Phantasmal Image

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
2012 Core Set (M12) Rare

Combos Browse all

Phantasmal Image

Creature — Illusion

You may have Pantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it."

Phantasmal Image Discussion

LoPhat on 京 (U) Merfolk stole my bike 京

1 week ago

You are correct. Lot’s of decisions. You’ll definitely know more after 10 rounds of play. Nothing tunes your deck better that repetition of play.

I am a fan of Phantasmal Image , even though it dies easily. I am curious about Merrow Reejerey with shapeshifter spells so I may report back to see if the tap/untapped works better with vial.

So far your updates look good.

cjlawless44 on Big Boys Doing Big Boy Things

2 weeks ago

@Catpocolypse I completely agree with removing Phantasmal Image . There were definitely a lot of times when I would draw Phantasmal Image while playtesting and wish I had one of my big hitters in my hand instead.

I am, however, hesitant to run Pact of Negation in this deck because I'm already running Summoner's Pact . While playtesting this deck there are a lot of times where I rely on Summoner's Pact to get a creature out to ensure an early game win and I don't want to get caught using both Pact of Negation and Summoner's Pact on the same turn and losing the game.

Kiyomei on 京 (U) Merfolk stole my bike 京

2 weeks ago

so I'll adjust my sideboard accordingly,


-1 Harbinger of the Tides + 1 Echoing Truth so I have 2x Echoing Truth and 2x Hurkyl's Recall ( i went with echoing because I feel like I should not be troubled too much by creatures that should force me to run vapor snag due to island-walk being a thing.)

-1 Harbinger of the Tides +1 Wizard's Retort i mean 18 wizards should do the trick xD

-2 Watertrap Weaver +1 Wizard's Retort and +1 Relic of Progenitus because i seem to need it and forgot :)

-1 Negate +1 Wizard's Retort so i can sit on 3 combined with the other counters


For the mainboard, I am either thinking of taking out the Merrow Reejerey as you said because it isn't as popular anymore... and put in 4 Benthic Biomancer ? was also looking at Phantasmal Image for more lords and stuff but that doesn't get played either + it dies to bounce :s... Or play the 4 retorts mainboard and add the biomancers in the side if I really need to race or have card draw while pitching some dead lands draws in the late game sound good as well. aaaaaaaaaaaaa decisions xD

Catpocolypse on Big Boys Doing Big Boy Things

2 weeks ago

So just so you know, you could get a t3 Emrakul using Elvish Piper

T1: Forest , Arbor Elf

T2: Forest , Utopia Sprawl . Tap, untapped w/ Arbor Elf , tap for 4, putting down an Elvish Piper

T3: Cheat out Emrakul, the Aeons Torn and proceed to win the game.

Deck talk now. I would drop the Phantasmal Image . Anything you would copy could easily win the game on its own, and ElvishPiper rulings state that the card MUSR be in your HAND, which makes Phantasmal Image useless when you could be hitting an Emrakul, the Aeons Torn instead. I'd add 2 copies of Emrakul, the Aeons Torn and 1 more copy of whatever threat you favor most after that.

I would also look at Pact of Negation instead of Mana Leak , just because with the past of this deck, I'd imagine thst you don't often have any mana open for very long.

Esbilon on The Grey Host

2 weeks ago

Always Watching and Vapor Snag seem like subpar choices, and you really should consider a playset of Spell Queller , that card is a life-saver, and a fourth Drogskol Captain is another must-have.

I get you about the cost of Noble Hierarch , but the Exalted ability can really come in handy, particularly against prison decks running Ensnaring Bridge .

Phantasmal Image is another excellent choice, usually you'll want to copy your lords, but against the aforementioned prison decks, copying Noble Hierarchs helps out a lot too.

clayperce on Thoughts on UG Control?

3 weeks ago

APPLE01DOJ,
Thanks much; I'll give your Kefnet deck a hard look, for sure.

heckproof and APPLE01DOJ,
Yeah, those are all good examples.

PlatinumOne,

> weird mashup of ramp into semi-big threats with suboptimal control elements.

That's actually a great definition of what Ponza is all about! I usually describe the deck more like "aggressive ramp into bulk rares that you would never expect could be good in Modern, with an overlay of annoying mana-denial Control", but yours will certainly do. The thing is, it works surprisingly well in many metas.

> besides fetchlands, what activated or triggered abilities are you hoping to stop with Repudiate / Replicate

I actually laid that out in the deck description, but in case you missed it here it is again:

  • Opponent transforms a Thing in the Ice? Repudiate the triggered ability and our team stays on the field.
  • Opponent wants to make us sac' a creature with Lili, put a Terminus on top with Jace, or ultimate whatever random Planeswalker they have? Repudiate the activated ability and we've totally turned the game around.
  • Opponent tries to Modular a ton of +1/+1 counters onto their attacking Inkmoth Nexus, wipe our board with an Oblivion Stone, Equip a Batterskull, Crew a Smuggler's Copter, etc, etc, etc? Repudiate gives us answers (or at least options) we never had in 'normal' Ponza.

Here are more details though, looking at the top meta decks in turn ...

All that said, it's clear that in many cases a 2-mana counterspell (e.g., Negate or Mana Leak ) is better than a 2-mana stifle effect ... certainly UW Control has found that to be the case! What's not clear to me yet is if that's the case in UG Control as well ...

beardumbra on Pir and Toothy's Simic Adventure

3 weeks ago

Won a 5-player free-for-all game on Sunday. Won the die roll and kept a hand with Burgeoning which combined with Ancient Tomb to power out, with Negate backup, turn 2 Toothy, turn 3 Increasing Savagery , turn 4 Phantasmal Image the Toothy, drawing 7. Once this ball got rolling and people recognized me as the overwhelming threat, it was too late. Pir boosted a Garruk, Primal Hunter , and with a Chasm Skulker in play, Garruk’s -3 drew 17 cards and put 68 power onto the board. An opponent went to Spires of Orazca the Phantasmal Image clone of Toothy (attacking an opponent who had already rage-scooped), which triggered the disillusion and drew 50 more cards. With fewer than 10 cards left in my deck at that point, I had more than enough protection for the 140+ power Chasm Skulker to get the job done itself. For whatever reason, the game had a cash prize too, which I don’t think will happen again, but was a nice bonus for converting that explosive start.

SynergyBuild on Yeva Draw-Grow

4 weeks ago

You shouldn't be, the best variant (tier 3-4ish) is just a mono-blue Palinchron / Deadeye Navigator / Phantasmal Image / Peregrine Drake / High Tide mono-blue deck that is all instant speed.

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Phantasmal Image occurrence in decks from the last year

Modern:

All decks: 0.17%

Commander / EDH:

All decks: 0.02%

Blue: 0.15%