Scourge of Valkas
Creature — Dragon
Whenever this or another Dragon enters the battlefield under your control, that Dragon deals X damage to target creature, player or planeswalker, where X is the number of Dragons you control.
: This gets +1/+0 until end of turn.
|Have (3)||orzhov_is_relatively_okay819 , abby315 , CompleteWaste|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Scourge of Valkas Discussion
3 days ago
My general strategy is to have more spells than the table has removal. I don't worry about one or two people holding up a counterspell or a path to exile. Similarly, I tend to not worry about their plays either.
I get my stuff out faster than the rest of the table, then overwhelm with a force they can't hope to stop.
This tends to make all of my decks very heavily reliant on combat damage and combat tricks, but there are ways to mix that up. In my aforementioned Lathliss deck, I have a bit of cruel control such as with Mudslide and Citadel of Pain, as well as Blood Moon and some others.
Then I passively create damage via Chandra, Awakened Inferno, Impact Tremors, Dragon Tempest, Warstorm Surge, Scourge of Valkas, Terror of the Peaks, Purphoros, God of the Forge and more. Also Sarkhan the Masterless
I can cheat via Sunbird's Invocation, Lukka, Coppercoat Outcast and Purphoros, Bronze-Blooded - who also serves as a haste enabler on top of like the six other haste enablers in the deck. Oh and Spinerock Knoll.
...it's like a $1,000 deck... For a $4 Commander, lol
1 week ago
Hey, I should get some kind of sales commission ;)
I like the changes, good job, but how is gameplay? I ask because the mana curve is a little high at 3.7. Impact Tremors is a two drop win condition with indestructible Vron + Scourge of Valkas/Dragon Tempest/Goblin Bombardment/Terror of the Peaks, etc.
1 week ago
Hey, for a first Commander deck well done. You have some interesting card choices and nice Ur-Dragon, Gnawbone, Utvara and Sarkhan.
An area to consider improving on is repeatable draw. When you can get draw from simply having a Dragon ETB then this can help gameplay. Some budget repeatable draw sources to consider adding:
- Temur Ascendancy
- Dragon's Hoard
- Court of Bounty
- Kiora, Behemoth Beckoner
- Dragonborn Champion
- Garruk's Uprising
Most of these cards give you more than one effect: Temur Ascendancy is also haste enabler, Dragon's Hoard and Kiora, Behemoth Beckoner is also ramp, Court of Bounty can also be cheat a Dragon from your hand onto the battlefield as well as land ramp, Garruk's Uprising also gives all creatures you control trample to break through an opponent's annoying flying Spirit or Angel tokens.
You have Dragon Arch and Quicksilver Amulet which are nice effects to cheat Dragons onto the battlefield, but Court of Bounty is a step above these because it provides other effects. It can be repeatable draw with monarch or lets you play a land from your hand at your upkeep. The monarch is you draw a card at your end step, but only one player in the game can be the monarch. Any player who does combat damage to you or plays a card that makes them the monarch then becomes the monarch and you lose the monarch. You can get it back though and flying Dragons help a lot at attacking as well as blocking for an opponent not to be able to do combat damage to you.
Hellkite Charger is a combo with Old Gnawbone for infinite attacks with Dragons, but if you're playing casual then you might want to avoid a combo like this. I would include it as a win condition with Dragons. There's some budget creature/Dragon upgrades to consider:
- Hellkite Charger
- Scourge of Valkas
- Dragonborn Champion
- Faeburrow Elder
- Tireless Provisioner
- Atarka, World Render
- Silumgar, the Drifting Death
- Karrthus, Tyrant of Jund
You have the three staple budget Rainbow lands already: Tower, Orchard and Ancestry which is great, but you could improve the manabase other ways. If you have a low budget for lands then my advice is replace lands that always ETB tapped with a Tri land. A Tri land such as Jungle Shrine also always ETB tapped, but the color fixing it provides, three colors, is worth it. A land such as Swiftwater Cliffs isn't worth it instead consider Frontier Bivouac?
Archway Commons, Gateway Plaza and other lands like this are not good even though they can potentially make one of five colors. You can't play one of them unless you control an untapped land to pay 1 mana and that's a big requirement just be able to play a land.
Some budget land changes to consider:
- Frontier Bivouac --> Gruul Turf
- Crumbling Necropolis --> Swiftwater Cliffs
- Opulent Palace --> Coral Atoll
- Mystic Monastery --> Rustvale Bridge
- Arcane Sanctum --> Mistvault Bridge
- Seaside Citadel --> Quandrix Campus
If interested I offer more advice including cuts to consider. Good luck with your deck.
2 weeks ago
Atarka can make a pretty mean combat damage deck. It's not the best at interaction, but player removal counts as removal, too. I notice you're not running much green interaction, so I would suggest adding Nature's Claim and Return to Nature. They're nice and cheap.
Some upgrades could be Untamed Wilds and Spoils of Victory for Kodama's Reach and Cultivate. There's also Skyshroud Claim and Beanstalk Giant. Having lands that can ramp is really nice too, so I'd consider swapping some basics for Myriad Landscape and Blighted Woodland.
Bower Passage gives basically all your dragons unblockable (it's some really nice tech for dragon decks). This ca
Savage Ventmaw is an excellent dragon in my opinion. Helps a lot with the mana. If you have a Klauth, Unrivaled Ancient or Old Gnawbone that would be better. But the uncommon is good on a budget. Any one of these goes very well with Aggravated Assault or Hellkite Charger.
Now for the expensive suggestions. Xenagos, God of Revels lets you one-shot people with your commander while also giving haste. I know you may not want to be one of THOSE people, but if you put Grafted Exoskeleton on your commander, it also lets you one-shot people. Balefire Dragon and Hellkite Tyrant are excellent for completely wiping out opponents. Steel Hellkite is a budget alternative to those. The Great Henge is powerful in this deck by giving you draw, extra power, mana, and being a low cost once you have a dragon out. Utvara Hellkite is an army in a can. Gets ridiculous fast.
Some cards I would consider cutting are definitely the burn spells. Magma Jet, Lightning Bolt, Volcanic Fallout, Dragon's Fire, Banefire, and Atarka's Command may be good in other formats, but they fall short in commander. They aren't very good interaction because you'll often not be able to deal with the biggest threats on the board. Better cards for interaction would probably be Ryusei, the Falling Star, Rolling Earthquake, and Scourge of Valkas.
2 weeks ago
Hey, pretty good upgrades for the precon, but calling your version competitive is a bit of a stretch.
Because of such a high budget for upgrades then I don't think you need several holdovers that are still here.
- Temple of the Dragon Queen
- Wild Endeavor
- Bag of Tricks
- Neverwinter Hydra
- Hoarding Ogre
- Hoard-Smelter Dragon
- Shivan Hellkite
- Colossal Majesty
An interaction with Dragon Spirits that isn't included in the precon is being able to sac the token before it's saced after doing damage. When a Dragon Spirit does any damage it's sac trigger goes to the stack and must resolve for the token to be saced. You can response to this trigger and sac the token for other value. Greater Good is draw 5 cards and Goblin Bombardment is do 1 damage to Vrondiss to create another Dragon Spirit or trigger other enrage such as from Ripjaw Raptor.
Bombardment is also part of a combo as win condition when Vrondiss is indestructible to do infinite damage to all your opponents. Vrondiss who's indestructible + Bombardment + one of Dragon Tempest/Scourge of Valkas/Terror of the Peaks/Outpost Siege.
If you want to utilize this combo then you'll want more ways to make Vrondiss indestructible since Heroic Intervention is currently the only way here.
- Hammer of Nazahn: when it ETB it equips for free to Vrondiss or any other creature you control.
- Anara, Wolvid Familiar
- Roar of Challenge: as long as an opponent has a creature then it can start the combo when opponent's creature does damage to Vrondiss. Without the combo this can wreck an opponents board of creatures and each one who does damage to Vrondiss triggers his enrage to potentially create a lot of Spirit Dragons.
- Tyrite Sanctum
Good luck with your deck.
2 weeks ago
Hey, well done with upgrading the precon on a budget.
Greater Good and Goblin Bombardment let you abuse Dragon Spirits before they're saced after doing damage. When a Dragon Spirit does damage it makes a sacrifice trigger that has to resolve from the stack before the token is saced. When the trigger is on the stack you can response to it by sacing the token for value. Greater is draw 5 cards and Bombardment is do 1 damage to Vrondiss to create another Dragon Spirit. When Vrondiss is indestructible, Bombardment can be part a combo to do infinite damage to opponents with any two of Dragon Tempest, Scourge of Valkas, Terror of the Peaks, Outpost Siege or Warstorm Surge.
Wild Endeavor is a six mana ramp spell with only d4 rolls, you don't really want to be casting ramp with six mana.
Consider more repeatable draw sources which the precon really lacks. More effects that draw a card whenever a Spirit Dragon is created and from other enrage: Ripjaw Raptor, Garruk's Packleader, Elemental Bond.
Ripjaw Raptor is another good creature to make indestructible because then you can draw cards by doing damage to it. Garruk's Packleader draw is a may, you can stop drawing at any time. With Packleader in your control and Vrondiss is indestructible then one of Dragon Tempest, Scourge of Valkas, Terror of the Peaks, Outpost Siege or Warstorm Surge will create as many Dragon Spirits who will do damage/sac itself as you want which is draw as many cards as you want.
- Ripjaw Raptor --> Wulfgar of Icewind Dale
- Garruk's Packleader --> Chameleon Colossus
- Elemental Bond --> Neverwinter Hydra
One area from the precon you haven't upgraded is the manabase, it's still 39 lands and 27 basic lands. Some lands to consider adding in place of some basic lands and Underdark Rift:
- Karplusan Forest
- Fire-Lit Thicket
- Grove of the Burnwillows
- Rootbound Crag
- Rockfall Vale
- Cragcrown Pathway Flip
- Highland Forest
- Naya Panorama
- Jund Panorama
- Tyrite Sanctum
- Rogue's Passage
- Bonders' Enclave
I don't think you need 39 lands, some of them could be cut for lower CMC ramp such as Farseek, Talisman of Impulse and Sakura-Tribe Elder. Because you have Cinder Glade and could add Highland Forest then Farseek has a dual land to search for. For two mana Tyrite Sanctum can repeatedly put a counter on Vrondiss to make him bigger. Once he's a God then Sanctum can be saced to make Vrondiss indestructible. Both these effects are helpful coming from a land.
I offer more advice. Good luck with your deck.
3 weeks ago
Hey, nice upgrades for the precon and funny deck name.
Goblin Bombardment can do 1 damage to any target for enrage. When Dragon Spirits do damage their sac trigger goes onto the stack and it has to resolve before the Dragon Spirit is saced. When this trigger happens you can response to it by sacing the Dragon Spirit with Bombardment to do 1 damage to Vrondiss to create another Dragon Spirit or target another creature like Ripjaw Raptor. Greater Good is another powerful sac outlet to take advantage of Dragon Spirits sac trigger. In response sac the Dragon Spirit to draw 5 cards.
To really abuse Vrondiss consider more indestructible? You have Heroic Intervention, but consider more ways?
- Anara, Wolvid Familiar --> Thunderbreak Regent
- Roar of Challenge --> Mage Slayer
- Tyrite Sanctum --> Crucible of the Spirit Dragon
Roar of Challenge can do a lot with Vrondiss for three mana because he has more than 4 power. It makes him indestructible and forces an opponent who has creatures for all them block him which each creature who does this is one instance of damage/enrage to Vrondiss to potentially create a lot Dragon Spirits.
Because you have Stomping Ground, Cinder Glade and Highland Forest than Farseek is an upgrade for Rampant Growth. Karplusan Forest, Fire-Lit Thicket, Rootbound Crag, Jund Panorama are some less expensive lands to consider adding.
Good luck with your deck.
4 weeks ago
Otherwise, probably my favorite, was a Turn 5 win with Lathliss, Dragon Queen.
T3 - Spinerock Knoll exiling Sunbird's Invocation. Cast Terror of the Peaks. Terror ETB with 5/5 token. Terror sees a 5/5 but before damage I pay into Lathliss for a +1/+0 global buff. Terror sees a 6/5 and hits for 6 (-13). Tempest sees 3 dragons with 2 ETB together, so 6 more damage (-19). Swing for 7+6+6 (-38). Bet they wish they didn't -2 shockland themselves.
Opponent dead on turn 3.
- T4 - Cast Moltensteel Dragon off topdeck for . ETB 5/5. Buff crew +1/+0. Terror sees a 6/5 and a 5/4. Hit next opponent for 11. Tempest sees two ETB at five Dragons. Land another 10 (-21). Pay Spinerock Knoll to free-cast Sunbird's Invocation and swing for 7+6+6 for 40 at 2nd opponent for TKO and remaining 6+5 at other opponent for 11.
Opponent #2 dead on turn 4.
- T5 - Land drop, cast Lukka, Coppercoat Outcast. Sunbird's Invocation wheels for Scourge of Valkas. Lukka can exile a 5/5 token and wheel for a Dragon. When that Dragon ETB, I get the 5/5 back. You can see where this is going... Gg.
Turn 5 win.