Sleight of Hand

Sleight of Hand


Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Latest Decks as Commander

Sleight of Hand Discussion

Wizard_of_the_Broke on Dig for Fire 2.0 (Twiddle Storm)

6 days ago

Lowenstein - I honestly have only been able to use Halimar Depths if it's in my opening hand, in which case it's very good, because I'm not really doing much but setting up my hand anyway in the early turns, and it's nice to be able to set up natural draws or a cantrip draw, and it helps inform which cantrip is best at a given juncture. But I probably would never want more than 1. Evermind is weird. It's a nice thing to have in hand as an insurance policy to avoid fizzling by assuring a lot of draw power, let's me take an extra draw if I see something with Serum Visions I don't want to chuck to Sleight of Hand, and as long as you're making plenty of mana through Psychic Puppetry, the high cost just isn't relevant that often, but the extra draws are. I still haven't gotten when to use Evermind down to a science though, and have certainly spent mana on it when it probably wasn't needed, and have been hesitant to use it, then fizzled. I am thinking of splitting between Tolaria West and Sylvan Scrying though. Tolaria's speed is too often an issue, and forces me to survive by Twiddling opposing creatures more than I'd like. I also think Sylvan Scrying would make Peer Through Depths a lot more useful for setting up early, and would probably run it as a 4-of with Scrying in the mix.

Just made some updates to test.

mtgplayer100 on Izzet Pteramander 2 : The Revenge

3 weeks ago

Force of Negation looks perfect here, while Sleight of Hand is better than Thought Scour, as you only have 1 Snapcaster Mage to utilize your yard. Magmatic Sinkhole would make Thought Scour a lot better tho

zapyourtumor on Izzet a PyroMidrangeThing?

1 month ago

I'll just spit some random stuff out and you can see if anything works Izzet Charm Spell Pierce Rending Volley Lava Dart Forked Bolt Pyroclasm Remand Force of Negation (rip budget) Magmatic Sinkhole Sleight of Hand

Barbarian_Sun_Pope on Sleight Loss of Hand

1 month ago

Don't feel too bad about Sleight of Hand not being in the deck as it's actually pretty interchangeable with Opt at the moment. I just opted for Opt because it can be played at instant speed to leave my mana open for wheel effects the next turn. Sleight of Hand not drawing isn't a big deal so far in testing as most of the time the counters/Krakens are coming from the wheel effects, which is why Anticipate is still in the deck.

zapyourtumor on Sleight Loss of Hand

1 month ago

It makes me sad that Sleight of Hand actually hurts this deck more than it helps it, since it doesn't draw.

zapyourtumor on Across Time and Space [Primer]

1 month ago

If only Gitaxian Probe wasn't banned lmao. Instead of Sleight of Hand, I would instead prefer to add the 4th Opt, but I have been considering it in case I need more cantrip and less interaction. So far, consistency seems good enough that I don't need to add more than 8 dig spells.

Queen_Lulu on Across Time and Space [Primer]

1 month ago

Both Electrolyze and Cryptic Command would be good choices to take out, as they are the two least good cards for a deck like this. Also, you may consider adding Sleight of Hand.

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