Zombie Master

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Zombie Master

Creature — Zombie

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)

Other Zombies have ": Regenerate this permanent." (The next time this creature would be destroyed, instead tap it, remove it from combat and heal all damage on it.)

EDH 1 / 1
Diabolic Intent feature for EDH Zombies

Profet93 on Gisa: So Undead It’s Criminal

6 months ago

Santiago1011

I'm glad I was able to inadvertently point it out. Now for some actual suggestions/thoughts....

Cabal Stronghold - You do not have enough basics to warrant it's inclusion. You need at least 4 basic swamps to make it mana neutral. Assuming you draw 5 basics and stronghold in a row, you only get 1 extra mana. Stronghold is best for budget decks without a lot of non-basics in the mana base. Another potential replacement is Thespian's Stage to copy coffers or opposing utility lands like cradle, nykthos, Crypt of Agadeem, etc... Crypt of Agadeem is also another decent replacement as you run more than 25% creatures. Lastly, my favorite option is Deserted Temple as it allows you to untap your large mana producing lands and has a political aspect as well.

Zombie Master > Zombie Trailblazer - While I understand trailblazer allows you to commit a crime, I feel the redundancy is not needed whereas the protection is super useful. I do understand what most wipes make it so you can't regenerate your creatures, but this is another hurdle for opponents to play around which I believe warrants the swap.

Priest of Forgotten Gods - I get the need for crimes, but the impact of the ability itself really needs to be taken into consideration as well. It's not impactful enough to warrant an inclusion. Perhaps something more on flavor such as Zombie Apocalypse? Mikaeus, the Unhallowed is also a great choice and is a combo enabler

Wayfarer's Bauble - With a deck whose avg cmc is so low, I feel another card in your maybeboard or otherwise could pull more weight. Jeweled Lotus, Mana Crypt or a more budget friendly Mana Vault can help you establish an earlier board presence.

Last thought, I see feed the swarm for enchantment removal, but how do you deal with artifacts? Perhaps an Oblivion Stone might be worth considering depending on the prevalence of artifacts within your meta and how much trouble they give you.

NV_1980 on Dimir No-Brainer

8 months ago

I'm missing a Rooftop Storm in here; maybe you think it's too OP :) Zombie Master is pretty cool; will catch other players featuring black off-guard and the regeneration ability on all your zombies makes them even harder to kill than they already were. Lich Lord of Unx's secondary ability can also be a pretty nasty mana sink to use.

mrweaselman on Stumbly Boys (EDH)

11 months ago

Starting with mana, you only have 44 sources. I would recommend going around 47. Sapphire Medallion and Jet Medallion are a lot better than the monuments, although more expensive. You want to avoid 3 mana rocks like Dimir Locket and Commander's Sphere, you have better options in two mana ones. Add Coldsteel Heart, Fellwar Stone, Dimir Signet, Talisman of Dominance and at least one land.

For interaction, you could add enchantment removal like Feed the Swarm. Bitter Triumph is new and may be better than Infernal Grasp here.

Since mill and discard can basically act as card draw, you can run cards like Mire Triton, Stitcher's Supplier, Undead Butler, Palantir of Orthanc, and Fact or Fiction, as well as sacrifice based card draw like Corrupted Conviction, Village Rites, and Deadly Dispute. There's also always all-stars Black Market Connections, Phyrexian Arena, and Rhystic Study if you want to go that direction.

Some card to protect your commander like Netherborn Altar, Malakir Rebirth  Flip, Zombie Master or Lightning Greaves / Swiftfoot Boots may be helpful if you rely on Gisa and it keeps getting removed.

There are certain cards I am not a fan of in this deck including Master of Death, Prized Amalgam, Scourge of Nel Toth, Tomebound Lich, Dead Revels, and Syphon Flesh.

Some other cards to consider include Cryptbreaker, Geralf, Visionary Stitcher, Ghoulcaller Gisa, Lord of the Undead, Noxious Ghoul, Mikaeus, the Unhallowed, The Scarab God, Distant Melody, Buried Alive, Diabolic Intent, Liliana, Dreadhorde General. You could probably replace similar cards with these if they are better.

Gravecrawler + Rooftop Storm + Sac Outlet is infinite. I don't think you run many sac outlets. You could add Acererak the Archlich to go infinite with just Rooftop Storm.

multimedia on Gisa, Zom Zom Queen *Work In Progress*

1 year ago

Hey, well done so far, but I think you overestimate needing so many buffs (anthems).

All the artifacts for anthem effects is overkill, you have tutors that can get the better anthem. Adding more repeatable draw sources can do more for gameplay than anthems because more reliable draw helps to draw the better anthems. Coat of Arms, Eldrazi Monument and The Immortal Sun are much better than the other artifact anthems here.

In my opinion anthem effects to be worth playing need to also have card quality for the mana cost. Instruments of War and Hall of Triumph are bad cards, only providing a small anthem effect nothing else for their mana cost isn't good enough to take deck spots. Obelisk of Urd is subpar, but at least it can be mana cost reduced even to 0 with Zombies. Bad Moon is only 2 mana, but there's greater two drops that have much better card quality. Heraldic Banner can be a mana rock, but even so you can do better for a three drop.

Adaptive Automaton is a creature who Gisa can sac and who can be a Zombie lord (anthem), but it's a bad card compared to all other Zombie lords who provide another good repeatable effect. Icon of Ancestry and Vanquisher's Banner aren't worth it since there's too many nonZombie creatures here. You can get more reliable repeatable draw from other sources.

You have Crypt Ghast, Cabal Coffers and tutors to get them, you don't need Caged Sun and Gauntlet of Power mana effects. These cards are better in mono white, red or blue because these colors can really use the mana ramp. Liliana's Mastery is a very low budget five drop for Zombies, not needed here.


There's several cards in the maybeboard to consider adding main deck if you have them. Areas to focus on improving with cards from the maybeboard are early game ramp, repeatable draw for only you, reanimation and more Zombie evasion.

Other cards to consider adding from the maybeboard.

Some cards to consider cutting:

Good luck with your deck.

multimedia on Cards that buff zombie tribal?

1 year ago

Zombie Master and Filth don't buff, but instead they can make your Zombies unblockable. Noxious Ghoul can wreck your opponent's creatures since it triggers each time a Zombie token is created. This effect is essentially giving your Zombies evasion since it will clear away opponent blockers.

Zombies can have an advantage using your life as a resource for repeatable draw. Cryptbreaker, Graveborn Muse, Undead Augur is Zombie tribal draw using life. Bolas's Citadel is powerful black card that uses your life which can also be a sac outlet for 10 Zombie tokens.

Augur/Dark Prophecy/Erebos, Bleak-Hearted + Blood Artist/Bastion of Remembrance/Zulaport Cutthroat pairing these cards can be a draw engine with Zombie tokens.

Plague Belcher, Vengeful Dead are Zombie tribal aristocrats and with Zombie tokens they pair well with a free activation sac outlet such as Carrion Feeder, Phyrexian Altar, Viscera Seer, Blasting Station, Ashnod's Altar.

Gravecrawler is Zombie tribal repeatable sac fodder for Gisa. Skullclamp is nice draw with tokens, when you're sacing creatures and with Gravecrawler.

sdtech58 on Wilhelt Tribal

2 years ago

Gray Merchant of Asphodel - life drain/gain. Bounce him a few times for maximum benefit

Havengul Lich - reanimation source. Has underperformed in games for me. Borderline

Headless Rider - tokens

Midnight Reaper - card draw

Murderous Rider - spot removal if needed. Versatile

Noxious Ghoul - one-sided board wipe potential

Plague Belcher - potential sac outlet, death trigger payoff

Relentless Dead - recurrence, reanimate

Shepherd of Rot - life drain. ALL players. Don't kill yourself...

Sidisi, Undead Vizier - tutor, sac outlet and big body

Undead Augur - card draw

Wilhelt, the Rotcleaver - alternate commander. Tokens and sac outlet

Zombie Master - reanimation, swampwalk. Nice when Urborg is on the field!!

Dormin53 on help w/ my Gisa Arcade

2 years ago

I don't know if you're budget conscious but below are some recommendations.

Noxious Ghoul to replace Magus of the Coffers Same CMC but turns into a one sided board wipe at instant speed with a sac outlet. Also I'd add Cabal Coffers to maintain the same effect as Magus of the Coffers while not being a creature.

Zombie Master to replace Maralen of the Mornsong. Master has more synergy and tribal type then Maralen. particularly if you add Urborg, Tomb of Yawgmoth in place of a basic land.

Shepherd of Rot to replace Tattered Mummy. The effect is repeatable and on demand but it does hit yourself. You can use it as leverage to keep someone from board wiping or to force to do something "or else" haha Also if you're playing aggro this just applies even more pressure.

Ashnod's Altar may be a better choice over Phyrexian Altar. You're mono so you don't need the color fixing but doubling colorless mana may be more beneficial. Or you could run both for the best of both worlds.

Skullclamp is a must an any token deck. Especially good with Gravecrawler.

I don't have direct replacements but Jet Medallion and Coat of Arms.

Dictate of Erebos in addition or rather then Grave Pact for the flash protentional.

Then lastly two creatures you could consider but I have no replacement in mind are Josu Vess, Lich Knight and Diregraf Colossus.

Hope you find some of these suggestions helpful :) and yes I get the tokens pun :P

legendofa on Endless Death

2 years ago

If I may step in, here's some rules and tips about regenerate. It's a replacement effect that says "The next time this permanent would be destroyed this turn, instead remove all damage from it and tap it, and remove it from combat if it's attacking or blocking."

The regenerate ability basically creates a "shield" that keeps it alive the next time it would be destroyed or take lethal damage. It's still susceptible to -X/-X effects that drop it to zero toughness and to exile, bounce, and other non-destroy or -damage effects.

If it's a creature and it blocked something, whatever it blocked is still blocked as it regenerates. This means that even though the blocking/regenerating creature is removed from combat, the attacker won't deal damage (barring something like trample).

A tapped creature can still regenerate. It will just stay tapped.

A regenerating creature doesn't leave the battlefield or change zones in any way.

So, for Zombie Master, you activate the ability targeting a Zombie. The next time that Zombie would be destroyed, instead tap it and remove all damage from it. If it's in combat, it's removed from combat, although if it blocked something, whatever it blocked stays blocked.

There's a lot of rule baggage behind regenerate, but it's very useful once you get the hang of it.

Load more
Have (3) metalmagic , zachi , JordanSanFran
Want (1) ACrispyTaco