Robe of the Archmagi

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Robe of the Archmagi

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you draw that many cards.

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

Equip Shaman, Warlock or Wizard

Last_Laugh on Ne-Faerie-Ous

1 month ago

Upvoted for the name alone. I have several card draw suggestions for you that are very budget friendly but very impactful here.

Reconnaissance Mission/Bident of Thassa will draw a LOT of cards here. Plumb the Forbidden in response to boardwipes keeps your hand full (instant speed on this is honestly amazing). Breena, the Demagogue isn't a faerie, but it goes well with goad and those counters add up FAST. Robe of the Archmagi because Alela is a warlock.

One last card I'd suggest is dirt cheap and highly underrated here. Nykthos Paragon. It's conveniently an enchantment that triggers Alela and Alela conveniently has lifelink. The low bar for this is 2 counters on everyone, then 4 the next turn, then 8... and that's assuming Alela's power was starting at 2.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Alela's Aerodynamics: A Crash Course

Last_Laugh on

1 month ago

Ok, I have several suggestions for you. I'll try to break it down by category and keep it budget friendly.

Card Draw (load up on this effect, it's one of the decks biggest strengths): Aerial Extortionist doubles as annoying removal while drawing cards. Breena, the Demagogue draws cards and beefs up your dudes quick. Starscream, Power Hungry  Flip because the monarchy is pretty easy to take back and hold here and he's an artifact so he comes with a buddy. Tegwyll, Duke of Splendor is an anthem effect for faeries that draws cards. Bident of Thassa/Reconnaissance Mission will draw a LOT of cards here. Plumb the Forbidden I typically use in response to boardwipes so I have a grip full of cards to redeploy. Tocasia's Welcome is self explanatory. Robe of the Archmagi since Alela is a warlock.

Buffs/Counters: Anduril, Narsil Reforged's 2x +1+1 counters on everyone is nuts here. Skyhunter Strike Force will give everyone +3+3 just for attacking all 3 opponents. Nykthos Paragon is conveniently an enchantment and Alelas has lifelink built in (this thing is deceptively disgusting here). Flowering of the White Tree is another good anthem effect here.

Vault of the Archangel is expensive to activate but you typically don't need to. This affects combat in your favor just with the unspoken threat of potential activation. Hold up mana, be committed to using it if needed, and cast stuff on your 2nd main if you didn't activate it.

Feel free to check out my list for more ideas. Upvotes on any of my decks are appreciated. Alela's Aerodynamics: A Crash Course

Kman24 on Galea, Kindler of Hope

5 months ago

Awesome! Robe of Stars functions similarly to Vanishing I take it while also being an equipment. Robe of the Archmagi would probably replace Holy Avenger

Azoth2099 on Galea, Kindler of Hope

5 months ago


You should find space for Sylvan Library & Preordain too! They're too good to pass up here imo, your topdeck is too important. Belt of Giant Strength & Robe of the Archmagi could be pretty strong here too.

wallisface on Divine Rust

11 months ago

Some thoughts:

  • A bunch of your cards aren't modern-legal. They're all the one's highlighted in red, so Archangel of Strife, Exalted Angel, Noble Templar, Wizards of Thay, Decanter of Endless Water, Robe of the Archmagi, Sol Ring, Ascend from Avernus, Fountain of Cho, Seat of the Synod, Promise of Tomorrow, and Reverent Mantra.

  • You're playing a lot more cards than the 60 required. Any amount of cards over 60 reduces a decks consistency and generally makes it weaker - I'd suggest heavily on trying to cut back to 60 cards.

  • You're currently playing waaay too many cards as 1-ofs or 2-ofs. This is going to make your deck super inconsistent and clumsy to pilot. You should be aiming for the majority of your deck to be playsets (4-ofs) of cards. A good strategy for new deckbuilders is to pick 9 cards, and run playsets (4-ofs) of each of those (making 36 cards) alongside 24 lands (for a 60 card deck).

  • Your mana curve is waay too high. Most modern decks can't justify running more than 4 cards (1 playset) costing 4 mana, and seldom run anything costing more than this much mana. You've got a whopping 23 cards costing 4-or-more mana, which is far too much. Going from the above suggestion of picking 9 cards, the mana costs of those cards should look something like 1,1,1,2,2,2,3,3,4.

KBK7101 on ¿Card Draw Voltron?

1 year ago

Psychosis Crawler can help whittle down life totals for them to be in one shot range. May be killed as soon as it hits the board, though.

Teferi's Ageless Insight doubles up on card draw.

Kefnet the Mindful is a big, beefy, indestructible creature that cares about cards in hand. Possibly an alternate commander choice for this play style.

Robe of the Archmagi has insane potential, but is hindered by the fact that Elenora is a knight. Still might be worth looking at, though.

loricatuslupus on Oh Captain, My Captain!

1 year ago

Oh nice, you got the Wizards of Thay? Might be worth checking out Kediss, Emberclaw Familiar (as Balmor makes him a threat and you can take out multiple people with one swing), Thousand-Year Storm/Arcane Bombardment and maybe some other classic Storm spells? There are plenty of other good cantrips plus Past in Flames and Mizzix's Mastery to recast them all from the graveyard. I like the rapier but if you can find one Embercleave will mop up, while Robe of the Archmagi keeps your hand full.

My "spells matter" deck is There's Something Strange... and you might find a couple of useful things there but it's almost completely focused on doing the opposite - casting massive apocalyptic spells that annihilate the board rather than loads of cheap cantrips for a prowess win.