Harrow

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Harrow

Instant

As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle your library.

Noholdmine on Garth One Eyed Cheater

1 week ago

Some easy ways to add interaction to this deck would be to add some enchantment and creature removal spells. Krosan Grip, Return to Dust, Rapid Hybridization/Pongify, Arcane Denial to replace Dissolve, Anguished Unmaking, Damn, and Swords to Plowshares/Path to Exile are all clean and efficient methods of interaction. Saryth, the Viper's Fang, Lightning Greaves/Swiftfoot Boots, Shalai, Voice of Plenty, and Veil of Summer/Heroic Intervention are solid protection options for your creatures as well. Right now you're running Anger with only 2 Mountains in the entire deck, so that means either the mana base needs to be reworked or Anger needs to be replaced. Some easy ways to rectify the mana base a bit is to swap out some of your duals for the Red/x options (i.e, Blood Crypt, Stomping grounds, etc.). We can also make the deck more efficient by changing up the ramp so that it has utility or generates more than one color of mana. Cards like Deathrite Shaman, Kiora's Follower, Noble Hierarch/Ignoble Hierarch, Faeburrow Elder, and Birds of Paradise are all decent options. Right now Anger and Chainer, Nightmare Adept are the only cards that can give Garth haste. Since we only have a few creatures that actually benefit from the haste, cards that generate value outside of simply providing haste would be beneficial. Rhythm of the Wild would not only give our creatures haste, but would make it harder for opponents to counter the creatures and combos with the persist creatures in the deck by giving them +1/+1 counters. Temur Ascendancy is another decent option since we can draw cards even when our creatures don't benefit from haste and it synergizes with our Flicker and Undying/Persist effects. An infinite combo option would be Jeskai Ascendancy + Garth One-Eye + Any haster + Deadeye Navigator and even if we're not comboing, we can still generate value from each card individually. I personally feel that cards like Frantic Search and Careful Study are too good to not have in this type of deck, since a good majority of our cards benefit in some way from being in the graveyard or we have easy ways of getting them back. In tandem with this idea, I think that cards like Regrowth (even though Garth One-Eye already has a Regrowth) and Eternal Witness are musts, especially since Eternal Witness generates value with the Flicker effects and other revive effects in the deck. An honorable mention that didn't quite make it into my comment but could be effective is Spark Double since it would allow us to have multiple versions of legendary creatures if we so chose, 2 Muldrotha's could lead to quite the turn! Unfortunately, however, Commander has a deck maximum, which means that cards must be let go to make room for all the new fun stuff we want to play with. For this deck I suggest cutting Diamond Lion, Thespian Stage, Dark Depths, Kroxa, Titan of Death's Hunger, Arixmethes, Slumbering Isle, Kitchen Finks, Desperate Ravings, Nim Deathmantle, Harrow, Magus of the Will, Gaea's Will, Scapeshift, Chronozoa, Raving Visionary, Thought Courier, Dissolve, possibly Twilight Shepherd, possibly Rampant Growth, possibly Seize the Spoilsand possibly, Purphoros, God of the Forge. At the end of the day, this deck is yours and you should play it and build it in the way that best suits you! Have fun gayming!

Antonius_Cleus on [[Primer v3.6]] - OM_RATH!!! (2021 Update!!!)

1 month ago

Any room for Roiling Regrowth? A third copy of Harrow seems really good.

Phaeophyta on Squirrel Tactics: the Dale Gribble Experience

1 month ago

Avenger of Zendikar Scute Swarm Beastmaster Ascension Ogre Slumlord Old Rutstein Fresh Meat Deathsprout Harrow Overrun Necrotic Hex Bone Shards Migration Path Moldervine Reclamation Deathreap Ritual

and of course pocket sand: Blinding Powder

All good card you added. Got some recommendations but consider making sure your deck follows this formula: 10ish ramp cards 10ish card draw cards 4 spot removal cards 4 boardwipes

Lord_Grimm on Xenegod

2 months ago

If this is indeed up to date, here are some thoughts (post Matty games): Since Xenny is 5 CMC, your ramp should be land based 2-3 cost spells only. With that in mind... Gruul Signet < Search for Tomorrow, Thran Dynamo < Rampant Growth, Talisman of Impulse < Harrow, Shadowspear < Hydra Omnivore, Swiftfoot Boots < Dragonborn Champion, Harmonize < Weaver of Harmony. Pretty sure that new red dragon is in the deck, but don't see it in this list... so I won't look at creatures yet. Hopefully these suggestions help.

SuckassBolas on Thiccness tribal with a twist

2 months ago

keizerbuns Hey, thanks for checking my list out. Glad you liked it)

I loved your creative deck idea, so I had a lot of fun upgrading your list! TBH, there are even some cards I've never heard about before, like See Beyond, which works surprisingly well in this particular deck.

BTW I've made one more smol upgrade by replacing Harrow with Roiling Regrowth. A small but effective change.

Antonius_Cleus on Deforestation

2 months ago

CastleSiege, any thoughts on Roiling Regrowth? It's Essentially just a second copy of Harrow, except it doesn't cost a land if it gets countered.

Also, been a while but I'm loving the time and effort that has obviously been put into the deck! I'm hoping to pimp out some of my favorite decks eventually.

lhetrick13 on G/W +1/+1 counters exile

2 months ago

Hmmm...that is a good point regarding Harrow. I feel like 3 CMC is a steep price to pay for essentially getting one additional land but it would have a nice nitch for getting land in your graveyard or getting for a landfall deck. Heck, even just helping remove some of the lands out of your deck to ensure better draws, lol. It also has some decent synergy with Evolution Sage or something like that as her ability triggers whenever a land enters the field under your control...I was thinking about it and that would also ring true for fetch lands as well...so she might have more merit than I originally thought if I reshaped my deck slightly and added things in like Harrow. Landfall abilities are so much easier to trigger than relying on a particular creature doing damage like Grateful Apparition in my opinion. I am just waiting till May to make any additional card purchases...I have my self-imposed budget and like to stick to it but you have been giving me lots of ideas to try out! Thanks for that!

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