Enchantment — Aura
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
1 month ago
In games that go long, it's important for the opponent not to be able untap the creature which is being locked down.
I've had games go up to 20 turns, before I can win. Especially if the other deck I'm playing against is Aggro.
Mono Red decks also have trouble dealing with it.
I like it. It really suits the way I play.
2 months ago
I don't see how the Pioneer gauntlet I set up is subpar. I upgrade it from time to time with the current top tier meta decks.
I did that recently, and posted about it in the Pioneer forum on this site.
I see you agree with me that play tests aren't the be all and end all. As I said above, they are really only useful to see if an idea works for a deck, or to test a new card in the build.
I can't remember if I've told many people on this site, "My deck can beat yours easily". Maybe once or twice, in seven years, and only if they were being a jerk to somebody else.
As for doing a couple of play throughs against another deck, if you read what I wrote above, I do a minimum of five matches between two decks, when play testing.
That means I play an opponent's deck between 10 and 15 times. I get to know them quite well.
If I'm unsure how a meta deck is supposed to work, I look it up on YouTube.
I play test every time I have a moment to myself. Around five hours each day.
This is when I am building a new deck. Once I am happy with a deck I just do a bit of practice each day, to keep in mind how to pilot my deck against others in my local meta.
I know exactly how those decks work, because I have played against them irl.
I will also play test against other random decks on this site. Which is a terrific resource.
I think we have strayed off discussing my build, here.
I have some initial results with Singing Bell Strike
It has proven excellent to get that card out for 2MV, as opposed to Claustrophobia's 3MV.
It then just left that large creature up as a blocker.
However, my Sideboard plan against that deck is to swap the tapchanment for Reality Shift so I don't see that as a deal breaker.
Playing against Aggro decks is where Singing Bell Strike has really shone. They just don't have the mana to untap from it. Or if they do, they would rather spend it on other things.
2 months ago
It was very popular at my LGS, when it was in Standard.
My decks are often very geared towards my local meta, which means that some cards that wouldn't work for others, work for me.
I do appreciate all the thought you are putting into this deck.
2 months ago
I can't run less than three Shadowspear as it is a game winner, and sometimes I don't even see it in hand, with only three copies.
Padeem, Consul of Innovation is my only source of draw, and is the first target for removal, so four copies of that is necessary. I very much want to see it in hand.
I've played a version of this deck in tournaments many times over the years, since Magic Origins, and Claustrophobia is far more competitive than you might expect. Don't forget that Banishing Light is run in many competitive builds, and is also 3MV.
As stated in my notes, I will swap it for Reality Shift in game 2 and 3, if I need to.
I have a different philosophy regarding Legendary cards, to a lot of other players.
They don't like seeing one in hand, if they have one on the field.
I personally don't mind. If it's a card that helps me win games I'd rather see two during a game, than none.
Thanks for the input.
9 months ago
Sylphix, Queen of Ice 3 B
Legendary Creature - Elemental Noble
Whenever ~ deals damage to a creature, tap that creature. That creature doesn't untap for as long as it has an ice counter on it. Put an ice counter on that creature.
At the beginning of your upkeep, draw a card for each opponent who controls a tapped creature. Then draw a card for each opponent who controls a creature with an ice counter.
Make a Claustrophobia-effect card for this icy queen.
9 months ago
Artifact Creature - Myr
Metalcraft - Enchantment spells you cast cost less to cast as long as you control three or more artifacts.
Constellation - Whenever an enchantment enters the battlefield under your control, you may search your library for an artifact card and put it into your hand.
Create a commander that likes Claustrophobia-like effects.
1 year ago
I love taking a pile of cards and seeing what you can turn it into! I don't know which cards you have or what budget you have for acquiring new ones, but I'll list some cheap suggestions I have for a variety of archetypes you could pursue.
1) Simic ramp: Already goes well with Air Elemental, Archetype of Endurance, Oakgnarl Warrior, Overgrown Battlement, Yavimaya Wurm, Simic Keyrune. Some inclusions might be Llanowar Elves, Axebane Guardian, Coiling Oracle, Maraleaf Pixie, Beanstalk Giant, Terra Stomper, Lorthos, the Tidemaker. The goal is to accelerate into big threats.
2) U/G unblockable: Already goes well with Marang River Prowler, Downpour, Giant Growth, Might of the Masses, Aqueous Form, Coastal Piracy, Turntimber Grove. Some inclusions might be Curious Obsession, Daring Saboteur, Mist-Syndicate Naga, Ohran Viper, Trygon Predator, Distortion Strike. The goal is to get value from hitting with unblocked creatures.
3) U/G tempo/control: Already goes well with Breaching Hippocamp, Cloaked Siren, Mist Raven, Fog, Negate, Unsummon, Voyage's End, Claustrophobia. Some inclusions might be Vapor Snag, Dissolve, Mana Leak, AEtherling, Delver of Secrets Flip, Devastation Tide. The goal is to deny the opponent their things while playing tricky threats of your own.
I also see cards in here that could work with mono green Assault Formation, simic +1/+1 synergy, or flying tribal, so you have a lot of options. As a sidenote, I'd also recommend upping your land count to about 24 while you have so many 5+ cost cards in the deck. Anyway, good luck!
1 year ago
Control Magic, Chamber of Manipulation, Parasitic Impetus, Abduction, Confiscate, corrupted conscious, Dream Leash, incase in ice, Enslave, Faith Unbroken, In Bolas's Clutches, Infinite Reflection, Lay Claim, Leaden Fists, Mind Control, Persuasion, Prison Term, Spectral Grasp, Spirit Away, take posession, Treachery, Vow of Duty, Vow of Flight, Vow of Lightning, vow of malace, Vow of Wildness, Weight of Conscience, Winter's Rest, Yavimaya's Embrace, Arrest, Bonds of Faith, Bound by Moonsilver, Bound in Silence, Cage of Hands, Cagemail, Captured by the Consulate, Caught in the Brights, Cessation, Choking Restraints, Crystallization, Demonic Torment, Desert's Hold, Dreadful Apathy, Faith's Fetters, Forced Worship, Hobble, Ice Cage, Kirtar's Desire, Krasis Incubation, Lawmage's Binding, Luminous Bonds, One Thousand Lashes, Pacifism, Pillory of the Sleepless, Recumbent Bliss, Revoke Privileges, Capture Sphere, Castaway's Despair, Charmed Sleep, Claustrophobia, Encrust, Malfunction, Mystic Restraints, Numbing Dose, Shackles, Sleep Paralysis, Stasis Cell, Unquenchable Thirst, Waterknot, Martial Impetus, Predatory Impetus, Psychic Impetus, shinny impetus, Darksteel Mutation, Deep Freeze, Frogify, Ichthyomorphosis, Imprisoned in the Moon, Kasmina's Transmutation, kenrith's transmutation, Lignify, One with the Stars, Reprobation, Song of the Dryads
and that's just auras