Wirewood Symbiote

Wirewood Symbiote

Creature — Insect

Return an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn.

Latest Decks as Commander

Wirewood Symbiote Discussion

Inkmoth on Yeva Draw-Grow

46 minutes ago

l13199l: It's going in and while the prospect of bringing out Yeva early speeds us up a lot, this does so much more for other decks, making it feel kinda meh for us. On the other hand, being able to respond with our creatures at instant speed much earlier could have its implications as well. We can also feel better about using Yeva as a resource to things like Natural Order, Eldritch Evolution, or Wirewood Symbiote (Survival of the Fittest) cast her easily after.

lpeters82 on Elvish Honey

1 week ago

I've decided to add Wirewood Hivemaster and Wirewood Symbiote into the deck. The Symbiote gives us another chance to pump with our Priest of Titania or Timberwatch Elf. Hivemaster is on theme and allows us to create a 1/1 insect hoard. I wish they had flying, but Wizards has been trying to keep green out of the air for quite some time. I also decided to just run Blossoming Defense as our combat trick and protector. I think their are better options, but again, I wanted to stay on theme with the blossom. Finally, I added a single copy of Bee Sting for flavor. Bottom line, if I was playing competitively, I wouldn't be running bees in the deck, so why not go all in on the theme.

Reliquarian on Elf Swarm

3 weeks ago

Wirewood Symbiote might be something to consider. It's not an elf but it goes well with cards you already have like Marwyn, the Nurturer and Mentor of the Meek. You not only get to untap your commander as well as big mana dorks like Priest of Titania but you also get to replay other cards you want etb triggers from. Plus you can save your elves from spot removal by bouncing them. You could also add Harrow to your ramp package. It's super under played if you ask me and since you have a lot of basics it can not only ramp you an additional land but can also find the colors you need (for example, if you need double white to cast something you can sac a forest to get two plains). Plus it's an instant so you can leave up mana to use other things like your commander's ability if you need to. And if you don't end up needing to you can just ramp on the endstep before your turn.

Inkmoth on Yeva Draw-Grow

1 month ago

Alright guys, this one is super spicy and WILD as hell to me, but I am considering Ashaya, Soul of the Wild, swapping Thousand-Year Elixir for it. Here's why:

Thoughts guys, cause this is starting to look like a shoe-in. Posted again to kickstart the discussion since T/O went down and I didn't even see l13199l's response (which I agree with).

AND to note that Quirion Ranger can bounce/reset itself with Ashaya on the field. This in mind, I think I am going to remove Cloudstone Curio OR Umbral Mantle for Scryb Ranger. Thoughts?

P.S. More SPICE!!

Earthcraft + Ashaya, Soul of the Wild + Quirion Ranger go infinite on their own!

Inkmoth on Yeva Draw-Grow

1 month ago

Alright guys, this one is super spicy and WILD as hell to me, but I am considering Ashaya, Soul of the Wild swapping Thousand-Year Elixir. Here's why:

untap creatures with Deserted Temple, Voyaging Satyr, and Arbor Elf.

Thoughts guys, cause this is starting to look like a shoe-in. Posted again to kickstart the discussion since T/O went down and I didn't even see l13199l's response (which I agree with).

AND to note that Quirion Ranger can bounce/reset itself with Ashaya on the field. This in mind, I think I am going to remove Cloudstone Curio OR Umbral Mantle for Scryb Ranger. Thoughts?

P.S. More SPICE!!

Earthcraft + Ashaya, Soul of the Wild + Quirion Ranger go infinite on their own!

Inkmoth on Yeva Draw-Grow

1 month ago

Alright guys, this one is super spicy and WILD as hell to me, but I am considering Ashaya, Soul of the Wild swapping Thousand-Year Elixir. Here's why:

Thoughts guys, cause this is starting to look like a shoe-in.

SynergyBuild on Sultai Yisan, the Wanderer Bard

2 months ago

Surely I can help. You want to look for how many forests/elves you have to start. Quirion Ranger/Wirewood Symbiote are great for the first activation, however easily you could go for something else like a dork.

I like going for tutor chains that give value. However, if you have enough mana for two activations and an additional you can win on the second turn you activate him, as long as you got one of the two untappers previously mentioned!

Getting Thassa's Oracle, then responding to the trigger by untapping and tapping Yisan, getting a Spellseeker to find a Demonic Consultation can work for a win.

If you want another chain that takes less mana on the win scenario, here are some choices you can try out! Corridor Monitor on two, Hyrax Tower Scout/Deceiver Exarch/Pestermite/Bounding Krasis on three, and clones, for further levels if you just want to get to another combo you like.

Galvanic Alchemist deserves a mention in my opinion, as it allows for one of the best lines I know of, specifically in Tasigur.

Deathrite Shaman -> Biomancer's Familiar -> Galvanic Alchemist -> Wirewood Channeler. The channeled at that point taps for at least two, so with the alchemist makes infinite mana of all 5 colors, but getting infinite blue and filtering it back in, however you can remember that Yisan would just cost 1 Green mana for the last two activations, so is much cheaper near the end.

Again, Familiar, Deathrite, and Alchemist are good value, with Alchemist you can bind it to Yisan for tons of value, and the familiar works with the Arcanist, Yisan, and Tasigur! There are a ton of replacements for both Wirewood Channeler, like Zaxara, and a ton more for Deathrite Shaman, as any elf would work, or often even no elf! The issue is that summoning sickness is pretty sad.

Sylvan Safekeeper is a good turn one get for protection, Caustic Caterpillar, Gilded Drake, etc. for removal. These pieces help protected the combo.

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