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Tovolar, the Midnight Scourge FlipCombos Browse all Suggest
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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Tovolar, Dire Overlord
Legendary Creature — Human Werewolf
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound (When this enters the battlefield, if it's not day or night, this game becomes day for all players. If a player casts no spells during their own turn, this game becomes night for all players next turn during the untap step next turn. When it becomes night, all permanents on the battlefield transform into their nightbound side if they have one, and any new permanents that enter the battlefield will enter on their nightbound side if they have one. Becoming day/night does not use the stack and cannot be responded to.)
Flarhoon13 on Werewolves of Lethbridge
2 weeks ago
May 3, 2024, I started a new quest. Having built 52 decks, I endeavoured to play them all, in roughly the same order as I created them.
Aug 1
Werewolves of Lethbridge won. Robbie's Jenson Carthalion, Druid Exile cast Worldpurge to totally reset the game. I recast Nature's Will, and drew into Grand Warlord Radha. Tovolar, Dire Overlord Flip finally made it night for the first time in this long game, and on that turn I cast Hazardous Blast and drew into Aggravated Assault for infinite unblockable combats. 20-25-1, win percentage .444
wallisface on Can Tovolar, Dire Overlord's transformation …
10 months ago
All “beginning of upkeep” triggers are added to the stack at the sand time. If Tovolar, Dire Overlord Flip was on his back-side at this time, he won’t be contributing his front-side trigger, even when he flips.
HOWEVER, note that Tovolar, Dire Overlord Flip flips back to its front side as part of the daybound/nightbound effect, this happens before the upkeep step, during untap. That will mean that Tovolar, Dire Overlord Flip is face-up when the upkeep step happens, and will get to contribute his ability. You will need to add his ability to the stack in an order of his choosing to benefit your other werewolves that are transforming during upkeep.
So, effectively the order of what happens here is:
- Your opponent casts two spells during their turn and passes to you.
- At the start of your turn during the untap step, all your nightbound werewolves turn face-up, including Tovolar, Dire Overlord Flip
- In the upkeep step, you add your upkeep triggers to the stack in any order you want. Presumably you would order them so that Mondronen Shaman Flip resolves first and then Tovolar, Dire Overlord Flip second, making Mondronen Shaman Flip temporarily a human before flipping back to its backside.
TitanWalls on Can Tovolar, Dire Overlord's transformation …
10 months ago
Setup: While playing a new Tovolar, Dire Overlord Flip EDH deck, I was in a situation where I had more than 3 werewolves in their non-human form in play. My opponent played two spells on his turn and passed to me. During the resolution of my upkeep he claimed that during my upkeep, each of my creatures transformed to their human form, citing the text of cards like Mondronen Shaman Flip. Fine enough, but then he claimed that because my commander was in his non-human form at the start of upkeep, there was no opportunity to activate his human-form effect of transforming my werewolves. I wasn't able to come up with a strong argument against this because I'm a bit shaky on how the timing of day/night and other werewolf transform effects play on the stack, but it certainly seems unreasonable on account because of how weak that would make Tovolar. Can somebody please clarify this for me?
IXALAN_Crazy on Wolf mid
2 years ago
Out: -3 Snarling Wolf
Out: -2 Lambholt Harrier
Out: -2 Hungry Ridgewolf
Out: -1 Briar Hydra
Out: -1 Ascendant Packleader (good card but most of your cards have CMC under 4)
Out: -2 Hammerhand
Out: -1 The Shattered States Era Flip
Out: -2 Temporal Firestorm
In: +1 Howlpack Piper Flip
In: +2 Howling Moon
In +2 Curse of Shaken Faith
In: +1 Tovolar, Dire Overlord Flip
In: +2 Reckless Stormseeker Flip
In: +2 Burn Down the House
In: +1 Child of the Pack Flip
Hope this helped! I think it's also a good idea to add more removal and maybe some more flip creatures so that it's especially devastating when it becomes night. I love tribal decks and this looks cool!
psionictemplar on Elder Dragon Conduit
2 years ago
If this were my deck, I would probably drop the following: Bard Class, Tovolar, Dire Overlord Flip and the Kessig Naturalist Flip. My reasoning is as follows:
Bard Class: The 1st chapter only helps 2 creatures in your deck. The 2nd chapter, does a little better, but you're still relying on having specific cards in hand to make use of it and if you don't then why are you putting it into play? The 3rd chapter runs into a similar problem, but what I see as a bigger problem would be casting the spells you could get off of it. Your land count isn't that high and might cause you to stall, making bard even less useful.
Kessig only pumps (and only sometimes) tovolar and dies to your dragon saga. Probably not worth it. Your large creatures are definitely going to carry the burden of winning for you. More coming later about this.
Tovolar is ok, but I don't feel like you get enough use of his abilities to make it worthwhile.
What I would do/add: First thing I would do is add a few more basic lands (forests would probably be best). Only having 20 lands will probably screw you up more times than it will ever help you. It also gives you more fodder for Borgy. Another thing I would look to add is a set of Transmogrify. This will enable you to take all your small creatures and turn them into your heavy hitters more often than not. You have enough token makers with domri and the green saga to make use of it. Consider this possibility, turn 3 weatherseed, turn 4 transmogrify into a beater off it's token. Nylea's Presence is also something to consider for the final chapter of weatherseed.
So what would the deck look like after these changes: I see this deck trying to keep small creatures at bay while with conduit and the dragon saga while you set up large creatures to beat face with. It's fairly simple and I think it would make the deck support itself better overall with these changes. But that's just what I would do. It's your deck, have fun with it however you want.
beyondlimbo on Dog Soldiers
2 years ago
Would emergence zone be a decent addition? I feel like since now day/night is a player casts no spells during THEIR turn you could flash wolfs onto the field or even just Tovolar, Dire Overlord Flip right before your turn starts to get some good transforms
Anarkybot on Werewolves
2 years ago
I agree but luckily Tovolar, Dire Overlord Flip flips all werewolves with his upkeep ability new and old ones so getting him early is a great play. I do agree that the mixing is rough for sure but so far with the games ive tested it with, the transforming is when you want to start pushing for game or big damage. Between all the buffs you can get and fight cards (adding more soon) you can pump up the human versions then just send them into problem creatures. I am considering a Moonsilver Key to grab The Celestus because that early on can be very good for quick response shenanigan's and and power ups. Can't wait to see your deck as well
theindigoeffect on Question About Ezuri's Predation
2 years ago
I have the aforesaid card in my Tovolar, Dire Overlord Flip deck, but I don't know how effective a board wipe it is because I've never seen it resolve.
I understand that all the fights take place at the same time, so does that mean that Ezuri's Predation can only kill creatures with toughness 4 or less?
Otherwise, if each 4/4 token is fighting each creature under my opponents' control, I don't understand how these fights can take place at the same time, since that would imply that these fights take place in a sequence.
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