Wirewood Symbiote

Wirewood Symbiote

Creature — Insect

Return an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn.

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Legality

Format Legality
Oathbreaker Legal
Legacy Legal
Duel Commander Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Limited Legal
Unformat Legal
2019-10-04 Legal
Vintage Legal
Custom Legal
1v1 Commander Legal
Casual Legal
Leviathan Legal
Commander / EDH Legal

Wirewood Symbiote occurrence in decks from the last year

Latest Decks as Commander

Wirewood Symbiote Discussion

multimedia on Elves Here, There, Everywhere

1 week ago

Hey, you have some amazing cards here Cradle, Hollow and Shepherd, but then there's all the creature removal spells, Sundail and Majesty, etc. which are subpar. Spells such as Aggressive Instinct don't interact with a Planeswalker Commander and most Elves have low power which is not what you want when you want a creature with high power for removal. Lots of cards that rely on a creature you control to have high power are not what you want with Elves.

My suggestions will be for Elf upgrades and some additional mana sinks to better use the ramp that Elves and Freyalise can make. It's already been suggested, but max out on all the one drop mana Elves as these are unique to Elves and a big reason to want to play the tribe.

Harbinger is an Elf tutor. Numa is a mana sink. Marwyn grows when you create a mana Elf with Freyalise. Ranger + Symbiote lets you bounce Ranger + Forest to untap an Elf such as Archdruid to make a lot of green mana. Ezuri and Shepherd are your best mana sinks, but consider others?

Zenith and Chord are tutors to use ramp with that can get Ezuri or Craterhoof or any other creature putting it onto the battlefield.

Some other cards to consider cutting for better options:

  • Broken Bond
  • Gleeful Sabotage
  • Might of the Masses
  • Garruk's Uprising
  • Desert Twister

Good luck with your deck.

DemMeowsephs on Rhys' Revenge

2 months ago

Hey there! Elves are indeed a super fun creature type, I've whipped up a few decks for them in the past, thus I may have some suggestions that may be of use for you! First off, Twilight Mire would make a great addition to this deck, and I can say from experience that they help you quite a bit. There is also Blooming Marsh, which may not be your thing, but works very well for me in some of my decks. Strip Mine/Wasteland can definitely up the power-level of your deck, as almost nothing works better than destroying your opponent's lands, especially since the ability is hard to stop. Ancient Tomb is also an amazing card, and based on the card costs in your deck, I think you could use this quite a lot to your advantage in the deck, especially because you're gaining life. Last but not least, I would possibly recommend Mana Confluence, City of Brass, and Reflecting Pool, if you think your mana base needs it, though I think it looks pretty fine without it. You may also want to replace all your basics with Snow-Covered Swamps and Snow-Covered Forest, as they are cheap, and function the exact same as basics, meaning they are still considered basic lands, etc, except they can be very good if you are facing a snow deck. While this isn't likely, it is always something to consider. Speaking of the mana base, there are some notable cards missing here, and I would consider the following for ramp: Birds of Paradise, Sylvan Caryatid, Nature's Lore/Three Visits, Selvala, Heart of the Wilds, Exploration, Burgeoning, Explore, Emerald Medallion, Sol Ring, and of course Arcane Signet. I understand a couple of your elves can ramp, but its good to at least have 7-10 ramp spells in the deck, and some of the above might be very helpful in that regard. Now enough about the manabase, how about we look into your elves! Here are a list of a bunch of elves you way want to consider: Abomination of Llanowar, Ezuri, Renegade Leader, Marwyn, the Nurturer, Dwynen, Gilt-Leaf Daen, Fauna Shaman, Allosaurus Shepherd, Shaman of the Pack, Elvish Champion, Heritage Druid, Yeva, Nature's Herald, Joraga Treespeaker, Wirewood Symbiote, and many more! You also may want to consider some tribal cards, like Coat of Arms, Vanquisher's Banner, Door of Destinies, Herald's Horn, Urza's Incubator, etc. Last but not least, you may want to include Umbral Mantle, Sword of the Paruns, and Staff of Domination, because if you have Elvish Archdruid, Priest of Titania, or something that gives 3+ mana, you can get INFINITE mana with these cards, making them quite good! Anyways, these card suggestions may not be your sort of thing, or they may give you something to think about, but either way feel free to check out some of my decks, like Double Trouble EDH ⫸PRIMER⫷, and give them some support if this helped! Now I hope this helps, good luck on your deck, and have a wonderful day! Happy tapping!

Inkmoth on Yeva Draw-Grow

2 months ago

l13199l: It's going in and while the prospect of bringing out Yeva early speeds us up a lot, this does so much more for other decks, making it feel kinda meh for us. On the other hand, being able to respond with our creatures at instant speed much earlier could have its implications as well. We can also feel better about using Yeva as a resource to things like Natural Order, Eldritch Evolution, or Wirewood Symbiote (Survival of the Fittest) cast her easily after.

lpeters82 on Elvish Honey

2 months ago

I've decided to add Wirewood Hivemaster and Wirewood Symbiote into the deck. The Symbiote gives us another chance to pump with our Priest of Titania or Timberwatch Elf. Hivemaster is on theme and allows us to create a 1/1 insect hoard. I wish they had flying, but Wizards has been trying to keep green out of the air for quite some time. I also decided to just run Blossoming Defense as our combat trick and protector. I think their are better options, but again, I wanted to stay on theme with the blossom. Finally, I added a single copy of Bee Sting for flavor. Bottom line, if I was playing competitively, I wouldn't be running bees in the deck, so why not go all in on the theme.

Reliquarian on Elf Swarm

3 months ago

Wirewood Symbiote might be something to consider. It's not an elf but it goes well with cards you already have like Marwyn, the Nurturer and Mentor of the Meek. You not only get to untap your commander as well as big mana dorks like Priest of Titania but you also get to replay other cards you want etb triggers from. Plus you can save your elves from spot removal by bouncing them. You could also add Harrow to your ramp package. It's super under played if you ask me and since you have a lot of basics it can not only ramp you an additional land but can also find the colors you need (for example, if you need double white to cast something you can sac a forest to get two plains). Plus it's an instant so you can leave up mana to use other things like your commander's ability if you need to. And if you don't end up needing to you can just ramp on the endstep before your turn.

Inkmoth on Yeva Draw-Grow

4 months ago

Alright guys, this one is super spicy and WILD as hell to me, but I am considering Ashaya, Soul of the Wild, swapping Thousand-Year Elixir for it. Here's why:

Thoughts guys, cause this is starting to look like a shoe-in. Posted again to kickstart the discussion since T/O went down and I didn't even see l13199l's response (which I agree with).

AND to note that Quirion Ranger can bounce/reset itself with Ashaya on the field. This in mind, I think I am going to remove Cloudstone Curio OR Umbral Mantle for Scryb Ranger. Thoughts?

P.S. More SPICE!!

Earthcraft + Ashaya, Soul of the Wild + Quirion Ranger go infinite on their own!

Inkmoth on Yeva Draw-Grow

4 months ago

Alright guys, this one is super spicy and WILD as hell to me, but I am considering Ashaya, Soul of the Wild swapping Thousand-Year Elixir. Here's why:

untap creatures with Deserted Temple, Voyaging Satyr, and Arbor Elf.

Thoughts guys, cause this is starting to look like a shoe-in. Posted again to kickstart the discussion since T/O went down and I didn't even see l13199l's response (which I agree with).

AND to note that Quirion Ranger can bounce/reset itself with Ashaya on the field. This in mind, I think I am going to remove Cloudstone Curio OR Umbral Mantle for Scryb Ranger. Thoughts?

P.S. More SPICE!!

Earthcraft + Ashaya, Soul of the Wild + Quirion Ranger go infinite on their own!

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