Vapor Snag

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal

Vapor Snag


Return target creature to its owner's hand. Its controller loses 1 life.

Chasmolinker on Ferngully (Help Wanted!)

3 weeks ago

I think you could remove Surgical Extraction in favor of some a bounce spell like Vapor Snag or Fading Hope. Either that or Test of Talents

Andramalech on Modern Amulet Artifacts

1 month ago

I noticed that there isn't a sideboard detailed, and I did notice how your mana based is arranged, so I'll take it you prefer Bant () colored spells. I'd recommend:

I noted that you said you haven't constructed this yet so I keep that in mind with my recommendations; afterall, Broken Bond may do what you need it to better than Force of Vigor but honestly go off, either way, I see the great potential you have to make this an unorthodox at your local tourney. It would certainly raise eyebrows, and I think it could be fun. Best of luck with your building!

wallisface on Mono Blue Control

2 months ago

The problem with Vapor Snag is your opponent still keeps all of theirs cards, and you lose one of yours. 1-mana creatures are super-easy to sneak past countermagic, so the creature’s very likely to hit the board again and you’ve just put yourself down a card.

I would definitely suggest splashing another colour, as i said before monoblue is a very weak colour without outside help.

Dead_Blue_ on Mono Blue Control

2 months ago

In the past versions of this deck Vapor Snag has been good dealing with turn 1 threats, I was considering adding some Dismember to the 75 just in case. Do you think a full splash is truly needed?

Past version Mono Blue Control - Annihilation -

lhetrick13 on summer slam looking for help

6 months ago

squee_goblin_nabob - After I posted my comment I thought to myself, that as long as you have Gilder Bairn out with able to generate mana via tapping and Zirda, the Dawnwaker to lower the activation cost, it does open up your play book with with Vitaspore Thallid/Utopia Mycon to generate unlimited Saproling creatures/mana or unlimited damage with Walking Ballista. Still a lot of moving parts but actually a pretty cool idea with several ways to generate a wincon.

I personally hate control decks so I spend most my time trying to figure out how to beat them and not how to build them but I definitely think going that direction will be beneficial. Counterspell, Vapor Snag, Archmage's Charm, Spell Pierce...I despise them all but give them a nod for being effective.

Balaam__ on This Island Earth

7 months ago

Thoughts on replacing Unsummon with Vapor Snag? I’d say it’s strictly better when bouncing your opponent’s creatures, although it becomes worse should you try and bounce your own to save it.

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