Legendary Creature — Kor Soldier Ally
First strike, vigilance
Akiri, Line-Slinger gets +1/+0 for each artifact you control.
Partner (You can have two commanders if both have partner.)
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Latest Decks as Commander
Akiri, Line-Slinger Discussion
1 day ago
Esper Sentinel is definitely not exactly budget friendly, but worth mentioning because this is absolutely its best environment.
I'd also recommend moving Bloodforged Battle-Axe onto the main board. It's one of my favorite equipment. And also consider Godsend. It's especially useful attached to Akiri, Line-Slinger, Even given that the "same name as" ability isn't as effective in commander (exiling prevents recursion).
1 month ago
Sadly your commander and deck need to fit for the companion to work, which is why currently only a few commanders work with Lurrus, that fit both Lurrus into the color identity and fit the commander into Lurrus's companion requirement, namely the following:
Killian, Ink Duelist, Karlov of the Ghost Council, Ayli, Eternal Pilgrim, and Will the Wise all work on their own, as well as the following partner variants in Miara, Thorn of the Glade with any of the following: Livio, Oathsworn Sentinel, Keleth, Sunmane Familiar, and Akiri, Line-Slinger, or the variation from the new Friends Forever when pairing specifically Will the Wise with Lucas, the Sharpshooter.
2 months ago
Now that I can buy Magic cards, I decided to invest in an idea. A Dune-Brood Modular idea. Running Akiri, Line-Slinger and Reyhan, Last of the Abzan, I acquire professional criticism and perceptive, seeing if this deck looks alright or in need of improvements. I have no set budget.
The idea is built around Hardened Scales interaction with Modular creatures and +1/+1 counters. That said, the key to these cards and others similar is doubling the effectiveness of +1/+1 counters. Games end in one of two ways: you can generate a spread of oversized threats, or you can stack a Walking Ballista or Inkmoth Nexus tall and use poison counters or the ping effect for “double damage” and a quick lethal. With Hardened Scales, you can double-double, which leads to most of your swift kills.
Commander / EDH
12 VIEWS | IN 1 FOLDER
3 months ago
Buckle up, this will be lengthy....Some important things I always consider when choosing a voltron commander:
1) Does my commander have built in evasion or protection. These are crucial because they require less investment into auras/equipment that protect/grant evasion to your commander, freeing up slots for other cards
2) How hard is it for my commander to reach the holy "power of 7". Ideally you want your commander to reach 7 or more power so you need fewer hits to kill an opponent. Why 7 you ask? Because there is a near step-function difference in success between 4 attacks to kill someone and 3 attacks to kill someone (in my experience).
3) Equipment/aura synergies. Some commanders have built in synergies that make them more ideal for either equipment or aura strategies.
4) Casting cost. If your commander dies, and it will, likely multiple times, can you recast them easily?
4.5) Haste. I put this one as part of #4 because if I am playing a high cmc voltron commander, they better have haste so I can immediately try to kill someone.
With those ideas in mind, here are some voltron options that I like:
Dragonlord Ojutai, my personal commander. Has built in evasion, protection, and card advantage. Moderate CMC and hits like a truck (5 starting power)
Bruna, Light of Alabaster, one of the top aura commanders out there. Has built in evasion, but her high cmc and no native protection makes her a lighting rod for removal. If you can have her survive until she attacks, it's basically game over.
Aurelia, the Warleader, arguably one of the strongest voltron commanders out there. Has built in haste and evasion. Her extra combat ability makes here very deadly and can kill someone out of nowhere. Her high cmc makes her a little more of a challenge to pilot though. Goes infinite with Helm of the Host.
Akiri, Fearless Voyager, another top voltron commander. She has built in protection and card advantage in Boros which is a major plus. She has low cmc, but is pretty small and has no evasion meaning she needs extra help to kill someone.
Akiri, Line-Slinger + anyone (blue is nice for protection): Hands down the strongest "fair" voltron commander out there. Costs a low, low 2 mana, has first strike making her a headache to block, and her passive pump ability makes her able to kill at least one person before they are even set up.
Bruenor Battlehammer: Kind of an overlooked one from AFR, but this guy slaps. He has moderate cmc, can freely equip one equipment per turn, and has the Akiri pump ability. No evasion though.
Kediss, Emberclaw Familiar + Sengir, the Dark Baron: I don't actually think this one is very good. I just think the chance to oneshot the entire table with these two is hilarious (something I was able to do in the Commander Legends draft format).
Zurgo Helmsmasher: Has haste, built in protection, and already starts at 7 power. No built in evasion, but he can grow in size all on his own. His color wedge is also great for tutoring, removal, and protection.
Galea, Kindler of Hope: Haven't had much experience with this new one, but her free aura attach ability, moderate cmc, and card advantage by playing auras off the top of your library seems pretty strong.
Ardenn, Intrepid Archeologist + anyone (I like Rograkh, Son of Rohgahh or Akiri, Line-Slinger): This guy isn't really going to be killing anyone himself, but his ability will save you a ton of mana on equip costs which allows you to keep up mana for interaction or protection.
Thrun, the Last Troll: Mono green isn't as strong as white for equipment, but it can do aura's surprisingly well. Being uncounterable, having OG hexproof, and being able to regenerate himself makes Thrun very tough to kill.
Godo, Bandit Warlord: I have to mention this one since he is the only true cEDH voltron commander.
5 months ago
Many thanks for your thoughtful reply. I run Akiri, Line-Slinger with Ich-Tekik, Salvage Splicer. I find all of these Partner iterations interesting as Strixhaven and Commander 2021 really gave artifact decks a nice boost. Looking to get an Esper Sentinel ASAP. Keep up the great work with posting your decks! I should really start posting mine. I'll also begin that process in the next week or so. Cheers!
6 months ago
I do this all the time. My Mina and Denn, Wildborn landfall was turned into Rhonas the Indomitable big mana, into Omnath, Locus of Mana big mana storm. My The Locust God wheels&draw deck, at least the red part, got absorbed into Neheb, Dreadhorde Champion . My boros equipment commander used to be Archangel Avacyn Flip, then went jeskai for a bit with Akiri, Line-Slinger / Ludevic, Necro-Alchemist , and then back to boros, with Akiri+ Ardenn, Intrepid Archaeologist . Athreos, God of Passage split up in Heliod, God of the Sun and Rankle, Master of Pranks . 5c Golos, Tireless Pilgrim enchantress went Klothys, God of Destiny enchantress, while the mana base is currently making its way to Najeela, the Blade-Blossom .
My decks are always in motion, and when I acquire new legendaries, I do like to fiddle around to see if my decks can get more interesting. Of course, it very much depends on the rest of the deck if I'd still consider it the same deck. Klothys enchantress is completely different from Golos enchantress, but the big mana green decks have always played similarly, making 100 mana and pumping a mana dork with Rhonas for lethal is fun, but if you can make 100 mana, your deck is just more suited to be mono G Omnath. Rhonas is still in the 99. When I made boros equipment, we hadn't started the surge of great boros equipment legends yet that we are enjoying now, naturally I found better choices over time for that.
6 months ago
Exotic Orchard (remove forbidden), TREASURE VAULT!?!?
Put in Academy Manufactor probably just to get extra tokens...
Magda, Brazen Outlaw ? Might be good... but only would search for goldspan or hellkite.
Pirate's Prize is good, i think you are lacking draw.
Xorn ~ Seems strong.
Old Gnawbone seems strong as well.
Furnace Dragon for whatever reason is also hilarious to me in your deck. Could be hilarious could be semi-dead. The idea being that you could disrupt the board, get it out cheap and then rebuild...
What else can you do with all your mana? Kill everyone at the same time with Hurricane ?
Might be able to do Smokestack due to all the token generation? But thats just to help slow others down.
Also you could try and grab Negan, The Cold-Blooded ... but that's up to you.
SO then the other thing. What do you do if someone throws Null Rod or similar?