Creature — Goblin
When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards and reveal them. Shuffle your library, then put those cards on top of it in any order.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Goblin Recruiter Discussion
1 month ago
looks fun to play. I am also too poor for Wheel of Fortune lol. You might consider the Conspicuous Snoop line? Although it might not be very consistent without green's creature tutor. Red does have Imperial Recruiter and Goblin Matron to find Goblin Recruiter. The line works as follows:
2 Draw a card.
3 Play Conspicuous Snoop.
8 Sac Conspicuous Snoops for an arbitrary large amount of damage.
1 month ago
I believe Purphoros, God of the Forge is a must. Gives late game reach or a potential insta win.
Skullclamp is a must for card draw.
Also Goblin Recruiter should be an auto include it offers incredible combo potential or minimum a tutor in red.
The combo goes as follows
Requires: Goblin Recruiter in hand. All other cards in library. You have a way to draw a card available. available.
1.Cast Goblin Recruiter.
Draw a card.
Cast Conspicuous Snoop.
Cast Torch Courier from the top of your library.
Repeat step 7 for infinite tapped token copies of Conspicuous Snoop.
Activate your untapped token copy to Conspicuous Snoop by tapping it, creating a copy of Goblin Recruiter. Goblin Recruiter enters the battlefield, searching your library for Mogg Fanatic and putting it on top of your library.
3 months ago
Thank you so much for your interest in my deck and this thorough suggestion list and comment. So starting off with the draw you suggested, I kinda missed War Room , I am currently making up a list of things I want to change and I'm slightly changing up the pacing and direction and will be adding more draw. So War Room will definitely be one on the list. Tome of Legends is on my list already so thank you for confirmation on a good draw, especially with Norin popping in and out every turn. I don't know why but Endless Atlas doesn't feel too good to me, maybe if it were 1 mana I'd probably throw that in too but as is I'll pass. Humble Defector my current meta isn't super into playing nice politics so I haven't considered this, also the lack of abusable ETB makes me lean against it. I'll probably talk more on my meta at the end of the comment. As for Ignite the Future and Light Up the Stage they have been kinda on a watchlist, the list I'm working on is gonna look to make big plays with a handful of x cost spells so the flashback with Ignite the Future is less spicy in that sense but still a card I'm looking into playtesting a bit.
Moving on to the Ramp suggestions Curse of Opulence seems nice and I will definitely consider it as I change Norin up to keep it feeling a bit more fresh. Dockside Extortionist I haven't picked up yet because I support my LGS as much as possible and they ones I frequent the most haven't had any in stock when I've been there, and the one time they did - money was a factor. As for the crypt and the gauntlet, I have been playing magic for 20 some years now so many of the pricey cards weren't so pricey when I got them and also have had a healthy local trading market. Yes Myriad Landscape is too slow for my liking. You are correct in your assumption that I am not running Ruby Medallion because of the high amount of artifacts I'm running. It will likely be reconsidered. Sword of the Animist seems kinda good on paper, but my meta likes to do lots of spell casting on other peoples turns so I feel bad spending 2 to equip only to have someone cast a spell and make Norin go away. Oh, and as for Gauntlet of Power and Caged Sun both are going in with my next big change so stay tuned lol.
Utility & Misc. Chandra, Torch of Defiance is good, I'll consider it but not sure where to fit it in, also she will never live to see her -7 in my meta. Dualcaster Mage wasn't considered because I'm only running 9 sorcery and 1 instant and most of them not super great to duplicate, my new list may change this so I may come back and reconsider. Sunbird's Invocation seems perfect for the new list I'm cooking up, thank you! I will definitely play test that. Blast Zone just seems meh, I don't like the XX cost, I haven't found too many enchantments I've wanted to remove and when I do I make them artifacts and destroy them or take them. Flametongue Kavu and Inferno Titan just seem too expensive for what they do, the Kavu being limited to creatures is a bummer imo. Terror of the Peaks should go on to replace Warstorm Surge I'll have to look into that. And lastly Zealous Conscripts used to be in the deck along with a Goblin Recruiter and Moggcatcher and every game was basically the same, tutor for kiki and either gamble or wheel into zealous it felt boring and I didn't enjoy playing it. Might make a return one day in the right meta.
As for your synergy suggestion, I would add it but my new list is actually going to omit Mind's Eye.
Now for my meta... well I currently find myself in limbo as just a few weeks ago my group had a bit of a falling out. Basically, one of my friends became the direct boss of others in the group and he had to let one of them go from the company during covid lockdowns and it just created a lot of bad blood. Drama aside, we had some people showing up with cEDH decks when others were playing intentionally suboptimal decks and only one other person would play nice politics with me so it was kind of difficult at times. Ridiculous amounts of removal, both targeted and mass, so I typically felt somewhat okay running a bit light on that. Also with reds artifact hate and the ability to turn things into artifacts I never really felt disadvantaged.
As I said a few times I am making some changes and I'll be adding things like Firecat Blitz and Tempt with Vengeance to dump a mass amount of creatures in at once for those warstorm/pandemonium effects. I am currently focusing primarily on a new Alesha, Who Smiles at Death deck that you may enjoy, I hope to get it up and made public in the next two or three days. And if you enjoyed this Norin deck for it's low cmc curve you may enjoy the Alesha deck because it's even lower!
Thank you again for taking interest and thanks for the upvote. All of these suggestions are appreciated. :) I hope you have a great weekend.
3 months ago
Hey lobsternips! Thought I'd jump in and give you my take on what you've got going on. Your noncreature spells look fantastic, not much I would take out, but if you can find a way to fit in some creature recursion in Rise of the Dark Realms or Thrilling Encore with your mass creature destruction in dictate or Killing Wave . Also bounce-type effects like Conjurer's Closet could make use of your etb effects, you'd definitely see some usefulness there. The only problem I see with this deck is its SUPER heavy into red, there are some non-red Goblins out there, but you'd basically be playing a Red deck splashing white and black for support. However, Goblins are funny and mean just like Negan.
Creature Suggestions Show
Goblin Recruiter : Very good for Goblin decks, worth an inclusion in my opinion.
Goblin Chirurgeon : Decent if you have enough Goblins in play. Protects your board from most board wipes.
Warren Instigator : Very good for this deck, basically free cast your Goblins when he connects.
Wort, Boggart Auntie : Really nice built in recursion on a creature. Would work really well considering the gameplan you have.
Goblin Sledder : You ever want to ride a Goblin?
Species Specialist : Nice little inclusion to draw your whole deck when the time comes.
Munitions Expert : Kaboom am I right?
Ib Halfheart, Goblin Tactician : Cheeky little Goblin man. Makes your 1/1s explode when they're blocked.
Goblin Tribal spells Show
- Boggart Birth Rite : Decent little recursion spell.
- Fodder Launch : Synergystic kill spell for Negan, Goblins and making your opponent mad.
- Warren Weirding : Good if you target yourself, and also good if you target your opponents.
- Boggart Shenanigans : Targets players and walkers. Very good when you're ready to wipe your own board.
- Brightstone Ritual : Not really a tribal spell, but very VERY good for mana ramp. Would work wonders with Goblin Offensive .
- Last-Ditch Effort : Funny card, fitting art. Killer with Dictate of Erebos .
Utility Cards Show
- Throne of the God-Pharaoh : If you're going wide, this is a fantastic inclusion. Swing in at everyone and then have them all lose a TON of life.
- Vault of the Archangel : I love Behind the Scenes so much. Very good inclusion. But what if they had Deathtouch and Lifelink for basically the same cost? Worth thinking about lol
- Talisman of Hierarchy : To complete your Talisman set!
Hope I helped some, I probably didn't seeing as I gave more inclusion suggestions rather than cuts. If you decide on doing one thing like "Go Wide" or "Go Tall", adjust your cards to reflect that. Aside from that good luck on your deckbuilding!
4 months ago
This is a really cool concept! Changeling Berserker, Hero, and Titan are particularly intriguing with Reaper King. With one of them, 2 other creatures with the same or similar "nesting doll" effect, and Reaper King, you can create a loop where you destroy all your opps' permanents. For example, Changeling Berserker + Mirror Image + Restoration Angel will create such a loop.
You might like these too: Fiend Hunter , Wormfang Drake , Faceless Butcher , Worldgorger Dragon , Felidar Guardian , Clone , Evil Twin , Unstoppable Ash , Boggart Mob , Wren's Run Packmaster , Cateran Summons , Goblin Recruiter , Blood Speaker , Maskwood Nexus
6 months ago
TheSlowestBro I didn't even realize you could delete comments, I just figured it was another tappedout glitch. Regarding cuts, I agree with all except the following...
Honor Worn Shaku should be kept and you should remove Treasure Map Flip. You mention it as a repeatable engine, but its slow and doesn't provide much value. Also, Honor works with your planewalksers and purphorous, which is nice tech.
Magus is a good potential cut, but it should be kept IMO and you should remove Pia and Kiran Nalaar . Costs a lot to play and activate, tokens are nice but often unimpactful without impact tremors effects.
Potential cuts for Sensei's Top and Moggcatcher are as follows in order of should cut first to should cut last....
Goblin Recruiter - Ensures no land drops, often based on board states which constantly change. While having a creature tutor in mono red is nice, do you really find yourself in the situation that you would cast this, wait a turn and find a goblin.
Chandra, Acolyte of Flame - First 0 effectively does nothing without other chandras. Second 0 is like Pia and Kiran Nalaar, making tokens without much abuse for them. -2 is actually not bad, just not amazing IMO.
Squee, Goblin Nabob - Nice with wheels and self-discard looting effects. Fun with skullclamp. Otherwise, unimpactful. Had him in my build originally, took him out
6 months ago
Hail, Goblin Brother! Krenko is a great introduction to playing commander goblins!
With Krenko, haste enablers are at a premium so you can start churning out gobbos as fast as possible, so things like Crystal Slipper , Purphoros, Bronze-Blooded Lightning Greaves Goblin Motivator Torch Courier Goblin Chieftain Goblin Warchief Hellraiser Goblin are all decent ways to get the goblin train rolling!
Not sure how you feel about infinite combos, but Kiki-Jiki, Mirror Breaker , Goblin Recruiter , and Conspicuous Snoop gives you infinite hasty tapped goblins that you can convert to infinite mana with Skirk Prospector or infinite damage with Mogg Fanatic . Moreover, your commander goes infinite with Thornbite Staff and either Goblin Sharpshooter or Ashnod's Altar .
Once your deck gets going, Goblin Assassin is a great way to keep your opponents creature count low
Goblin Chirurgeon has a weird name and is also useful in keeping Krenko around.
Over everything, I'd recommend Skullclamp . Mono red is notoriously known for it's difficulties in generating card draw. With the clamp, you're able to turn your board into pay one draw 2s. Bonkers value!