Phyrexian Metamorph

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Rare
Promo Set (000) Rare

Combos Browse all

Phyrexian Metamorph

Artifact Creature — Shapeshifter

( can be paid with either or 2 life)

You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.

Phyrexian Metamorph Discussion

Last_Laugh on Marchesa, The Black Rose EDH Tribal

8 hours ago

Clones are an option here too, I typically end up cloning my own stuff in Marchesa. Spark Double can copy Marchesa for double Dethrone. Dack's Duplicate is also really good here. Phyrexian Metamorph / Phantasmal Image are also good options but aren't as budget friendly.

Vindictive Lich is also really good here and gives you a win-con outside of combat.

SaberTech on Ancestral Animar

2 days ago

As an experiment I've been running an Animar list that includes the Neoform line, the Kiri-Onna line, Weird Harvest , and the Kiki-Jiki, Mirror Breaker combo just to see which line pulled its weight the most. Despite the excess bloat in the deck list I think that it is a testament to how strong the core of an Animar deck is that the deck can still goldfish turn 4 kills at least 70% of the time. The Neoform line has simply proven to be the most accessible line for me a majority of the time, allowing me to combo off for about 80% of my potential kills in testing. Kiki and Weird Harvest each contributed about 10% to the times where I comboed off. Kiri never really proved to be a relevant play due to all the other lines being easier to assemble.

So yeah, the Neoform line is more susceptible to a wider range of counterspells than Animar's combos have normally had to contend with in previous versions of the deck, but the line is such a boon to the deck's consistency that it is worth the cost of running Phyrexian Metamorph as part of the 99 to accommodate it. You would want to play Neoform as part of the 99 anyway since it is such a good tutor. I've always had the Metamorph as part of my list because I like the options it offers, so for me even that isn't an issue.

K1ngMars on Breya's artifact army

6 days ago

You definitely need to add Phyrexian Metamorph , as it can create an infinite loop with Sharuum the Hegemon , possibily killing every opponent with Marionette Master or Reckless Fireweaver .

tlfernan on Harvest Animar

1 week ago

Hi JonnyG21,

Im pretty sure that ShaperSavant can give you a much better explanation why those cards you cited are not into his build, but I'd like to give it a try...

what I can say after a mid term experience within cEDH meta is that you always should keep in mind the importance of speed and, consistency. Thats why we rarely have rooms for high CMC cards, unless they're extremelly good. Another point here is trying to minimize dead draws, which means is nice to think abt sinergies, but it's also necessary to think abt the single value of each card into the deck.

Btw, I agree with you that cards like Gamble , Wall of Blossoms , Skullclamp could see a play in cEDH Animar, but IMO it might be more a meta/budget dependancy, and ofc the personal choice.

Answering your question abt Phyrexian Metamorph , when I first came out to discord with this Neoform combo line using metamorph, at that point the main disscussion was abt how we could do it being the most mana efficient as possible (RUUG + 4 life in this case). Without him u'll need at least 5 mana sources...

All in all, hope I could helped you clarifying some doubts and, feel free to check my version of Animar deck and make questions if you have it.

cheers

SideBae on Kira

3 weeks ago

You seem to be running two copies of Voltaic Key ... I don't think that's allowed in EDH.

If you're playing Mono-Blue good stuff, I highly suggest Mystic Remora as a source of early card advantage.

I also suggest running Counterbalance in conjunction with Sensei's Divining Top and Jace, the Mind Sculptor .

Preordain is good in conjunction with Ponder .

Windfall is good, like your Timetwister with Narset, Parter of Veils .

Clever Impersonator , Stunt Double and Phyrexian Metamorph are better than Clone . You should consider them.

If you've got the budget for Timetwister , Invoke Prejudice is pretty stupid good.

I think Cyclonic Rift is better than Nevinyrral's Disk .

Deserted Temple has REALLY good interactions with Thawing Glaciers . You should consider running it. Also, I think a basic Island is better than Halimar Depths .

In mono-blue, you might want to consider Back to Basics .

If you're running Academy Ruins , I suggest Mindslaver . It's a... good combo.

I think Blast Zone is better than Powder Keg .

I don't think you should run Bonehoard , because your general counters the first equip activation.

If you want to run Ancestral Vision , I suggest As Foretold . As Foretold also has the added benefit of being able to cast a counter spell for free on each opponent's turn.

It depends on how much you feel you need to hold up counter magic, but I think Stroke of Genius is better than Mind Spring , if only because you can cast it on an opponent's end step.

Strip Mine is useful as a 1-of effect to take out The Tabernacle at Pendrell Vale or other obnoxious lands. I don't think you need the Wasteland as well; you may have more luck with just a basic Island , especially if you choose to run Back to Basics .

Mana Maze is good in mono-blue decks, as is Sapphire Medallion .

Consecrated Sphinx is good as a value blue card. The card advantage is just nuts.

Dig Through Time and Treasure Cruise are great for late-game card draw.

Good luck with deck building!

SideBae on Breya, Artifact Shaper Synergies

3 weeks ago

Breya is always an interesting deck. I personally like the infinite-mana options; repeatedly casting Breya, then sac-ing her and one of the thopters to bolt an opponent results in game over immediately. I see three ways that are easiest to achieve that goal.

First, the bomberman combo: Auriok Salvagers with Lion's Eye Diamond . LED is an infamously expensive card though, so the other two may be easier to get ahold of.

Second, reanimated dragon combo: Worldgorger Dragon with Animate Dead , Necromancy , Dance of the Dead , or any other reanimating enchantment. The Worldgorger (which is reanimated from the yard) trigger exiles the reanimation enchantment, which lets it die, which returns the enchantment, which brings back the dragon... tapping all your lands/mana rocks for mana when they flicker in results in infinite mana. You really need another creature to target to end the loop, but it isn't too difficult to make sure this is the case.

Third, Dramatic Reversal with Isochron Scepter . You'll need 3+ mana from the rocks, but that also shouldn't be too hard.

Note that combos 1 and 2 accommodate Entomb effects as a tutor. So if you want to run those combos, Entomb , Buried Alive and/or Faithless Looting and the like are your friends. Note also that 1 and 2 generate infinite ETB triggers. Pairing them with Altar of the Brood allows you to win even if your commander has been countered or removed to oblivion. Furthermore, running Sculpting Steel or Phyrexian Metamorph to copy Sharuum the Hegemon creates a loop where you sac one to the legend rule and then bring back either the original or copying artifact. That also generates infinite ETB triggers, and is a pet combo of mine.

I strongly advise tutors outside the transmute ones. Demonic Tutor , Vampiric Tutor , Imperial Seal , Enlightened Tutor , Reshape , Whir of Invention , Gamble and Transmute Artifact are all in your colors (though some are more easily obtained than others). These will increase your deck's consistency, regardless of whether you decide to use the combo-build.

Depending on your deck's budget, you might want to consider your mana base as a work-in-progress. Slow Fetches like Rocky Tar Pit and Flood Plain are well under a dollar, and work well enough as a replacement for Bloodstained Mire or Flooded Strand . Mana Confluence and City of Brass are also powerhouses in a 4-color deck. You should at least consider Forbidden Orchard .

I advise Swords to Plowshares over Path to Exile . Ramping your opponent is especially dangerous in EDH, but the life-gain is typically not relevant.

Ramp is important in any EDH deck. Mind Stone is a good addition, along with Ancient Tomb . I typically don't care for 3-mana rocks, but Chromatic Lantern is good in 4- or 5-color decks. Izzet Signet is a good idea in addition to the other two signets you're running. Non-blue ones aren't nearly as good, but if you really need another, I advise Orzhov Signet over Boros Signet or Rakdos Signet . Sculpting Steel and Phyrexian Metamorph are good ways to copy opponents' rocks as well as your own, or even creatures in the case of the metamorph. Copy Artifact is another option.

Because you're in black, you have access to some real good card draw. Phyrexian Arena and Staff of Nin are good as permanent sources of card-advantage. Ambition's Cost , Ancient Craving , Painful Truths and Chart a Course are all good ways to draw cards as well.

If you're running Eldrazi Displacer , I suggest also running Containment Priest . That becomes {2}{C}: Exile target creature.

Good luck with deck building.

Rzepkanut on [Primer] Urza's Mox Factory!

3 weeks ago

See if there's room for Phyrexian Metamorph . I'm a big fan of copy effects in EDH, its always good.

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Phyrexian Metamorph occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

Blue: 0.44%

RUG (Temur): 2.15%