Scourge of Valkas

Scourge of Valkas

Creature — Dragon

Flying

Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control.

{R}: Scourge of Valkas gets +1/+0 until end of turn.

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Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Commander 2017 (C17) Mythic Rare
Magic 2014 (M14) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Scourge of Valkas occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Scourge of Valkas Discussion

Swilliam on Mono red dragons (Need help)

3 weeks ago

Although the deck accelerates pretty quickly once it gets going, you may want to play some copies of Draconic Roar to deal with early game threats. I also prefer something like Scourge of Valkas over Demanding Dragon because you would essentially be getting the ability of the latter each turn. Stormbreath Dragon is good too. I remember playing a dragons deck in Tarkir standard that splashed black for cards like Kolaghan, the Storm's Fury, Foul-Tongue Invocation, and Crux of Fate. Doing something like that will always be another possibility to consider.

Whirlwind_2100 on The Ur-Dragon

1 month ago

Uh... Im not sure you know what your commander does based on your creature pool. On a scale of 1-10, i would rate this a 1.5, but i'll help you with that. You might as well be running Golos, Tireless Pilgrim. You have a small number of Dragons in the deck, and I noticed a bunch of useless non-dragon creatures in the deck.

32 lands is wayyyy to few, and you have an awful mana base, even on a budget, having only 1 tri-land and a random af arrangement of shock and gain lands.

You have little ramp, if any, which will slow you down greatly in a format such as commander Another concern is your lack of mana rocks. Why only one signet?

Your removal is pathetic, to be honest, with only one murder. Removal is IMPORTANT in commander, being used at both utility and a rich bargaining tool in the political side of the format.

But enough with flaming the deck, here is what I would put it.

First off, let's talk about your commander. It supports a heavy dragon tribal theme, and you want nearly all of your creatures creatures that either add to this theme or ramp you to get him out earlier. If you are to be running a non dragon creature, make sure it is a utility creature such as Reclamation Sage that can either ramp you or get rid of problems on the board.

Here is what I would cut if i was building him:

Creatures:

Ajani's Pridemate - No lifegain synergy and bad creature in EDH

Brineborn Cutthroat - A 2/2 with flash wont cut it in Ur

Corpse Knight - No sacrifice theme

Dreadmalkin - cmon, really?

Empyrean Eagle - Other cards do this a lot more efficiently

Exava, Rakdos Blood Witch - No madness or counter theme

Faerie Vandal - just no

Garenbrig Carver - bad in general

Gravedigger - not a dragon

Grumgully, the Generous - not efficent

Hackrobat

Kronch Wrangler

Law-Rune Enforcer

Leafkin Druid

Lightning Stormkin

Loxodon Sergeant

Meddling Mage

Nimble Birdsticker

Nyxborn Marauder

Shepherd of the Flock

Spectral Sailor

Squee, Goblin Nabob

Wandermare

Venerable Knight - no synergy in deck

Instant:

Gift of Strength

Infuriate

Murder

Scorching Dragonfire

Soul Manipulation

Artifact:

Manalith - You can keep it in, but it isn't very good

Helm of Awakening

Crystal Shard

Sorcery:

Compelling Argument - 0 MILL THEME!!!

Enchantment:

Moldervine Reclamation

Here is what I would add:

Creature:

Dryad of the Ilysian Grove - Can ramp you AND fix your mana

Lathliss, Dragon Queen

Utvara Hellkite

Silumgar, the Drifting Death

Scalelord Reckoner

Scourge of Valkas

Dragonspeaker Shaman - cuts down mana cost drastically

Dragonlord Kolaghan - Haste enabler and good beater

Dragonlord Dromoka - game winning lockdown effect

Ramos, Dragon Engine

Drakuseth, Maw of Flames

Deathbringer Regent

Balefire Dragon

Nicol Bolas, the Ravager  Flip

Hellkite Tyrant

Karrthus, Tyrant of Jund - haste enabler

Kokusho, the Evening Star - good beater with amazing ability

Birds of Paradise - great mana dork

Scourge of the Throne

Dragon Broodmother

Dragonlord's Servant

Removal

Swords to Plowshares

Path to Exile

Assassin's Trophy

Anguished Unmaking

Utter End

Beast Within

Putrefy

Terminate

Krosan Grip

Decimate

Ramp:

Kodama's Reach

Farseek

Cultivate

Explosive Vegetation

Skyshroud Claim

Circuitous Route

Mana Rocks

Sol Ring

Mind Stone

Commander's Sphere

Arcane Signet

Darksteel Ingot

ALL the signets (Emphasis on ALL)

Lands:

All tri-lands from Tarkir and Alara

Haven of the Spirit Dragon

Exotic Orchard

Terramorphic Expanse

Try to get all 10 fetch and shock lands if at all possible

City of Brass

Reflecting Pool

Fabled Passage

Temple of the False God

Utility lands:

Bojuka Bog

Reliquary Tower

Maze of Ith

Rogue's Passage

Planeswalkers:

Sarkhan, Fireblood

Kiora, Behemoth Beckoner

Anthems:

Metallic Mimic

Icon of Ancestry

Urza's Incubator

Coat of Arms

Vanquisher's Banner

This is just a few thing I think the deck could need, obviously it needs ore board wipes and wincons, however this is a good place to start. I want to be clear, I dont hate the deck, but I Think it needs improvements to become and 8. For your first commander deck, it's just fine. Thanks for reading. Cheers

Hachendis on → ↓ ↘ + Punch

1 month ago

An option more of a side grade to your Sweltering Suns is Anger of the Gods so you can just exile the annoying creature instead and avoiding the death triggers of them as well. you also might like using Dragon Tempest so you can get your dragons haste and begin pinging your opponent when you drop dragons like your Scourge of Valkas does. Stormbreath Dragon is also a good sideboard card against big white decks since it won't get hurt. my last suggestion would be Purphoros, Bronze-Blooded for the same haste to your board but also a way to cheat out a extra dragon to swing with in a turn.

ThePerilousRealm on Karrthus, Tyrant of Jund

1 month ago

Elves_are_cool: Not bad ideas. The only problem with cutting those removal options is that the deck has a bit of a high curve and those are a few of the only cards I can play in the first few turns. Having them around can keep me in the early game, so I don't get too far behind. If I was going to cut one, it might be Beast Within, but the versatility is nice.

As for Undiscovered Paradise, I keep it around to provide Nesting Dragon with a recurring Landfall trigger. This can generate Dragon Egg Tokens over and over again, which can be really nice if you have Scourge of Valkas on the board. It also has good color fixing. Maybe too niche to keep around.

Fuzzlewuzzle on I Am Fire, I Am Death

2 months ago

I tried out Deathbringer Regent a long, long time ago and really wasn't impressed. If he was an ETB trigger instead of a cast trigger I'd like him a lot more, but as it is there's much better things the deck could be doing for 7 mana. Like you said, Necromantic Selection is a way more useful choice (I used to run that too, but ended up cutting it because IMO 7 mana is just too much mana for a boardwipe. I don't like paying more than 5 for that kind of effect.)

Flameshadow Conjuring is awesome. Doubling your ramp with sad robot feels great, doubling Scourge of Valkas, Dragon Tyrant, or Utvara Hellkite can lead to a lot of damage, and doubling Meteor Golem is fantastic spot removal, especially when you're using chainer or sheoldred to recur the golem each turn. And if nobody removes it, you can just go infinite with bladewing and kill the table outright. Admittedly, if I am tapping out to cast something, missing out on being able to pay the cost to activate Flameshadow kinda sucks, but I don't think I could ever run the deck without it.

X-Factor11105 on I Am Fire, I Am Death

2 months ago

Fuzzlewuzzle: Reanimate is nasty at every stage of the game, enjoy!

Did you ever playtest Deathbringer Regent? I've seen it in a few other builds and just acquired it myself, but it feels SUPER situational in this build. For the same mana we could run Necromantic Selection or Kindred Dominance, both of which are more impactful for the board state, except they don't have a 4/5 flying body attached.

Also: has Flameshadow Conjuring pulled its weight? With ~30-40% of the creature base Legendary I could see it being inconsistent, though massively impactful when it hits the right target like Utvara Hellkite, Scourge of Valkas, Balefire Dragon, or Hellkite Tyrant - Meteor Golem would be the honorable mention for sure.

multimedia on Draconic Command

2 months ago

Hey, if you have Smothering Tithe and Arcane Signet then add them because they're some the best ramp for five colors to play.

Cards to consider cutting:

  • Fountain of Renewal
  • Armillary Sphere: there's better ramp options since this only puts the basic lands into your hand not onto the battlefield.
  • Moldervine Reclamation: the least good repeatable source of draw here and being a five drop makes it high mana cost redundancy that you don't need.
  • Blood for Bones: lackuster reanimation because you have to sac a creature first. You have reanimation that comes with a Dragon, Teneb and Bladewing which is better reanimation with Dragons.
  • Dance of the Manse: nice to reanimate artifacts/enchantments if the strategy of your deck is to self-mill or interact in other ways by getting artifacts into your graveyard. That's not the strategy here therefore this card is not doing much.
  • Farseek: good ramp only if you can search for a dual land. Currently Farseek can't search for a dual land which means it could be replaced with a better card for ramp such as Arcane Signet or Smothering Tithe.
  • Ryusei, the Falling Star: this Dragon is subpar because you only get the value from it when it dies, but you don't have a consistent way to kill your Dragons nor should you add one.
  • Crucible of Fire: Dragons already have high power and flying they don't need an anthem effect like this.
  • Helm of the Host: can be a powerful card, but needs support to be one. Your deck doesn't have that support and adding it just for Helm is not needed.

If you're looking for Dragon power then consider moving from the sideboard to the main deck Utvara Hellkite and Steel Hellkite? Utvara is among the best Dragons because it creates a Dragon for each Dragon you control that attacks, each Dragon not just Utvara which can create a huge Dragon army.

Utvara is busted with Dragon Tempest, Scourge of Valkas and Temur Ascendancy, Kindred Discovery, Elemental Bond. Tempest/Ascendancy because they give it haste. Tempest/Scourge because each time a 6/6 Dragon is created it does damage to target creature or player equal to the amount of Dragons you control. Ascendancy/Discovery/Bond can be a lot of draw because each 6/6 Dragon created draws you a card.

Scion of the Ur-Dragon and adding Utvara are reasons to also include more tutors that can search for them and put one of them into your hand. Steel Hellkite is also a Dragon upgrade as it's repeatable attack ability can wipe out an opponent's board state, one opponent at a time. Steel is good with lots of ramp.

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