Harrow

Harrow

Instant

As an additional cost to cast Harrow, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle your library.

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Printings View all

Set Rarity
Commander 2018 (C18) Common
Commander Anthology (CM1) Common
Duel Decks: Zendikar vs. Eldrazi (DDP) Common
Tempest Remastered (TPR) Common
Commander 2014 (C14) Common
Duel Decks: Phyrexia vs. The Coalition (DDE) Common
Zendikar (ZEN) Common
Invasion (INV) Common
Tempest (TMP) Uncommon
Promo Set (000) Common

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Harrow occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

Green: 0.27%

Golgari: 0.22%

RG (Gruul): 1.21%

BRG (Jund): 1.3%

Harrow Discussion

VileRocK on Tatyova Ramp 1.0

3 days ago

Change log:

This planeswalker is only really useful for the -1 option, if you get it twice it's great value.

Homeward path protects against theft effects.

Curse can hit as many targets as you require.

Tireless Tracker is too slow and requires spare mana.

Better ramp upgrade.

More creatures to shore up against sac strategies.

Primal order is a powerful wincon when you only run a maximum of 5 non-basic lands.

Idhagenow on Gargos Hydra Tribal

1 week ago

Grow from the Ashes+Harrow+Rampant Growth I think you'll be surprised with the lands coming in untapped from the first two. Momentous Fall + Return of the Wildspeaker + Garruk, Primal Hunter These three card draw spells draw you at least 8 cards with Gargos alone. Zendikar Resurgent Expensive to bring out, but worth the extra card draws for every creature. Dragon Throne of Tarkir Maybe the best finisher ever in big green smacky bois. Repeatable board pumps. If the budget allows, Nyxbloom Ancient Dude, you gotta try this out. The Great Henge its just stupid man.

kingtuf on GOOD beans

1 week ago

I'd say drop cards like Ghalta, Primal Hunger, Reclamation Sage, Springbloom Druid. Hexdrinker, Fertilid.. basically anything that's too tribal-adjacent for different options. I know Animar is your commander, but turning creatures like Reclamation Sage or Springbloom Druid into an instant speed option like Krosan Grip or Harrow respectively allows you to play more interactively. Since you're in blue colors now, throwing in a Counterspell or three would help keep your beaters safe from people who would rather see them dead... AEther Snap would be a pretty rough hit if it went uncountered! Also, card draw options that rely on a creature's power are very good in a deck like this. Rishkar's Expertise, Return of the Wildspeaker, Life's Legacy, Greater Good or Momentous Fall all turn your board state into card advantage or provide ways to turn a negative situation into a positive one. Finally (and I'm sure this is coming soon) but you would probably want to fix your mana base to accommodate Temur colors. Being able to cast your commander is always a nice part of the format. :) One other mana rock you may be interested in if it's not too expensive for you is Doubling Cube. I've always found it to be fun in hydras myself. Hope something I said here helps. I'll be around if you want to discuss the deck more!

SwiftDeath on Lord Windgrace

2 weeks ago

Other notable cards could also be Borborygmos Enraged, Living Twister, Molten Vortex, Tectonic Reformation, and in this deck Dakmor Salvage would be a staple. Fetch lands are also good, they don't need to be the expensive ones but something like Blighted Woodland, Warped Landscape, and Myriad Landscape are very good budget options. Edge of Autumn, and Harrow are ones I forgot to mention as well.

triproberts12 on Hogaak Persist Combo

2 weeks ago

Isn't this backwards of how these leagues normally work? I thought the winner is the only one that doesn't get the budget bump, so the most powerful deck doesn't snowball.

Anyway, Mindwrack Harpy is the most pushed intro deck card I've ever seen. That's my first add.

I also like putting in more creatures with ETB effects. It's kind of awkward that you'll want to tap mana dorks for Hogaak. Glowspore Shaman, Golgari Thug, Crow of Dark Tidings, Gamekeeper, and Mire Triton can all help get Hogaak out by turn 3 if you have a good turn 1 play.

There are a lot of good gold cards in BG graeyard stuff, too: If you have anyone that's relying on indestructibility, Drown in Filth is a good budget option to feed your graveyard. If you're built around Hogaak, I'd think it should regularly be a hard removal spell with upside. Nyx Weaver is just a great card in any graveyard deck, and cheap, too. Jarad's Orders is a good double-tutor. Underrealm Lich is worth the $2, in my opinion. I would also ask yourself whether Eternal Witness is $3.50 better than Acolyte of Affliction/Golgari Findbroker/Treasured Find. Storrev, Devkarin Lich didn't get much fanfare, but the power and price tag are there.

Animist's Awakening is good value at just over $1. World Shaper and Splendid Reclamation are a little more expensive, but higher impact than other $4-5 cards I see in the list. Lower on the ramp ladder, note that Harrow and Springbloom Druid put a land in the yard. Funeral Rites isn't a bad draw spell for this deck. Same for Winding Way, Gather the Pack and Relentless Pursuit. Syphon Mind doesn't have much to do with the theme, but I start with it in most of my black value decks. Dark Deal could be very good, especially if your draw power is maximized and you can use your yard as a second hand. Greenwarden of Murasa is just a powerful card. Same for Phyrexian Delver.

Some other general budget cards for considering: Ransack the Lab, Corpse Churn, Dead Reckoning, Grapple with the Past, Hatchery Spider, Millikin, Mindwrack Demon, Once and Future, Splinterfright, The Mending of Dominaria, Skullwinder, Blood for Bones, and Vigor Mortis.

Azeworai on Animar Elemental Tribal

3 weeks ago

Okay, so I am quite fond of brews that are delectation to pilot, but I am beholden to recommend some changes.

Now, Panharmonicon is a fantastic card, but there are only eleven ways to trigger the thing in this deck. Two of those are Draining Whelk and Grave Sifter, so, whilst they may have their moments, they seem lacking for doubling _ETB_s. This is my same opinion for Conjurer's Closet; what value is blinking something? Flameshadow Conjuring is in the same boat. These all become useless far too quickly, save for maybe Risen Reef shenanigans. Bramble Sovereign somewhat falls under the same folly, but I don't believe it to be as narrow.

Another thing to consider is the mana costs of cards. The majority of your curve is at three, which is probably when you would want to cast your commander. Ramp at two mana is far more ideal, as athwart to Keyrunes and Cluestones. I'd cut Temur Banner, Harrow, Gruul Keyrune for Talisman of Curiosity, Talisman of Impulse, and Rampant Growth. Wayfarer's Bauble is also of note. Llanowar Elves, Fyndhorn Elves, and Elvish Mystic each can draw cards off of some of your effects late-game whilst being incredibly effective early.

Pillar of Origins is a fine card, but it only produces mana for elemental, being twenty cards in your deck and the commander. This leaves seven lands with activated abilities and forty-two nonland, non-elemental cards that cannot be used with the Pillar. I would just use Talisman of Creativity.

Seeing as that you have ramp in the command zone, doubling down on card draw seems important. Guardian Project, Beast Whisperer, Garruk, Caller of Beasts, Primordial Sage, and Vanquisher's Banner can draw off of each creature. Kindred Discovery is an especially potent one. Shamanic Revelation and Collective Unconscious each can refill the hand well, but Tishana, Voice of Thunder may just be the best form of this effect.

I would perhaps include more elementals and/or more creature tutors. Perhaps specific creatures for situations, such as Collector Ouphe and Reclamation Sage.

If budget so allows, Thassa, God of the Sea, Rhystic Study, Sylvan Library, and Cyclonic Rift are as good as they are played.

Specific to your deck, Vivien, Champion of the Wilds just seems lovely.

Seeing the decklist, it seems to have a sparse amount of interaction. Reality Shift, Incubation / Incongruity, Imprisoned in the Moon, Song of the Dryads, Lignify, Pongify, and Rapid Hybridization are some to consider. Kenrith's Transformation even replaces itself.

I run Decimate in every deck I can. It is absolutely amazing and has literally never been lacking.

Some counter magic is always great; Supreme Will, Counterspell, and Forbid are some favourites of mine.

That shall be all from me!

I do have a couple of tribal decks along the same route as this if you so wish to peer upon them: Eladamri, Leader of Skyshroud The River Anew

Good luck and happy casting.

Poly_raptor on Kids, don’t forget to recycle!

3 weeks ago

Thanks for the upvote and suggestions :)

Harrow - I do like but Dreamscape Artist lets me do it once per turn, with Seedborn Muse every turn.

Summer Bloom I was running but found it to only benefit me once, and it’s rare I’d get 3 lands in hand without being able to dump then anyway so I chose to cut that for the likes of Llanowar Scout as I can once again do this much more and they’re the same cmc.

Oracle of Mul Daya is on my list along with the likes of Scapeshift and Constant Mists but it’s just a bit too pricey all in one go haha.

Growth Spiral I had not thought about but would run that over Fatigue as that doesn’t work the way I wanted it to

Rites of Flourishing is tricky, I’m not sure if I like the benefit it gives to the board.

Mj3913 on Kids, don’t forget to recycle!

3 weeks ago

What about Harrow, Oracle of Mul Daya, Summer Bloom, Growth Spiral? Rites of Flourishing may be ok if you think reward outweighs the risk.

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