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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
NV_1980 on
2 months ago
Hi ted1,
The vast majority of your non-land cards require green mana, yet your basic land balance (forests vs islands) would suggest it's more like 50/50. Replacing some islands with forests will meet your mana needs better. Ancient Greenwarden is a bit of an investment, but worth it in a deck with plenty of landfall triggers. For additional draw triggers, Tatyova, Benthic Druid is really awesome.
Something that strikes me as a missed opportunity, is that you've included at least 10 cards that allow you to recur permanents (mostly lands, but some others as well) from the graveyard BUT you've not included any cards that require the sacrifice of lands to do something cool. Some fun options would include Crop Rotation, Entish Restoration or Harrow. Even fancier stuff would include cards like Constant Mists or even Scapeshift, but considering your deck's current budget these might go too far.
Anyways, hope you have fun playing and optimizing this deck!
Vulnoth on
Equestrian Friendship Initiative
3 months ago
Suggestions:
- Ash Barrens, Evolving Wilds, and Terramorphic Expanse with Command Tower, Command Power Plant, and Command Mine. 3 land swap to replace land consistency with mana flexibility.
- the 10 Ravnica signets with: Reliquary Tower, Reflecting Pool
, Path of Ancestry, The World Tree, Second City, Exotic Orchard, Reflective Gate, Commander's Sphere, Vexing Puzzlebox, and Guided Passage. 10 artifacts for 7 lands, 2 artifacts, and 1 sorcery [10 total]. This reduces rate of low/no-land hands while still offering mana flexibility and other utility. - 2 of each basic land for the OG duals: Savannah, Scrubland, Taiga, Bayou, Underground Sea, Plateau, Tundra, Tropical Island, Volcanic Island, Badlands. This increases consistency in mana flexibility.
- Kibo, Uktabi Prince with Yes Man, Personal Securitron. Direct group hugging that ultimately rewards you when Yes dies.
- Harrow with The Ring Goes South. Due to the high density of Legends, this will simply net more lands.
- Tempt with Mayhem with Brass's Tunnel-Grinder. This replaces a situational spell with a short-term hand filter that turns into a value engine land after transforming.
- Skyscribing with Choice of Fortunes. This swaps a costly recurring draw/big draw spell with a draw 2 that also grands infinite hand size.
- Noble Heritage with Noble Benefactor. This trades a temperamental protection for an easily activated tutor.
- Caged Sun with Chromatic Orrery. Caged Sun does not well benefit 5color decks, while Orrery perfectly mana fixes while flexing as a draw engine if necessary.
- Well of Knowledge for Dictate of Kruphix. Kruphix does it for free. Benevolent Offering for Selvala, Explorer Returned. Lower impact but Selvala is stable resource generation plus mana and life.
- Fact or Fiction with Defense of the Heart. Unfortunately FoF is a one-shot injection of cards while Defense pulls creatures of your choice to better toolbox situations.
- Alliance of Arms, The Second Doctor, and Acorn Catapult with Ghostly Prison, Propaganda, and Norn's Annex. Pillow forting a little always helps.
- Plated Pegasus with Wheel of Fortune. Spell damage is less common than abilities, so better replace it with a hand refill.
Try these out.
hiddengibbons on
The Wind in the Willows
11 months ago
I too have enjoyed The Wind in The Willows. Specifically Mr. Toad’s hilarious and adventurous insanity. I’ve been using a Golgari Sacrifice deck lately that utilizes Lord of Extinction and Essence Harvest. I have found Harrow to be a good way to fill the graveyard and fetch land
xraider on
Land matter omnath better
1 year ago
The first thing I notice is that you have very few land searchers. In a landfall deck like this, I would remove Sol Ring and Arcane Signet in favor of land searchers. I’m missing cards like Crop Rotation, Sylvan Scrying, or Expedition Map
to help you find key utility lands. Other searchers like Harrow and Springbloom Druid not only fetch lands but also fill your graveyard, which synergizes well with land-based abilities. And where is Rampant Growth?
Your land base looks solid, but I would also recommend incorporating more land-based strategies into your deck. Consider adding lands like Dark Depths, Vesuva, Thespian's Stage, Maze of Ith, Strip Mine, and Terrain Generator. You’re playing Valakut, the Molten Pinnacle, but do you have a reliable way to get at least five Mountains in play to maximize its damage potential?
Your collection of land-matters creatures is very impressive! A few Planeswalkers that could fit well are Nissa of Shadowed Boughs and Lord Windgrace.
I also notice a lack of removal, card draw, and tutors. Be sure to include options that align with your strategy, such as lands that can remove artifacts or enchantments (Boseiju, Who Endures) or lands that provide card draw (Geier Reach Sanitarium).
Best of luck and happy playtesting!
multimedia on Should Muldrotha Eldrazi be Sac …
1 year ago
Self-mill and reanimation are directions to consider expanding. However, before you think about them consider first focusing on more ramp (0-3 CMC)?
Muldrotha is 6 mana and you have very few lower mana cost ramp spells. Scions aren't really reliable ramp since they only give you a burst of colorless mana after being saced. Consider more ramp that you can use more than one turn? More ramp like this can help gameplay, make it easier to cast your higher mana cost spells especially Muldrotha and give you more mana to cast different spells from your graveyard when you control Muldrotha. Consider at least 12 ramp sources?
- Birds of Paradise
- Bloom Tender
- Lotus Petal
- Arcane Signet
- Fellwar Stone
- Sakura-Tribe Elder
- Harrow
- Springbloom Druid
- Farseek gets Triome
- Nature's Lore gets Triome
Carpet of Flowers is powerful mana generation in multiplayer Commander.
Another direction to consider is to play more effects that let you play more than one land a turn. This makes Life from the Loam more powerful since you're filling your hand with lands.
Eternal Witness is really good with Muldrotha and self-mill since it gives you access to any card in your graveyard, a nonpermanent spell such as Diabolic Intent that you can't cast with Muldrotha.
Azoth2099 on
The Necrobloom
2 years ago
You found space for Scapeshift! Nice. Have you considered Rain of Filth? Way better than Harrow here lol
Azoth2099 on
The Necrobloom
2 years ago
No problem! This commander is so cool lol. Consider Harrow as well.
DreadKhan on
2 years ago
I think you should do something about your mana fixing, you have a reasonable 39 lands, but you don't have a great deal of mana fixing options (you do have Chromatic Lantern, but not The World Tree), in addition you don't run many land ramp spells (stuff like Nature's Lore or Untamed Wilds that can find lands are generally better than creatures that will die when people wipe the board to get rid of your Dragons, land ramp makes it easier to recover). In a deck with lots of Basics I like stuff like Kodama's Reach, Harrow, Roiling Regrowth, and Entish Restoration are all options that are really good at getting you to WUBRG (and Tiamat). I like Blighted Woodland, Myriad Landscape, and even Krosan Verge for fixing in a deck with lots of Basics, but note that Krosan Verge can fetch a non-Basic Forest and Plains, I like to find Murmuring Bosk and a typed Plains/Island or Plains/Mountain, so it can find 4 colours without a fancy/expensive Triome. If you run lots of Green land ramp spells you should probably not cut any Forests (even for duals that offer Green), I would cut non-Forest Basics instead since your deck will work better if it has access to Green mana. I have a Meren of Clan Nel Toth deck that REALLY needs to have at least one Green source very early or it's dead, that deck runs 19 Green lands, and even though the deck is mostly Black spells the deck only runs 11 Black lands; my Green sources can find my Black ones for me, so I don't actually need to draw any Swamps in a normal game to have plenty of Swamps. Hope this helps/makes sense, making a great mana base is really hard to do.
I think recasting Tiamat is probably a useful enough thing that Netherborn Altar might be handy, as would similar effects. You can also use Capsize or Unsummon to return Tiamat to hand so you can get her trigger again (to recover from a wipe).
If you're really into Dragons you might like Crux of Fate, this can clear out non-Dragons, probably letting you alpha strike. You can also try Mandate of Abaddon and target a Dragon that is big enough to kill all the relevant blockers, yet small enough to not kill your important Dragons.
| Have (1) | gildan_bladeborn |
| Want (2) | qao50 , slvstrChung |









