Bladestitched Skaab

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Bladestitched Skaab

Creature — Zombie Soldier

Other Zombies you control get +1/+0.

legendofa on I'm gonna cleave you

2 months ago

Maybe some more big mana enhancements, like Crypt Ghast, High Tide, Dark Ritual, or Burnt Offering. You have a lot of 5-7 mana spells, and Rise of the Dark Realms is up at 9 mana. TheJerryCan's suggestion of Ashnod's Altar is solid.

Right now, this deck has only nine permanents below 3 mana. This might be contributing to the feeling of having no board presence; I would expect this deck to start establishing a solid board at turn 4 at the earliest. Gravecrawler, Champion of the Perished, Bladestitched Skaab, Nightscape Familiar, Stitcher's Supplier, Mire Triton, and Undead Butler are all low-mana options, and the last three help kickstart your milling.

multimedia on Black blue deck

3 months ago

Hey, I saw your forum topic asking for help. Fine start on a low budget, but do you want a Dimir Zombie deck or a control deck?

I ask because you're not playing a Zombie as 4x instead all the instants you're playing are 4x. If playing Champion of the Perished my advice is focus more on Zombies and less on control to better trigger Champion. Right now the core of your deck are instants, not Zombies which isn't helping Champion. Be more aggressive with Zombies and Champion, relying less on control? More control can go in your sideboard for certain matchups, but it doesn't have to be main deck.

Honestly, on a low budget you're better off playing mono black Zombies with all basic Swamps rather than having a less than ideal slow two color Dimir manabase with many lands that come into play tapped. The problem is all the blue spells that aren't Zombies. You can get enough blue sources for blue Zombies with tribal lands such as budget Unclaimed Territory, but it can't cast Counterspell.

You can get control from just black playing Legacy with main deck Hymn to Tourach. It's a powerful effect for two mana since your opponent has no choice over what they discard. 4x Duress in the sideboard is good for control on a budget. Hymn is better control with Zombies than Counterspell because it's black.


Consider 1x more Champion of the Perished? You want to have the most chances of having it turn one and it's the reason you're playing Zombies. Champion can benefit from more one drop and two drop Zombies which can increase the aggression to make Diregraf Captain pack more of a punch. Hordewing Skaab is more powerful when you have more Zombies. Dread Wanderer can reanimate itself and Diregraf Ghoul is fine on a budget as another one drop Zombie.Bladestitched Skaab is 2/3 two drop Zombie lord and it's a good reason to play blue with Zombies.

Don't be afraid to use your life as a resource for Undead Augur who can be repeatable draw when your Zombies die. The effect lets you keep swinging with Zombies and it's board wipe recovery. Graf Reaver is a 3/3 two drop Zombie who can pick off a Planeswalker if needed and it's good with Zombie lords.

Dark Ritual can help to have fast starts when playing more one drop and two drop black Zombies and it also lets you reduce the amount of lands since it's ramp. Turn one cast Ritual to cast up to three one drop Zombies or a one drop Zombie and Hymn to Tourach, etc. Ramp out Hordewing Skaab turn three with three lands after playing a Zombie turn one and turn two, etc.

Infernal Grasp is a better main deck creature removal than Doom Blade since Grasp can destroy any targetable creature. Doom is more of a sideboard card if played at all to bring in against mono green, white or red decks.

Tainted Isle is now a budget Dimir land that enters the battlefield untapped that cares about basic Swamps. Choked Estuary can enter the battlefield untapped if you reveal a basic Swamp from your hand. These dual lands are some budget upgrades to consider.


This is an example of a budget Zombie core to start with for Champion of the Perished:

If you're interested I'll continue with more advice in another comment including some cuts to consider. Good luck with your deck.

legendofa on Scarab God UB Zombie Tribal

6 months ago

Welcome to the club, PaleBlueEyes96!

My first question is usually How much money are you willing to spend on this? There are options for everything from pocket change to the big spenders.

generally isn't great at generating and sustaining mana by itself. Dark Ritual, Bubbling Muck and High Tide, and Cabal Coffers or Cabal Stronghold can help boost your mana for a turn or two, and other artifact sources like Dimir Signet or pretty much any artifact with Dimir in the name can help with longer-term production.

Another approach that can help with your mana efficiency is reducing the mana curve. You have a lot of cards that cost 4-5 mana and not as many that cost 1-2. If you trim off some of the higher mana value cards and switch them out for lower-cost cards, this will also help. Bladestitched Skaab, Ghoulish Procession, and Ghoulcaller's Chant are some options to start with.

For card draw, this is one of the strengths of these colors. Necropotence and Phyrexian Arena are classics. You already have Distant Melody, which is good. Other sorceries and instants that might help are Sign in Blood, Notion Rain, Preordain, and Windfall.

wallisface on CK - $15 Zombie Apocalypse

10 months ago

Orc_BigBoss125 the following list should do you well as a decent aggro dimir zombie list within your budget

Going up one tier in budget, the next thing would be to make room for 4x Gravecrawler.

zapyourtumor on Grixis Zombie Midrange

11 months ago

Glad you finally cut Graf Harvest

Dreadhorde Butcher might be worth including.

There have been several variants of BRx midrange goblins that actually run Goblin Bombardment without being a fully committed zombardment combo deck.

How has Bladestitched Skaab been for you? I'm not sure whether it would be good enough here.

Headless Rider is a new spicy zombie, might be a fun 1 of?

wallisface on UB Modern Zombies

1 year ago

Some thoughts:

TypicalTimmy on Attempting to make the perfect …

1 year ago

Minotaur are a very tricky tribe to play with. They have a good amount of Lords. For just having merely 95 creatures to their tribe in total, they have six Lords. They are:

Now, while this may pale in comparison to the total number of Lords for, say, Vampires or Zombies, you need to consider the population density. Roughly 15.83% of the Minotaur base is tribal, which is quite powerful. Meanwhile, Zombies appear to have 16 true Lords, with 17 being if you include The Scarab God. Those being:

16 Zombies in total that act as true Lords (Being defined as a continual boon to all creatures of that type, not an activated ability for just one of them) out of 522 is only a population density of 0.03%.

So the question is, how do we maximize the potential for Minotaur, despite the lower physical number of Lords - even though they contain more percentage-wise?

Simple: We need to be able to create tokens, tutor or have graveyard effects. This makes Sethron, Hurloon General actually a very well-designed Commander, in terms of tribal support. He can be activated multiple times per turn, has a flexible activation cost, and gives you a token with each successful ETB. But the issue is that he doesn't get you the Lords in play, nor does he assist you once they are removed.

So, we need something that does that as well.


Mortha, Ancestral Shaman

Legendary Creature - Minotaur Shaman

Minotaur you control have haste.

You may cast Minotaur creature spells from your graveyard by paying life equal to their mana value in addition to paying their other costs.

, discard a card: Create a 2/3 red Minotaur Spirit creature token. If that card was a land, create two 2/3 red Minotaur Spirit creature tokens instead.

Exile four cards from your graveyard: Search your library for a Minotaur card and reveal it and put it into your hand. Shuffle your library.

3/4


Being a Haste Lord means your Minotaur are always ready to charge in for their attacks. Giving a means to cast from your graveyard is extremely important as you will want to ensure replayability. The token option means you will always have a base ready to fight with, and having the discard payment means you can pitch a Rageblood Shaman to make a 2/3, then pay + 3 life to get the Rageblood Shaman right back and swing with the 2/3, who is now a 3/4 with trample that very same turn. Alternatively, because Rakdos has limited ramp, you are rewarded with an extra 2/3 token if you pitch a land - which objectively sets you back in the game. Finally, you have a means to merely get the Minotaur you are looking for, by paying a very hefty price - exiling four cards from your library. However, her discard cost means you should always have the ability to do this. With instant / sorcery removal as well as combat trick spells, you should always have a full yard, ripe for exploitation.

When her engine is rolling and online, you can do the following:

  • Exile 4 cards to tutor a Cow
  • Pitch the Cow for to get a 2/3 token with Haste
  • Cast the Cow for it's casting cost + life

Each ability feeds into the next ability, and they can be used multiple times per turn. You could actually exile 16 cards and tutor out 4 Lords if you really want to and have the ability to. Then on your end step dump your mana and discard since you're probably above 7. Now you have a bunch of 2/3 tokens. Next turn, bring the lords into play and swing.

It's not a very competitive deck, but Minotaur aren't a very competitive tribe. But what it does do is apply and maintain the pressure at all times, which is something that is important - especially in Rakdos.