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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Zombie Soldier
Other Zombies you control get +1/+0.
1 month ago
Welcome to the club, PaleBlueEyes96!
My first question is usually How much money are you willing to spend on this? There are options for everything from pocket change to the big spenders.
generally isn't great at generating and sustaining mana by itself. Dark Ritual, Bubbling Muck and High Tide, and Cabal Coffers or Cabal Stronghold can help boost your mana for a turn or two, and other artifact sources like Dimir Signet or pretty much any artifact with Dimir in the name can help with longer-term production.
Another approach that can help with your mana efficiency is reducing the mana curve. You have a lot of cards that cost 4-5 mana and not as many that cost 1-2. If you trim off some of the higher mana value cards and switch them out for lower-cost cards, this will also help. Bladestitched Skaab, Ghoulish Procession, and Ghoulcaller's Chant are some options to start with.
For card draw, this is one of the strengths of these colors. Necropotence and Phyrexian Arena are classics. You already have Distant Melody, which is good. Other sorceries and instants that might help are Sign in Blood, Notion Rain, Preordain, and Windfall.
5 months ago
Orc_BigBoss125 the following list should do you well as a decent aggro dimir zombie list within your budget
- 4x Carrion Feeder
- 3x Jadar, Ghoulcaller of Nephalia
- 4x Shambling Ghast
- 4x Undead Augur
- 4x Fatal Push
- 3x Murderous Rider
- 4x Bladestitched Skaab
- 3x Headless Rider
- 4x Champion of the Perished
- 4x Diregraf Captain
- 23x Lands
Going up one tier in budget, the next thing would be to make room for 4x Gravecrawler.
6 months ago
Glad you finally cut Graf Harvest
Dreadhorde Butcher might be worth including.
There have been several variants of BRx midrange goblins that actually run Goblin Bombardment without being a fully committed zombardment combo deck.
How has Bladestitched Skaab been for you? I'm not sure whether it would be good enough here.
Headless Rider is a new spicy zombie, might be a fun 1 of?
7 months ago
7 months ago
Zombies are a very aggro deck. Aether Vial is better suited to midrange gameplans, and will only slow you down here, i’d suggest ditching them, and going up to 20 lands.
Waaay too many 3 drops, i’d suggest limiting yourself to 8 cards. If it were me, that would be in the form of playsets of Geralf's Messenger and Geralf, Visionary Stitcher, as they’ll give you the best “bang for buck” at the top end of the spectrum.
Run the full playset of Carrion Feeder, as it just works soo well alongside Gravecrawler and Champion of the Perished. Feeder is one of the best zombies for the zombie archtype as it gives you a ton of utility.
Undead Augur is a great 2-drop, and Tainted Adversary isn’t bad. But Graveyard Marshal and Relentless Dead don’t seem great. If you need an additional 2-drop, i’d suggest Bladestitched Skaab, or Jadar, Ghoulcaller of Nephalia
you need more interaction to guarantee you can wear your opponent down. I’d suggest 8 killspells total. Something like a playset of Fatal Push and Infernal Grasp should work well. Dismember is fine, but can cause problems if you’re up against burn.
9 months ago
Minotaur are a very tricky tribe to play with. They have a good amount of Lords. For just having merely 95 creatures to their tribe in total, they have six Lords. They are:
- Anaba Spirit Crafter
- Felhide Petrifier
- Kragma Warcaller
- Neheb, the Worthy
- Rageblood Shaman
- Sethron, Hurloon General
Now, while this may pale in comparison to the total number of Lords for, say, Vampires or Zombies, you need to consider the population density. Roughly 15.83% of the Minotaur base is tribal, which is quite powerful. Meanwhile, Zombies appear to have 16 true Lords, with 17 being if you include The Scarab God. Those being:
- Bladestitched Skaab
- Cemetery Reaper
- Death Baron
- Diregraf Captain
- Dreadhorde Twins
- Eternal Skylord
- Gleaming Overseer
- Hordewing Skaab
- Lord of the Accursed
- Lord of the Undead
- Narfi, Betrayer King
- Risen Executioner
- Tomb Tyrant
- Undead Warchief
- Vizier of the Scorpion
- Zombie Master
16 Zombies in total that act as true Lords (Being defined as a continual boon to all creatures of that type, not an activated ability for just one of them) out of 522 is only a population density of 0.03%.
So the question is, how do we maximize the potential for Minotaur, despite the lower physical number of Lords - even though they contain more percentage-wise?
Simple: We need to be able to create tokens, tutor or have graveyard effects. This makes Sethron, Hurloon General actually a very well-designed Commander, in terms of tribal support. He can be activated multiple times per turn, has a flexible activation cost, and gives you a token with each successful ETB. But the issue is that he doesn't get you the Lords in play, nor does he assist you once they are removed.
So, we need something that does that as well.
Mortha, Ancestral Shaman
Legendary Creature - Minotaur Shaman
Minotaur you control have haste.
You may cast Minotaur creature spells from your graveyard by paying life equal to their mana value in addition to paying their other costs.
, discard a card: Create a 2/3 red Minotaur Spirit creature token. If that card was a land, create two 2/3 red Minotaur Spirit creature tokens instead.
Exile four cards from your graveyard: Search your library for a Minotaur card and reveal it and put it into your hand. Shuffle your library.
Being a Haste Lord means your Minotaur are always ready to charge in for their attacks. Giving a means to cast from your graveyard is extremely important as you will want to ensure replayability. The token option means you will always have a base ready to fight with, and having the discard payment means you can pitch a Rageblood Shaman to make a 2/3, then pay + 3 life to get the Rageblood Shaman right back and swing with the 2/3, who is now a 3/4 with trample that very same turn. Alternatively, because Rakdos has limited ramp, you are rewarded with an extra 2/3 token if you pitch a land - which objectively sets you back in the game. Finally, you have a means to merely get the Minotaur you are looking for, by paying a very hefty price - exiling four cards from your library. However, her discard cost means you should always have the ability to do this. With instant / sorcery removal as well as combat trick spells, you should always have a full yard, ripe for exploitation.
When her engine is rolling and online, you can do the following:
- Exile 4 cards to tutor a Cow
- Pitch the Cow for to get a 2/3 token with Haste
- Cast the Cow for it's casting cost + life
Each ability feeds into the next ability, and they can be used multiple times per turn. You could actually exile 16 cards and tutor out 4 Lords if you really want to and have the ability to. Then on your end step dump your mana and discard since you're probably above 7. Now you have a bunch of 2/3 tokens. Next turn, bring the lords into play and swing.
It's not a very competitive deck, but Minotaur aren't a very competitive tribe. But what it does do is apply and maintain the pressure at all times, which is something that is important - especially in Rakdos.