Gravecrawler

Gravecrawler

Creature — Zombie

Gravecrawler can't block.

You may cast Gravecrawler from your graveyard as long as you control a Zombie.

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Trade

Have (2) metalmagic , Azdranax
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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Gravecrawler Discussion

MechanicalError on Ontogeny Recapitulates Phylogeny

3 days ago

No matter what, I think not having 4x Undead Augur in the main is just shooting yourself in the foot, it just gives soooo much value. At first I was afraid of losing a lot of life, but I’ve come to see it’s a small price to pay for drawing a card. Also, I’ve loved Cryptbreaker ever since I knew it was a card, but when I want to discard a card, I don’t have infinite Gravecrawler s. And the card is extremely slow.

Balaam__ on Ontogeny Recapitulates Phylogeny

1 week ago

Thanks for the insight, DeVerbalen. The Aether Vial situation you described was always a concern as I was building this. I went with it reasoning that with 4 copies of this cheap artifact, I would probably draw at least 2 relatively early and that I would leave them sitting at 1 counter and 2 counters respectively. That would ensure a free Gravecrawler and Relentless Dead on any given turn, if available. With these two zombies coupled with access to the Pyre, I can field all my creatures as soon as they’re drawn. Not to mention that once Grimgrin, Corpse-Born is in play I can buff him infinitely with the Aether Vial -> Gravecrawler interaction.

That being said, I do see merit in your comment and I’ll keep it in mind. I haven’t yet extensively playtested this build, so you may well be right. Zombies are my favorite creature type and I usually always have a new deck being worked on in the background, so I might take your suggestions and apply them to another build. Thanks again!

Balaam__ on Ontogeny Recapitulates Phylogeny

1 week ago

Thanks for posting, lagotripha, but now you have me worried that I may be misunderstanding how Pyre of Heroes works.

I thought that as long as I have the Pyre and a zombie in play and to spare, I’ll be able to ‘fetch a zombie (with mana value x+1) from my deck each turn’, no matter what the first zombie’s mana value was. In other words, ideally I’ll be casting a one drop (i. e. Gravecrawler ) Turn 1, then Pyre turn 2, and go from there. But should I not draw the Pyre or Vial, I’ll still have zombies on curve to play the traditional way, and if I get a Diregraf Captain out and then draw the pyre next turn, I could jump right from the Captain to Korlash. No?

Please let me know if I’m operating under a misconception, sometimes I miss obvious things.

legendofa on Modern Horizons 2 Spoilers

2 weeks ago

See, this is why I'm frustrated with Zombies. Clattering Augur is a respectable casual mana sink with a little Phyrexian Arena action. Master of Death does basically everything Clattering Augur does, and has two more power, for the compensation cost of... splashing a second color? In Modern?

Total costs and effects of casting and self- Raise Dead -ing Clattering Augur: for draw one, lose one life, and a 1/1 in your hand.

Total costs and effects of casting and self- Raise Dead -ing Master of Death: and 1 life for surveil 2 and a 3/1 in your hand.

Yeah, Master of Death technically doesn't draw anything, but you're now in . If you can't figure out how to reliably draw a card in Modern , what kind of deck are you building? And you can recur Clattering Augur whenever you like, but Reassembling Skeleton does that too and Gravecrawler --hey, look! A zombie!--does perfectly well for the decks that would use this effect.

Every single time a Skeleton comes out, with literally three exceptions I can think of, there's a Zombie that does basically the same thing faster, cheaper, or more efficiently, sometimes all at the same time.

I'll probably get my hands on a Clattering Augur or two, but once again for Skeletons, they're thematic, not functional. Not that I'm bitter or anything. Why would you think that?

Pastlebox on Varina's Zombie Knights! - 2021-05-21

3 weeks ago

"Replaced Merciless Eviction with Nevinyrral, Urborg Tyrant Reason: The instant speed removal potential of Nevinyrral, Urborg Tyrant and the several sacrifice outlets in the deck, plus being free with Rooftop Storm , makes this a better include. While the deck can recover from having it's perminants exiled, it isn't something I'm overly keen on rebuilding through.

Replaced Animate Dead with Necromancy Reason: Necromancy lets me return and sacrifice Nevinyrral, Urborg Tyrant during my oppponents' turns, which is awesome. It also gives Nev more flexibility at creating tapped 2/2 zombies following any of their own board wipes.

Replaced Liliana's Standard Bearer with Rhystic Study Reason: Liliana's Standard Bearer is just too situational. I've kept it in my sideboard to help depower the deck depending on the playgroup. I really like it and it does work well with Haakon.

Replaced Gilded Lotus with Ancient Tomb Reason: Having the fast land is better than a 5CMC artifact.

Replaced Mystical Tutor with Leyline of Anticipation Reason: There are too few instant and sorceries for me to be able to justify this. I've found that having the ability to generate infinite mana with Gravecrawler and Phyrexian Altar is much better. Or instant speed wraths with Damnation .

Replaced Scheming Symmetry with Intuition Reason: I wanted to reduce the number of tutor effects in the deck, though I've had a spare Intuition for some time and really wanted to find a home for it. It seems to work really well, especially with Sevinne's Reclamation

Replaced Silence with Trickbind Reason: Silence was there to help me secure the win if I need to go through the Dream Halls but the majority of the time, if I've managed to get down Notion Thief first and wheel, then it does the same effect. Trickbind does also give me protection against planeswalker abilities and most graveyard exile effects.

Replaced Dramatic Reversal with Mind Over Matter Reason: I had looked to play online, with one discord channel advising that I would need to remove the Dramatic Reversal + Isochron Scepter combo, as it would be too strong. They also told me to remove Mana Crypt , though this is partly a deck designed to use some of my more expensive cards and make Varina as optimized as possible while still keeping the zombie theme. Adding in Mind Over Matter was a lucky find. In order for the infinite loop, I need to discard my deck to my graveyard. I enjoy the 4 blue mana cost, as it's harder to reach that devotion. Thankfully, with the treasure tokens from Smothering Tithe and Replenish to cheat it back into play.

Replaced Isochron Scepter with Emergency Powers Reason: Removing the Scepter makes sense as it's not required for the infinite loop anymore. But I've found that adding a 3rd Timetwister effect means a higher chance of drawing into one following a previous instance, like Echo of Eons + Time Spiral . These work really nicely with Narset's Reversal and God-Eternal Kefnet , as both bypass the exile clause on a lot of these cards - in addition to Teferi's Protection . Being instant speed also gives me a layer of protection against graveyard exile effects."

TheVectornaut on There's a Quake In My Boot!

4 weeks ago

I don't know what your budget is, but this seems like an ideal deck to be running some sort of fetchlands, even the common variants. They let you recur Bloodghast an additional time and even grant extra damage from Mayhem Devil . Hofri Ghostforge and Rekindling Phoenix feel quite slow relative to the power of their effect. It also seems a shame not to have as many black creatures available to sacrifice as possible for the sake of Teysa, Orzhov Scion , although I could also see Pawn of Ulamog fulfilling a similar role. Maybe something like Gutterbones , Reassembling Skeleton , or a combo of Relentless Dead and Gravecrawler could prove useful. There's also Grim Haruspex as another way to refuel or Gate to the Afterlife if pitching cards is important.

Arcaneful on A Better Belbe, Corrupted Observer

1 month ago

Hey Patrick, just wanted to say I love the content you're putting out, and you've really inspired me to start to look into Higher Power/cEDH decks to build for myself, my first high powered deck last year actually being a budget version of your Teshar list. Your videos are on repeat for me either in the background while I write papers. I would love to join the Patreon and support you, but I barely have enough funds to play magic even right now so that's out of the picture. All I can offer to you is my thanks is the statement that you're probably my favorite MTG YouTuber!

Please don't feel like you have to read any of the following, it's just my ramblings/a few questions but it may be a long read so I won't be offended if you don't read it, as I know you don't typically keep budget cards in mind persay. Also hey, if leaving a comment can maybe help this awesome deck of yours to get more traction/attention on tappedout for whatever reason, even better.

I've been building my own Belbe list over the last few days and I had a few questions about potential cards to include? I don't always play in a cEDH meta really but have some really close to cEDH decks like a more 75% Brago, a Malcolm, Keen-Eyed Navigator + Vial Smasher the Fierce Curiosity control, and Godo Helm fairly often. I'm hoping to transition more towards cEDH in general and with this deck in particular.

As a college student with no real source of income right now I'm a bit low on funds and we don't typically use proxies in my group, so I don't particularly know if this is a good spot to ask about budget alternatives to the Mike Trike combo, but I figured I might as well give it a shot. I've watched the Cold Brew and the deck tech, but if I forget if you mentioned something from them I apologize when asking about a few cards. Do you have any particularly budget combos you would suggest that maybe you tried during testing? I recall you talking about Gravecrawler loops in the Cold Brew, and I'm thinking of maybe some of those combos as with the Bontu's Monument , Pitiless Plunderer and Carrion Feeder (already in my list) would be a solid win I feel.

Currently I'm mainly running a Protean Hulk line of Disciple of the Vault , Carrion Feeder / Viscera Seer , Melira, Sylvok Outcast , and Lesser Masticore for infinite drain. My meta doesn't run much GY hate so I'm feeling decent with this, but losing one piece usually leads to waffling out. I know you mentioned a Phyrexian Delver line so I may look more into that, maybe getting it and and a one drop sac outlet first plus Putrid Goblin / Blood Artist with the leftover mana for the second Hulk trigger? I'm unsure if that's way too clunky, but I'll have to see.

My back up win is currently a Necrotic Ooze line or two, but not Triskelion / Phyrexian Devourer lines as both together are like, over $60 which is money I can't really shell out right now. Right now I'm doing Devoted Druid + Channeler Initiate and Priest of Titania + Pili-Pala lines for infinite mana of any color. Only current outlet I really have is Walking Ballista , which while good, I can't always rely on with all the artifact hate in my groups. I was thinking of adding more creature outlets maybe as they're easier for me to tutor (only black tutor I have is Diabolic Intent since I was able to trade up for one) Perhaps Ezuri, Renegade Leader since I have Belbe and other dorks (10 Elves Total) or Kamahl, Fist of Krosa as overrun effects that I can sink infinite into? Or maybe something like Tergrid, God of Fright  Flip to use the back side for an infinite Torment of Hailfire effect?

There were also one or two cards I wanted to ask you about, just to see if you thought they were decent enough to run in the list.

  • Bolas's Citadel is something I'm trying to run in my current list. It's been fairly diffuclt to get out with 3 black pips, but with Dark Ritual (which may be cut soon I'm unsure) it's been a nice thing to have, especially when I've been testing Aetherflux Reservoir with it? Maybe add a Sensei's Divining Top (something out of my budget in general, but I do have someone willing to trade me one) for a storm win? I feel like that could be a cool win con that makes use of colorless mana, and the pieces in general aren't bad outside the combo? I do think that with the high CMC of the deck, I will take a ton of damage of Citadel, but I think hitting a few pingers/dorks in a row and just gaining some life might be good actually? I'd love some feedback on that.

  • Decree of Pain has been working wonders for me. I know Culling Ritual was a godsend, and its a very amazing card in Belbe, but if my meta is very creature dependant I thought I needed more mass removal than just Ugin, the Spirit Dragon and Culling Ritual . Toxic Deluge is a bit out of my range right now, so I was trying this and even if it is mana intensive, I think it's a very good card depending on your meta since it can be Cycled for 5 to kill all 2 or less tougness things? The cycling saved me once or twice against a Najeela deck with counter magic known to the table to be up. On the other hand while it costs 8, I've mostly payed for it with Belbe mana and drawn upwards of 6 cards off it.

  • Chalice of the Void I was able to trade for this and have been enjoying putting it on 0 for the Underworld Breach lines the Malcolm list uses in particular, or to even shut off some 3 cmc commanders after getting Belbe mana. Would it be better to trade this for another stax piece or two such as Static Orb or tanglewire?

Sorry for the long post. I hope you have a good day!

seshiro_of_the_orochi on Z’rrik, Phyrexian Avenger

1 month ago

This is a great design. Similar creatures would be Gravecrawler and Haakon, Stromgald Scourge . And with the latter, this is incredibly powerful. With enough life and an Ashnod's Altar , it goes infinite super-easy. Then again, what doesn't go infinite with Altar?

The power level is there, I would even call it pushed, but then again, the once per turn restriction is great to balance it. Dearhtouch and Lifelink is a very fitting combination of keywords, and the enter tapped clause helps to make it not OP.

As much as I'd like ideas to improve the card, I can't. It's simply beautiful. Maybe change the name to have it have its own lore without a connection to Yawgmoth, and I'd love to see it pronted anywhere. Great job.

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