Creature — Elf Warrior
At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token.
Whenever another Elf enters the battlefield under your control, you gain life equal to its toughness.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Wolverine Riders Discussion
2 months ago
This deck looks sweet! I'm a big Lathril, Blade of the Elves fan, and this deck plays in a similar way, since both like to buff their commander so when it connects you get an army. Some cards from the Lathril precon may be worth considering here. Crown of Skemfar seems great at making Tana huge, and Wolverine Riders are a one card army. They have done good work for me, so maybe they could do good work for you. Stoneforge Masterwork has also done good work for me in this style of deck.
3 months ago
Hi raspberryfish25 Thanks, I like playing it. Just finished a quick 1-on-1 game versus my brother-in-law's deck (all about stealing cards) and lost to my own elves. As for the mentioned cards, I've looked into all the mentioned cards in early builds, some of them will definitely make the 99 in future upgrades.
Skyshroud Poacher - Pricy but spicy, still in the back of my head for a future upgrade.
Wolverine Riders - Have played this card, but didn't do well, yielded me a few extra tokens, but got removed fairly quickly, might try it again.
Sylvan Messenger - I'm not the biggest fan of digging a few deep in the hope to fetch a good card, you can whiff easily.
Elvish Guidance - Is in the deck, done great work so far.
Harald, King of Skemfar - Like Sylvan messenger, it can whiff so hard, Land, Land, Dork, Artifact, Enchantment. Also, Tyvar Kell has to be in the deck too, to get the most out of it. Abomination of Llanowar would be the better choice in this build.
Elvish Harbinger - Like the Poacher, very good.
Sylvan Offering - This can produce an insane amount of Tokens and a big beater Treefolk token with the amount of mana the deck can produce, the only drawback for me is giving my opponent the same amount in return, I will try it out, this and Stoneforge Masterwork might work, but Lathril depended.
Elvish Clancaller - An early 2 drop Lord in play is always nice, but it doesn't come with extras, like the other lords.
Elvish Champion - Also on my future upgrade list, the best Lord around for sure.
3 months ago
I am really liking this deck, but I am noticing a lot of core cards from a typical Elfball style deck are missing. Have you tried any of the following cards in the deck and if so what was your experience: Deathrite Shaman , Skyshroud Poacher , Wolverine Riders , Sylvan Messenger , Lys Alana Huntmaster , Elvish Guidance , Harald, King of Skemfar , Elvish Harbinger , Sylvan Offering , Elvish Clancaller , and Elvish Champion ?
3 months ago
Hey, well planned out strategies on a budget. Nice Diabolic Intent :)
Consider Priest of Forgotten Gods and more repeatable token sources? If you can fuel Priest then she's over powered in multiplayer Commander and a great way to grow Korvold and draw. Priest makes insane value with Korvold since for no mana, just sacing two creatures, you make all opponents sac a creature and lose 2 life, you draw three cards, make two black mana and give Korvold two +1/+1 counters. Priest wants a robust package of cards that are repeatable token sources.
- Chandra, Acolyte of Flame
- Scute Swarm
- Nissa, Voice of Zendikar
- Awakening Zone
- From Beyond : can tutor for Betrays.
- Krenko, Tin Street Kingpin
- Dreadhorde Invasion
- Arasta of the Endless Web
- Tendershoot Dryad
- Wolverine Riders
Chandra's second 0 loyalty ability + Priest is a combo to be able to activate Priest repeatedly on your turn. The Elementals Chandra creates are saced at your end step meaning they will trigger Korvold and they don't have to attack.
You can speed up game play by adding more one and two drops that have interaction with Korvold or can be reliable ramp to cast him quicker.
- Arcane Signet : staple mana rock.
- Sakura-Tribe Elder : ramp, can sac itself.
- Impulsive Pilferer : creates a treasure when saced or dies. Four sacs and four treasures with encore.
- Caustic Caterpillar : removal, can sac itself.
- Viscera Seer : sac outlet, can sac itself.
- Paradise Druid : ramp.
- Farseek : land ramp that can search for a dual land such as Cinder Glade .
- Village Rites : draw.
- Crop Rotation : land tutor.
Another way to speed up game play is the reduce the number of lands that will always ETB tapped such as Gruul Guildgate .
- Command Tower : staple land for multicolored decks.
- Exotic Orchard
- Savage Lands : Jund Tri land.
- Path of Ancestry
- Llanowar Wastes : Golgari Pain land.
- Cinder Glade : Gruul Battle land.
- Smoldering Marsh : Rakdos Battle land.
- Rootbound Crag
- Dragonskull Summit
- Blighted Woodland
- Tainted Wood
On a budget Savage and Ancestry are exceptions, but they can make one color of the three Jund colors, that's worth it.
I offer more advice, including cuts to consider. Good luck with your deck.
4 months ago
Hey, I'm impressed, well done building your deck on a budget with like 90% cards from Commander Legends.
Commander Legends was an amazing set for Elves especially Miara. Unfortunately, to make any real impact from upgrades you're going to want to add more cards from other sets, but most cards you add could be $1 or less each and still make a huge impact.
An advantage of Elves as a tribe is ramp, more specifically one drop mana Elves and Elves who can tap to make a lot of mana. No other tribe has as many one drop mana creatures or creatures who can make a ton of mana. By adding more mana Elves you can reduce the amount of lands while increasing the amount of Elves. More ramp from Elves is wanted by both your Commanders to cast Nadier quicker and to pay more into X with Numa. Both of your Commanders don't do much without lots of ramp.
- Elves of Deep Shadow : can make black mana.
- Elvish Mystic
- Elvish Archdruid
- Marwyn, the Nurturer : less than $1.
- Elvish Guidance
- Viridian Joiner
- Wirewood Channeler : less than $1, can make black mana.
- Birchlore Rangers : can make black mana.
Archdruid is the budget Elf who defines the tribe since he's an anthem for Elves and can make as much green mana as Elves you control. Marwyn and Joiner are good with Numa, Joraga Chieftain since they want counters put on them, they care about how much power they have. Marwyn is also good with Elf tokens since each token that's created puts a counter on her. Guidance has excellent interaction with Arbor Elf if you enchant a Forest or Woodland Chasm .
- Prowess of the Fair
- Elderfang Venom
- Elvish Warmaster
- Lys Alana Huntmaster
- Elven Ambush
- Wolverine Riders
These cards would expand on the Elf token theme and Prowess is unique since it's an Elf that's not a creature. Expanding on the token strategy makes Nadier better. Warmaster is another mana sink to pump and give Elves deathtouch. Elderfang doesn't create tokens like the other cards, but it has good interaction with them. Letting you swing with your Elves and opponents have to make difficult decisions about what to do.
I offer more advice including cuts to make. Would you like more advice?
Good luck with your deck.
4 months ago
These too: Lathril, Blade of the Elves , Wirewood Channeler , Elvish Archdruid , Priest of Titania , Elvish Warmaster , Elvish Mystic , Fyndhorn Elves , Lys Alana Huntmaster , Tyvar Kell , Wolverine Riders , Fauna Shaman
Personally I would cut these: Treeshaker Chimera (costly, not on theme), Sheoldred (costly, general already kinda fills the same role), Wildborn Preserver (weak effect), Penumbra Wurm (costly, not on theme), Pelakka Wurm (costly, not on theme), Protean Hulk (costly), Noxious Gearhulk (costly, weak effect), Destructor Dragon (costly), Gift of Doom (costly), Kokusho, the Evening Star (costly), Moldgraf Monstrosity (costly), Verdurous Gearhulk (costly, weak effect), Claws of Gix (there are plenty of better sac outlets), Entreat the Dead (costly)