Tribal Enchantment — Kithkin
Whenever a nontoken creature you control attacks, you may pay . If you do, put a 1/1 white Kithkin Soldier creature token into play tapped and attacking.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Militia's Pride Discussion
7 months ago
Good Afternoon, Hope everyone is doing well.
I've amassed the following cards for specifically a soldier-themed deck, but I'm having trouble narrowing down the list for an appropriate deck, so I'd like to request advice and assistance. The general idea was to summon a bunch of soldier tokens, buff them, defeat opponents, but I keep stumbling into cards that would be 'cool' or 'awesome' with the theme. Here are the cards I am looking at:
Legendary Cards (Potential Commanders) Akroma, Vision of Ixidor (Synergy with Odric) Baird, Steward of Argive (Good delay) Brimaz, King of Oreskos (Cheap commander that produces soldiers) Darien, King of Kjeldor (decent way of making soldiers, expensive) Keleth, Sunmane Familiar (only for partner) Lena, Selfless Champion Mikaeus, the Lunarch Nahiri, the Lithomancer Odric, Lunarch Marshal Odric, Master Tactician Prava of the Steel Legion Thalia, Heretic Cathar Trynn, Champion of Freedom
Normal Cards Abzan Falconer (synergy with Mikaeus) Adaptive Automaton (buffs soldiers) Ainok Bond-Kin (synergy with Mikaeus) Ancestral Blade (2 for a 2/2 creature seems good, especially if I can re-assign it to Auriok Steelshaper) Angel's Feather (Life gain) Angel's Grace (emergency + synergy with Darien)(Isochron Scepter) Anointed Procession (Double tokens, yes) Anointer Priest (life gain for tokens, seems good) Auriok Steelshaper (seems like good synergy with the equipment in the deck, if they're included. Otherwise, might toss this out) Aven Brigadier (Might toss this) Aysen Crusader (P/T based on soldiers? Yes please) Ballyrush Banneret (cheaper soldier spells) Basri Ket (Synergy with Abzan Falconer and Ainok Bond-Kin)(Produces Soldier Tokens) Benalish Commander (Roundabout way of producing soldiers) Bounty Agent (Neat way of dealing with certain cards) Call the Coppercoats (Produces soldiers) Captain of the Watch (Produces soldiers, buffs soldiers) Captain's Call (Produces soldiers) Catapult Master (Neat way of exiling enemy creatures) Cenn's Enlistment (produces soldiers, retrace) Commanding Presence (roundabout way of producing soldiers) Conclave Phalanx (can easily be a free creature + free life gain) Congregate (good life gain) Conqueror's Pledge (produces soldiers) Coordinated Barrage (meshes with soldiers well. Isochron Scepter) Crusader of Odric (can get really tough and powerful, might be worth cutting though) Daru Stinger (Could be really potent) Daru Warchief (cheaper spells, buffs soldiers, seems good) Dawn of Hope (good synergy with life gains, produces soldiers with lifelink) Daysquad Marshal (produces 1 soldier token, only really good with other buffs/cost reductions) Decree of Justice (mostly just to cycle it) Deploy to the Front (Great way of expanding ranks of soldiers) Devout Invocation (This is basically a win condition) Door of Destinies (buffs soldiers) Elspeth Tirel (makes soldiers, gain life, emergency nuke) Elspeth, Knight-Errant (makes soldiers, indestructable emblem) Elspeth, Sun's Champion (produces soldiers, cool emblem) Elspeth, Sun's Nemesis (makes soldiers or gain life, neat concept) Enlistment Officer (Good way of thinning the deck) Entrapment Maneuver (produces soldiers while protecting yourself, smidge situational) Erase (cheap removal. Isochron Scepter) Evangel of Heliod (produces soldiers, potential for lots of soldiers) Even the Odds (Nice way of getting emergency troops) Fairgrounds Warden (cool removal) Field Marshal (buffs soldiers) Fiend Binder (cool removal) Finale of Glory (basically a win condition) First Response (Nice way of benefitting from small attackers, I think) Garrison Cat (produces 1 soldier token, effectively replacing itself, might be worth cutting) Gideon, Ally of Zendikar (only really here for the emblem and possibly getting buffed on attacks) Gift of Estates (Land is always a problem for me, good deck thinning) Glorious Anthem (buff) God-Favored General (produces soldiers, albeit a bit expensive) Haazda Marshal (neat soldier producer, makes lifelink soldiers) Hero of Bladehold (battlecry + soldier producer, great with Haazda Marshal) Holy Day (defensive spell, Isochron Scepter) Honor of the Pure (buff) Hunted Witness (replaces itself with a soldier, cheap, might cut though) Intangible Virtue (buffs tokens) Intrepid Hero (Great removal, lots of great memories, nostalgic for me, etc) Isochron Scepter (Keep using certain Instants as needed) Join the Ranks (a bit expensive but makes soldiers) Journey to Nowhere (removal) Keeper of the Accord (really cool card, definitely helps with soldiers and lands) Knight-Captain of Eos (basically a holy day by sacrificing a soldier, seems really good) Land Tax (Land is always a problem) Launch the Fleet (produces soldiers, great with Odric, Haazda Marshal, Hero of Bladehold, Brimaz, etc) Leyline of the Meek (Neat little buff) Lieutenants of the Guard (neat mechanic, might cut) Loxodon Partisan (battlecry, might cut) Loyal Sentry (neat concept, cheap) Makeshift Battalion (diet battlecry) Marble Diamond (might be good) Marshal's Anthem (neat card, might be beneficial in a pinch) Martial Coup (great removal + producing soldiers) Mentor of the Meek (card draw from soldiers) Militia Bugler (decent deck-thinning, might cut since its only top four) Militia's Pride (produces soldiers, lots of good synergy) Mobilization (decent buff, built-in soldier producer, tad expensive) Mother of Runes (utility, might cut) Murder Investigation (neat little way of producing soldiers, depends) Ninth Bridge Patrol (neat way of benefitting from tokens getting destroyed) Nomads' Assembly (huge potential) Oath of Lieges (Land is always a problem) Oathsworn Giant (expensive, but decent buff) Oblivion Ring (Removal) Omen of the Sun (produces soldiers, little life gain, scry later, flash, generally good) Palace Guard (cool card) Paragon of New Dawns (buffs soldiers) Path to Exile (Removal) Patrol Signaler (roundabout way of producing soldiers, might cut) Pay No Heed (cheap defense, Isochron Scepter) Pearl Medallion (cheaper spells is always better) Pennon Blade (make something huge, kinda expensive though, might cut) Phantom General (buffs tokens) Precinct Captain (cheap, produces soldiers for attacking, decent synergy) Preeminent Captain (free cast, depending upon circumstances, decent synergy) Proper Burial (decent life gain) Raise the Alarm (cheap soldiers, Isochron Scepter) Ranger of Eos (only useful if I have a lot of cheap creatures) Reborn Hero (neat concept, can bring it back) Rebuff the Wicked (neat counter) Recruit the Worthy (cheap soldiers, Isochron Scepter) Recruiter of the Guard (decent search) Remember the Fallen (might cut, decent card) Resurrection (decent way of bringing back an expensive creature) Return to the Ranks (potentially free method of bringing cards back) Reverent Hoplite (potentially lots of soldiers) Rhox Pikemaster (Decent buff) Righteous Cause (Decent buff, tad expensive) Riot Control (neat life gain, defense) Rootborn Defenses (defense, makes a soldier, neat) Safe Passage (defense) Selfless Squire (interesting utility, might cut) Sergeant-at-Arms (can create soldiers, seems expensive though) Shielded Passage (neat little defense, Isochron Scepter) Sol Ring (obvious reasons) Soul Parry (decent defense, Isochron Scepter) Soul Snare (neat way to keep up devotion + have something on hand to deal with a creature) Soulmender (cheap creature, life gain, might cut) Standing Troops (decent card, might cut) Stormfront Riders (expensive way of producing soldiers, flying, might cut) Strata Scythe (make something huge, might cut) Strength of Arms (decent way of making soldiers, Isochron Scepter) Sword of the Meek (decent way of bringing it back from graveyard, might cut though) Sworn Companions (lifelink soldiers) Terminus (nice clutch card) Thraben Standard Bearer (cheap soldier, can be good for creating defenders in a pinch) Timely Reinforcements (neat for emergencies) True Conviction (huge buff) Unified Strike (exile based on number of soldiers, isochron scepter) Unruly Mob (might cut) Valor (easy way to get first strike) Veteran Armorer (buff, might cut) Veteran Armorsmith (buff, might cut) Veteran Swordsmith (buff, might cut) Veteran's Armaments (decent synergy, might cut) War Report (good life gain) Wing Shards (neat card, might cut) Worship (synergizes with Darien)
Lands Drifting Meadow (cycling) Emeria, The Sky Ruin (awesome card if I can get 7 plains) Karoo (neat little card, not sure if worth it) 28x Plains New Benalia (neat card, not sure if worth it) Nykthos, Shrine of Nyx (white deck, probably a good call) Secluded Steppe (cycling)
Thank you for your time and attention.
1 year ago
Looks very solid! You might like these:
- Dolmen Gate - Protects your 1/1s that come in swingin.
- Reconnaissance - same as dolmen gate, but also gives "vigilance" to all your dudes.
- Skullclamp - probably the stronkest draw engine you could have here.
- Commander's Insignia - heard you like anthems.
- King of the Pride
- Godsend - makes your general not only a fearsome attacker but a fearsome blocker as well
- Angel's Trumpet - encourages everyone to attack, which speeds up your game plan if they attack each other or allows you to generate tokens via Brimaz if they attack you. Also works very nicely with Darien
- Entangler - turns Brimaz into a super-blocker. He'll make a token for each dude blocked!
- Valor Made Real
- Militia's Pride
- Celestial Crusader
- Goldnight Commander
- Valor in Akros
2 years ago
Lets start with your CMC. In order for an aggro deck to be fast, the mana curve for the deck needs to be incredibly low to the ground. With that in mind here are some creatures that are all sub-three CMC:
- Anafenza, Kin-Tree Spirit
- Boros Reckoner
- Thalia, Heretic Cathar
- Thalia, Guardian of Thraben
- Tithe Taker
- Mentor of the Meek
- Ballyrush Banneret
- Haazda Marshal
- Aerial Responder
- Frontline Medic
- Consul's Lieutenant
- Bounty Agent
- Mirror Entity
- Kytheon, Hero of Akros Flip
- Thalia's Lieutenant
- Akroan Hoplite
- Champion of the Parish
- Legion Loyalist
- Metallic Mimic
- Recruiter of the Guard
- Swiftblade Vindicator
- Legion Warboss
You are also gonna need to give your creatures haste, and one of my favorite cards does just that for next to nothing; Mass Hysteria .
Here are a few cards I also think would be really good support, or are staples in this archetype:
- Unbreakable Formation
- Brave the Elements
- Teferi's Protection
- Collective Effort
- Citywide Bust
- Militia's Pride
- Brave the Sands
- Glorious Anthem
- Chance for Glory
- Spear of Heliod
Lastly... I know you said you avoided it intentionally but... I think it was a mistake... You need more ramp. The more ramp you have the faster you can play dudes the faster you can kill someone. So Mana Crypt , Sol Ring , Boros Signet , Chrome Mox , etc. I think you should play at least 5 ramp artifacts to really help you get that overwhelming force, because on T4 you now have to live in fear of WoGs
Ok that's all... he said after posting a page long comment... Sorry. <3 If you need help with cuts anything above 4 cmc should be the first things to go with the exception of Cathar's. get your CMC as close to 2 as you can.
2 years ago
I actually haven't been playing this deck very much, DejairOrteno. I've been playing a lot of Aminatou, the Fateshifter, but, to answer your question, the deck is very synergistic and resilient to hate. I'm digging the changes I've made, but I don't care for Militia's Pride, it's way too mana hungry for my taste. Thanks for the comment, don't forget to upvote!
2 years ago
How is this deck treating you? I see that you made some changes from the original list, how are you feeling about those? One card that surprised me in a good way was Militia's Pride, which help us not over extend while growing our board.
2 years ago
Oh? Then if you want to make it a life deck, I'd encourage you to take a look at Karlov of the Pings. It's a life gain deck of mine, has a lot of great stuff. However it should be noted that to truly break Krav's ability there should be some token producers too.
Benevolent Offering can win you some friends on the table. Brimaz, King of Oreskos is a powerhouse. Captain's Claws can be equipped to Regna. Cenn's Enlistment can get rid of garbage lands. Doomed Traveler is a generally great card. Entreat the Angels is awesome. Ghoulcaller Gisa is oddly both a sac outlet AND token producer. Hero of Bladehold is a legend. Hidden Stockpile is honestly pretty good. Hoofprints of the Stag and Krav work great together. Hunted Witness is a slightly worse Doomed Traveler, Icatian Crier is a great way to pitch lands. Legion's Landing Flip is a nice one-drop and a permanent source in the late game. Leonin Warleader is nice. Lingering Souls is a classic. Militia's Pride, along with all these other cards, makes me wonder if attack-based tokens is a viable modern strategy. Mobilization is great if the game gets stagnant. Monastery Mentor is soooo good. Necromancer's Covenant is insane against aristocrats. Ogre Slumlord is a great rattlesnake and honestly the freaking best. Ophiomancer isn't quite as good, but still nice. Patrol Signaler- again with the attackers! Pawn of Ulamog could also be a great mana source, in the same vein as Sifter of Skulls. Promise of Bunrei seems really good. Quest for the Gravelord is a good thicc boi. Raise the Alarm is actually pretty underrated. Regal Bloodlord is great here. Sacred Mesa is great, and very repeatable. Smothering Abomination would be devastating here. Sengir Autocrat is 4 sac targets. Skirsdag High Priest can make some thicc bois. Sorin, Lord of Innistrad and Sorin, Grim Nemesis are both perfect for this deck. Twilight Drover is also freaking amazing. Wingmate Roc is, once again, practically designed to be played here!
3 years ago
Cards I suggest:
Militia's Pride pretty strong soldier token creator
Raff Capashen, Ship's Mage basically gives your commander, mana rocks and some creatures flash. given your commander is azor, flashing him is very strong.
Gideon's Avenger soldier, which can growth fast in commander
Emeria Angel not that bad with your fetch lands.
Moorland Haunt gets you tokens and I don't see other graveyard interactions.
Myriad Landscape rather slow land but whenever you don't need the mana until your next turn, you get 2 lands.
Kor Cartographer pet card of mine in non-green but white decks.
Into the Roil strong bounce spell in commander
Bastion Protector 3 mana soldier, which protects your commander
Saving Grasp save 1 card for 1 mana. twice useable. cheaper than the counterspells.
Arcane Denial good 2 mana counter in edh and you don't lose a card
Dream Fracture good counter in edh and you don't lose a card
Unwind depending on how good rewind is, maybe an option.
Silumgar Sorcerer creature counter with the possibility to attack.
Stubborn Denial I like stubborn denial with commanders which already give you ferocious.
meta dependant suggestions:
Cloudgoat Ranger rather a pet card of mine but does not feel bad to me whenever I play it.
Chart a Course already in your suggestions but it looks pretty good to me
Brimaz, King of Oreskos: probably more of budget question
Sol Ring probably the best mana rock in edh
Command Tower the third non budget suggestions. really good land but not neccessarily needed in two-colored decks.
Cathars' Crusade depending on how much you prefer a token style
Selfless Squire good but rather defensive soldier
Treasure Cruise can be good with all the fetch lands and instantsl, which are filling your graveyard.
Azorius Guildmage the guildmage can hinder opponents to do some actions only by her presence and is able to attack
Leonin Sun Standard like cathar's crusade stronger with more tokens.
3 years ago
ZorrosRage Thanks for advice but running GQ would feel much in same as path of exile Would need of running of Leonin Arbiter . I like the way u can just pop Tectonic in turn 4 and just be over with it opponent of needing to fetch land or needing a land drop. Celestial Colonnade Seemed like a prime target for our Tectonic. We can run at 2-3 mana since we got ways to cheat creatures into play by Aether Vial or Preeminent Captain. As our counterparts win-conditions take more of mana. i dont mind that much about them burning themselves over for mana since it makes our win-condition easier.
Was running 2 Militia's Pride last week at local tournament pretty satisfied with the card usually swinging 4-8 dmg per game of dmg into opponent.
I know card draw is a problem cause we really only have 3 ways to draw additional cards just by cycling Surge of Thoughtweft and also we could already at turn 4-6 be playing with no hand cards. GQ and Flag seems to come as of question do we want to sacrifice a bit of slowing opponent down for safer top decks? Also what if opponent is playing Blood Moon ? With tectonic we don't sacrifice that much of our manabase into mountains even though we got Figure of Destiny where to dump red.
Sorry if i feel like kinda of a bonehead towards suggestions, but im pretty sure that i will get 2-3 teegs and 3 borderguard over for next weeks tournament.