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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Pre-release | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Casual | Legal |
Custom | Legal |
Quest Magic | Legal |
Forsworn Paladin
Creature — Human Knight
Menace
, , Pay 1 life: Create a Treasure token. (It's an artifact with ", Sacrifice this: Gain one mana of any colour".)
: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn.
rambunctiousOrator on
it's a deck alright
2 months ago
Hey, sweet deck. Let's take a look at win conditions and lands. I've identified a problem with your deck: You aggressively want to control the board with your 1-3 drops. While other players are playing 6 mana bombs every turn your are trying to eke out board advantage with 3 or 4 creatures a turn.
- You don't need board wipes in this deck, they actively go against your game-plan, and in no way help you win.
- Less removal in general. I counted 18 pieces of removal in your instants and sorceries. Keep Path to Exile, Swords to Plowshares, and Damn and get rid of the rest. You ARE the threat, if your deck is running slowly to the point that you feel like you need removal, you need better creatures.
As for lands, use this mana base.
Lands:
- 1x Ancient Tomb
- 1x Arid Mesa
- 1x Blightstep Pathway Flip
- 1x Blood Crypt
- 1x Bloodstained Mire
- 1x Bojuka Bog
- 1x Boros Garrison
- 1x Brightclimb Pathway Flip
- 1x Buried Ruin
- 1x Command Tower
- 1x Eiganjo, Seat of the Empire
- 1x Godless Shrine
- 1x Marsh Flats
- 6x Mountain
- 1x Myriad Landscape
- 1x Needleverge Pathway Flip
- 1x Orzhov Basilica
- 4x Plains
- 1x Rakdos Carnarium
- 1x Sacred Foundry
- 1x Sunhome, Fortress of the Legion
- 5x Swamp
How would I change your win condition...well you are trying to do knight tribal...
Consider these cards:
- Bond of Discipline
- Response / Resurgence
- Sorin Markov
- Aether Vial
- Glorybringer
- Luminarch Aspirant
- Lion Sash
- Harsh Mentor
- Blood Moon
- Price of Progress
- Flametongue Kavu
- Selfless Spirit
- Remorseful Cleric
- Unexpectedly Absent
- Goblin Rabblemaster
- Solitude
- Skyclave Apparition
- Palace Jailer
- Grim Lavamancer
- Fury
- Bonecrusher Giant
- Dark Confidant
- Thalia, Guardian of Thraben
- Leonin Arbiter
- Umezawa's Jitte
- Hunted Horror
- Rotting Regisaur
- Shadow of Mortality
- Hunted Nightmare
- Dauthi Voidwalker
- Robber of the Rich
- Sudden Spoiling
- Esper Sentinel
- Kolaghan's Command
- Walking Ballista
- Felidar Retreat
- Skullclamp
- Marshal's Anthem
- Forsworn Paladin
- Lunarch Veteran Flip
- Soul Warden
- Soul's Attendant
- Heliod, Sun-Crowned
Remove these cards:
-15 pieces of removal from instants and sorceries, keep Path to Exile, Swords to Plowshares, and Damn
Good luck, and happy hunting. Let me know if you want to continue the conversation or have questions
Elipson on
Yuriko, the Tiger's Shadow (1st CEDH deck)
3 months ago
Changes 3/21
azja on
Yuriko, the Tiger's Shadow (1st CEDH deck)
3 months ago
If I had to pick some creatures to cut, I'd potentially go with these:
Forsworn Paladin: menace is even less reliable than flying, and you generally won't have the mana to activate its abilities
Fourth Bridge Prowler: if your playgroup is heavy on mana dorks it can be really powerful, but otherwise it's pretty underwhelming
Phyrexian Walker/Ornithopter: good if your playgroup's decks are light on creatures, otherwise they cant get through often
Thassa's Oracle: not worth playing unless it's for the Demonic Consultation/Tainted Pact combo, since there's better topdeck manipulating enablers such as Augury Owl
Walker of Secret Ways: looking at someone's hand can provide useful info, but it's one of the weaker 2-drop ninjas in my opinion, it may not be necessary to include now that Kamigawa is out
Mist-Syndicate Naga: can definitely take over the game if someone doesn't have blockers, but making one non-evasive token can be underwhelming for 3 mana
Also I checked my list and I'm playing 29 creatures, so 32 isn't that far off!
Crow-Umbra on
Triple Six, Five, Forked Tongue [Primer]
8 months ago
Thanks for the suggestions Soulus101. I have an Isochron Scepter around, and might've had it in an early maybe list of this deck.
I'll admit, Magda was kind of a cutesy inclusion on my part. I have a couple of copies and wanted to play-test it. I think I envisioned it as either an early attacker that would produce a treasure each time it attacked, or it could be like a mid game pseudo-tutor if I had banked up 5+ treasures to help me grab out Bolas's Citadel, Uba Mask, or Goldspan Dragon to the battlefield. I haven't had the chance to play Magda irl, so I haven't updated the deck with new games played.
I think Magda's spot could either get swapped out for Isochron Scepter, Forsworn Paladin, or maaaaybe a Dockside Extortionist if I wanted to do the obvious. I also recently picked up a Grim Tutor, but wasn't sure which of my decks I'd put it in yet.
Kukkakaali on
Tuhmeliinit Cube
8 months ago
Version 2.7 Dungeons & Dragons: Adventures in the Forgotten Realms and Innistrad: Midnight Hunt -Squad Captain, +Dancing Sword // -Makeshift Battalion, +Enduring Angel Flip // -Topplegeist, +Portable Hole // -Queen of Ice, +Mind Flayer // -Unwilling Ingredient, +Forsworn Paladin // -Brackish Trudge, +Shambling Ghast // -Sanguinary Mage, + Meteor Swarm // -Tormentor's Helm, +Boots of Speed // -Thundering Ceratok, +Prosperous Innkeeper // -Reave Soul, +Infernal Grasp // -Skymarch Bloodletter, +Graveyard Trespasser Flip // -Hired Poisoner, +Gisa, Glorious Resurrector // -Burglar Rat, +Baneblade Scoundrel Flip // -Warlord's Fury, +Electric Revelation // -Scorching Dragonfire, +Cathartic Pyre // -Breakneck Berserker, +Ardent Elementalist
tiffanyann on
CAN I RUN THE BIRD? [Rule Zero] ♡
10 months ago
TheMeadiator considering swapping Forsworn Paladin out for ya boi Syr Konrad, the Grim as the former doesn't really do too much. Thanks for the suggestion!
DrukenReaps on
Prosper Through Theft
10 months ago
Possible Additions-
Goldspan Dragon, Mycosynth Lattice, Other and better treasure cards and exile from opponents to cast effects.
Possible Removals-
Forsworn Paladin, Hoarding Ogre, Shiny Impetus, Sudden Breakthrough, Contract Killing, Plundering Barbarian, Volcanic Torrent, Magda, Brazen Outlaw
DanMcSharp on
Treasure deck (budget)
11 months ago
Hello,
I like the suggestion of Showdown of the Skalds, but you're pretty much splashing white only for 2 copies of Extus, Oriq Overlord Flip and 4 copies of a very mediocre Sea Gate Banneret. You might as well go full Rakdos (red black) since you really should swap those 4 Sea Gate Banneret for some Forsworn Paladin anyway, and then you'd only need a single treasure or pathway on white to play the front side of Extus, Oriq Overlord Flip.
You could probably try to squeeze in a Price of Loyalty just because it could lead to really strong turns with all the treasure/sacrifice synergies you're already running. Speaking of which, Skullport Merchant would also be a very nice fit since you don't have much 3 drops in your curve. Maybe cutting a few 1 or 4 cmc cards here and there would make sense too. A few copies of Hoarding Ogre would be the 1st things to go if I was you. Another good 3 drop would Soul Shatter since it's really strong in this meta for cards like Goldspan Dragon, Koma, Cosmos Serpent, various planeswalkers, etc, and you barely run any removal as it is which is kind of odd in these colors.
Cheers~
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