|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Rare|
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Creature — Zombie
Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.
Prized Amalgam Discussion
1 month ago
After seeing The Great Henge , I'm so happy Hogaak, Arisen Necropolis is banned. It would have made The Great Henge crazy cheap, and all the Bloodghast and Prized Amalgam returning to the battlefield would have drawn insane amounts of cards.
4 months ago
Nothing really does what Bloodghast does, but in a Hollow One style deck, ultimately it just needs to be a card there's no problem discarding: you're not using it to trigger Prized Amalgam , or sacrificing it repeatedly to Blood Funnel or anything crazy like that. You're just not crying when you randomly discard it to Burning Inquiry .
Something like Dregscape Zombie , or Sedraxis Specter might do what you need. If you want a creature that doesn't sacrifice at end of turn, consider Reassembling Skeleton or Scrapheap Scrounger . If you want something that reanimates for free, I think Myr Servitor and Akuta, Born of Ash are the only other ones, and they're not great options.
5 months ago
Hey, nice first Commander deck, lots of good cards here :)
My advice is to improve the manabase. 10x Island is a lot when the majority of the early game Zombies you want to play are black especially one drops. Instead of 10 Islands add more Dimir dual lands to have more black sources while also having blue sources. Urborg, Tomb of Yawgmoth would also help.
I see Command Tower in the maybeboard; it's the number one card to add to your deck. Thankfully it's not expensive :) Because of budget concerns if you have to cut some cards to clear enough price for dual lands than I would do that. Cards such as Phenax, God of Deception , Rite of Replication , Coat of Arms . These expensive cards are good, but they aren't vital to the Zombie strategy. Other lands to consider adding:
- Underground River
- Watery Grave
- Tainted Isle
- Morphic Pool
- Darkwater Catacombs
- Unclaimed Territory : can help to cast Kefnet.
- Ash Barrens
- Esper Panorama
- Fetid Pools
Other ways to help to get blue mana are by adding some mana rocks:
Buried Alive is good with Scarab tutoring for three creatures and putting them into your graveyard to then exile with Scarab or reanimate. Wonder is good with Buried giving Scarab and all your other creatures flying. Gravecrawler and Prized Amalgam are also good with Buried because they can be reanimated.
Cards with mana costs are going to be problematic to cast because there's so many Swamps in the manabase. The exception is God-Eternal Kefnet because it's a powerful Zombie. My advice is to cut the other double blue cards such as Cancel and replace them with alternative single blue mana cost cards or all black cards. For example, Arcane Denial or Negate can replace Cancel. Good luck with your deck.
5 months ago
Why doesn't the card Vendetta see more play in Modern? Is it the life loss that scares people away?
If we look at the most played creatures in Modern, the black ones are:
- Street Wraith : doesn't count.
- Death's Shadow : this is an issue, but Lightning Bolt usually doesn't kill it either.
- Stinkweed Imp : doesn't count.
- Gurmag Angler : This is an issue, but Fatal Push doesn't kill it either.
- Prized Amalgam : unlikely to ever want to spend removal on this.
- Golgari Thug : doesn't count.
- Dark Confidant : this is an issue.
- Bloodghast : unlikely to ever want to spend removal on this.
- Kitesail Freebooter : this is not a huge deal.
- Viscera Seer : This is usually used as a combo piece, and the other pieces are usually vulnerable.
- Griselbrand : Fatal Push doesn't get it either.
So, yeah there are a few creatures that it doesn't get, but is that enough to make it unplayable? It seems like a relatively short list of modern-playable creatures that it can't hurt.
6 months ago
> weird mashup of ramp into semi-big threats with suboptimal control elements.
That's actually a great definition of what Ponza is all about! I usually describe the deck more like "aggressive ramp into bulk rares that you would never expect could be good in Modern, with an overlay of annoying mana-denial Control", but yours will certainly do. The thing is, it works surprisingly well in many metas.
> besides fetchlands, what activated or triggered abilities are you hoping to stop with Repudiate / Replicate
I actually laid that out in the deck description, but in case you missed it here it is again:
- Opponent transforms a Thing in the Ice? Repudiate the triggered ability and our team stays on the field.
- Opponent wants to make us sac' a creature with Lili, put a Terminus on top with Jace, or ultimate whatever random Planeswalker they have? Repudiate the activated ability and we've totally turned the game around.
- Opponent tries to Modular a ton of +1/+1 counters onto their attacking Inkmoth Nexus, wipe our board with an Oblivion Stone, Equip a Batterskull, Crew a Smuggler's Copter, etc, etc, etc? Repudiate gives us answers (or at least options) we never had in 'normal' Ponza.
Here are more details though, looking at the top meta decks in turn ...
- UR Phoenix: Often game-changing vs. trigger of Awoken Horror . Often good vs. triggers of Snapcaster Mage and Arclight Phoenix .
- Dredge: Often game-changing vs. trigger of Bloodghast and Narcomoeba (if opp has multiple Prized Amalgam in the graveyard) or Prized Amalgam (if there's only one). Often good vs. triggers of Creeping Chill and Stinkweed Imp , and activated ability of Shriekhorn .
- Tron: Often game-changing vs. -X of Ugin, the Spirit Dragon or activated ability of Oblivion Stone . Often good vs. triggers of Wurmcoil Engine , Ulamog, the Ceaseless Hunger , activated ability of Walking Ballista , Expedition Map , and Relic of Progenitus , and -3 of Karn Liberated .
- Humans: Often game-changing vs. trigger of Kitesail Freebooter , Meddling Mage , Phantasmal Image , and Reflector Mage , and activated ability of Aether Vial . Often good vs. triggers of Champion of the Parish , Noble Hierarch , and Thalia's Lieutenant (plus Anafenza, the Foremost , Deputy of Detention , Kambal, Consul of Allocation , and Sin Collector , if they have them).
- UW Control: Often game-changing vs. actived ability of Celestial Colonnade . Often good vs. +1 (since they're tapped out the next turn) and -3 of Teferi, Hero of Dominaria , and 0 of Jace, the Mind Sculptor (if we think they have a Terminus ).
- Burn: Often good vs. trigger of Monastery Swiftspear and Eidolon of the Great Revel , and activated ability of Grim Lavamancer .
- Hardened Affinity: Often game-changing vs. Modular of Arcbound Ravager and trigger of Hangarback Walker , and activated ability of Inkmoth Nexus . Often good vs. triggered ability of Arcbound Worker , and activated ability of Walking Ballista , Steel Overseer , Welding Jar , Animation Module , Throne of Geth , and Blinkmoth Nexus .
- Grixis Shadow: Meh. Perhaps good vs. trigger of Snapcaster Mage or activated ability of Mishra's Bauble .
- Amulet Titan: Often game-changing vs. trigger of Primeval Titan . Often good vs. trigger of Amulet of Vigor , Trinket Mage and Bojuka Bog , and activated ability of Walking Ballista , Engineered Explosives , Gemstone Mine , Ghost Quarter , Slayers' Stronghold , and Sunhome, Fortress of the Legion .
- RG Rock: Often game-changing vs. +1 and -2 of Liliana of the Veil , +1 and -2 of Liliana, the Last Hope . Often good vs. triggered and activated abilities of Kalitas, Traitor of Ghet , triggered abilites of Tireless Tracker , and activated ability of Scavenging Ooze , Hissing Quagmire , and Treetop Village .
- Whir Prison: Meh. Perhaps good vs. trigger of Bottled Cloister and activated ability of Engineered Explosives , Mishra's Bauble , Tormod's Crypt , Welding Jar , and Inventors' Fair .
- Old-school Affinity: Often game-changing vs. Modular of Arcbound Ravager , Equip of Cranial Plating , and activated ability of Inkmoth Nexus . Often good vs. trigger of Signal Pest and activated ability of Welding Jar and Blinkmoth Nexus .
- Ad Nauseum: Meh. Perhaps good vs. activated ability of Simian Spirit Guide .
- Spirits: Often game-changing vs. trigger of Phantasmal Image , Reflector Mage , and Spell Queller , and activated ability of Mausoleum Wanderer and Aether Vial . Often good vs. trigger of Mausoleum Wanderer , Noble Hierarch , Rattlechains , Geist of Saint Traft , and Deputy of Detention , and activated ability of Selfless Spirit .
All that said, it's clear that in many cases a 2-mana counterspell (e.g., Negate or Mana Leak ) is better than a 2-mana stifle effect ... certainly UW Control has found that to be the case! What's not clear to me yet is if that's the case in UG Control as well ...
6 months ago
as a chump blocker is not the game plan you want to be stuck on.
would probably be a better option.
The problem is that you really don't have any other Zombies to Reanimate with its last ability (outside of a second copy). If you like the menace, Glint-Sleeve Siphoner is a better alternative. The possible card advantage, while slow and tedious, is a nice upside. If a recurring threat is what you want, Bloodghast is the better (More expensive) option.
Relentless Dead thrives with cards like Prized Amalgam and Gravecrawler . Graveyard decks are kind of a thing right now, so there is TONS of hate floating around. Mainboard Nihil Spellbomb , Surgical Extraction and Tormod's Crypt would throw a deck like that to the wolves imo.
7 months ago
Looks spooky, but you it looks like you may have a bit of trouble if you don't draw the right balance of artifacts/artifact payoffs. E.g. only 2 artifacts leaves you with a bunch of 1/1s, as does too many artifacts, cos you'll only have a bunch of 1/1s and 0/2s. As such, maybe so sort of looting? You already have the red splash, so why not chuck in a couple Faithless Looting s just to guarantee your draws. And while I understand budget is a factor, if you can afford fetchs, the thinning they provide is very helpful for low to the ground aggro lists like this.
Prized Amalgam occurrence in decks from the last year
All decks: 0.08%
Commander / EDH:
All decks: 0.0%