Forsworn Paladin

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Forsworn Paladin

Creature — Human Knight

Menace

, , Pay 1 life: Create a Treasure token. (It's an artifact with ", Sacrifice this: Gain one mana of any colour".)

: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn.

DreadKhan on Mazirek, Kraul Death Priest

6 months ago

I've always loved Mazirek, such a cool Commander! I think Make an Example would probably do some work in here, and it's little brother Do or Die would probably be decent as well.

Mitotic Slime is a good source of creatures-from-a-creature, the only ones that can compete are cards like Underworld Hermit, which makes an army of squirrels equal to your devotion to Black. There are things like Grismold, the Dreadsower that can make a lot of bodies (it gives them to opponents as well, but if you can force them to sacrifice those tokens both Grismold and Mazirek go nuts), Grismold even offers a backup Commander of a sort for long games when you might not be able to recast Mazirek.

I'm not sure if you're interested in reanimation effects, but Hell's Caretaker is a free sac each upkeep, and he can bring back your best creature in exchange for your worst. Coffin Queen can reanimate from any graveyard, but it's especially useful to reanimate your opponent's stuff because it gets exiled when it dies. If you want a repeatable reanimation effect there is Demon of Dark Schemes, this offers a small wipe and it works very well with Pitiless Plunderer and something like the aforementioned Mitotic Slime.

Since your Commander cares about sacrifice effects, have you thought about using Diligent Farmhand and Dawntreader Elk in here? There is also Burnished Hart, all of these ramp you and can trigger Mazirek if he's out. There is also Ordeal of Nylea that would work with Mazirek later game (or anything that can get in early). I'm not sure if it comes up very much, but I put Forsworn Paladin in my Golgari deck because it had Haakon, but what I noticed was that it's also a useful way to ramp in Black, which importantly can fix your mana (to let you cast Green ramp), it's very low to the ground and can generate triggers for Mazirek or help recast Mazirek later.

Have you ever tried Sadistic Hypnotist? This offers a free and infinite sac outlet, and the effect can be pretty strong if you've got a bunch of creatures to burn through. Another really versatile sac outlet is Infernal Tribute, this lets you sacrifice any non-token permanent (it has to be an actual card) to draw a new card. I'm not 100% on it being a fit, but Savra, Queen of the Golgari is a pretty impressive payoff if you regularly have creatures being sacrificed, it can put a lot of pressure on an opponent's board.

It can get very out of hand with Mazirek, but I feel like I have to mention One with the Kami, it's very good on Mazirek with a free sac outlet. Similarly any creatures you can find with Persist will work very well with Mazirek and sac outlets, though again, this might be more pushed than what you're looking for. I took a gander and Aerie Ouphes might be interesting, and there is always Woodfall Primus, these might help support your Puppeteers!

If you ever want to throw in something pricier, I think Old Gnawbone would be absolutely hilarious in here.

Doombeard1984 on No Horsin’ Around

10 months ago

Hi there. I have also made a version of this deck and it is great fun to play.

So I see you have Haakon, Stromgald Scourge and Forsworn Paladin, if you add a Phyrexian Altar to that mix, gives you infinite ETB, LTB, and Death Triggers, which could be another win con. I am waiting on the cards to turn up to add to my deck to give me a combo.

I also have Invasion of New Phyrexia  Flip, as apparently when it flips, Teferi is also Knight Tribal Planeswalker... Who knew?

Also Akroma's Will is just win on its own, but its got kinda pricey as card since its release.

Great deck, and defo a +1 from me

At the end of the day... Its Knight - Heres mine if you fancy a gander.

Max_Hammer on Mardu Treasures

1 year ago

Hello friend! I have some suggestions! I had way too much time today, so here you go.

Relatively cheap, potent, and just perfect upgrades.

This bit is, of course, focused on making as many treasures as your board can bear.

Great, now you have all of these treasures, now what are you going to do with them?

  • Frogmite, Lens Flare, Scale of Chiss-Goria, Tooth of Chiss-Goria, Mycosynth Golem, Slag Strider, Furnace Dragon, and Myr Enforcer are all notable cards you could add, since they pretty much become free after a while, though mostly pretty useless.

  • Forsworn Paladin is pretty good token generation early game, but really shines with the second ability where it can instantly punish anyone blocking or attacking you recklessly.

  • Marionette Master is going to pack a punch.

  • Dargo, the Shipwrecker is super cheap for a 7/5 with trample.

  • Enraged Giant, Freejam Regent, Battle at the Bridge, Saheeli's Directive, Herald of Anguish, and Organic Extinction are all pretty solid additions, since they don’t make you sacrifice anything in exchange for it.

  • Ruthless Technomancer has a million combos with (like Dockside Extortionist+sac outlet) and is just pretty good on its own.

  • Leonin Elder is just one life, but when you’re playing a treasure deck, that one life will definitely add up.

  • Underhanded Designs is a murder or a poke engine, which is very snazzy.

  • Glaze Fiend is pretty scary, considering that it has trample.

  • Dragonspark Reactor could be a bit of removal in your back pocket or your wincon.

  • Arcbound Crusher’s design team didn’t anticipate just how many artifacts I was planning on throwing onto the field.

  • Professional Face-Breaker is just like Grim Hireling, in that it makes treasure tokens, but more importantly, it gives you something else. You get a load of impulse draw, which is really nice when you have loads of mana.

  • Magda, Brazen Outlaw is just an artifact tutor, really. Though, there are plenty of treasure loving dragons you could also fish for. (:

  • Kalain, Reclusive Painter loves treasures, giving everyone big buffs.

  • Swashbuckler Extraordinaire can give anything that might be sensitive to dying double strike for a big final push. That, or just give one big boy double strike.

  • Their Number is Legion gets you lots of life and lots of tokens.

  • Necron Overlord is just a worse Ghirapur, but it’s still gonna hurt.

  • Street Urchin is the same idea as the above.

  • Armix, Filigree Thrasher could be some annoying removal, especially early game.

  • Hellkite Igniter is a big boy that, if left unblocked, could be a one hit kill.

  • Feedback Bolt is a big, powerful spell. To put it simply: ouch.

  • Fain, the Broker can make treasures, can make +1/+1’s, and can make little spooky boys. The best type of boys. Great utility and variety overall.

  • Rain of Riches is big. One cascading spell a turn, whichever one you want? Imagine dropping Feedback Bolt and cascading into Hellkite Igniter.

  • Captain Lannery Storm is innocent… Until you leave her unblocked like a dummy.

  • Concussive Bolt can be an easy kill, letting you get as much damage as you want through.

  • Dispense Justice is just like saying “Fuck your voltron.”

  • It seems you also like having and sacrificing constructs, so here’s a bit to let you do more of that, if you’d prefer to have a construct deck over a treasure token deck.

    • Shared Animosity will give constructs a boost, but there really isn’t a specific theme across creature types aside from that, and your constructs are better used for chump blocking or just turning them into scrap. Ignore this if you’re going for more of a construct tribal sort of thing.

    • Fable of the Mirror-Breaker  Flip is a good card, don’t get me wrong, but I don’t think it’s really necessary.

    • Rakdos Charm could be replaced with something better as far as artifact removal or graveyard hate. Nihil Spellbomb would be good graveyard hate and Generous Gift is just a good white staple.

    • Comet Storm is fun, but Crackle with Power is more fun.

    rambunctiousOrator on it's a deck alright

    2 years ago

    Hey, sweet deck. Let's take a look at win conditions and lands. I've identified a problem with your deck: You aggressively want to control the board with your 1-3 drops. While other players are playing 6 mana bombs every turn your are trying to eke out board advantage with 3 or 4 creatures a turn.

    • You don't need board wipes in this deck, they actively go against your game-plan, and in no way help you win.
    • Less removal in general. I counted 18 pieces of removal in your instants and sorceries. Keep Path to Exile, Swords to Plowshares, and Damn and get rid of the rest. You ARE the threat, if your deck is running slowly to the point that you feel like you need removal, you need better creatures.

    As for lands, use this mana base.

    Lands:

    How would I change your win condition...well you are trying to do knight tribal...

    Consider these cards:

    Remove these cards:

    -15 pieces of removal from instants and sorceries, keep Path to Exile, Swords to Plowshares, and Damn

    Good luck, and happy hunting. Let me know if you want to continue the conversation or have questions

    azja on Yuriko, the Tiger's Shadow (1st CEDH deck)

    2 years ago

    If I had to pick some creatures to cut, I'd potentially go with these:

    Forsworn Paladin: menace is even less reliable than flying, and you generally won't have the mana to activate its abilities

    Fourth Bridge Prowler: if your playgroup is heavy on mana dorks it can be really powerful, but otherwise it's pretty underwhelming

    Phyrexian Walker/Ornithopter: good if your playgroup's decks are light on creatures, otherwise they cant get through often

    Thassa's Oracle: not worth playing unless it's for the Demonic Consultation/Tainted Pact combo, since there's better topdeck manipulating enablers such as Augury Owl

    Walker of Secret Ways: looking at someone's hand can provide useful info, but it's one of the weaker 2-drop ninjas in my opinion, it may not be necessary to include now that Kamigawa is out

    Mist-Syndicate Naga: can definitely take over the game if someone doesn't have blockers, but making one non-evasive token can be underwhelming for 3 mana

    Also I checked my list and I'm playing 29 creatures, so 32 isn't that far off!

    Crow_Umbra on Triple Six, Five, Forked Tongue [Retired]

    2 years ago

    Thanks for the suggestions Soulus101. I have an Isochron Scepter around, and might've had it in an early maybe list of this deck.

    I'll admit, Magda was kind of a cutesy inclusion on my part. I have a couple of copies and wanted to play-test it. I think I envisioned it as either an early attacker that would produce a treasure each time it attacked, or it could be like a mid game pseudo-tutor if I had banked up 5+ treasures to help me grab out Bolas's Citadel, Uba Mask, or Goldspan Dragon to the battlefield. I haven't had the chance to play Magda irl, so I haven't updated the deck with new games played.

    I think Magda's spot could either get swapped out for Isochron Scepter, Forsworn Paladin, or maaaaybe a Dockside Extortionist if I wanted to do the obvious. I also recently picked up a Grim Tutor, but wasn't sure which of my decks I'd put it in yet.

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