Claustrophobia

Claustrophobia

Enchantment — Aura

Enchant Creature

When Claustrophobia enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

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Printings View all

Set Rarity
Mystery Booster (MYS1) Common
Game Night 2019 (GN2) Common
Magic Game Night (GNT) Common
Battlebond (BBD) Common
Iconic Masters (IMA) Common
Duel Decks: Merfolk vs. Goblins (DDT) Common
Magic Origins (ORI) Common
Duel Decks: Jace vs. Vraska (DDM) Common
Magic 2014 (M14) Common
Innistrad (ISD) Common

Combos Browse all

Legality

Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Pioneer Legal
Block Constructed Legal
2019-10-04 Legal
Pauper EDH Legal
Oathbreaker Legal
Legacy Legal
Pauper Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Claustrophobia Discussion

TheVectornaut on Blue Green Something

2 months ago

I love taking a pile of cards and seeing what you can turn it into! I don't know which cards you have or what budget you have for acquiring new ones, but I'll list some cheap suggestions I have for a variety of archetypes you could pursue.

1) Simic ramp: Already goes well with Air Elemental, Archetype of Endurance, Oakgnarl Warrior, Overgrown Battlement, Yavimaya Wurm, Simic Keyrune. Some inclusions might be Llanowar Elves, Axebane Guardian, Coiling Oracle, Maraleaf Pixie, Beanstalk Giant, Terra Stomper, Lorthos, the Tidemaker. The goal is to accelerate into big threats.

2) U/G unblockable: Already goes well with Marang River Prowler, Downpour, Giant Growth, Might of the Masses, Aqueous Form, Coastal Piracy, Turntimber Grove. Some inclusions might be Curious Obsession, Daring Saboteur, Mist-Syndicate Naga, Ohran Viper, Trygon Predator, Distortion Strike. The goal is to get value from hitting with unblocked creatures.

3) U/G tempo/control: Already goes well with Breaching Hippocamp, Cloaked Siren, Mist Raven, Fog, Negate, Unsummon, Voyage's End, Claustrophobia. Some inclusions might be Vapor Snag, Dissolve, Mana Leak, AEtherling, Delver of Secrets  Flip, Devastation Tide. The goal is to deny the opponent their things while playing tricky threats of your own.

I also see cards in here that could work with mono green Assault Formation, simic +1/+1 synergy, or flying tribal, so you have a lot of options. As a sidenote, I'd also recommend upping your land count to about 24 while you have so many 5+ cost cards in the deck. Anyway, good luck!

haxonek on Lorthos, the Tapper TTS

4 months ago

Narcolepsy may be a card you want to look at instead of/in addition to Claustrophobia. Similar effect for one less mana

Ziusdra on Card creation challenge

10 months ago

Electric Fence

Artifact Creature - Wall

Defender

During your untap step, if an effect or ability would prevent you from untapping lands or artifacts you control, Electric Fence deals X damage to that effect's controller, where X is the number of permenants you control that didn't untap.

1 / 2


SUCK IT Tangle Wire and Winter Orb you can auto-lose.

Incidentally, this also hits random things like Dungeon Geists , Claustrophobia , Queen of Ice , and hurts YOU if you have exert effects or play cards like Rhonas's Last Stand ...

Same challenge

Demarge on Oloro Stays Seated

1 year ago

There is one thing that will greatly help you up the power level of the deck, ramp. Mainly Azorius Signet , Orzhov Signet , Dimir Signet and Talisman of Dominance Talisman of Hierarchy Talisman of Progress , these are for the most part decently cheap ( at least compared to the really good mana rocks). The faster you get to your pricy spells the faster you can lock everyone down.

You also are likely a little high on land count, generally the mana rocks and adding some cantrips like Brainstorm can help smooth mana so you don't need to dedicate 40 slots to it (the london mulligan rule also helped smooth things over).

You Are in blue as well, running at least some counters is heavily expected and Cyclonic Rift is quite common. Kasmina's Transmutation is kind of a stronger Claustrophobia .

multimedia on Fuck You Blues

1 year ago

Hey, I like the changes. Nice job, you found several good cards in your collection.

You still need to cut two cards to make 100. My suggestions of cuts to consider are Selective Snare and Power Taint . Snare is very situational and a sorcery. Unless you're against a lot of tribal decks in your playgroup it's not worth playing. Especially since you're already playing Icy Blast which is the same mana cost, an instant and can target any amount of creatures. The 2 life drain of Taint is not worth playing in 40 life Commander. Your opponent can just ignore it or if they want to pay the 2 mana to prevent the 2 life.

Other cards to consider cutting are:

Boza on Grimgrin, corpse-born Question

1 year ago

It always applies.

Let's use this opportunity for a teaching moment on status. This is a two-part ability - the first part that modifies Grimgrin, Corpse-Born's status:

_110.6. A permanent’s status is its physical state. There are four status categories, each of which has two possible values: tapped/untapped, flipped/unflipped, face up/face down, and phased in/phased out. Each permanent always has one of these values for each of these categories. _

110.6b Permanents enter the battlefield untapped, unflipped, face up, and phased in unless a spell or ability says otherwise.

Additionally, the second part of the ability is related to the very first step of the turn - the untap step. Unless otherwise stated, all permanents that started the turn tapped become untapped during it. Grimgrin, Corpse-Born's first ability prevents that.

502 Untap Step

502.2. Second, the active player determines which permanents they control will untap. Then they untap them all simultaneously. This turn-based action doesn’t use the stack. Normally, all of a player’s permanents untap, but effects can keep one or more of a player’s permanents from untapping.

TLDR; Imagine that Grimgrin, Corpse-Born enters the battlefield and immediately has Claustrophobia cast on it that you can never remove.

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