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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Ogre Rogue
Whenever another nontoken creature dies (is put into the graveyard from the battlefield), you may create a 1/1 black Rat creature token.
Rats you control have deathtouch.
2 weeks ago
Have you thought about the new One with the Kami? It's pretty easy to go infinite with Mazirek and this.
Demon of Dark Schemes in my experience loves the just reprinted Mitotic Slime, it's very easy to reanimate whatever you want with all the energy from that (and usually mana).
Kind of slow and weird, but Helm of Possession is pretty off colour for a Golgari deck, as is Ritual of the Machine. Coffin Queen is a good card to steal dead creatures from opponents. Not sure if it's really 'advancing your board state', but Hell's Caretaker will let you reanimate any of your creatures each turn while offering a sac outlet as well, good with any token generators, stuff like Ogre Slumlord maybe.
Sweet deck! +1
1 month ago
A general theme while crafting this deck has been the single-minded focus on assembling the Undying combo itself; which became even more pronounced after the Pre-Modern transformation. Basically anything that wasn't a part of the central combo was to be draw spells & tutors for assembling said combo. A part of this early-on was eliminating as many Humans from the list as possible, because they're total "nonbos" with Mikaeus, the Unhallowed. However, what you're suggesting actually has me reconsidering Sengir Autocrat. I had actually forgotten all about the Autocrat because I originally ran the Eternal Masters reprint.
From the sounds of it— for I get up to 4 chump blockers and/or sac fodder for Yawg-daddy. Sounds decent enough...
So here's what I thinking at this point:
As a final note, I don't have a particular "meta" to reference because the shops I go to are both fairly populated and random, multiplied by the fact that I don't get to play as often as I used to..
3 months ago
and of course pocket sand: Blinding Powder
All good card you added. Got some recommendations but consider making sure your deck follows this formula: 10ish ramp cards 10ish card draw cards 4 spot removal cards 4 boardwipes
6 months ago
It's pricey, but if you're using Bolas's Citadel, Sensei's Divining Top feels pretty good. War Room, Castle Locthwain and the new Dockside Chef might smooth rough hands out, a thing Top is always great at. Swarmyard can regenerate one of your snakes at negligible cost. Ogre Slumlord makes rats, but it does it whenever stuff is dying, so giving out deathtouchers to other people feels less bad if this guy is out. Urborg, Tomb of Yawgmoth is a really useful card if you want to run Cabal Coffers, turning all lands into swamps. Sheoldred, Whispering One is a repeated source of recursion, if a bit clunky, that also is a hate piece once she's out. In this deck, I'd probably run 'land into mana' creature like Sakura-Tribe Elder over Golgari Signet, same MV but a sturdier source of ramp that also puts a body in the graveyard.
Cool Commander, always wondered how Pharika would play. Deathtouchers are pretty nasty, and being able to give them out seems super-sneaky.
6 months ago
Hey, good start, well done upgrading the precon on a budget. For your first deck you have good card sense already. Most of my card suggestions to consider are $1 or less each. Some overall advice is to consider lowing the mana curve which will reduce the avg. CMC of your deck which is currently high at 3.4. By lowing the mana curve then you can potentially play more Rogues quicker to have more of a board presence when you cast Anowon.
There's an infinite opponent mill combo with Mindcrank. Duskmantle Guildmage + Mindcrank + effect to make each opponent mill a card. For three mana this combo makes all your opponents mill the rest of their libraries and each opponent loses life equal to the amount of cards they had left in their libraries.
Consider a few more one drop Rogues who have evasion to help them to do combat damage to a player?
By adding more one drop Rogues then you have more chances to potentially control more Rogues before you cast Anowon. Spells that only cost one mana are great in Commander letting you more easily cast more than one spell a turn or cast a spell on your turn and leave up lands/mana for instant opponent interaction.
Some other one drops to consider:
Anowon with Rogues is all about attacking. Consider more effects to take advantage of attacking and doing combat damage to opponents?
- Krydle of Baldur's Gate: Rogue with combat damage to player trigger, also repeatable to make Anowon, itself or another creature you control unblockable, for two mana.
- Hoard Robber: Rogue who can create repeatable ramp with treasures.
- Reconnaissance Mission: draw a card for each creature who does combat damage to a player.
- Key to the City: repeatable unblockable by discarding a card and it can be repeatable draw once on your turn for two mana.
- Zephyr Boots
- Sigil of Sleep
Anowon lacks evasion and with base 2/4 stats it could be difficult for him to do combat damage to a player. By adding more cards that can repeatedly give him or other creatures you control evasion or unblockable then he can do more combat damage to opponents.
Some budget land upgrades replacing some basic lands to consider:
- Secluded Courtyard: new card from NEO set, it will most likely come down in price. Another tribal land that ETB untapped and bonus is you can use mana from it to activate an ability of a tribal creature.
- Choked Estuary: another Dimir dual land that can ETB untapped if you also have in your hand an Island or Swamp land to reveal.
- Path of Ancestry: ETB tapped Dimir land, but worth it for tribal since any Rogue you cast with it you scry 1.
- Access Tunnel: another land that can make a creature unblockable.
Some cuts to consider are first some lands to add more one drop Rogues? 38 lands is high, by cutting two lands for a couple of one drops won't effect consistency of drawing lands that much while the one drops can give you more.
Some other cards to consider cutting in order: Dimir Locket, Didn't Say Please, Fractured Sanity, Fated Return, Rise from the Grave, Murder, Ogre Slumlord, Master Thief, Lazav, Dimir Mastermind, Adaptive Automaton.
If you're interested in any of these suggestions then let me know which ones and I offer more advice. Good luck with your deck.
7 months ago
Ogre Slumlord might be fun with your forced sacrifice theme, giving you 1/1 Deathtouch tokens.
7 months ago
Nantuko Elder is a mana dork insect if you're interested. Mazirek, Kraul Death Priest is a good insect in Golgari creature decks, especially if you can make a few tokens. Demon of Dark Schemes can go infinite with your Underworld Hermit (or other Hermit family cards), but it would wipe out your smaller creatures (and get energy for it, with your Commander you could then reanimate at your leisure) when it's played. It's ability to grab stuff from any graveyard is quite notable though. Ohran Frostfang is amazing in anything aggro.Ogre Slumlord is pretty good with rats, and it can be triggered a lot if other people run creatures.
For control I have a few ideas, if you want some flying hatred that's on flavour, Silklash Spider is a repeatable flyer wipe, scalable to protect your Commander as needed. If you want some Golgari control options, you could consider Null Rod (or Karn, the Great Creator), Root Maze, Hall of Gemstone which hates on multicoloured decks hard, Defense Grid, Manglehorn, maybe Tangle Wire, Winter Orb and Freyalise's Winds because you can untap your lands as needed. Even Static Orb could work for you, not sure if you have enough life gain as is, but you probably won't need to use the ability a ton of times if nobody else can untap.
Hope this stuff helps, cool deck! I built a rat deck using the Drop rat cards, Harmonious Celestial Rat Farm, neat to see some other ways to use these cards.
8 months ago
This is a cool deck concept. I'd suggest adding some tutoring effects (depending on your budget) to get the card you need in your hand. You may also want to consider Blasphemous Act or Chain Reaction to abuse your Ogre Slumlord and Brash Taunter. While this won't trigger your general it will give you a great deal of tokens off your slumlord and throw a huge chunk of damage at an opponent. I'd drop Eater of Days. Sure you force the other players at the table to attack each other you deprive yourself of expanding your field. Turns, in my opinion, are the most important resource a player has.