Vapor Snag

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Vapor Snag

Instant

Return target creature to its owner's hand. Its controller loses 1 life.

Balaam__ on Balaam__

3 months ago

@Daikodubs Alright, so here’s what I cobbled together. It isn’t quite Sultai, and I’d actually very much recommend abandoning a tri color mana base in favor of instead, but if you’re dead set on Sultai it’s easily adaptable.

4 Vapor Snag 10 Swamp 4 Spell Pierce 4 Mana Leak 6 Island 4 Hedron Alignment 4 Gurmag Angler 4 Counterspell 4 Cling to Dust 4 Choked Estuary 4 Cabal Therapy 4 Cabal Therapist 4 Bojuka Bog

You’ve got enough mana to reliably cast Hedron Alignment from your hand.

You’ve got 8 cards that will get a copy from your hand into your graveyard, namely Cabal Therapy and Cabal Therapist. Just name yourself as the target player and dump from your own hand.

You’ve got 8 cards that let you exile a copy from your graveyard, playsets of Bojuka Bog and Cling to Dust. That last one will let you recover lost life too in case you’re dangerously close to death.

You’ve got a boatload of countermagic to fizzle a lot of what your opponent may try, either to stop you or else to bolster their own strategy.

Lastly, I threw in Gurmag Angler because you mentioned you like Delve and it’s also a fine card to block with if necessary or even to win with should Hedron Alignment somehow not be a viable wincon for whatever reason.

Prices fluctuate depending on where and how you buy, but this rings it at around $20 or less depending on the set of card you’re looking at. Like I said, this is but one way to try building around Hedron Alignment and there are many others. But the idea is to fully commit to it while ignoring anything that’ll only distract from it. Take it, adjust it as you see fit, make changes etc.

Hope this helps.

wallisface on Blue/black mill

3 months ago

Some thoughts:

  • It looks like you're currently trying to do 3 different things here: mill your opponent out, combo-off, and deal them 20 damage. This is just going to weaken your overall gameplan because whichever way to try to win, only half of the cards you draw are going to help with that. I would suggest you reorganize the deck to be entirely-focused on the mill plan, entirely focused on the Duskmantle Guildmage combo, or entirely focused on the beatdown plan.

If you're wanting to build a Mill Deck:

  • There are no creatures at all worth running except for Hedron Crab and Ruin Crab. Nothing else is even remotely worth the effort of running, because nothing else really helps with the goal of milling your opponent.

  • Also something to be aware of, is that you need any card that is milling to get at least 8 cards from your opponents deck (try to compare mill spells as burn spell, except you need to do 53 damage instead of 20 - so the same way that burn can never justify running Shock, mill can never justify running Tome Scour). Any less than this, and you just end up empty-handed with your opponent still alive. So I would suggest ditching Mind Grind, Tome Scour, Traumatize, both the planeswalkers, and your artifacts. I would also say to get rid of Fraying Sanity because that card is just bad. Instead look to add things like Fractured Sanity, Maddening Cacophony and Archive Trap.

  • You'll want a decent amount of interaction in the form of Surgical Extraction and Fatal Push, as well as Drown in the Loch. Crypt Incursion is also great to keep yourself alive longer

  • An example deck of how this looks here


If you're wanting to build a Combo Deck:

  • you'll want to up your copies of Mindcrank to a full playset. You also want ways to fetch both your combo pieces in the way of cards like Dimir Infiltrator and Muddle the Mixture, as well as draw spells like Consider or Serum Visions.

  • Duskmantle Guildmage is the only real creature you need to run, though its worth also considering Spellskite as a way to protect your combo pieces, and Vendilion Clique as either a way to fix your own hand, or mess with your opponents.

  • Your other cards should mainly be focused on ensuring your opponent can't disrupt what you're doing. Spell Pierce and Counterspell will be great here, as well as proactive cards like Inquisition of Kozilek. Because you only really want to slow your opponent down, stuff like Vapor Snag can be decent too (note this card can also start the combo triggering once you have the pieces in play).

  • A budget dechtech example with description, list & video this deck here


If you're wanting to build a Creature-beatdown Deck:

  • You probably don't want to be doing much milling at all, or at least you don't want to be running any cards that only mill. The most practical route to go down is probably using Rogues, with cards like Thieves' Guild Enforcer and Soaring Thought-Thief.

  • A budget dechtech example with description, list & video this deck here

Dead_Blue_ on Murky Waters

4 months ago

Thanks for the upvote! I appreciate it a lot. There’s quite a few people that look at this deck and it doesn’t click for them since it’s not a meta deck and doesn’t use conventional wisdom.

Devastation Tide is certainly a mixed bag. At it’s worst it’s pitched to Force of Negation at it’s best it wins the game

Vapor Snag is good especially since it doesn’t require setup like Tide does …but I’d feel obligated to run a full playset and I don’t think there is enough space.

Cyclonic Rift can also be good but this deck runs 19 lands so expecting to hit 7 is unrealistic

I’ve never tested God-Eternal Kefnet so maybe I could throw one in the 75 to see how it goes. I used to run Kefnet the Mindful in another deck and loved that card

Dead_Blue_ on

4 months ago

Vapor Snag?

Chasmolinker on Ferngully (Help Wanted!)

6 months ago

I think you could remove Surgical Extraction in favor of some a bounce spell like Vapor Snag or Fading Hope. Either that or Test of Talents

Andramalech on Modern Amulet Artifacts

7 months ago

I noticed that there isn't a sideboard detailed, and I did notice how your mana based is arranged, so I'll take it you prefer Bant () colored spells. I'd recommend:

I noted that you said you haven't constructed this yet so I keep that in mind with my recommendations; afterall, Broken Bond may do what you need it to better than Force of Vigor but honestly go off, either way, I see the great potential you have to make this an unorthodox at your local tourney. It would certainly raise eyebrows, and I think it could be fun. Best of luck with your building!

wallisface on Mono Blue Control

8 months ago

The problem with Vapor Snag is your opponent still keeps all of theirs cards, and you lose one of yours. 1-mana creatures are super-easy to sneak past countermagic, so the creature’s very likely to hit the board again and you’ve just put yourself down a card.

I would definitely suggest splashing another colour, as i said before monoblue is a very weak colour without outside help.

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