Hofri Ghostforge

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Hofri Ghostforge

Legendary Creature — Dwarf Cleric

Spirits you control get +1/+1 and have trample and haste.

Whenever another nontoken creature you control dies (is put into the graveyard from the battlefield), exile it. If you do, create a token that's a copy of the creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to your graveyard."

Rhadamanthus on curse of clinging webs and …

1 month ago

Note that Curse of Clinging Webs doesn't care about whether it was actually able to exile the creature (there's no "if you do", like on Hofri Ghostforge), so the opponent always gets the Spider.

Yesterday on curse of clinging webs and …

1 month ago

It is a priority issue, yeah.

Triggered abilities are put on the stack in APNAP (Active Player, Non-Active Player) order. During your turn, you are the Active Player, and your opponent is the Non-Active Player. In a multiplayer game, each player after you in turn order is the next Non-Active Player.

However, the stack is first-in, last-out. So, if your Hofri Ghostforge's ability triggers first, it'll resolve last. If it tries to exile a card from your graveyard that's already left there, the ability will fail to do anything when it resolves.

So, on your turn if your creature dies, it'll be exiled to Curse of Clinging Webs' ability. On your turn, it'll be exiled to Hofri's ability. In a multiplayer game on neither of your turns, it'll be exiled to the ability of the permanent controlled by whosever turn is furthest away from the Active Player's turn.

Swebb87 on curse of clinging webs and …

1 month ago

I think this is a priority based question, but unsure. If I am playing Hofri Ghostforge and he is in play and someone enchants me with Curse of Clinging Webs, who gets to decide who exiles my non token creatures? As they both say whenever another non token creature I control dies, exile it

m4rs on Ghired - Precon Primal Genesis - Heavy Upgrade

3 months ago

Hi eliakimras,

I was now able to do some playtests with the current set. I still changed some more cards.

Added:

Feedback to new or rarely played cards:

  • Quartzwood Crasher is insane good. Thematically, and also its easy to get like a 10 or 15/15 Token, which you can copy with ghired, after that its gonna be snowball. Surely one of the best cards in this deck. Similar with Elder Gargaroth
  • Selesnya Eulogist: Surprisingly good card, I rarely drew it beside the fact thats it a day 1 card of this deck. But targeting creatures from other graveyards (or the own) to prevent reanimate or similiar, and getting blockers is very good!

Cards I am uncertain:

Still the deck has a lot of protection, and I am not sure if it too much, but as Ghired is quite expensive, I will right now, not cut a indestructible spell.

About your utility Lands. yeah Gavony Township might be a cool manasink. But Right now I dont have it, as I put it in another deck. also i have a lot of utility lands right now. Kessig wolf run I removed, as having Trample seems no problem in my last plays.

eliakimras on Ghired - Precon Primal Genesis - Heavy Upgrade

4 months ago

Hey, m4rs, I'm back with some spicy tech for your deck, this time regarding the big tokens themselves:

My suggestion, whenever possible, is to run creatures over other spell types for the same effect: they synergize better with your deck, despite being more vulnerable to boardwipes. (It makes you more explosive, which is better the higher you go on power level).

Now, as always, I want to suggest some removals:

  • I love Mimic Vat in battlecruiser games, but it doesn't pull the same weight on quick games. (It hurts to write it, but my beloved Soul Foundry might also only belong to Christmasland, since, if you don't have the mana to cast AND copy the creature right away, your opponents might see the danger incoming and remove the artifact before you get any value off it.)

  • Flamerush Rider requiring an attacking creature target right away means that your options are too limited. In my opinion, Delina, Wild Mage and Rionya, Fire Dancer are better cards for the effect.

  • Tendershoot Dryad might not belong here, since Ghired cares about quality, not exactly quantity of the tokens.

  • Esika's Chariot. I understand it already comes with its tokens for crewing, but getting a token copy of TOKEN creatures AFTER combat is too narrow for my taste (and you don't have noncreature tokens). Again, Rionya and Delina are better suited for this job.

  • Sword of Hearth and Home is good protection stapled to decent blink and ramp effects, but the ramp comes too late for Ghired to care, the blink is unreliable and the protection can be better executed by Shalai, Voice of Plenty, Saryth, the Viper's Fang (trample + deathtouch is nasty), Privileged Position or Asceticism.

  • Response / Resurgence is single-use. Aurelia, the Warleader's effect is repeatable.

  • What are your experiences with Warstorm Surge? I usually leave it out of my deck if I have access to Terror of the Peaks, since 6 mana is a lot in my games and the Terror is tutorable by cards you already run.

Bobthebirdman on David Hasselhoffri

6 months ago

well Mr. king-saproling The Bloodsower, I was stuck in the house for a week and what started out as a pile of cards, a generous gift (Anointed Procession), and a couple frivolous purchases, I came up with this. The final cards came today so I haven't play tested it yet.

The main strategy is using the Gain Control cards and, with Hofri Ghostforge's ability, using Sacrifice cards to make bigger versions of those cards and return fire.

Vicious Shadows could be a good "bleed 'em out" win-con. Use Moon-Blessed Cleric and Plea for Guidance to get Viscious Shadows, Anointed Procession, and Sneak Attack for devastating effects.

There are a lot of weird card interactions with this deck. Too many to mention. However, one that stands out is the Panharmonicon > Anointed Procession synergy. Then, throw in Cavalier of Dawn and sacrifice itself.

Once again Mr. King, thank you for taking the time to analyze and provide suggestions.

ManicSloth on Sisay

6 months ago

Also i am not a fan of Teshar, Ancestor's Apostle, he doesn't add a lot of color variety and his recursion is limited. Similar story with Kenrith, the Returned King. Not a lot of spirit support for Hofri Ghostforge, but i get why he is in there.

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