Creature — Insect
Return an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn.
|Have (2)||metalmagic ,|
Combos Browse all
|Commander / EDH||Legal|
Wirewood Symbiote occurrence in decks from the last year
Latest Decks as Commander
Wirewood Symbiote Discussion
1 week ago
@Tarlam Great question. I think a dedicated elf package would be naturally at odds with this deck's strategy. Tribal decks really want to be running a critical mass of synergistic creatures - usually 25-30, depending on the tribe. That chews through a lot of deck slots. A Mayael deck has a similar need for large creatures. Unfortunately, there's just not a lot of overlap between those two themes. There are currently 11 elves with 5+ power in Naya colors, and they're all pretty bad. When you try to split the difference, you just end up with a weak version of both strategies.
That said, I think there are some light tribal components that you could reliably tap into. There are lots of good mana dork elves, so it might not be crazy to run something like Wirewood Lodge . Paired with elves that can tap for more than one mana ( Bloom Tender and Selvala, Heart of the Wilds come to mind) you have the makings of a decent mana engine. Then there's stuff like Wirewood Symbiote - perhaps a cheap way to protect Mayael? I think there's probably a way to make an elf sub-theme play well, but I'd be hesitant to include any cards that need more than 1-2 elves on the field to work well.
1 month ago
Pact of the Serpent is indeed Legal in Commander, Vintage, and Legacy. Calling it illegal just because Tappedout isn't up to date is either trolling or just no knowledge of the current products and cards.
On topic, Wirewood Symbiote is a great include, besides the untap function, it can safe a targeted creature. Also handy for repeated value with cards like Wood Elves , Skemfar Shadowsage , heck even Craterhoof can enter a second time if needed. Out of curiosity, can you manage your plays with 29 lands?
1 month ago
Hey, good budget upgrade of the precon. Nice upgrades of Ezuri, Beastmaster, Rangers, Visionary, Domination and Revelation.
In upgrading the precon on a budget and playing Lathril I've found four areas for improvement:
- Creature tutors.
- Too many Swamps.
- More ways to pump/make Lathril bigger.
- Ways to untap Lathril after she attacks.
Some budget cards to consider adding:
- Immaculate Magistrate
- Elves of Deep Shadow : can make black mana.
- Copperhorn Scout
- Wirewood Herald
- Chord of Calling
- Shared Summons
- Quest for Renewal
- Toski, Bearer of Secrets
- Timberwatch Elf
- Paradise Druid : can make black mana.
- Wirewood Symbiote
- Llanowar Wastes
- Unclaimed Territory
- Rogue's Passage : make Lathril unblockable.
- Woodland Chasm : Forest dual land that Wood Elves can search for.
A repeatable/all Elf/budget interaction is Lathril + Immaculate Magistrate + Copperhorn Scout . This combos scales to make Lathril bigger each turn you attack which can create more Elves each turn and it lets you use Lathril's tap ability with all the Elves she just created after combat.
First, put counters on Scout with Magi to give Scout a better chance to survive combat. Second, attack and untap Magi + Lathril. Last, in combat put counters on Lathril with Magi. Once Scout is big enough to survive combat you can then use Magi to put counters twice on Lathril. Marwyn, the Nurturer can make a lot of green mana with Magi + Scout to use with a mana sink such as Ezuri.
Quest for Renewal with at least 4 counters combos with Lathril + 10 Elves to make opponents lose 40 life in a cycle of players turns (opponents lose 10 life on each player's turn).
Good luck with your deck.
2 months ago
Nice deck! Not the biggest fan of Harald Unites the Elves replace with Skemfar Shadowsage , Gary for elves and repeatable with Wirewood Symbiote . The more Elves the better Lathril becomes, milling them is not the best, unless you run Patriarch's Bidding
3 months ago
Hey, you have some amazing cards here Cradle, Hollow and Shepherd, but then there's all the creature removal spells, Sundail and Majesty, etc. which are subpar. Spells such as Aggressive Instinct don't interact with a Planeswalker Commander and most Elves have low power which is not what you want when you want a creature with high power for removal. Lots of cards that rely on a creature you control to have high power are not what you want with Elves.
My suggestions will be for Elf upgrades and some additional mana sinks to better use the ramp that Elves and Freyalise can make. It's already been suggested, but max out on all the one drop mana Elves as these are unique to Elves and a big reason to want to play the tribe.
- Elvish Mystic --> Aggressive Instinct
- Fyndhorn Elves --> Rabid Bite
- Heritage Druid --> Ram Through
- Boreal Druid --> Clear Shot
- Marwyn, the Nurturer --> Fyndhorn Elder
- Elvish Harbinger --> Drove of Elves
- Numa, Joraga Chieftain --> Elf Replica
- Quirion Ranger --> Ezuri's Archers
- Wirewood Symbiote --> Skyshroud Ranger
- Wirewood Herald --> Naturalize
- Eternal Witness --> Wren's Run Vanquisher
- Llanowar Tribe --> Greenweaver Druid
- Reclamation Sage --> Elvish Scrapper
Harbinger is an Elf tutor. Numa is a mana sink. Marwyn grows when you create a mana Elf with Freyalise. Ranger + Symbiote lets you bounce Ranger + Forest to untap an Elf such as Archdruid to make a lot of green mana. Ezuri and Shepherd are your best mana sinks, but consider others?
- Green Sun's Zenith --> Colossal Majesty
- Leyline of Abundance --> Door of Destinies
- Chord of Calling --> Seer's Sundial
- Craterhoof Behemoth --> Soul's Majesty
Zenith and Chord are tutors to use ramp with that can get Ezuri or Craterhoof or any other creature putting it onto the battlefield.
Some other cards to consider cutting for better options:
- Broken Bond
- Gleeful Sabotage
- Might of the Masses
- Garruk's Uprising
- Desert Twister
Good luck with your deck.
5 months ago
Hey there! Elves are indeed a super fun creature type, I've whipped up a few decks for them in the past, thus I may have some suggestions that may be of use for you! First off, Twilight Mire would make a great addition to this deck, and I can say from experience that they help you quite a bit. There is also Blooming Marsh, which may not be your thing, but works very well for me in some of my decks. Strip Mine/Wasteland can definitely up the power-level of your deck, as almost nothing works better than destroying your opponent's lands, especially since the ability is hard to stop. Ancient Tomb is also an amazing card, and based on the card costs in your deck, I think you could use this quite a lot to your advantage in the deck, especially because you're gaining life. Last but not least, I would possibly recommend Mana Confluence, City of Brass, and Reflecting Pool, if you think your mana base needs it, though I think it looks pretty fine without it. You may also want to replace all your basics with Snow-Covered Swamps and Snow-Covered Forest, as they are cheap, and function the exact same as basics, meaning they are still considered basic lands, etc, except they can be very good if you are facing a snow deck. While this isn't likely, it is always something to consider. Speaking of the mana base, there are some notable cards missing here, and I would consider the following for ramp: Birds of Paradise, Sylvan Caryatid, Nature's Lore/Three Visits, Selvala, Heart of the Wilds, Exploration, Burgeoning, Explore, Emerald Medallion, Sol Ring, and of course Arcane Signet. I understand a couple of your elves can ramp, but its good to at least have 7-10 ramp spells in the deck, and some of the above might be very helpful in that regard. Now enough about the manabase, how about we look into your elves! Here are a list of a bunch of elves you way want to consider: Abomination of Llanowar, Ezuri, Renegade Leader, Marwyn, the Nurturer, Dwynen, Gilt-Leaf Daen, Fauna Shaman, Allosaurus Shepherd, Shaman of the Pack, Elvish Champion, Heritage Druid, Yeva, Nature's Herald, Joraga Treespeaker, Wirewood Symbiote, and many more! You also may want to consider some tribal cards, like Coat of Arms, Vanquisher's Banner, Door of Destinies, Herald's Horn, Urza's Incubator, etc. Last but not least, you may want to include Umbral Mantle, Sword of the Paruns, and Staff of Domination, because if you have Elvish Archdruid, Priest of Titania, or something that gives 3+ mana, you can get INFINITE mana with these cards, making them quite good! Anyways, these card suggestions may not be your sort of thing, or they may give you something to think about, but either way feel free to check out some of my decks, like Double Trouble EDH ⫸PRIMER⫷, and give them some support if this helped! Now I hope this helps, good luck on your deck, and have a wonderful day! Happy tapping!
5 months ago
l13199l: It's going in and while the prospect of bringing out Yeva early speeds us up a lot, this does so much more for other decks, making it feel kinda meh for us. On the other hand, being able to respond with our creatures at instant speed much earlier could have its implications as well. We can also feel better about using Yeva as a resource to things like Natural Order, Eldritch Evolution, or Wirewood Symbiote (Survival of the Fittest) cast her easily after.
5 months ago
I've decided to add Wirewood Hivemaster and Wirewood Symbiote into the deck. The Symbiote gives us another chance to pump with our Priest of Titania or Timberwatch Elf. Hivemaster is on theme and allows us to create a 1/1 insect hoard. I wish they had flying, but Wizards has been trying to keep green out of the air for quite some time. I also decided to just run Blossoming Defense as our combat trick and protector. I think their are better options, but again, I wanted to stay on theme with the blossom. Finally, I added a single copy of Bee Sting for flavor. Bottom line, if I was playing competitively, I wouldn't be running bees in the deck, so why not go all in on the theme.