Akiri, Line-Slinger
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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Akiri, Line-Slinger

Legendary Creature — Kor Soldier Ally

First strike, vigilance

Akiri, Line-Slinger gets +1/+0 for each artifact you control.

Partner (You can have two commanders if both have partner.)

jjmac112 on unBillieveable

1 month ago

Brion Stoutarm deck:


The Stoutarm

Commander / EDH jjmac112

SCORE: 2 | 7 COMMENTS | 1233 VIEWS | IN 1 FOLDER


So this is the deck as it was pre changes. First of all, I think you'll notice that I swapped 17 cards, not 15 lol. Secondly, you'll see that Osgir, the Reconstructor has taken Brion's job. After all the changes the deck has been through I found myself rarely casting Brion and the few time I've played with Osgir have been valuable experiences ;)

Cards out: Brion Stoutarm, Felidar Sovereign, Gisela, Blade of Goldnight, Avacyn, Angel of Hope, Serra Avatar, Iroas, God of Victory, Descend upon the Sinful, Elspeth, Knight-Errant, Magma Phoenix, Prison Term, Figure of Destiny, Student of Warfare, Prophetic Flamespeaker, Land Tax, Dawn of Hope, Lone Rider  Flip, Needle Spires

So with Brion out so too are the cards that combo with him the most like Serra Avatar and Magma Phoenix. With everything else I just needed to make space for stuff that I can squeeze a little (or a lot) more value out of. The one thing I am thinking should find its way back is Gisela, Blade of Goldnight. It's a powerful finisher and I'm now short on things that can take my board state and put an end to the game.

Cards in: Nahiri, the Lithomancer, Zirda, the Dawnwaker, Venerable Warsinger, Feldon of the Third Path, Battle Angels of Tyr, Dockside Extortionist, Deep Gnome Terramancer, Archivist of Oghma, Akiri, Line-Slinger, Wheel of Fortune, Faithless Looting, Teferi's Protection, Anointed Procession, Smuggler's Share, Expedition Map, Swiftfoot Boots, Darksteel Citadel

Also, I just realize I should add Rustvale Bridge and Treasure Vault

multimedia on Breya's Benevolent Brotherhood

2 months ago

Hey, interesting concept, but you're sacrificing a lot of card quality and a cohesive deck strategy by playing so many different partner pairs. Instead of so many partners how about simplifying by choosing a few that also go with Breya? That way you can play these partners in a Breya version of the deck. Or switch to partner pairs, but keep the majority of the deck the same with the same strategy.

Akiri + Silas makes most sense as an alternative four color partner pair because they have synergy with artifacts and can be played with Breya as Commander. Silas + Tymna could also work for Esper with a Thopter or other artifact fliers strategy which you could also play with four color Breya as Commander. Tymna is a powerful card and it helps that Breya creates fliers making it easier to do combat damage to at least two different opponents. All the other partners are out of place and could be cut to improve the deck for Breya, Akiri, Silas and Tymna?


Akiri, Silas, Tymna and Breya can all benefit from more cards that create Thopters especially Thopter Foundry + Sword of the Meek which is not an infinite combo without another card, but can repeatedly create an amount of Thopters equal to the amount of mana you have available. Master Transmuter to create Thopters by keep bouncing Breya and putting her onto the battlefield for .

Breya's Apprentice with artifacts can be repeatable for the cast from exile strategy. Sai, Master Thopterist can repeatedly create Thopters with artifact theme. Sharding Sphinx can double your Thopter army when they do combat damage to opponents. Hangarback Walker can create a lot of Thopters especially when you have a lot of ramp from mana rocks or treasures. Hangarback wants to die which has synergy with Breya and Silas.


I like the idea of being able to switch to different Commanders with partners, it's creative, but for this idea of work the partners you choose need to have some synergy with each other that way you can mix and match them, but still have a cohesive deck strategy no matter which Commanders you choose. You're not taking much advantage of Breya as Commander or Silas + Akiri or Silas + Tymna and artifacts playing 44 creatures. The partners are a neat addition to Commander, but you still want to build your deck around the two you choose that way not playing so many cards that don't go with your Commanders.

Prosper, Tome-Bound and Ragavan, Nimble Pilferer are good cards for casting spells from exile because they're also enablers, you don't need to play any specific strategy to play them. They can be good with Breya because they create treasures which are artifacts. Laelia, the Blade Reforged is another good card for this strategy because she's also an enabler. Building around the exile strategy with 20+ cards is too many with Breya because the problem is if you don't draw Prosper the exile strategy doesn't do much with Breya, Akiri, Silas, Tymna as Commander.


This is an example of a streamlined/simplified creature base using some current creatures you're playing and adding my card suggestions:

Good luck with your deck.

Epicurus on Equipped for War

8 months ago

Esper Sentinel is definitely not exactly budget friendly, but worth mentioning because this is absolutely its best environment.

I'd also recommend moving Bloodforged Battle-Axe onto the main board. It's one of my favorite equipment. And also consider Godsend. It's especially useful attached to Akiri, Line-Slinger, Even given that the "same name as" ability isn't as effective in commander (exiling prevents recursion).

Cheers!

SynergyBuild on Highlander 2.0 (Feedback Welcome)

9 months ago

Sadly your commander and deck need to fit for the companion to work, which is why currently only a few commanders work with Lurrus, that fit both Lurrus into the color identity and fit the commander into Lurrus's companion requirement, namely the following:

Killian, Ink Duelist, Karlov of the Ghost Council, Ayli, Eternal Pilgrim, and Will the Wise all work on their own, as well as the following partner variants in Miara, Thorn of the Glade with any of the following: Livio, Oathsworn Sentinel, Keleth, Sunmane Familiar, and Akiri, Line-Slinger, or the variation from the new Friends Forever when pairing specifically Will the Wise with Lucas, the Sharpshooter.

Viera on Arcdune Modular

11 months ago

Now that I can buy Magic cards, I decided to invest in an idea. A Dune-Brood Modular idea. Running Akiri, Line-Slinger and Reyhan, Last of the Abzan, I acquire professional criticism and perceptive, seeing if this deck looks alright or in need of improvements. I have no set budget.

The idea is built around Hardened Scales interaction with Modular creatures and +1/+1 counters. That said, the key to these cards and others similar is doubling the effectiveness of +1/+1 counters. Games end in one of two ways: you can generate a spread of oversized threats, or you can stack a Walking Ballista or Inkmoth Nexus tall and use poison counters or the ping effect for “double damage” and a quick lethal. With Hardened Scales, you can double-double, which leads to most of your swift kills.


Dune-Brood Modular

Commander / EDH Viera

12 VIEWS | IN 1 FOLDER


Hi_diddly_ho_neighbor on Equipement deck

1 year ago

Buckle up, this will be lengthy....Some important things I always consider when choosing a voltron commander:

1) Does my commander have built in evasion or protection. These are crucial because they require less investment into auras/equipment that protect/grant evasion to your commander, freeing up slots for other cards

2) How hard is it for my commander to reach the holy "power of 7". Ideally you want your commander to reach 7 or more power so you need fewer hits to kill an opponent. Why 7 you ask? Because there is a near step-function difference in success between 4 attacks to kill someone and 3 attacks to kill someone (in my experience).

3) Equipment/aura synergies. Some commanders have built in synergies that make them more ideal for either equipment or aura strategies.

4) Casting cost. If your commander dies, and it will, likely multiple times, can you recast them easily?

4.5) Haste. I put this one as part of #4 because if I am playing a high cmc voltron commander, they better have haste so I can immediately try to kill someone.

With those ideas in mind, here are some voltron options that I like:

Azorius:

Dragonlord Ojutai, my personal commander. Has built in evasion, protection, and card advantage. Moderate CMC and hits like a truck (5 starting power)

Bruna, Light of Alabaster, one of the top aura commanders out there. Has built in evasion, but her high cmc and no native protection makes her a lighting rod for removal. If you can have her survive until she attacks, it's basically game over.

Boros:

Aurelia, the Warleader, arguably one of the strongest voltron commanders out there. Has built in haste and evasion. Her extra combat ability makes here very deadly and can kill someone out of nowhere. Her high cmc makes her a little more of a challenge to pilot though. Goes infinite with Helm of the Host.

Akiri, Fearless Voyager, another top voltron commander. She has built in protection and card advantage in Boros which is a major plus. She has low cmc, but is pretty small and has no evasion meaning she needs extra help to kill someone.

Akiri, Line-Slinger + anyone (blue is nice for protection): Hands down the strongest "fair" voltron commander out there. Costs a low, low 2 mana, has first strike making her a headache to block, and her passive pump ability makes her able to kill at least one person before they are even set up.

Bruenor Battlehammer: Kind of an overlooked one from AFR, but this guy slaps. He has moderate cmc, can freely equip one equipment per turn, and has the Akiri pump ability. No evasion though.

Rakdos:

Kediss, Emberclaw Familiar + Sengir, the Dark Baron: I don't actually think this one is very good. I just think the chance to oneshot the entire table with these two is hilarious (something I was able to do in the Commander Legends draft format).

3+ colors:

Zurgo Helmsmasher: Has haste, built in protection, and already starts at 7 power. No built in evasion, but he can grow in size all on his own. His color wedge is also great for tutoring, removal, and protection.

Galea, Kindler of Hope: Haven't had much experience with this new one, but her free aura attach ability, moderate cmc, and card advantage by playing auras off the top of your library seems pretty strong.

Mono white:

Halvar, God of Battle  Flip: Can freely equip himself and has double strike to kill people off quickly. No evasion or inherent protection is rough though.

Ardenn, Intrepid Archeologist + anyone (I like Rograkh, Son of Rohgahh or Akiri, Line-Slinger): This guy isn't really going to be killing anyone himself, but his ability will save you a ton of mana on equip costs which allows you to keep up mana for interaction or protection.

Mono green:

Thrun, the Last Troll: Mono green isn't as strong as white for equipment, but it can do aura's surprisingly well. Being uncounterable, having OG hexproof, and being able to regenerate himself makes Thrun very tough to kill.

Mono red:

Godo, Bandit Warlord: I have to mention this one since he is the only true cEDH voltron commander.

betomindslav on Silas & Rebbec, Architect's Adept Artifact Army

1 year ago

Many thanks for your thoughtful reply. I run Akiri, Line-Slinger with Ich-Tekik, Salvage Splicer. I find all of these Partner iterations interesting as Strixhaven and Commander 2021 really gave artifact decks a nice boost. Looking to get an Esper Sentinel ASAP. Keep up the great work with posting your decks! I should really start posting mine. I'll also begin that process in the next week or so. Cheers!

plakjekaas on Changing Commanders

1 year ago

I do this all the time. My Mina and Denn, Wildborn landfall was turned into Rhonas the Indomitable big mana, into Omnath, Locus of Mana big mana storm. My The Locust God wheels&draw deck, at least the red part, got absorbed into Neheb, Dreadhorde Champion . My boros equipment commander used to be Archangel Avacyn  Flip, then went jeskai for a bit with Akiri, Line-Slinger / Ludevic, Necro-Alchemist , and then back to boros, with Akiri+ Ardenn, Intrepid Archaeologist . Athreos, God of Passage split up in Heliod, God of the Sun and Rankle, Master of Pranks . 5c Golos, Tireless Pilgrim enchantress went Klothys, God of Destiny enchantress, while the mana base is currently making its way to Najeela, the Blade-Blossom .

My decks are always in motion, and when I acquire new legendaries, I do like to fiddle around to see if my decks can get more interesting. Of course, it very much depends on the rest of the deck if I'd still consider it the same deck. Klothys enchantress is completely different from Golos enchantress, but the big mana green decks have always played similarly, making 100 mana and pumping a mana dork with Rhonas for lethal is fun, but if you can make 100 mana, your deck is just more suited to be mono G Omnath. Rhonas is still in the 99. When I made boros equipment, we hadn't started the surge of great boros equipment legends yet that we are enjoying now, naturally I found better choices over time for that.

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