Bishop of Wings

Bishop of Wings

Creature — Human Cleric

Whenever an Angel enters the battlefield under your control, you gain 4 life.

Whenever an Angel you control is put into the graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Bishop of Wings Discussion

Ebonezra on

1 week ago

Sadly, I feel like Bishop of Wings and Divine Visitation are the weakest cards- even though I love the combo so much! After thinking about it, the first three on the chopping block are the following:
Bishop of Wings
Divine Visitation
Reidane, God of the Worthy  Flip

Thoughts?

TheVectornaut on GW Mother earth's angels

2 months ago

Angelic Accord has decent synergy with Bishop of Wings and enough cheap angels or even Speaker of the Heavens . Also, budget permitting, Archangel of Thune and Lyra Dawnbringer are angels that play well with lifegain.

zAzen7977 on Incarnation of Pain

2 months ago

Hey Tzefick, do I really need to make life gain worse? Yes! ;)

You haven’t played against my wife’s modern angel/cleric lifegain decks...it’s scary how much life she gains with Bishop of Wings and Righteous Valkyrie ... O_o

RambIe on None

3 months ago

I was think about putting it in my Shalai, Voice of Plenty deck
The deck already focuses on fetching Divine Visitation + Bishop of Wings
to be used with Altar of Dementia
And im already using Ashnod's Altar as one of the redundancy sac outlet
Im thinking Trudge Garden would fit in nicely
Forgot to mention the deck also focuses on life gain for Angel token triggers

Reported on Turn up your Speakers

3 months ago

I love how no card goes to waste in this deck with exiling out your revealed cards for further value. Incredible build. I've run into Speaker a ton more while I've dipped my toes into Arena, and it's nasty with Resplendent Angel and Bishop of Wings .

trocroi on angel of destiny

3 months ago

I really like this theme, I have a similar one called Angel cleric lifegain from which I’m drawing suggestions.

The way I see it your win-condition is “gain lots of life and then attack with Angel of Destiny ”. So you need to gain lots of life.

I would go 4-of Righteous Valkyrie and Speaker of the Heavens , and add 4-of Bishop of Wings as another method to gain life when angels enter the battlefield. Then, I’d consider some cards for gaining life. Revitalize and Renewed Faith are both good, but I really love Rest for the Weary because you can easily turn on your Speaker on turn 2 and then start pumping out angels.

Other cards to consider include Resplendent Angel to add another angel each turn, Boon Reflection or Rhox Faithmender to double lifegain, or perhaps even Entreat the Angels as an alternative win-con that will also net you life if you have one of the many “gain life with angels” out on the battlefield.

Wingo86 on Flight of the Valkyries

4 months ago

I managed to get a test game in yesterday and that combo of having Bishop of Wings and Righteous Valkyrie was gaining me so much life. I still like the idea of Spirit Mantle over Light of Hope for now but with all that life gain, I wasn't doing much with it. I am going to try running another Valkyrie Harbinger and see if that helps. Otherwise I may try to make room for a 3rd Angelic Accord .

jakeyuki12 on Aurelia Angel Tribal

5 months ago

Hiya! Welcome back to MTG! Long time Aurelia player here. I've got a few suggestions as well as some food for thought.

Scaling up to multiplayer from single player makes how one builds a deck very different. Aggro becomes extremely more difficult since you've got 3 opponents with 40 life instead of 1 opponent with 20 life. Control also becomes much more difficult because you've got 3 opponents to answer instead of 1. Thus, the decks that flourish in commander are midrange, combo, and ramp decks (combo doesn't care about how many opponents you have, midrange and ramp decks are built to last- perfect for the war of attrition that is inherent to multiplayer). Because of this change, things like ramp and card advantage become much more important, as do board wipes.

Thus, step 1, make sure you have enough board wipes, ramp, and card advantage. The accepted number is about 10 pieces of removal (a mix of board wipes and single-target removal), 10 pieces of ramp, and 10 cards that consistently generate you card advantage. A word about your removal- EDH is a vintage format, so it has access to the best removal across MTG's history. So, I recommend you replace a lot of the removal you have now with more efficient and more effective removal. I won't recommend expensive cards since you're just returning, but stuff like Swords to Plowshares , Path to Exile , or Generous Gift are all pretty good. Red has got some cheap, good board wipes like Chain Reaction or Blasphemous Act .

Next thing to think about- why angel tribal? Now, if the only reason if "because it's cool," then that's good enough. So, if you want to do the cool thing, we might as well run cards that either a) reward us for doing the cool thing (play big angels!) or b) make doing the cool thing easier to do. In other words, we want payoffs for playing angel tribal. You already have a few in the list ( Bishop of Wings , Lyra Dawnbringer ), I recommend looking for more. I suggest looking to the recent Kaldheim set as it released a lot of cool new angel tribal payoffs (and new angels!).

Finally, a word about your mana curve. A popular YouTube channel ran the statistics on a large number of games and found that, on average, a deck casts 1 card that is 7 cmc or higher per game. When we look at your deck.... well, we begin to see how that might be an issue. The thing we don't want to happen is for your hand to get stuck with a ton of cards that you don't have the mana to cast- you don't get to do the thing! So, we either need to trim down heavily on the bigger angels or find a way around that large mana cost. Are you going to run more than the typical 10 ramp to have access to more mana? Are you going to cheat them into play somehow? Are you going to find ways to reduce the cost of the angels? It's up to you to decide! I would recommend a mix of both- trim a bit on the higher end AND find ways to circumvent the big mana cost so that you don't have to trim too much. That way you still get to do the fun thing, just more realistically.

If you want an example of an Aurelia angels build, you can find a good one here: Aurelia RW Angel Reanimator This deck tackles the mana curve problem by leaning into reanimation!

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