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Format | Legality |
1v1 Commander | Legal |
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Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
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Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Dromoka Monument
Artifact
: Add or to your mana pool.
: Dromoka Monument becomes a 4/4 green and white Dragon artifact creature with flying until end of turn.
Goldberserkerdragon on Creature that become dragons
9 months ago
Bogardan Dragonheart Atarka Monument Dragonsoul Knight Dromoka Monument Kolaghan Monument Sarkhan, the Dragonspeaker Ojutai Monument Silumgar Monument Cave of the Frost Dragon. A lot of these aren't creatures, albeit there just aren't a lot of creatures and planeswalkers specifically that transform into or become dragons. Happy hunting, cheers!
wisegreenbean on Defender 2.0
2 years ago
Decisive Denial works based on power, not effective power, so you're only really using the counterspell mode. In that case, I'd suggest Dovin's Veto or Disdainful Stroke or Bant Charm.
Archetype of Courage and Archetype of Endurance aren't super good value for the mana you put in. If you want increased combat effectiveness, there are toughness buffs, and if you want protection, that are counterspells or targeted protections like Ephemerate or Dive Down or Simic Charm or Resolute Watchdog
Turn to Frog is not a very exciting removal effect if you're in white and could just be running Swords to Plowshares. Same for the tapdown of Winterthorn Blessing, or the delayed value of Fall of the Impostor. Beast Within or Generous Gift are also premier removal.
You have a few off-theme creatures I think you won't much like: Disciplined Duelist works off power, Horizon Chimera gains a little life which is pretty low value overall, same for Lunarch Veteran Flip. Rootcoil Creeper and Llanowar Scout aren't too bad, but I think there are probably better ramp effects for you.
Into the Wilds is kind of a slow and unreliable card advantage effect. I would usually prefer something like Shamanic Revelation or Collective Unconscious or Lifecrafter's Bestiary.
Aqueous Form and Staggering Insight are best on little creatures that attack a lot. You will often struggle to let your creatures attack at all, so I don't recommend them.
Cathar's Shield and Spidersilk Net are pretty low impact buffs. If you really want this effect, there's Slagwurm Armor.
Traveler's Amulet or Dromoka Monument aren't too exciting when you're in green and could have Vine Trellis or Wall of Roots or Rampant Growth.
Pledge of Unity and Brave the Sands are okish team buffs, but you can do better. Bar the Door and Solidarity are a little more on synergistic for your deck.
Slaughter the Strong is crazy strong in your deck!
MonkeySit on Transforming creatures into Dragons
3 years ago
I had this idea for a deck where I constantly cast Frogify effects on my opponents whilst casting similarly weak creatures myself. But then what I wanted to do was transform them into dragons. I am purposely limiting myself to dragons for flavour but if there aren't many more cards that can do this, then I'll have to rethink my strategy - probably just hard cast dragons to stay on theme or just other big creature token generators.
So far in my list of cards that I've found are:
Atarka Monument Dance of the Skywise Day of the Dragons Descent of the Dragons Dragonshift Dromoka Monument Kolaghan Monument Ojutai Monument Sarkhan the Mad Silumgar Monument
If there are any others people can think of, it would be HUGELY appreciated.
Thanks in advance!!!
drpeppercan on Ur dragon
5 years ago
Out: - Citadel Siege - Crucible of Fire - Dragon Breath - Dragon Fangs - Dragon Scales - Dragon Shadow - Fervent Charge - Mighty Emergence - Sarkhan's Unsealing - Triumph of Ferocity - Atarka Monument - Dragon's Hoard - Dromoka Monument - Kolaghan Monument - Ojutai Monument - Silumgar Monument - Response / Resurgence - Akoum Hellkite - Bone Dragon - Dromoka, the Eternal - Flameblast Dragon - Foe-Razer Regent - Furyborn Hellkite - Hoarding Dragon - Jugan, the Rising Star - Mana-Charged Dragon - Nicol Bolas - Shieldhide Dragon - Azorius Chancery - Gruul Turf - Izzet Boilerworks - Orzhov Basilica - Rakdos Carnarium - Simic Growth Chamber
Replacement Options - Atarka, World Render - Boneyard Scourge - Broodmate Dragon - Darigaaz Reincarnated - Dragonlord Kolaghan - Harbinger of the Hunt - Hellkite Tyrant - Karrthus, Tyrant of Jund - Kokusho, the Evening Star - Nesting Dragon - Rith, the Awakener - Ryusei, the Falling Star - Scourge of the Throne - Utvara Hellkite - Vaevictis Asmadi, the Dire - Skyshroud Claim - Nissa's Pilgrimage - Farseek - Sol Ring - Smothering Tithe - Dragonspeaker Shaman - Earthquake - Commander's Sphere - Chromatic Lantern - Darksteel Ingot - Wayfarer's Bauble - Fellwar Stone - Armillary Sphere - Burnished Hart - Mirari's Wake - Curse of Opulence - Unclaimed Territory - Exotic Orchard - Mountain s, Swamp s, Forest s, Island s, Plains
Necro on Selvala the lifelink queen
6 years ago
I missing Souls Sisters here Soul Warden Soul's Attendant Suture Priest Essence Warden. When you play creature token, you gain life. What about Mimic Vat ??
As some protection, try use Riot Control and Blunt the Assault. Thanks to your general is possible to play it.
I missing two cards with potencial : Paradox Engine and Phyrexian Processor.
If you play Archangel of Thune, why not second half of this combo Spike Feeder.
Try Aura Shards for cleaning table with your tokens.
And for your token production? Oketra´s Monument. If you have too much tokens, try Throne of the God-Pharaoh.
And what discard ?? Pearl Medallion Mind's Eye Dromoka Monument Seasons Past The Mending of Dominaria
SwaggyMcSwagglepants on Growth and Protection for All
7 years ago
Definitely need more ramp spells. By ramp, I mean any card that lets you add more mana than you should have on that turn (examples are cards like Sol Ring or Kodama's Reach). If you don't have the mana to cast your big spells, than it doesn't matter that those spells will change the game; you can't cast them! My suggestion is to add 4 lands and 7 more ramp spells, such as Selesnya Signet, Worn Powerstone, Explosive Vegetation, Rampant Growth, Cultivate, Dromoka Monument, and Wood Elves
Tropicalkings on Dromoka of Incremental Growth
7 years ago
Low impact cards:
Abzan Advantage Giving an opponent the choice is always bad
Ainok Guide 2 Mana does nothing
Shields of Velis Vel If you play more dragons then you don't have to turn everything into dragons
Dromoka Captain 3 Mana for a 1/1 that doesn't help the board
Joraga Auxiliary Bad mana sink is bad
Longshot Squad Should have enough fliers
Mana acceleration:
Sol Ring Should have put a ring on it
Talisman of Unity Painland knockoff
Selesnya Signet Getting the fix
Mind Stone Draw never hurt anyone(except black)
Hedron Archive Go bigger
Everflowing Chalice Sometimes big isn't enough
Fellwar Stone Someone should have what you need
Dromoka Monument At least it can dragon
Llanowar Elves The Classic
Fyndhorn Elves The Sequel
Elvish Mystic The Remake
Avacyn's Pilgrim The easy fix
Rishkar, Peema Renegade Everything is a mana dork
Gyre Sage Lots of mana
Possible upgrades:
Hardened Scales Add ASAP
Sunscorch Regent Value town counters
Destructor Dragon Bad Acidic Slime
Eternal Dragon Good early and late game
Jugan, the Rising Star More counters
Steel Hellkite Removal on a stick
Gavony Township Pump the team
Frontier Siege Free mana or fights
Encroaching Wastes Bad wasteland is better than no wasteland
Mosswort Bridge Building bridges
Command Tower The EDH land
Sea Gate Wreckage Comeback king
Llanowar Reborn Some value
Oran-Rief, the Vastwood Lots of value
iBleedPunk on Machinations of the Draconian
8 years ago
MrAwesomeSocks I think he is referring to Atarka Monument, Silumgar Monument, Ojutai Monument, Dromoka Monument, and Kolaghan Monument