Bramblewood Paragon

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Quest Magic Legal
Tiny Leaders Legal
Vintage Legal

Bramblewood Paragon

Creature — Elf Warrior

Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.

Each creature you control with a +1/+1 counter on it has trample.

Flavuss on Hardened elves

5 days ago

wallisface I made a few tweaks to make the list more +1+1 counters centered , what do you think now? I thought as the finisher as Joraga Warcaller + Bioshift (hopefully with at least one hardened scales) to boost all the board.

Growth-Chamber Guardian adapt ability can be decent but the thing was to drop it after Bramblewood Paragon to thin the deck a little bit and to have another fast creature in hand. Do you think its wrong? depending on the board Pelt Collector can reach 5/5 , i dont think thats too bad for a 1 drop that can be used to move the counters on Joraga Warcaller no? feel free to correct me. BotaNickill Thank you i'll give it a look :)

wallisface on Hardened elves

5 days ago

Imo your list would be better without Hardened Scales - the only card that utilises it well currently is Bramblewood Paragon (Pelt Collector just gets out of range of gaining more counters quicker, Growth-Chamber Guardian being a 5/5 instead of a 4/4 is meh, and the extra counter on Joraga Warcaller feels negligible).

I think, because you’re a stompy deck, you’d probably benefit from ditching Hardened Scales and Bioshift in favour of more stompy/aggressive cards, like Rancor and maybe Aspect of Hydra, or some Elf mana-dorks to help you spew your hand out onto the board quicker

Flavuss on Hardened elves

5 days ago

BotaNickill Hello! then i'm waiting to see your deck and take inspiration :P By the way I thought of Bramblewood Paragon as the main +1+1 engine and it works only for warriors. Gala Greeters would've been a perfect addiction but sadly its a druid . Maybe I can try it out instead of Wren's Run Vanquisher because the card is really good for this idea... What do you think?

TheoryCrafter on The Madness of Fractal Being Manifested

1 month ago

The biggest threat to your deck is Solemnity. I'd recommend some counterspells including, but not limited to, Decisive Denial, Quandrix Command and Voidslime.

If you can't prevent Solemnity from entering the battlefield, Fecundity and Soul Net will turn your 0/0 Fractals into a boon until cards such as Fade into Antiquity and Naturalize can be used. Your commander's static ability will also feed into it.

You may also wish to consider cards that affect or are affected by +1/+1 counters. These include, but not limited to, The Ozolith, Swarm Shambler, Bramblewood Paragon, Herald of Secret Streams, Vigean Graftmage, Experiment Kraj and Plaxcaster Frogling.

Scavenging Ooze can give your deck some much needed graveyard hate.

Have you considered Simic Ascendancy with all these cards creating creatures with +1/+1 counters on them? You can move growth counters from Simic Ascendancy to Paradox Zone by means of Nesting Grounds.

Other lands to consider for the deck are Cave of Temptation, Forge of Heroes, Littjara Mirrorlake, Llanowar Reborn, Novijen, Heart of Progress, Opal Palace, Oran-Rief, the Vastwood, Temple of Mystery and Tyrite Sanctum.

Other cards to consider for your deck are Altered Ego, Bioshift, Clone Legion, Hardened Scales, Jiang Yanggu, Wildcrafter, Kiora, Behemoth Beckoner, MirrorBox, Repudiate / Replicate and Slippery Bogbonder.

I hope this helps. Thank you for reading me out. Happy Hunting!

Max_Hammer on These silly hoomans - Need Help

3 months ago

Well hello there! I had way too much time on my hands, so here’s this. By the way, it’s all ordered best to worst. (:

Pay less to play more.

  • Circle of Dreams Druid is going to drop loads of mana, assuming you can pay the three green.
  • Fallaji Wayfarer is going to give all of your stuff (including your commander) convoke! Not all, but a lot.
  • Hamza, Guardian of Arashin is going to make a lot of your creatures cost a lot less.
  • Herald of War makes all of your humans dirt cheap if he gets counters. But, oh, what’s that? This deck loves making counters for creatures? Perfect.
  • Nissa's Expedition is just Cultivate but it potentially costs a lot less.
  • Gaea's Cradle is perfect if you have a small fortune laying around and you’re in need of mana.
I need more! More!!!

  • Bennie Bracks, Zoologist every time you make a token? So every turn? Alright, sick.
  • Ulvenwald Mysteries lets you investigate the murder of your entire army. A board wipe kills this deck, but this (plus loads of mana) could help bring it back.
  • Season of Growth lets you scry a lot, letting you look for pretty much whatever and just pull it out.
No, you’re not allowed to have that! Because I said so! Exile it! Now!

  • Devouring Light, Conclave Tribunal, Hour of Reckoning are all removal spells but if you’re on a mana budget with a lot of 1/1’s.
  • Elspeth Tirel is a board wipe, if you manage to keep her around for long enough. If that’s not what you need, though, she’s got plenty of utility otherwise.
  • Coordinated Barrage, Kabira Takedown  Flip, and Outflank aren’t super powerful, but can destroy pretty much anything that comes your way. If it’s not hexproofed, shrouded, or indestructible, it will be killed.
  • Devout Chaplain says “The power of Christ compels you! Begone!” but this time it actually works.
  • Sanctuary Lockdown lets you say “Not this combat phase, Satan,” and if you have enough mana, you can do that again and again and again. Plus, if you decide you can’t, then it’s still a big boy.
  • Kamahl's Will will destroy just about anything in sight and can give you extra attacking force, if you can manage a way to keep all of your lands safe.
Gotta keep your stuff safe, yeah?

  • Loxodon Hierarch is going to save your deck (which is very sensitive to board wipes) from a board wipe, judy once. Use wisely.
  • Scapegoat won’t save your tokens, but it will save everyone else, commander included.
  • Kindred Boon can slowly but surely make literally every creature you own indestructible.
  • Ephemeral Shields is extra protection that can easily be pulled out of your back pocket.
  • Basri's Lieutenant isn’t going to save your deck, but it will buy you time or give you a chance next turn at a kill, if the board wiper was low.
Make all of your stuff bigger!

Make more stuff! The theme of these suggestions is Give me more, if you couldn’t have guessed.

Might of the Masses is always fun in a creature deck, one green for a massive “Fuck you” at instant speed is great. Now here’s a bunch of Might of the Masses style cards.

I was looking for cards with the keyword “Human” and a million Gideon cards came up, so here’s all of the Gideon Planeswalkers. None of them are bad, per se, but all Gideon cards are not made equal.

  • Gideon, the Oathsworn just happens to slip and give all of your creatures an absurd number of counters. Not to mention the big body (noticing a pattern yet?) and the one-sided board wipe! He’s got a weird face again, sadly, pass.
  • Gideon, Champion of Justice is a board wipe and a big, bad creature all wrapped into one. 7/10, he can dominate me.
  • Gideon Jura can goad and destroy stuff. Perfect for removal and instigating fights when you know you’ll win. Not to mention the big scary 6/6 lurking beneath. Also a weird face, pass.
  • Gideon of the Trials reads “Fuck your biggest creature, he’s not going to do anything, and also, as long as I’m around, fuck you more.” Nothing crazy, but can definitely make you public enemy #1 for having an effect like that. Pretty normal face, but that ability makes him a dick. 3.4/10
  • Kytheon, Hero of Akros  Flip is just some kid. Ignore him. This is a child, pass.
  • Gideon, Battle-Forged!? Where did you come from? Nothing super interesting here, but for one mana not bad. Weird face, pass.
  • Gideon, Martial Paragon can give buffs to all of your stuff, which is definitely not bad at all, and your opponents are automatically dead if he gets that ten ability off. That said, this Gideon can get it. 10/10.
  • Gideon Blackblade is eh. He’s okay. He can get it, though. 7/10.
  • Gideon, Ally of Zendikar can do some generic Gideon stuff. Make tokens, give buffs, be a 4/4. Eh. 6.7/10.
This is just stuff I couldn’t find a specific panel for, so yeah.

Your deck is pretty spotless, so unless some of these are direct upgrades or you know what you want to take out, then this is all I have for you here.

  • Thraben Doomsayer’s first ability can be easily beaten by other cards, and his second ability is mostly useless, since you’re pretty screwed at 5 HP either way.
  • Heron's Grace Champion Lifelink is cool, but not something you super need. It’d be worth it if it was permanent, but it’s not, so pass.
  • Maja, Bretagard Protector just feels a little expensive for such a lackluster ability, Idunno.
  • grimcase21 on Varolz, the Scar-Striped EDH - Competitive

    10 months ago

    If you are still looking to improve the deck, I've also been working on this deck for a long long time (when the card came out). I've always like the voltron big swing style as it was unique to commander, but my deck is solely for 1v1 and does not work very well in multiplayer. Here is a list of cards that I would recommend that have worked wonders for me.

    Budget options

    Tainted Strike - 2nd berserk (if you're ok with infect)

    Belt of Giant Strength - after you scavenge, 2 mana equipment, free equip for another 8 power

    Not of This World - my secret tech, after you make it big it's free

    Veil of Summer - with this style of deck protection is very important

    Sylvan Safekeeper - free protection that they constantly have to respect Wild Shape - flexible, mostly used for hexproof or trample

    Jarad's Orders - the 2nd best tutor after buried alive, because there will be 2 creatures you always search for and it's on curve. you always look for Elvish Spirit Guide and Phyrexian Dreadnought. Phyrexian Dreadnought goes to graveyard and Elvish Spirit Guide goes to hand, exile, scavenge, swing with 14 power on turn 3-4.

    Unmarked Grave - entomb #2

    Demonic Embrace - you can entomb this and give you commander evasion and +3/+1.

    Bramblewood Paragon - play this turn 2, minor buff counter, and gives trample because Varolz, the Scar-Striped is a warrior

    Rancor - buff and trample, you need to get through

    Destiny Spinner - one of the few ways green has to fight counters

    Solidarity of Heroes - 2 mana double the 12/13 counters

    Wild Growth - it may not be a creature, but it does get our commander out on turn 2

    Mausoleum Secrets - 2 mana instant demonic tutor, you sac a dork in response, go find Phyrexian Dreadnought/Death's Shadow, protection spell, or in 99% of cases that I use this one is Berserk

    Non-budget additions

    Elvish Spirit Guide - serves 2 purposes, the Jarad's Orders trick and making all your turn 2 plays turn 1 (like Sylvan Library), you can also end the Survival of the Fittest chain with elvish spirit guide to do the same trick

    Sylvan Safekeeper - free protection that they must always respect, it's very good

    Collective Brutality - I value discard highly in 1v1. It also allows you to ditch your scavenge target from your hand to the graveyard while seeing the coast is clear. But in multiplayer, less useful.

    Lightning Greaves - haste and protection, yes plz

    Dismember - takes care of many of the early problematic targets

    super non-budget

    Hatred - 1 card win with commander

    Necropotence - sculpt your hand for next turn kill

    Cards that I would recommend reconsidering/taking out

    Harmonize - a bit too slow imo

    Arbor Elf - the amount of targets you actually have isn't enough to make it consistent

    Asceticism - a bit too slow, you only care about the creature you scavenge on so in terms of mana efficiency something like Sylvan Safekeeper or Lightning Greaves

    Quirion Elves/Devoted Druid - we want to go 1->3 mana, so we get our commander out on turn 2, this doesn't help to do that

    InfectedToe on Australian Farmhouse GMO edition

    1 year ago

    I've looked into this and I really like the path of +1/+1 counters. There are of course plenty of ways to get counters on your creatures in this deck (primarily Willowdusk), so capitalizing off of that with effects that bolster any creatures with counters or give them trample it pretty darn powerful.

    First off, the trample givers: Bramblewood Paragon, Gnarlid Colony, Pridemalkin, and Crowned Ceratok.

    And some other +1/+1 tribal engines: Mer-Ek Nightblade, Oona's Blackguard, Skyclave Shadowcat, and Tenured Inkcaster who, in particular, is very good in this deck.

    And some support for the counters: Armorcraft Judge, Gladehart Cavalry, and Inspiring Call.

    On a different note, giving your creatures lifelink in this deck is insane. Swing with something big to permanently double it's P/T with Willowdusk. Some good cards for that are: Alchemist's Gift, Essence Infusion, Rush of Vitality, Sorin, Imperious Bloodlord, Poet's Quill, and especially Whip of Erebos. Essence Harvest is also in the same vein.

    Lastly, one nasty thing you could do would be untapping Willowdusk to use her ability twice in a turn for exponential gains. Ideally, this would be done with cards like: Magewright's Stone, Puppet Strings, Quirion Ranger, Seeker of Skybreak, and Thousand-Year Elixir.

    I also want to quickly touch on the other side of Willowdusk's ability with Aetherflux Reservoir Which would let you instakill an opponent then give one of your creatures +50/+50.

    As for what to remove, there are quite a few cards I feel are pretty unsynergistic here like Dragonsguard Elite and Witherbloom Pledgemage as this isn't really a spellslinger deck. I also dont see the point of reclamation effects like Deadly Brew, Retrieve, Healing Technique, Dollhouse of Horrors, The Underworld Cookbook, or You Happen on a Glade. Lastly, Roil Spout just isn't legal (probably an error lol).

    FounderX on Cunning Dark Elves

    1 year ago

    glhfJKiHax I kept a balance between Aggro and Aristocrats. I never seem to have trouble with mana (I recently purchased Circle of Dreams Druid, goes in soon) especially when Staff of Domination is on the battlefield, totaly broken. Without the staff, I can produce enough mana too. I can then either drop a big Exsanguinate or sink mana into Ezuri, Renegade Leader. I also have a few +1 counter tricks up my sleeve and Bramblewood Paragon for rewarding trample to elfs with warrior subtype, tokens in particular. I'm trying to add a few forestwalk tricks soon, skipping Eldamri though, too expensive for my liking, see the synergy section in the maybeboard category. In total there is enough synergy in this build to handout a good punch, on a budget.

    Running out of gas does happen to me also, draw is an issue from time to time, this build definitely needs better upgrades. Either one time big draws, Shamanic Revelation, Rishkar's Expertise etc. or better static draw effects like Guardian Project. Not the best removal package either, more creature/enchantment based then instant based. Have thought about rebuilding from scratch, but the win-lose ratio isn't that bad, but the meta in the playgroup i'm in is constantly evolving and is nearing powercreep levels, I'm almost obliged to rebuild to keep up, but I won't go over the card budget I've set myself for the sole purpose of winning games, after all it's cardboard, nothing more, nothing less.

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