Nath of the Gilt-Leaf

Nath of the Gilt-Leaf

Legendary Creature — Elf Warrior

At the beginning of your upkeep, you may have target opponent discard a card at random.

Whenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token.

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Trade

Have (1) metalmagic
Want (2) BelloSays , _signal_

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Tokens

Legality

Format Legality
Tiny Leaders Legal
Legacy Legal
Block Constructed Legal
Duel Commander Legal
Leviathan Legal
2019-10-04 Legal
Commander / EDH Legal
Limited Legal
Canadian Highlander Legal
Highlander Legal
Unformat Legal
Vintage Legal
Custom Legal
Oathbreaker Legal
Modern Legal
Casual Legal
1v1 Commander Legal

Nath of the Gilt-Leaf occurrence in decks from the last year

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Latest Decks as Commander

Nath of the Gilt-Leaf Discussion

Sultai_Sir on How's Kaldheim Looking to You? …

5 days ago

In my humble opinion, Kaldheim is looking like an amazing set. We haven't gotten any broken things, but they all look fun. Let's go over some of the future commanders of our hearts! I'm skipping over commanders that use fortell, as we don't have many cards for them. Oh, and the cards that don't interest me. My post, my rules!

  • Halvar, God of Battle  Flip: While pretty good in Voltron decks, he makes for the first artifact commander we've ever had, and I know my Inner Johnny is tickled at that fact. The Equipment side is also super cool, with being able to pay 4 mana to resuscitate one of your creatures. With some Phyrexian Altar + Ashnod's Altar janks, we can make a fun mono-white combo deck! Oh, and Batterskull says hi.
  • Lathril, Blade of the Elves: I'm really psyched for this general. She looks like a way to make Golgari Elfball more viable, has a crazy, but not broken, activated ability, and is one of the only generals to make a usually too-competitive strategy fit for more casual tables. She has synergy up the wazoo with cards like Immaculate Magistrate and Timberwatch Elf. Oh, and one card that should be in every one of her decks, but is in zero so far, is Elder of Laurels. This card = broken in this deck, often turning your Lathril, Blade of the Elves into a four-digit power commander. Run it!
  • Sarulf, Realm Eater: Golgari Control is a thing, I guess? Stack your deck like card:Skullbrair, the Walking Grave does, but instead of going for the voltron combos, instead, you wipe your opponent's board every turn. Evolutionary Escalation is a must. Who cares about an 8/8 on your opponent's side when it's dead?
  • Vega, the Watcher: I'll say it: This is probably the most powerful uncommon commander ever printed. This triggers off of so many things: Elsha of the Infinite, Flahsback, Cascade, Retrace, Future Sight, Suspend, Adventure, Foretell, Impulse Draw, etc. Need I say more?
  • Jorn, God of Winter  Flip: ... Sigh. I know this is a fun card, but why is it sultai? Oh wait, it's generic value. EVen from a sultai-loving man as myself, this seems like overkill. Oh, you want me to talk about the commander? Stuff your deck full of snow lands. Attack. Repeat. Etc. So uninspiring.

LittleBlueHero on Lathril Blade of the Elves

1 week ago

I've been trying to find the right balance in my Lathril build as well.

Cards I think are cuttable here: Just Beaters - You are looking to flood the board with elves and pump up Lathril to make more elves. Traditional beater type creatures don't do much for you here so you can probably lose cards like Heedless One, Abomination of Llanowar and Elvish Vanguard. These cards don't do anything for you other than get big and swing which is counter productive to you strat.

Big Mana Producers - You want to flood the board early and elves in general don't have high CMC so you can probably lose some of the higher cmc mana dorks like Wirewood Channeler, Selvala, Heart of the Wilds, Joraga Treespeaker and Incubation Druid.

Other - Unless you plan on a lifegain subtheme you can cut Nissa Revane. I can't run Coat of Arms in my group because there are a lot of other tribal decks that also benefit from it. Higher mana elves like Eyeblight Cullers and Exquisite Huntmaster and Nath of the Gilt-Leaf are all cards I would consider cutting to bring down the average CMC.

Obviously just my opinions, I don't know if you have pet cards or what your plaugroup looks like just thought I could share my line of thinking!

legendofa on Absolute Control

2 weeks ago

How about Notion Thief and Teferi's Puzzle Box for a draw-lock combo? Or my personal favorite, Nath of the Gilt-Leaf and Sadistic Hypnotist?

Optimator on Discard themed deck

3 months ago

Nath of the Gilt-Leaf is a decent choice too. I second Tinybones, Trinket Thief. My personal choice would be Rankle.

Be careful building these kinds of decks though. Depending on your playgroup, discard decks can be pretty poorly received. They fall squarely into "Anti-Fun Deck" territory. It depends on how heavily you lean into the discard theme. It's possible to make them not be super oppressive, but their inherent mechanic lends itself to preventing other players from playing Magic, which is antithetical to the spirit of EDH. Your playgroup may be fine with it, so YMMV.

ShikiTen on

9 months ago

Hey. Cool deck. While I'm not used to seeing this version of Rhys be used as a commander, I'm glad I took a look.

A couple elves I would recommend for this deck are Copperhorn Scout and Joraga Warcaller. The warcaller works well with your strategy & will make your elves less susceptible to dying to combat damage. The mana elves you run can make his multikicker get pretty high. The Copperhorn Scout can give you more mana to use on your second main phase or give you double the life from Wellwisher each turn.

A non-elf I would recommend for this deck would be Elvish Guidance. Essentially makes the land a Gaea's Cradle for your deck without the price tag. Speaking of which, Growing Rites of Itlimoc  Flip as well as Nykthos, Shrine to Nyx would go a long way to helping those X-spells in your deck.

Not sure what I would recommend to cut to make room for all of these, but I will say I'm not sure how effective your discard strategy is. I get denying cards can be powerful, but I feel it splits focus from the deck. So I would recommend cutting Nath of the Gilt-Leaf and Mind Slash.

Oh! Just thought of a couple more elves. Elvish Visionary (draw 1) and Generous Patron (draw 2 when you resolve its support on opponents' creatures) can give you some added draw for your deck while also giving you an elf in play to add to your elf count.

All right. I think that's all I have right now. Again, love the deck list and apologies for not offering more options to cut. Anyway, +1 from me for sure.

Wedjat on *Primer* Alela, Fast and Furious

1 year ago

like70bunnies

Your list seems very good at controlling, I like that. I think this might be what I needed to finally decide on a good stax commander. I tried Nath of the Gilt-Leaf , but was almost always forced into discard, and don't own either Chains of Mephistopheles or Nether Void . Should I make the switch?

marcusandre1 on Nath of the Gilt-Leaf (Competitive)

1 year ago

After a very long while, here is the primer for my Nath of the Gilt-Leaf variant.

INTRODUCTION

My variant of Nath of the Gilt-Leaf is a mid-range control deck with a very evasive removal package, flexible mana accelerators, decent hate pieces, and many powerful draw engines to put your opponents into a unwinnable position.

The Mid-Range Control variant that I brewed bridges the gaps between the two other Nath variants. Unlike the stax variation, my version uses both null rod options to slow down aggressive combo decks, relying far less on artifacts. The spot removal suite is trimmed to answer all problematic permanents that would not be present in the elf ball version of Nath. with the recent printing of Yawgmoth, Thran Physician the mid-range point where Nath has board control but no option other than pick at player's life totals until a tutor shows up, is greatly improved with Yawgmoth being available.

HOW TO PILOT THE DECK

Early Game (Turn 3 <)

Early game is about setting up draw engines with Waste Not or Geth's Grimoire + Geier Reach Sanitarium . Nath supplements them by him being out with Skullclamp or the other pieces to start pushing ahead. Against faster decks, you have to focus on acceleration with early ramp pieces to push ahead such as mana dorks. Keeping removal up against certain strategies like graveyard recursion and problematic creatures that could threaten to combo win is paramount. If you're starting hand happens to not be that fast, you can easily go get a Null Rod or Collector Ouphe with the various tutors available, or hold removal while ramping at the same time like Snuff Out , Nature's Claim or Noxious Revival for graveyard based combo. Another card to help even the playing field when your behind is Pernicious Deed , which helps you keep the game at your pace, while letting you build up your board.

Mid-Range (Turn 4,5,6)

At the mid-range point, you must be prepared for resistance and wraths by establishing the aforementioned resources. Sadistic Hypnotist with reanimation back up or Chord of Calling it in to absolutely devastate your opponent's hands is one of the most powerful ways to slow down your opponents. Another great card is Imp's Mischief to either protect your own combo, or gain value off of others cards that target. Volrath's Stronghold and Phyrexian Reclamation will allow you to continue to reestablish your postions when sweepers come. The key note is to make sure to have a way to draw cards or tutor for what you need to finish the job because Nath tends to face sweepers if he lingers a full rotation.

Late Game/Finishers (Turn 6 >)

At this point in the game, you have build up your resources far past your opponents and have a very dominant presence. With huge mana accelerants like Gaea's Cradle and Urborg, Tomb of Yawgmoth + Cabal Coffers , which is easily assembled with the tutor package, you have various mana sinks available to finish the job.

Torment of Hailfire with all of the other engines that benefit can easily knock out combo players that already abuse their life totals with little to no permanent commitment to the board. Death Cloud is the opposite, which can end a game early if Nath outpaced the the rest of the board, especially if the other players is reliant on creatures. If mana is particularly tight, a Garruk Wildspeaker ult, or Triumph of the Hordes can finish a player off. Craterhoof Behemoth is another go to, with a lot of reanimation lines available through card filters such as Anvil of Bogardan and Liliana of the Veil . With all the resources you will be building as opponents will be losing them to all the discard effects, you more often then not attrition your opponents to death.

End Note

This deck requires very calculated decision making and anticipating what your opponents' lines of play. Being very good at establishing draw engines, understanding board assessment, and piloting through bad match ups such as The Gitrog Monster Combo and Flash Hulk is the most important thing when playing Nath. Tapping out or playing recklessly can lead to you losing tempo and ultimately cost you the game, so watch for over extension and play very carefully.

If anyone has any questions or suggestions, feel free to leave a comment below, thank you.

legendofa on Since I can't access the …

1 year ago

I think we're more or less agreeing on the potential nuances of multicolor. My basic position is that multicolors can be defined just as well as single colors, and as more than the sum of their parent colors.

Helios is white. Elesh Norn is white. Ajani is white. They're all white, but they're the tortilla, sandwich bread, and pita of white. (Your choice for which one's which.) White includes fascism, military skill, order, and unity, but Ajani isn't exactly fascist, and Helios is more interested in making his champion than unifying everyone. I think we can agree on this.

All the colors, and their subsequent combinations, have a huge variety of potential nuances, but they're all distinct from each other, even between different amounts of coloredness. I don't see green/black as green + black, I see it as a unique collection of ideals, goals, beliefs, whatever I said up above.

Are all of these essentially green/black, as cards or characters?

Rhys the Exiled

Sapling of Colfenor

Nath of the Gilt-Leaf

Doran, the Siege Tower

I believe the character of Doran is unique in outlook from the others, and Rhys is green, with a black motivation, as well-represented by the cards.

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