Wolverine Riders

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Wolverine Riders

Creature — Elf Warrior

At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token.

Whenever another Elf enters the battlefield under your control, you gain life equal to its toughness.

Tsukimi on Eda, Mother of the Lost

3 months ago

Crow_Umbra This is the fun of token copy shenanigans! So many cards that get fun with lifegain, Ocelot Pride, Crested Sunmare, or even things like Attended Healer with Bennie Bracks, Zoologist or Wolverine Riders, Tendershoot Dryad etc. if your goal is to go real wide. And that's before we talk about other fun Myriad, Embalm, or copy cards.

I am realizing I need to wait to the official rules release but if I am reading this right then I should be able to cast clone cards with offspring, allowing to me to be really versatile in my copy token targets. This has always been my favorite part of the deck, it always feels new to play because its versatile and will always be different based on what friends are at the table are running.

I do like the populate I am just hoping it doesn't seem too OP or overly customized to the table so I figured before I deep dive deck building I'd see if anyone else had any ideas (:

-- Seeing your second comment Faerie Artisans are the OG powerhouse of the populate deck because they stick around when they're made with populate! I love the card and ability, but it is definitely one my table has learned to groan at on sight so if my commander had a similar ability I think I'd get some sideye haha.

I definitely like the timing/restriction idea for either ability. I kind of saw populate as the kids sticking around and helping her around the house/with the younger kids. Any thoughts on restrictions for offspring? Only on my turn seems kind of uninspired but it was my first thought

Belfore on Marwyn Elfs

7 months ago

Well if you are insistent on staying mono green I would say you need at least 4 more land. Even though you have mana dorks you want to make sure you have at least a couple of lands in your hand. One land I would recommend is Nykthos, Shrine to Nyx, War Room, Path of Ancestry, and Scavenger Grounds. As for what to drop for those lands (or more forest) I would drop Gilt-Leaf Archdruid (you only have 12 Druids and 1 druid maker of 100 cards highly unlikely you will have enough druids in play), Wolverine Riders (too slow for what he does), Birchlore Rangers (you already have much much stronger mana dorks), and probably Dwynen's Elite (just not very good at what it is doing).

other creatures to consider putting in the deck over a couple of others. Galadhrim Brigade you mentioned lords, Lys Alana Huntmaster (better token producer than the Dwynen's Elite), Wellwisher (a staple in every elf deck usually), and Ivy Lane Denizen (comboes exceedingly well with your commander, Joraga Warcaller, Haldir, and Lorien Lieutenant).

Also you are missing a bit of interaction.

If you want to go wide I recommend considering either Lathril, Blade of the Elves (would give you some fun and evil mana outlets, and would let you use your Tyvar to greater affect) or Rhys the Redeemed (for truly going wide with an obscene amount of tokens) and again I got more if you want me to keep going with the suggestions let me know.

Nintura on Korvold's Token Buffet

1 year ago

Have you tried Wolverine Riders?

SirArevacoso on A Big Box of Chocolates

2 years ago

Hi, thefiresoflurve

True that Growing Ranks seems too slow, I removed it earlier but forgot to save the edit XD

I'm not 100% on board with Runic Armasaur because I have mostly only creatures I would be "happy" to pull almost anytime. But Wolverine Riders seems certainly interesting, because while it doesn't make eggs, I have some mechanisms to turn everything into eggs, so it wouldn't be a bad pull. Plus, I have some cards that generate some value with creature sac. On a different note: an all the deck versions that I have tested and in around 15 games, card draw only served me if I was royally screwed with my commander, if I had egg game going on I almost never played things from hand, so not super worried about card draw for now.

Idol of Oblivion and Pyrohemia seem like fire suggestions, apart from the fact that I wanted to cut artifacts and enchantments to add more removal.

Thanks!

thefiresoflurve on A Big Box of Chocolates

2 years ago

Looks a little bit light on sac outlets:

Pyrohemia would be great as a "sac outlet" to sweep your board clear of eggs, and also do some bonus control against your opponents. It also happens to synergize really well with the Enrage mechanic (which you aren't running a lot of, but it's a bonus still).

Idol of Oblivion was made for Atla Palani, excellent draw card here.

Having played Trostani Populate as an edh deck before, in my opinion Growing Ranks is just too slow to be worth it. Depending on your table, Runic Armasaur or Shapers' Sanctuary might be good cards to up your draw power some more. Wolverine Riders is also another possibility if you want more token generation in that slot (note: each upkeep), but it can't make eggs.

BossUltinuc on Golgari Elves (Commander/EDH)

2 years ago

Okay so I'm new to deckbuilding, especially for EDH so I'm just wondering if anyone has any useful/practical suggestions for this deck. I thought Abomination of Llanowar was a cool card, so I wanted to build around that concept of getting a lot of elves onto the field and my graveyard to really boost its power and toughness.

One thing I'll mention is that, with the exception of cards that are already present in the deck, I don't want to spend more then $3-5 on a single card. So keeping all of this in mind, any suggestions?

Commander: - Abomination of Llanowar

Planeswalkers: - Freyalise, Llanowar's Fury - Tyvar Kell

Creatures: - Elvish Eulogist - Elvish Archdruid - Imperious Perfect - Lys Alana Huntmaster - Immaculate Magistrate - Marwyn, the Nurturer - Elvish Visionary - Shaman of the Pack - Lathril, Blade of the Elves - Dwynen, Gilt-Leaf Daen - Beast Whisperer - Timberwatch Elf - Elvish Mystic - Canopy Tactician - Poison-Tip Archer - Skemfar Avenger - Skemfar Shadowsage - Wolverine Riders - Ruthless Winnower - Wellwisher - Golgari Findbroker - Jarad, Golgari Lich Lord - Rhys the Exiled - Nightshade Harvester - Gilt-Leaf Winnower - Elvish Doomsayer - Storrev, Devkarin Lich - Nadier's Nightblade - Fyndhorn Elves - Llanowar Elves

Instants: - Putrefy - Golgari Charm - Murder - Village Rites - Grisly Salvage - Wrap in Vigor - Cast Down - Malakir Rebirth  Flip - Ghastly Demise - Infuse with Vitality

Sorcery: - Cultivate - Rampant Growth - Eyeblight Massacre - Shamanic Revelation - Casualties of War - Dig Up - Victimize - Sign in Blood - Spark Harvest - Diabolic Tutor - Deadly Brew - Bone Shards - Elvish Promenade

Artifacts: - Sol Ring - Arcane Signet - Commander's Sphere

Enchantments: - Elderfang Venom - Moldervine Reclamation - Prowess of the Fair

Lands: - Evolving Wilds - Command Tower - Path of Ancestry - Llanowar Wastes - Jungle Hollow - Skemfar Elderhall - Golgari Guildgate - Tainted Wood - Necroblossom Snarl - Myriad Landscape - Foul Orchard - Darkmoss Bridge - Forest x13 - Swamp x13

123456789101112131415161718 on Elf ball

2 years ago

Love the deck +1!

Some advice;

First, tyvar kell is technically golgari, so it's illegal unless your playgroup is chill with it.

Secondly, I think you should try and move away from the some of your Planeswalkers, into more elves. Nissa, Who Shakes the World and Nissa, Voice of Zendikar have very little synergy with your deck, and should be replaced with elves like Dwynen's Elite and Lys Alana Huntmaster.

Some of your creatures also seem to be less powerful then you would otherwise want, such as Llanowar Mentor, Joraga Treespeaker, andKaysa. I would add Selvala, Heart of the Wilds, Wolverine Riders, and Canopy Tactician in their place.

Elf decks generally tend to run less than 30 lands, as there's more than enough ramp to compensate. I'd recommend taking out Oran-Rief, the Vastwood, Myriad Landscape, and 2 forests, and adding cards like Crop Rotation, Skyshroud Claim, Herald's Horn, and Lightning Greaves.

In my elf deck, I don't particularly like ramp cards that make lands hit the battlefield tapped, as I find them too slow. I don't know how fast you want your deck, but I'd recommend taking out at least Explosive Vegetation, and adding something like Harrow.

My ezuri deck is Ezuri's Exuberant Elfball Extravaganza, if you need any ideas for other elves to slot in.

rscgd97 on Lathril

2 years ago

For 1v1 I'm taking these out:

Natural Order Sol Ring Wolverine Riders Skemfar Shadowsage

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