win lol

Thanks again!

Icbrgr on Chandra's Deck Wins

8 months ago

Thanks Balaam__; I've been on a RDW kick recently and after brewing in Modern I thought I'd try my hand at seeing how it would translate into Pioneer... I was really on the fence about Wizard's Lightning at first but playtesting it really feels good so far!

Balaam__ on Chandra's Deck Wins

8 months ago

I don’t have much Pioneer experience, so my first thoughts were ’Why no Lightning Bolt or Blood Moon?’ Then I read up a bit on what’s legal in the format, and realized you’ve basically found way to run them regardless with Wizard's Lightning (and Alpine Moon in the sideboard). Great stuff here, +1

mjbiffi on MJB Grixis Faeries

1 year ago

Thanks for the comment!

Wizard's Lightning is actually sweet, I didn't think about. I don't know what I could swap it for.

It's my first attempt at Grixis, so the mana base is still clunky. Thank you so much for your suggestion, it makes total sense!

Nathanael97 on MJB Grixis Faeries

1 year ago

Have you ever considered Wizard's Lightning? 10 out of the 12 creatures you're running are wizards anyway and I imagine Bolt > Snap > Bolt is a very common line of play to finish a game with this deck?

Also, I'm curious about the inclusion of Blood Crypt here. If you want to be able to Archmage's Charm by turn 3, wouldn't it be easier to run another Steam Vents and another Watery Grave instead? Especially if you swap out the Bloodstained Mires for Polluted Deltas.

Really love the list, Faeries are a tribe I've been wanting to be good again for a long time.

Icbrgr on Faerly Odd Wizards

1 year ago

I think this is very interesting.... because you have access to maybe Terminate/Dreadbore should be in here over Wizard's Lightning or just SB tech?

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