Combos Browse all Suggest
- Blood Artist + Gravecrawler + Phyrexian Altar
- Diregraf Captain + Gravecrawler + Phyrexian Altar
- Blood Artist + Bloodthrone Vampire + Gravecrawler
- Gravecrawler + Diregraf Captain
- Gravecrawler + Undead Alchemist
- Blasting Station + Gravecrawler
- Gravecrawler + Phyrexian Altar
- Gravecrawler + Phyrexian Altar + Wayward Servant
- Gravecrawler + Phyrexian Altar + Teysa, Orzhov Scion
- Gravecrawler + Phyrexian Altar + Tormod, the Desecrator
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Gravecrawler
Creature — Zombie
This can't block.
You may cast this spell from your graveyard as long as you control a Zombie.
clayperce on
Sephiroth, Fabled Soldier
7 months ago
Ryski3 -
Ok, I'll throw some thoughts at ya. PLEASE take all this as "brainstorming" though, not as "recommendations", as I'm still very new to Sephiroth, my deck is definitely not "there" yet, and we're almost certainly building for different playstyles and metas.
Looking at my deck (sorry I haven't transferred it over to TappedOut yet) and comparing it to yours, a few general things stand out:
MANA CURVE: My mana curve is quite a bit lower (total mana value 152 and average mana value 2.38, with the peak of the curve at 27x 2-drops) than yours (total mana value 180 and average mana value 2.77, with the peak of the curve at 21x 3-drops). I built it this way partly to make the deck faster, but mostly because I generally want to cast Sephiroth as soon as I have three mana … and every other 3-drop kind of “competes” with him. Depending on how fast you want to go and when you want to play Sephiroth, shifting your mana curve lower might be worthwhile.
MANA BASES: Our manabases are VERY different (I have more lands despite my lower curve, and you have a bunch more mana rocks and utility lands), but the end result is very similar. If we plug our deck lists into Salubrius Snail’s manabase tool, we can see they’re both “Very strong” and we both have a ~60% chance of casting our 6-drops on curve. That may be something you want to keep an eye on though, as you make adjustments to the deck.
“PILLARS” OF AN ARISTOCRATS DECK (SAC FODDER, SAC OUTLETS, DRAIN EFFECTS):
- I have my sac fodder spread across a few areas: 3x like Fleshbag Marauder in “mass disruption”, 2x like Greedy Freebooter in “ramp”, 5x like Gravecrawler in “recursion”, and of course 12x like Bitterblossom in “tokens”, for 22 total. As for the other pillars, I have 5x free sac outlets and 7x drain effects (3x like Marionette Apprentice in “direct damage” and 4x like Blood Artist in “drain”).
- In your deck, I think it’s 15 total pieces of fodder (3x in “mass disruption”, 1x in “ramp”, 1x in “recursion”, and 10x in “tokens”), 3x free sac outlets, and 6x drain effects (1x in “direct damage” and 5x in “drain”). You mentioned your deck feels like it could use some more token generation, but we’re actually pretty close there (12 vs 10). But raising your sac fodder in some of the other areas could perhaps make a big difference … maybe start with the “recursion” area (both in my main deck and in the “considering” tab)?
STAPLES (CARD ADVANTAGE, CARD SELECTION, MASS DISRUPTION, PROTECTION, TARGETED DISRUPTION, ETC): We’ve got different priorities here (I think mostly because of our different metas), and that’s cool.
THOUGHTS ON BRACKET 3 VS BRACKET 4:
- My deck is honestly in a REALLY awkward position … it’s too fast for Bracket 3 but it's generally way too grindy/not consistent enough to compete at Bracket 4. So I need to either tune it down (by removing some infinite combos) or tune it up (by adding either more combos or more tutors to make the current ones more consistent, plus maybe adding some more fast mana sources).
- As for your deck, adding some infinite combos would definitely be a way to increase the power level. The challenge is it’s very easy to build an Aristocrats deck that can go infinite on Turn 3 (or even earlier with fast mana or a Dark Ritual), and even if it doesn’t happen often, once it does, folks will think we’re playing a Bracket 4 deck at a Bracket 3 table.
- You may already be using it, but if not: The Find my Combo page, over at Commander Spellbook is a GREAT tool, whether we want to add combos to a deck or keep them out.
A FEW ACTUAL RECOMMENDATIONS:
- My MVPs in the 99 are probably Ayara, First of Locthwain, Forsaken Miner, and Skullclamp; I recommend giving them a hard look.
- You might consider adding Feed the Swarm and Withering Torment, as they’re the only tools we have to deal with enchantments, in mono-B.
- The Masamune is very flavorful OC, but playing five mana for a drain effect is IMO pretty bad.
- Some cards that don’t seem to really fit in with what the rest of the deck is doing: Reliquary Tower, Contamination, Blackblade Reforged, Qarsi Revenant, and Whispersilk Cloak.
- If you decide to keep the deck in Bracket 3, you’ll definitely want to pull the Contamination, as Mass Land Denial isn’t allowed. Obviously if your meta is cool with it, nvm :-)
Thank you for coming to my TEDtalk. Hopefully something in there ^^ was useful, and if not I’m very sorry for the spam. Good luck (and good skill!) with Sephiroth!
Cheers!
clayperce on What exactly is the hard …
7 months ago
Short story: I use Commander's Spellbook as a "neutral arbiter" on combos, and they would call this a 2-card infinite combo with a notable prerequiste. Since the combo requires a 4 drop and 1-drop on the same turn, it's obviously castable on Turn 5 in any deck, and earlier in any deck with a reasonable amount of Ramp. So for me, this combo belongs in a Bracket 4 deck ... and if the deck isn't otherwise strong enough to play on those tables, I'd pull it out of the deck.
A few more points, in no particular order ...
- Commander Spellbook unfortunately doesn't list any combos for Archon's Glory, but here are other 2-card combos that require an artifact as a notable prerequisite, and here's one with a Bargain mechanic, just like Archon's Glory.
- From a Comprehensive Rules and Tournament Rules standpoint there isn't actually an "infinite" anything in Magic, just an arbitrarily large number of iterations of a loop ... and 1 trillion obviously counts for that! :-D
- From a Bracket 3 standpoint, it's important to remember the line is drawn at "No 2-Card Combos (before turn 6) - Game-enders, lockouts, or infinites". So a combo doesn't have to be both game-ending and infinite ... infinite alone is enough to bump the deck up a bracket.
- I totally understand where your opponent was coming from though ... I once tried to argue a very similar issue myself. I wasn't trying to be a jerk about it; I was just honestly convinced Warren Soultrader + Gravecrawler wasn't a 2-card combo, because it didn't actually do anything ... sure I could loop the Gravecrawler an arbitrarily large number of times, but it needs a third card (e.g., a Blood Artist or Impact Tremors or whatever) to end the game. I was wrong though, and I now think of it like this: Soultrader + Gravecrawler is a 2-card infinite combo, and Soultrader + Gravecrawler + Blood Artist is a 3-card infinite and game-ender combo.
Good luck in your future games with this opp; cheers!
legendofa on What exactly is the hard …
7 months ago
For the Archon's Glory combo, I'm going agree with your opponent and the bystander. As I understand, ramp shouldn't be included in the turn calculation. The intent is to prevent Tainted Pact + Thassa's Oracle, Helm of Obedience + Leyline of the Void , that sort of combo, where the cards can be played on a normal curve and lead directly to a kill effect before turn 6. There are ways to drag someone down from a trillion life, or just bypass life totals, so I don't consider that a lockout (but I might concede if someone did that, depending on the matchup).
But I would not consider Sol Ring
as part of the combo, because it's such a loose requirement. I'd compare it to something like Gravecrawler + Phyrexian Altar. Technically, you need a third effect and another Zombie for this to mean anything. But that's so easy to get to, it doesn't even really need a dedicated deck. Yes, you need a token, enchantment, or artifact to sacrifice, but that can happen incidentally during normal play. If a combo needs a third card, but that card can be any (insert category here) or a basic land, it shouldn't count toward the combo requirements.
Ultimately, my call is that this was a lucky play with a combo that's legal in Bracket 3.
OberstHati on
Bracket 3 Sephiroth
7 months ago
Glad you Like this build clayperce, i Chose Tergrid to keep this deck fair for Bracket 3, swapping her out for a Tutor makes The Deck a Bit too strong. Besides she is fun in combination with Grave Pact, No Mercy, Blasphemous Edict, Soul Shatter, Accursed Marauder and The likes, giving you what others sac,… The Sideboard is meant to make The deck more consistent, search for Gravecrawler, Forsaken Miner, Warren Soultrader or Phyrexian Altar or a „everybody sacrifices a Creature“ Card to combo and win fast.
Coward_Token on Edge of Eternities Previews
1 year ago
Warping uses the original mana value right? Nice with e.g. OG!Rashmi (and e.g. Bygone Colossus)
I hope there'll be an MV 1 creature that makes a Lander on ETB. Anyway, I like being able to trigger landfall on other people's turns.
I like the design of Terrasymbiosis, it both rewards big piles of counters and putting out a single one each turn (e.g. Forgotten Ancient)
Ouroboroid is the new best friend of e.g. Ezuri, Claw of Progress and Jenova, Ancient Calamity
Archenemy's Charm: Kinda disappointed compared to Archmage's Charm & Archdruid's Charm. At least K'rrik is happy to have free removal
Genemorph Imago: I would appreciate the Metroid-esque art a lot more if it was stapled on a land-based burner. Guess it's basically blasting an ally with a enlarging ray?
Sunset Saboteur: Hmmm, any good group slug commanders for this?
Ragost, Deft Gastronaut: Nuka-Cola Vending Machine + Amulet of Vigor
Uthros, Titanic Godcore: Is it tiresome if I predict that the white land in this cycle will be the worst?
Timeline Culler: bratty Gravecrawler
BurtReynolds on
Resistance is futile
1 year ago
I think there may be a few issues with the combos you are proposing.
Blood Artist + Gravecrawler + Phyrexian Altar does not combo as Gravecrawler requires you to control a zombie to be cast from the graveyard and Blood Artist is a vampire.
Nantuko Husk/Phyrexian Ghoul/Carrion Feeder + Gravecrawler + Phyrexian Altar also does not combo. In this instance you can continually sac and re-cast Gravecrawler but this will not trigger the abilities of Nantuko Husk/Phyrexian Ghoul/Carrion Feeder (they require their own sacrifice).
legendofa on
LongLegs
1 year ago
The Sibsig Ceremony: Because Gravecrawler wasn't already broken enough...
Bastion of Remembrance can provide some life drain, and The Meathook Massacre could swing a match in the late game if you don't mind busting the budget.
Balaam__ on
Zombies tribal and creature combos
1 year ago
Without knowing exactly what cardpool is at your disposal, any suggestions you get may not be very helpful. That said, there are essentially two paths for mono zombies; combo and ‘overwhelm the board’ strategies. Things like recursive Gravecrawler loops with appropriate damage or token triggers would fall under the combo heading, but it doesn’t look like you have the right pieces here.
If you’re going with an aggro approach, I’d double down on cheap, recastable zombies like Gravecrawler and Relentless Dead (if you have any) and then find other cards that buff them (like Death Baron). That way you can assemble an army for cheap, increase their stats, and continue fighting from the grave after they kick the bucket.
Also, add a few more lands. 19 is on the low end. Don’t be afraid to get rid of ineffective cards like Diregraf Ghoul (it enters tapped and is fairly useless) so that you can double down on running multiples of your better cards. Hope this helps.
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