Goblin Recruiter

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Goblin Recruiter

Creature — Goblin

When this enters, search your library for any number of Goblin cards, reveal them, shuffle, then put those cards on top of it in any order.

TimelessLove on Krenko's Goblin Meat Market

3 months ago

Here are a few cards I think you should consider:

Umbral Mantle, it's basically a cheaper Sword of the Paruns

Staff of Domination, it's also Sword of the Paruns but with a side of High Market and Skullclamp

Pashalik Mons, it plays like a Goblin Sharpshooter

Hordeling Outburst offers 3 goblins for 3 mana, better than Goblin Rally at 4 goblins for 5 mana, Goblin War Party even offers 3 goblins for 4 mana with a modular alternative.

Heraldic Banner and Patriar's Seal, colored mana ramp with a side of +1/+0 or untap respectively.

Quest for the Goblin Lord, a cheap and easy way to get +2/+0 on all your creatures. It helps the deck win even when you don't manage infinite.

Goblin Recruiter, tutor for goblins is terrific for the deck and stacks the top of your library letting you add Muxus, Goblin Grandee, you could play Goblin Recruiter and put 7 Goblins on top of your library, draw Muxus and either play him normally or cheat him with Warren Instigator or Goblin Lackey to cheat the top 6 Goblins on your library.

Mirage Mirror, it's more of what you want in the deck.

Necrosis24 on Goblin deck opinions

1 year ago

Muxus, Goblin Grandee is pretty great albeit high cmc when paired with Goblin Recruiter it can basically be considered a win con.

Also given you run Mana Echoes and Ashnod's Altar it may also be worth using Chromatic Orrery to make better use of the colorless pips. Unless you just plan on just going infinite with Staff of Domination or something along those lines then Chromatic Orrey isn't that necessary.

SteelSentry on Krenko, Mob Boss

1 year ago

You have Goblin Recruiter and Kiki-Jiki, Mirror Breaker, so Conspicuous Snoop is an easy include for the infinite Snoop combo.

Necramus on Muxus and the Moblinz

1 year ago

Goblin Recruiter and Kiki-Jiki, Mirror Breaker are must haves for this deck!

Ruby Medallion is another great add to discount the big boi in the command zone!

LeonSpires on

1 year ago

@ Max_Hammer thanks for checking out my deck and for the suggestion.

Unfortunately unlike the tutors I run that win me the game if they are conspired Signal the Clans really doesn't do much. Even if I conspired it and put Kiki in one pile and Zealous in the other the chances of getting both is 1 in 9. On top of that it puts the creatures in hand so I still need to pay to win the game.

I have thought about adding Goblin Matron, Goblin Recruiter, Conspicuous Snoop, Torch Courier, and Mogg Fanatic to the deck to add in snoop lines. If I did Signal the Clans is good as the pile can be Goblin Matron, Goblin Recruiter, and Imperial Recruiter.

This would make the deck more competitive but this list already wins more then it's fair share of games. I also don't like the snoop lines as they don't have any synergy with Wort.

RinceRaven on krenko

2 years ago

Alright alright so I got asked to give a bunch of suggestions so here we go. Hoo boy. Gonna try to keep most suggestions low on budget but will include the best slightly expensive cards. Should also mention I got a lot of things I know from this primer, cheers. https://deckstats.net/decks/82803/752805-competitive-krenko/en

First the draw pieces you missed: Rundvelt Hordemaster, Dark-Dweller Oracle, Skullclamp, Subira, Tulzidi Caravanner, Reforge the Soul, Conspicuous Snoop, You Find Some Prisoners. The only actual good ones you got in this draft are Idol of Oblivion and Wheel of Misfortune imo, though most are servicable.

Tutors: these beauties can find your best wincons or draw pieces or whatever else you might need most of the time. Goblin Engineer, Goblin Matron, Goblin Recruiter. And are surprisingly affordable.

Next up ramp: Mana doublers are too slow for a deck as fast as Krenko, and you don't have the card draw to support such cards in mono-red. Not really. Also with the 4 mana commander having 2 mana ramp becomes much, much more valued. Cheering Fanatic, Liquimetal Torque, Generator Servant, Wily Goblin, Infernal Plunge, Fire Diamond (Yes I know, I think it's fine here).

Haste: Giving Krenko (and his tokens) haste literally puts you a turn ahead over not having it. Crashing Drawbridge, Ashling's Prerogative (Even gives tokens haste too), Generator Servant (multipurpose? Whoa), Goblin Chieftain, Goblin Motivator, Lightning Greaves, Mass Hysteria, Thousand-Year Elixir (tad pricey but repeatable Krenko seems good) Bloodlust Inciter.

Wincons: gotta end the game somehow. Combo's are good: Breath of Fury, Staff of Domination, Thornbite Staff, Umbral Mantle are the best combo lines for Krenko afaik. If not/next to combo, we have good old damage: Coat of Arms, Eldrazi Monument, Impact Tremors, Obelisk of Urd, Skirk Fire Marshal, Purphoros, God of the Forge, Shared Animosity, Devilish Valet, Quest for the Goblin Lord, Throne of the God-Pharaoh.

If we let our opponents do whatever they want we'll have trouble winning, even with our speed. Luckily red has quite some options. Don't forget Liquimetal Torque can turn things into artifacts so we can shoot them easier. Abrade, Chaos Warp, Gempalm Incinerator (great removal spell, terrible creature), Goblin Assassin (wipes the floor with creature decks), Goblin Bombardment, Goblin Cratermaker, Goblin Sharpshooter, Goblin Trashmaster, Goblin Welder (hits opponents too), Mogg Salvage, Pashalik Mons, Skirk Fire Marshal (your board survives this with Coat of Arms or Eldrazi Monument), Furystoke Giant, Shattering Spree, better than Vandalblast, Wild Magic Surge.

Best Utility Lands: Great Furnace, Buried Ruin, Path of Ancestry, Castle Embereth.

I'm tired and my brain is dying so here's a dump of things I forgot or for didn't have a place to mentioned yet :)

Heirloom Blade, Chandra, Torch of Defiance, Blood Moon, Brash Taunter, Impulsive Pilferer, Jeska's Will, Goblin Chirurgeon, Goblin Sledder, Mogg Raider, Pyroblast, Red Elemental Blast, Tibalt's Trickery, Mogg War Marshal, Legion Loyalist, Legion Warboss, Brash Taunter, Fable of the Mirror-Breaker  Flip, Hobgoblin Bandit Lord, Muxus, Goblin Grandee (idk at what math this is good I'm sure someone did it already somewhere on the internet), Siege-Gang Commander, Zo-Zu the Punisher, Goblin Ringleader, Goblin Piledriver, Arms Dealer, Grotag Night-Runner, Goblin King (get 5th or 6th edition art btw).

Good luck on figuring things out. I'm off to bed

Rivel on Krenko's Goblin Cannon

2 years ago

Im gonna go ahead and list off some goblins that I think will be great additions to your deck, while also trying to keep them mostly cheap to acquire. Goblin Matron, Goblin Warchief, Goblin Trashmaster, Siege-Gang Commander, Krenko, Tin Street Kingpin, Goblin Ringleader, Goblin Recruiter, Goblin Instigator, Muxus, Goblin Grandee, Warren Instigator

Token Generation: Dragon Fodder, cheap, creates more goblins. Nuff said. Removal: Chaos Warp. Mono red staple.
Burn: Massive Raid, great way to cut an opponents hp pool down to size or act as a finisher. Also can serve as targeted removal in a pinch. Impact Tremors, I cannot recommend this card enough for your deck! It fits in soo well. Carddraw: Hazoret's Monument also doubles as discount! Endless Atlas card draw for practically no downside. Haster: Fervor, much harder to remove than your goblins that add haste. A solid card for any red aggro deck.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

2 years ago

Contemplating a pretty scandalous card swap for this deck:

Crucible of Worlds out for Elixir of Immortality

(or similar effect)

Over the last several years the deck has gotten to the point that it can get little to no value out of Crucible outside of replaying a fetchland or two every 5 games where it actually comes out. It isn't something I would tutor for anymore, and isn't a huge priority most of the time as a Goblin Welder target.

Elixir on the other hand can be great nearly every game, especially getting dead Goblin lords and ladies back in the deck so I can grab them with Moggcatcher/Goblin Recruiter/Goblin Matron, get them back to the top for Conspicuous Snoop, and many others.

Really the only bad aspect is it puts lands back into the deck that I deliberately tried to remove, but with the all-or-nothing alpha strike style of this version of the deck that doesn't end up mattering as much.

Let me know your thoughts and we'll run it by Ib and see if he cares what we think or not.

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