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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Bishop of Wings
Creature — Human Cleric
Whenever an Angel enters the battlefield under your control, you gain 4 life.
Whenever an Angel you control is put into the graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
1 month ago
I strongly suggest Youthful Valkyrie, and I'd do 4x of them. To make room, I'd remove 2x each of Starnheim Aspirant and Bishop of Wings. Those two cards are good, but they don't fly and they don't scale as well as Youthful Valkyrie.
Cool deck! +1 from me!
Best regards, Brian
1 month ago
airsoftsniper91 Coincidentally enough, I was planning to do an update on this later today. A couple of the cards in the deck were swapped this weekend. We did some more testing of the deck this weekend as well. It worked significantly better than the previous times due to getting more mana and ramp. The wins that I did manage to get were via combat with the Angel tokens and the compounding +1/+1 counters from Giada. Additionally, I do have some cards on their way from CardKingdom. My intended plan was to replace as follows (I may have already replaced some of these this weekend, and just forgot. That will be in the update I put together later today): Treasure Chest -> Bishop of Wings; Arcane Signet -> Emeria, The Sky Ruin; Marble Diamond -> Near-Death Experience; Everflowing Chalice -> Thespian's Stage; Plains -> Vesuva
The following are also on my "buy when possible" list: Authority of the Consuls, Sephara, Sky's Blade, Avacyn, Angel of Hope, Emeria Angel, Guardian Seraph, and Angel of Condemnation. I am adding all of your recommendations to my "buy when possible" list, and will make updates as I go.
Considering the life gain is required for making the Angel tokens, Angel of Grace, Angel's Grace, and Near-Death Experience are counter productive. These may end up being the replaced cards instead of Treasure Chest and Plains, and then I just won't add Near-Death Experience at all. At the very least, they are on the list to be replaced.
Do you have any thoughts, suggestions, concerns, recommendations with the current plan until I can get more of the cards from my list? Thank you for the input!
2 months ago
If you’re set on running this list as is, I’d recommend a sideboard revolving entirely around thwarting Burn, Aggro, and other fast paced deck archetypes.
There are no Turn 1 plays here, which in a brutal format like Legacy could put you so far behind you’ll never catch up. Bishop of Wings is at least bolt-proof, but if you can’t stick any angels it doesn’t contribute much. Hand disruption and countermagic can really slow this down even further.
I’d recommend either leaning heavily into support magic, Pillow forting, or else ditch some of the high costed creatures in favor of ones with more modest mana values.
4 months ago
The MVP of game two was Linvala, Keeper of Silence. He had an incredibly explosive start and probably would have killed me by turn six or so, except that on turn three I played Linvala with Giada, right after he had played Llanowar Tribe, which was now a cute 3/3 with no other powers. Even so he was able to play Omnath, Locus of Mana, store some mana, cast his commander, and be a couple of points away from a lethal play with some other synergies he had, but Linvala held him down long enough for my growing angel army to chip away his life total to zero.
On the third game the shoe was on the other foot from the first one, and he didn't have the acceleration he needed to put up a threat to my quickly goldfishing angelic armada. Lacking key removal spells, he three a ten power Nessian Boar at me in order to kill my best pieces of his choice and to draw a ton of cards. I responded at instant speed with a Swords to Plowshares, preserved my board, and swept in the next turn to knock him down to two life. He wasn't able to recover and the game was done.
This was a particularly helpful play session in highlighting the power of some key cards like Soul Warden, Bishop of Wings, Archangel of Thune, and Linvala, Keeper of Silence, as well as the importance of having the right amount of good, premium, white removal in hand, which made a big difference in the outcome of the second and third games. The only card I didn't care for in one of the games was Mirror Entity, which confirms its likely cutting from the deck in the next update. I hope these game reports are helpful to the community as you build your decks!
6 months ago
7 months ago
Not quite. A triggered ability with an intervening "if" clause won't trigger at all if the condition isn't satisfied. If you go into your end step without having gained life, Angelic Accord won't trigger at all. Also Chaplain's Blessing isn't an instant so you can't cast it during the end step, but that's beside the point. Other than that, you're mostly right.
- Go to end step
- Angelic Accord checks if you've gained 4+ life, and triggers if you have
- Accord resolves and creates an Angel, triggering Bishop of Wings
- Bishop of Wings resolves and you gain 4 life.
To work the way OP was hoping, Angelic Accord would have to be worded "Whenever you gain 4 or more life, create an Angel token." As you very correctly pointed out, Angelic Accord only triggers once, at the beginning of the end step.
7 months ago
How about instead of Renewed Faith you add Chaplain's Blessing? Much cheaper MV, and almost as good. Also, Chaplain's Blessing gives just enough life to trigger Resplendent Angel. I would also get rid of Emeria's Call Flip as it's mana prohibitive, and replace it with Angelic Accord; Angelic Accord is useful with Chaplain's Blessing and Bishop of Wings. When you use Angelic Accord, then trigger it with Chaplain's Blessing, And, Righteous Valkyrie is another with Angelic Accord, considering that the token's toughness is 4, and even with Bishop of Wings it adds 4 more life, which makes for triggering Resplendent Angel. Also, I would definitely exchange Lyra Dawnbringer with Shalai, Voice of Plenty. The latter protects with hexproof, which is great against many types of threats, especially counter/burn decks. I would also get rid of Starnheim Unleashed with Starnheim Aspirant.