Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.)
|Have (2)||CompleteWaste ,|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Double Major Discussion
5 days ago
Gotta say, I've tried this deck and loved it! Super effective for the price and quite fun. I highly recommend adding a couple of Tanazir Quandrix though, with Double Major, you can quadruple tokens on a fractal. With Manifestation Sage, that means a fractal in the 20/20 range. With Body of Research, you're looking at a 160/160 ish... :D
5 days ago
A "copy legion" themed Sliver deck seems like an awesome idea that I would love to help come into fruition. Copy spells that I think would be all-stars in this deck would be:
- Reflections of Littjara: This card would likely be the heavy lifter for copy effects. It's a triggered ability that only requires you to cast stuff, which you really want to do in this deck.
- Rite of Replication: This is a big splashy spell that can really get your army going. A good target for this spell would be Predatory Sliver, and Muscle Sliver.
- Clone Legion: Seems like a good clone spell
- Double Major: Seems like a good clone spell
- Quasiduplicate: Seems like a good clone spell
- Stolen Identity: Seems like a good clone spell
- Mystic Reflection: This spell is interesting because when changing a creature an opponent casts to a Sliver (like their commander), you could just outright steal it using your commander's second ability.
Additional cards i'd suggest are:
Panharmonicon: Doubling copy triggered abilities always seems like a good idea.
That's it off the top of my head. Honestly i've never seen a copy focused Sliver deck. This seems exciting! I'll be watching your list as it grows and changes.
1 month ago
Hey, you're welcome, nice changes.
Is the +1/+1 counter theme worth it here? Bane is a good card in multiplayer, but it doesn't need a +1/+1 counter theme to be good, it just happens to use +1/+1 counters. Champion of Lambholt also uses counters, but she gets counters from creating creature tokens, interaction with Twincasters. Fractals also have counters, but that's just how they're created, the additional +1/+1 counter theme isn't really helping Fractals. +1/+1 counters don't have interaction with making token copies of creatures since the token copy doesn't get the counters when it's created.
A good counter interaction here is Primal Empathy + Fathom Mage , but how consistent is it that you get both these cards without having tutors to get them? Not sure if Fathom is worth playing as a draw source when it wants a more expanded counter theme to get the most out of it. Empathy, you don't have a consistent high power creature to take advantage of the draw.
Fae Offering has a good token effect with Twincasters, but only if you can trigger it which consistently seems too difficult here. Khalni Ambush Flip, fight is good with Hornet Nest , but I don't think I would play a card that all it does is fight just to have this interaction. You don't really have powerful enough creatures until later in the game that can fight an opponents creature, kill it while also having your creature survive.
Some budget changes to consider based on my last comment:
- Tireless Provisioner --> Rishkar, Peema Renegade
- Meloku the Clouded Mirror --> Deekah, Fractal Theorist
- Kodama of the East Tree --> Managorger Hydra
- Champion of Lambholt --> Master Biomancer
- Spawnwrithe --> Fae Offering
- Risen Reef --> Fathom Mage
- Double Major --> Khalni Ambush Flip
- Fierce Empath --> Nissa's Expedition
- Mystic Reflection --> Turn Aside
- Reconnaissance Mission --> Eureka Moment
2 months ago
Hey, well done so far with a budget upgrade of the precon.
Meloku the Clouded Mirror would be good here because it can be a repeatable source of tokens for Twincasters as well as a landfall enabler. Pair Meloku with Kodama of the East Tree + a basic land for infinite 1/1 Illusions and infinite landfall at instant speed. Tap a basic land to pay to activate Meloku to return that basic land to your hand and create a 1/1 Illusion token that triggers Kodama. Put that basic land from hand onto the battlefield, tap it to activate Meloku and repeat. When the basic land returns to your hand from Meloku it's a new object that has no connection to the basic land that was previously on the battlefield thus Kodama doesn't recognize it as being put onto the battlefield with it's ability.
Kodama also combos with Rampaging Baloths + Simic Growth Chamber as the land enabler for infinite landfall for infinite 4/4 Beasts since Chamber can return itself back to your hand and Kodama can put it back onto the battlefield to repeat. Fierce Empath can search for Kodama or Rampaging and it's a creature to make a token copy of. Add Garruk's Uprising for a draw engine as well as trample source.
Champion of Lambholt cares about +1/+1 counters and she triggers whenever a creature token is created. She can get big quick which makes all creatures you control unblockable. Pair Lambholt with Spawnwrithe + Twincasters to make an out of control army of Spawnwrithes who when each does combat damage to an opponent makes two copies of itself which grows Lambholt. Giant Adephage could replace Spawnwrithe since they do the same thing just one is three mana and other is seven mana. Add Curiosity Crafter or Reconnaissance Mission for a draw engine.
Tireless Provisioner is a repeatable source of treasures making it good repeatable ramp since it has interaction with Twincasters. Mimic Vat is powerful repeatable token source in multiplayer Commander since you can imprint an opponent's creature who dies, but sadly the additional token that Twincaster makes also gets exiled.
Cackling Counterpart is an instant to create a token of a creature you control. Mystic Reflection can create many copies of a nonlegendary creature of your choice when a creature or many creatures at the same time ETB. Double Major can make a token copy of a creature if you cast it while that creature spell is on the stack.
Risen Reef is a creature you want to make a token copy of because each Risen triggers itself as well as all other Risens you control. With Twincasters and one Risen in your control, if you make a token copy of Risen then you get six Risen triggers since both token copies ETB at the same time and see each other. Each token sees each other when they ETB which is four triggers and each token Risen also triggers Risen already on the battlefield for two more triggers for a total of six Risen triggers.
If interested in any of these suggestions then I offer more advice including cuts to consider. Good luck with your deck.
2 months ago
Thanks for commeting my dude. I really like Descent of the Dragons , i dont know how i forgot about it and yea i know Double Major isnt that good so i will surely replace it. About Mythos of Snapdax i was thinking of putting it but i dont rly wanna kill my tokens but i actually quite like Hour of Reckoning and i will surely try to fit it in.
2 months ago
3 months ago
- No. When a card uses its own name, it means "this card," not "cards named this." Each Koma would need to be protected by its own activation.
As a side note, normally you can't have two copies of Koma, Cosmos Serpent in play. Having multiple legendary permanents with the same name under your control forces you to sacrifice until there's only one of them. The only way you can do it is with things like Spark Double or Double Major that make nonlegendary copies.
3 months ago
cost Hydras (let's say Mistcutter Hydra so we have an example card) generally enter the battlefield with a number of +1/+1 counters defined by paid for the spell they were cast as. A token copy of a Hydra creature in play, regardless of when it's created, will have X be 0 because that's only a property of the spell, not the card or the creature. To get a copy of a Hydra that comes in with counters, you need something like Double Major (which might be the only one, actually) that copies it while it's still a spell on the stack.
Generally, a token copy of an Hydra will just enter as a 0/0 and die. Using a spell or Aura to boost its toughness is too slow, but cards like Glorious Anthem can keep it alive as a 1/1 or so.