Bishop of Wings

Bishop of Wings

Creature — Human Cleric

Whenever an Angel enters the battlefield under your control, you gain 4 life.

Whenever an Angel you control is put into the graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.

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Legality

Format Legality
Duel Commander Legal
Tiny Leaders Legal
1v1 Commander Legal
Vintage Legal
Block Constructed Legal
Historic Legal
Canadian Highlander Legal
Oathbreaker Legal
Arena Legal
Legacy Legal
Custom Legal
Casual Legal
Modern Legal
Unformat Legal
Gladiator Legal
Commander / EDH Legal
Leviathan Legal
Limited Legal
Highlander Legal
Pioneer Legal
2019-10-04 Legal

Bishop of Wings occurrence in decks from the last year

Latest Decks as Commander

Bishop of Wings Discussion

Wingo86 on Flight of the Valkyries

1 week ago

I managed to get a test game in yesterday and that combo of having Bishop of Wings and Righteous Valkyrie was gaining me so much life. I still like the idea of Spirit Mantle over Light of Hope for now but with all that life gain, I wasn't doing much with it. I am going to try running another Valkyrie Harbinger and see if that helps. Otherwise I may try to make room for a 3rd Angelic Accord .

jakeyuki12 on Aurelia Angel Tribal

1 week ago

Hiya! Welcome back to MTG! Long time Aurelia player here. I've got a few suggestions as well as some food for thought.

Scaling up to multiplayer from single player makes how one builds a deck very different. Aggro becomes extremely more difficult since you've got 3 opponents with 40 life instead of 1 opponent with 20 life. Control also becomes much more difficult because you've got 3 opponents to answer instead of 1. Thus, the decks that flourish in commander are midrange, combo, and ramp decks (combo doesn't care about how many opponents you have, midrange and ramp decks are built to last- perfect for the war of attrition that is inherent to multiplayer). Because of this change, things like ramp and card advantage become much more important, as do board wipes.

Thus, step 1, make sure you have enough board wipes, ramp, and card advantage. The accepted number is about 10 pieces of removal (a mix of board wipes and single-target removal), 10 pieces of ramp, and 10 cards that consistently generate you card advantage. A word about your removal- EDH is a vintage format, so it has access to the best removal across MTG's history. So, I recommend you replace a lot of the removal you have now with more efficient and more effective removal. I won't recommend expensive cards since you're just returning, but stuff like Swords to Plowshares , Path to Exile , or Generous Gift are all pretty good. Red has got some cheap, good board wipes like Chain Reaction or Blasphemous Act .

Next thing to think about- why angel tribal? Now, if the only reason if "because it's cool," then that's good enough. So, if you want to do the cool thing, we might as well run cards that either a) reward us for doing the cool thing (play big angels!) or b) make doing the cool thing easier to do. In other words, we want payoffs for playing angel tribal. You already have a few in the list ( Bishop of Wings , Lyra Dawnbringer ), I recommend looking for more. I suggest looking to the recent Kaldheim set as it released a lot of cool new angel tribal payoffs (and new angels!).

Finally, a word about your mana curve. A popular YouTube channel ran the statistics on a large number of games and found that, on average, a deck casts 1 card that is 7 cmc or higher per game. When we look at your deck.... well, we begin to see how that might be an issue. The thing we don't want to happen is for your hand to get stuck with a ton of cards that you don't have the mana to cast- you don't get to do the thing! So, we either need to trim down heavily on the bigger angels or find a way around that large mana cost. Are you going to run more than the typical 10 ramp to have access to more mana? Are you going to cheat them into play somehow? Are you going to find ways to reduce the cost of the angels? It's up to you to decide! I would recommend a mix of both- trim a bit on the higher end AND find ways to circumvent the big mana cost so that you don't have to trim too much. That way you still get to do the fun thing, just more realistically.

If you want an example of an Aurelia angels build, you can find a good one here: Aurelia RW Angel Reanimator This deck tackles the mana curve problem by leaning into reanimation!

Kalasch on Angels* tons of Angel Tokens & Lifegain

3 weeks ago

@jrc1123: Thank you for your feedback. The majority of my game pieces are already 4/4 angels. I can create game pieces with three cards ( Bishop of Wings , Dawn of Hope , Ajani, Strength of the Pride ), but I don't really want to use any of the possibilities (Doh= Carddraw, Ajani = Lifegain + removal). In addition, I think the CMC of 5 is relatively high for the deck.

I think if the deck generated a large number of non-angel tokens then the card would definitely be an option.

Drcfan on Devotion to White Angels

3 weeks ago

@ VayraTheGatherer

VayraTheGatherer on Teysa, Orzhov Scion (Competitive)

3 weeks ago

I've made several versions of EDH decks around the Teysa's and token spawns. Some neat stuff you can do;

Drcfan on Devotion to White Angels

1 month ago

@ VayraTheGatherer

StopShot on Kaldheim Brainstorming

1 month ago

Maskwood Nexus + Bishop of Wings + Sling-Gang Lieutenant

Am looking for a better card to replace Sling-Gang with.

Deadpan_Serious on Weeping Angels: Don’t Blink!

2 months ago

why so many wipes? with so many permanents what are they good for? just because Bishop of Wings would leave a few Spirits? it can't be that.

and what are the tutors for?

also what about Daxos, Blessed by the Sun or Metallic Mimic?

also don't you want Felidar Sovereign instead of Test of Endurance?

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