Creature — Ooze
When Biogenic Ooze enters the battlefield, create a 2/2 green Ooze creature token.
At the beginning of your end step, put a +1/+1 counter on each Ooze you control.
: Create a 2/2 green Ooze creature token.
Printings View all
|Ravnica Allegiance (RNA)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Biogenic Ooze Discussion
1 month ago
3 months ago
The above comment about sums it up for me, unless you were planning to take it in a combo or other kind of direction! Here are some good Nethroi targets that have low power but make tokens or have good effects when they enter:
Deep Forest Hermit
Ghave, Guru of Spores
Trostani Discordant Trostani's Summoner
Here are some 0-power utility creatures to consider, because they're free to reanimate if they get killed:
Birds of Paradise
Embodiment of Agonies
Golgari Grave-Troll (also a great include because Dredge can fill your GY)
And you'll also want at least a few additional Mutaters in case you have Nethroi out and want to trigger it again:
...all seem like good includes.
Hope this gives you a good place to start and a list of interesting cards to consider. Many are very affordable. Now I kinda want to make a Nethroi deck.
6 months ago
austintayshus got in there first for the ninja, so I'm going to do that one.
Rest For The Wicked
Whenever a creature attacks, tap that creature. It doesn't untap during its controller's next untap step.
Make a card that creates tokens and then pumps them, a la Biogenic Ooze, but make it for Grixis, and make the tokens something other than zombies.
9 months ago
Hey, you should consider looking into using Ezuri, Claw of Progress as the General for your deck. Ezuri can be an enabler for big green ramp with mana dorks that can tap to make mana equal to their power and/or number of +1/+1 counters they have.
- Gyre Sage
- Marwyn, the Nurturer
- Viridian Joiner
- Devoted Druid : +1/+1 counters cancel out -1/-1 counters.
At combat put all the experience counters on one of these dorks and then use that dork to make mana at your second main phase or after. Use all this green mana with token mana sinks:
- Ant Queen
- Jade Mage
- Biogenic Ooze
- Sprout Swarm
- Or Temur Sabertooth to loop casting Wolfbriar Elemental , Avenger of Zendikar , Hornet Queen .
Other reasons to use Ezuri with tokens are to take more advantage of Champion of Lambholt and Sage of Hours . Lambholt can make your token army unblockable and she gets a counter whenever a token is created. She can get huge with Ezuri and tokens. Hours can give you infinite extra turns with Ezuri. All Hours needs are 5 experience counters which can be placed on him via Ezuri each combat. This lets you attack with the tokens at the extra turn and keep doing this until all your opponents are dead.
9 months ago
And also, if the deck is based around Korvild like you claim,
9 months ago
Thank you so much ChrisHansonBiomancin! What a great feedback.
Whirler Rogue also seems like a good idea, not too strong, but a good way to go, i just need the tokens.
9 months ago
This looks like a fun deck, I always love me some Hornets. My biggest recommendation would probably be to add in more token-producing cards, starting with 2 more Wingmate Roc, since right now you only have 8 cards that do so versus 19 cards that depend on having those token-producers to combo with and are pretty dead cards otherwise. Unfortunately 3 and 4-drop options look pretty thin but one idea is Whirler Rogue . If you don't mind being a little crowded at 5-drop there are several good options, such as Angel of Invention , Biogenic Ooze , Scion of Vitu-Ghazi , and Tolsimir, Friend to Wolves .
You also might want a few more mana dorks in order to speed things up, especially if you have a lot of 5 drops so you can hit them consistently on turn 3-4. I'm thinking 8 would be a good number given your curve.
11 months ago
Firstly, thanks for the comment Kjartan, I really appreciate the feedback, after a little play testing, i think swapping out Gyre Engineer for some Llanowar Elves would be a great idea, sadly Birds of Paradise is a little out of my price range. Our play group is a little more casual than most so I tend to avoid running removal but I love the idea of Ulvenwald Tracker 's synergy with Prophet of Kruphix , so I might give him a shot too. I do like the idea of a huge bomb spell, my first thought was Rite of Replication but that was a little too costly so maybe Increasing Savagery could be a nice substitute. I'm picturing a game with a 15/16 Gyre Sage sinking the mana into my Biogenic Ooze . Thanks for the help, I've got lots to consider