Phyrexian Metamorph

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Phyrexian Metamorph

Artifact Creature — Phyrexian Shapeshifter

( can be paid with either or 2 life)

You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.

nbarry223 on Viga-BOOM!

2 months ago

I'm still debating which 2 out of Questing Beast, Phyrexian Metamorph, and Elesh Norn, Mother of Machines I like best in the mainboard. Questing Beast and Elesh Norn, Mother of Machines both "answer" The One Ring in their own ways, while having some other uses/benefits. Phyrexian Metamorph is amazing against Rakdos Scam, which is one of the tougher matches otherwise, so I don't see myself cutting the 2 copies anytime soon.

I honestly forgot about the can't be prevented clause on Questing Beast even though I already had a copy from playtesting it as a 4 mana staller (similar to what The One Ring does for the deck now).

Rhadamanthus on If I make a token …

2 months ago

The token copy in your example would just be a regular Llanowar Elves and wouldn't be a land. Basically, copy effects just copy what's written on the original, plus the results of any other copy effects the original is subject to (i.e. copying a Phyrexian Metamorph pretending to be Runeclaw Bear will make another Runeclaw Bear that's also an artifact). Any other effects that might be altering the original's characteristics aren't copied over.

nbarry223 on Viga-BOOM!

2 months ago

I actually like only running 3 grazers. It’s a great card, but drawing into it always feels bad, and I’d much prefer something like Explore. I only regret trimming it against the other monkey.

Initially, I swapped it for an Elvish Reclaimer because he’s super versatile and does almost the same thing. As long as my extra land cards remain at a high enough total, it is all a matter of preference and/or meta calls, since they all have their respective pros and cons.

I’ve actually come to really like Phyrexian Metamorph in here, although that was definitely my 5th choice. It is so good in the scam matchup, being castable through Blood Moon and able to clear a Fury while becoming its own threat. It is also great against Archon of Cruelty which can be another issue for the deck.

Even against decks without those trouble cards, it allows for some nice tempo plays as an early threat alongside Tireless Tracker when we switch up our gameplan.

JacobAGrossman on Viga-BOOM!

2 months ago

I see 3 run a lot of the time. I would cut Elvish Reclaimer, Phyrexian Metamorph, and either Scapeshift or 1 Azusa, Lost but Seeking.

How do you feel about only running 3 monkeys?

Azoth2099 on Animar

3 months ago


Animar, Soul of Elements is the reason I initially got into Temur, love that guy!

As a longtime brewer of this particular Commander, I'd highly recommend a few cards. Shrieking Drake, Ancestral Statue, Surrak Dragonclaw & Wandering Archaic  Flip are bangers. I'd also recommend running a huge amount of Dorks like Llanowar Elves & Bloom Tender, they offer insane value in conjunction with this particular Commander. If you're not running anti-Artifact Stax like Collector Ouphe, I'd run a few Mana Rocks as well like Sol Ring & Arcane Signet.

If you're really trying to push the power level, cards like Dockside Extortionist, Treasure Nabber, Spellseeker, Imperial Recruiter, Phantasmal Image, Phyrexian Metamorph, Grazilaxx, Illithid Scholar, Toski, Bearer of Secrets & Consecrated Sphinx will do just that.

Certain artifacts like Conqueror's Flail, Cloudstone Curio & The Ozolith are also worth thinking about.

Certain other pieces like Trinket Mage, Tribute Mage, Trophy Mage, Goblin Welder & Fauna Shaman can help you quickly Tutor up what you need in a synergistic way, but I'd also recommend Gamble & Worldly Tutor.

Orpheus124 on Sharuum's Revenge

5 months ago

I kinda miss when Sharuum was THE combo commander to be feared, so it’s good to see! Thanks for the nostalgia kick!

Are you open to Sharuum being a wincon via combo? You already have Sculpting Steel, but I recommend also Phyrexian Metamorph and Disciple of the Vault, at least. You could even add some treasure token synergies for Disciple if you aren’t into the combos.

Virlym on Death's Playground

5 months ago

@dacardgabo Sheoldred, the Apocalypse and Phyrexian Obliterator are two that I've been leaning towards putting in (or back in when it comes to the Phyrexian Obliterator). My current edge cards are Yahenni, Undying Partisan (just kinda falls short of the other 2 tbh), Mikaeus, the Unhallowed + Skithiryx, the Blight Dragon (they generally cause a lot of hate to be directed towards me even tho I love skippy to death), Torment of Hailfire (just a stale way to win due to how common of a wincon it is for black), Praetor's Grasp (it's fun and stayed in since I cracked a foil back in the day, but it's hard to use on spelltable and ppl generally just don't like u taking things. Note, you can exile a combo card even if you never plan on using it), and the tutors Beseech the Queen and Grim Tutor (70% of the time, they just find land or a targeting permanent, but I would rather them just be better draw spells). I just haven't found anything personally interesting enough to put in for them yet.

Profane Command's last ability allows you to target multiple creatures to kill with Horobi, Death's Wail similar to how Touch of Darkness and Cauldron of Souls work, but requires mana for each target. The third ability gives you a way to get around indestructible. The other two options are more niche and game state specific, but are still nice modes to throw onto a card that already fits the game plan.

Necromancy is a general good-stuff card. It targets things in the graveyard so it won't kill them with Horobi, Death's Wail (as they are already dead when the target happens, and just become attached when they enter the battlefield. Similar to how Gift of Doom can be attached to Horobi, Death's Wail if you morph it). I generally just play it if I wanna bring back something big for value (like Ink-Eyes, Servant of Oni) or flash it in to grab a sneaky blocker.

Darksteel Ingot is decent because my friends like to just blow everything up. There's a lot of Vandalblasts, Bane of Progresses, Aura Shards, etc. But Relic of Legends is perfectly fine as the second ability doesn't actually target what it taps. And you have it right, it is still a mana ability, so you can use it at any time you would have priority. Do note that the ability is coming from the Relic of Legends itself, so you can tap a creature with summoning sickness for it too.

Lol, I'm glad other ppl are using Mimic Vat. It was always a pet card of mine. Super fun when you can throw a Phyrexian Metamorph under it. Or cheat the trigger by ending the turn with Sundial of the Infinite so you can keep the token.

Last_Laugh on Animaniwacks

7 months ago

Adding Imperial Recruiter, Spellseeker, and Phyrexian Metamorph will enable Animar's most efficient way to combo with Ancestral Statue/Walking Ballista. It only needs Recruiter in hand, , 4 life, and 2 counters on Animar. Recruiter looks up Metamorph. Metamorph for 2 life looks up Spellseeker. Spellseeker looks up Neoform. Neoform sacs Spellseeker to look up the Statue. Statue self bounces until Animar is double your opponents life totals then use Statue's final bounce to return Metamorph to hand. Metamorph for 2 life again copies Imperial Recruiter to look up Walking Ballista for the win.

Weird Harvest is another efficient way to look up both pieces for the Ancestral combo.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid ⫷PRIMER⫸

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