Needle Spires

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Rare

Combos Browse all

Needle Spires

Land

Needle Spires enters the battlefield tapped.

: Add or to your mana pool.

: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.

Needle Spires Discussion

Caerwyn on Naya lands

1 month ago

I did a quick look through budget lands, and had the following observations:

Pain Lands, like Battlefield Forge and are probably the best lands for your criteria. I know several of them are usually around the $1.00 point, and you probably could pick up well-played copies of the more expensive options. These are great budget lands--they fix your mana when you need it but can be activated pain-free when you just need to pay a generic cost.

Check lands, like Rootbound Crag are not quite in your criteria (they tend to hover around the $3-6 range) currently, but they are about to rotate out of Standard, so will almost certainty go down a bit. These are a bit mediocre for a budget three-colour mana base, but they play very nicely with shock lands, so will still be useful to you once you have moved on to less budget-oriented builds.

The Onslaught Filter lands, like Sungrass Prairie , help filter you into the colours you need, but I would recommend against them. They're quite inexpensive, but they can't help you turn 1, and they're rather inflexible and will not always provide the mana you want.

The Battle Lands, like Canopy Vista , can be in the $2-3 mark. Personally, I am not a fan of them for 60-card constructed--they rely too much on playing a lot of basics, so they often can't enter untapped until turn 3-5.

Reveal lands, like Fortified Village , are disproportionately strong in two-colour budget builds that rely heavily on basic lands. However, with three colours, you just can't have the critical mass of basics to really make these lands shine.

Two of Naya's Manlands-- Stirring Wildwood and Needle Spires --are very inexpensive. They don't instantly fix your mana, but they can be used as a creature long-term which is nice.

multimedia on Budget Boros Tokens

2 months ago

Hey, interesting brew combining Goblins with Aurelia. White gives you lots of good support cards for Goblins that red doesn't offer.

This deck's budget is very low. It's going to be difficult to make any real improvements without spending an extra $15, but a $15 upgrade could do a lot for your deck. Even a $10 upgrade can help quite a bit.

Good budget ($3 or less each) cards to consider adding:

This could be a about $15 upgrade. Tower and Forge are two Boros dual lands that ETB (enter the battlefield) untapped which is helpful in game play. Tower is one of the best lands to play in mulicolored Commander decks. Cut Plains for these lands.

Armory gives you more opportunity to get Skullclamp because it's is by far your best repeatable source of draw because of having many sources of 1/1 Goblins. Assemble can be another repeatable source of 1/1 tokens and if not dealt with by opponents can create a lot of value over the course of turns. Adding more mana rocks that can make white mana is helpful to be able to reduce the number of Plains in the manabase.


Cards to consider cutting:

40 lands is a lot of lands and when you have this many basic lands it's very likely you'll get consistently land flooded which is not fun. My advice is to reduce the number of Plains. If doing this then cut the casting cost cards because white is the secondary color, red is the primary color since you need lots more red for Goblins.

In my opinion Titan and Aurelia are the only worth keeping because they're six drops which makes it easier to have double white mana available when you want to cast them. Archetype of Courage is a good card, but having consistently for a three drop is not something you should have to worry about.

chadsansing on Caw-nadian Goosey Spells

2 months ago

Looks like fun!

Maybe balance out your mana base so the color pie is more aligned?

There are just so many possibilities with this commander in every card type. #value

If you plan to go with Jeskai Ascendancy wins, it might be worth including more manlands, as well (e.g. Faerie Conclave , Wandering Fumarole , Mutavault , Needle Spires , Ghitu Encampment , Forbidding Watchtower , etc.). Activate as many as possible ahead of your first Ascendancy trigger, tap them for mana, and then untap and repeat for each Ascendancy trigger until you have a ton of man and giant manlands.

Have fun!

Jimmy_Chinchila on Rienne, Multicolored Mama

3 months ago

Really nice build. I’m not sure if they’ll get the trigger but the man lands could be great if they did. Needle Spires , Raging Ravine , Stirring Wildwood . +1

nUKe13 on nUKe13 Mardu Pyromancer

7 months ago

Metropolis39 thanks for the comment! I’ll give examples and reasoning for excluding manlands and Nahiri, the Harbinger (I assume, rather than Nahiri, the Lithomancer , since you didn’t specify).

First, manlands come in tapped. In modern, speed is the name of the game and we want our lands active by turn one. We can’t fetch for them and if we open up a hand with only a manland, it’s an auto mulligan. Manlands also usually require a lot of mana investment and don’t contribute to the Young Pyromancer / Bedlam Reveler gameplan.

Lavaclaw Reaches - 3 mana for a 2/2 that can get bolted, pushed, or removed before we can actually use it, does not work. Also, Mardu Pyromancer does well with 3-4 lands. So we would only activate and not pump it with the current gameplan.

Shambling Vent - the only one I would somewhat consider. Lifelink is nice with fetches and shocks, and 2/3 is not bad, but still bolt/push fodder while also entering tapped. Still doesn’t add to original gameplan.

Needle Spires - 4 mana for a 2/1? No, thanks. This can be hit by Lightning Bolt , Fatal Push , and even Gut Shot . For 4 mana we could get Hazoret the Fervent , or a combination of spells to fuel Young Pyromancer and Bedlam Reveler .

Nahiri, the Harbinger - as for planeswalkers, I personally don’t like them since their typing doesn’t add to the instant/sorcery gameplan. I mentioned why I don’t use planeswalkers in the primer, but, specifically for Nahiri, the Harbinger , I like the current list for flexibility and adding to current gameplan. Planeswalkers dont seem to add a quick enough clock for us. Nahiri, the Harbinger is nice for card draw and removal, but Mardu runs the best removal in Magic, so we don’t really need that. Plus, Surgical Extraction helps with exiling problems and adds to instant/sorcery count and it’s at instant speed, whereas Planeswalkers are sorcery speed.

I hope this answers your question/recommendation!

Load more

Needle Spires occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%