Drogskol Captain

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Drogskol Captain

Creature — Spirit Soldier

Flying

Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the target of spells or abilities your opponents control.)

VensersJournalist on Commander without the Legendary Rule

4 months ago

I agree that Drogskol Captain is a solid non-legendary commander. Along those lines, I’ve wondered how a deck built around Lord of the Unreal would play.

Other fun build arounds would be:

Lorescale Coatl

Vizkopa Guildmage

Creeping Trailblazer

Side question: I know Pauper EDH is a fairly popular format, but is there some format that allows both commons and uncommons in the 99 and you’re only allowed a single rare (as the commander)? Would it be called something like “Merchant EDH” or “Peasant EDH?”

_Moonie_ on Commander without the Legendary Rule

4 months ago

A fun and interesting thought popped into my head earlier and felt it might make for a good conversation...

If EDH didn't require a commander to be a Legendary creature, are there any non-Legendary creatures that you would love to play with and build a deck around. I immediately thought about Drogskol Captain and Corpsejack Menace being some fun choices but I'm interested to hear who others might choose.

The_Acid_Drip on Ferngully (Help Wanted!)

7 months ago

Hey Balaam, have you thought of making this more like wizard tribal with a tiny-bit less emphasis fairy theme?

If so you could run it two ways.

1) Value wizards like Snapcaster Mage and Nimble Obstructionist are useful to tempo them out along with an upgraded counter package like Wizard's Retort. Support also expands to include Naban, Dean of Iteration and Naru Meha, Master Wizard who pumps your wizards and faeries. You'de likely have to swap out your scions for this. However, Cavern of souls makes your wizards uncounterable and you gain access to a wider tribe.

Also swapping out for snow lands so you can run Ascendant Spirit seems useful and holds a low opportunity cost.

2) The alternative is to force tribal matches with Arcane Adaptation. If you go this route you're basically running the best low cost blue value creatures, lots of cantrips and the 4x scions. You're using 'real' faeries less but all your creatures gain shroud. This is kinda like the Drogskol Captain combo used in Bant spirits, splashing green for collected company.

Which ever you go with 4x of Curious Obsession will likely help you tempo them out.

Great thematic deck. Kudos to you for trying to build something competitive around a fun theme. It's easy and derivative to just try and formulate "the best deck." Also those decks tend to have repetitive lines of play. Something slightly less competitive is going to be more challenging to pilot but it will also be significantly more rewarding and interactive.

That's how I lean when I tend to build my commander decks. Find and use the best enablers for an underpowered theme/tribe to bring it to a competitive level. Games are more surprising this way and people will be on the back foot, unable to write you off as a crude underestimation will lead to their elimination from the game.

Oof_Magic on Incorporeal Zombies (Modern Spirits)

7 months ago

Revan0287 I don’t update my SB as much as I do my MB. I have Geist of Saint Traft and Kira, Great Glass-Spinner because at the time Grixis Shadow and W/U/r Control were topping the format. Sanctifier is moderately okay against Shadow and utterly useless against Control. Perhaps the format is in a different place. I haven’t gotten out to play in quite a while but I adjust my sideboard when I do. I find discussing SB slots to be hit or miss as that is more targeted to a local meta. I’ll consider Sanctifier but will wait to play in my local meta before I make any change.

I will note that Damping Sphere is probably more effective against Tron than Void Mirror. Just because Tron runs a lot of colorless cards doesn’t mean they can’t just use colored mana while playing those spells so Void Mirror is easier for Tron to play around. Mirror is great for the MH2 Evoke Incarnations. Considering Grief and Solitude are by far the most played, an evoked Grief is probably coming out quicker than Void Mirror and I think spirits have enough resiliency between Rattlechains, Drogskol Captain, Kira, Great Glass-Spinner, and to a lesser extent Glasspool Mimic  Flip as well as Geist of Saint Traft. I think including Solitude becomes a weak argument for Mirror. But to reiterate what I said earlier about SB slots, your local meta may warrant it.

HarleyP on Ranar, Guardian of Exile

8 months ago

Ya got 2 copies of Drogskol Captain

DemonDragonJ on Innistrad: Crimson Vow

8 months ago

I dislike how crossway troublemakers grants lifelink and deathtouch only to attacking vampires, as that encourages attacking, not blocking, and I would like to see this game be about more than simply aggressively attacking with creatures.

The new artwork on Swords to Plowshares, Nirkana Revenant, and Drogskol Captain is most excellent, so I am glad for it.

Timothar’s ability is quite awesome, but the tokens that he generates do not have haste and are very vulnerable, so the chance of recovering the exiled creature is less than optimal, unless the player has methods of protecting the tokens.

Why is disorder in the court blue and white, the two colors most concerned with order and structure? Will it be a suitable replacement for Turn to Mist in my Chulane, Teller of Tales EDH deck?

I like how spectral arcanist can cast spells from any graveyard, but the fact that it does not have flash limits its usefulness.

Ethereal investigator definitely should have been white, considering that it generates white tokens.

Sudden salvation is definitely a form of card drawing that feels white without violating white’s weaknesses.

Donal, herald of wings and whispering wizard could have been so awesome if they did not have the "once per turn" clause; why does WotC seem to think that that clause is a good idea?

On the other hand, the fact that haunted library does not have a "once per turn" clause is amazing, so I expect that that card shall be very popular and powerful.

Storm of souls is very nice, but the fact that it reduces all the creatures to 1/1’s means that its caster shall need another methods of making them more powerful, which is easy to do in white, thankfully.

Sinister waltz is amazing, and costs only five mana to recover three creatures, so I hope that I can find a way to fit it into some of my decks that contain red and black.

Glass-cast heart again suffers from the same problem from which all mass life drain has, recently, in that the amount of life gained does not increase with the number of opponents who lose life; why did WotC make that change?

Also, on that subject, the fact that WotC still has not printed a creature version of Exquisite Blood really annoys me, since this was the perfect set in which to print such a card; when will they ever print such a card?

lespaul977 on Pattern Recognition #217 - WU …

9 months ago

Great article! I agree that making a white/blue deck with flying and anthem effects can be very potent. I created my I See Dead People (Spirit Token Deck) with both of these things in mind. Most of the creatures and all of the tokens in this deck have flying, and I use my four Drogskol Captain cards to pump those creatures up.

I'm looking forward to reading more of your articles! Thank you for sharing!

DemonDragonJ on Innistrad: Crimson Vow

9 months ago

So many awesome cards have been revealed! I do not have time to comment on every one, but I shall mention those that most particularly interest me.

I am very glad that WotC is completing the dual land cycle that they began in Midnight Hunt, and not making the players wait for an arbitrarily-long duration to complete it; hopefully, they shall finish the various other dual land cycles that currently are only partially complete, sooner, rather than later. I also am pleased to see additional basic lands with dark and creepy artwork, as it shall now be easier to have a deck filled with such cards.

Rot-tide gargantua is the first zombie kraken in this game, as far as I am aware, so that is very awesome, although I do wonder why it took WotC this long to print such a creature. I also am very happy to see exploit return, and I doubt that very many people imagined that that would be the "faction mechanic" to which Mark Rosewater was referring in his teaser.

I am glad that Anje has returned, but why is there no card of Runo, yet? He is the only family patron who has not yet been printed!

By invitation only is nice, but forced sacrifice has almost always been black, not white, so that should have been the case for that card, as well.

Fell stinger is really good for an uncommon, so I expect it to be very impactful in sealed games at the prerelease.

I am very glad that Sigarda survived her battle with Sorin, but the story is not yet over, so I sincerely hope that she survives the next battle.

Did anyone notice that the vampire in alternate artwork of gluttonous guest is wearing a headpiece that strongly resembles Tamiyo's hairstyle?

With Millicent, restless revenant being printed, I believe that spirits are now a viable tribe for an EDH deck, and I really hope that her deck includes reprints of both Drogskol Captain and Sky Spirit, and possibly Drogskol Reaver, as well.

Strefan will be great for vampire tribal decks, as will be nearly every vampire in this set.

Wedding ring will definitely be a very interesting political card, so I am eager to see it in action.

Olivia herself is very awesome, and I am now eager to see Edgar, as well.

The cleave mechanic is very interesting, so I shall be very interested to see what other cards use it.

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