Creature — Ooze
When Biogenic Ooze enters the battlefield, create a 2/2 green Ooze creature token.
At the beginning of your end step, put a +1/+1 counter on each Ooze you control.
: Create a 2/2 green Ooze creature token.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Biogenic Ooze Discussion
3 months ago
Looks pretty good honestly, so I only have a couple of suggestions. Oran-Rief, the Vastwood and Llanowar Reborn are a good way to get counters on creatures for free. Add a couple of land ramp cards of your choice: Rampant Growth , Sakura-Tribe Elder , Cultivate , Kodama's Reach , Explore , Growth Spiral . Put Biogenic Ooze in the main board. Hope that helps.
5 months ago
Nice theme, and it looks fun!
6 months ago
+1 my dude! @your reddit post,
More lands imo. Also more big ramp... seems like Vorinclex is a big target for removal, so ramping up to 15+ mana a turn seems like the way to go.
I think the biggest problem is that you're splitting themes and trying to jam infect. A lot of seemingly powerful cards don't have synergy with the rest of the deck. Only ~12 cards directly create +1/+1 counters. So (eg.) Hardened Scales really does nothing.
...Cut incidental Infect:
-1Phyrexian Swarmlord... I love this card but, even when you're all in on infect it isn't that good...
(I think the other infect cards with 5+ power as soft, 2-card combos with your commmander are viable).
...Cut fatties with no evasion:
-1Rampaging Baloths... incidental 4/4s aren't worthwhile
-1Ulvenwald Hydra... no synergy
11 months ago
1 year ago
The above comment about sums it up for me, unless you were planning to take it in a combo or other kind of direction! Here are some good Nethroi targets that have low power but make tokens or have good effects when they enter:
Deep Forest Hermit
Ghave, Guru of Spores
Trostani Discordant Trostani's Summoner
Here are some 0-power utility creatures to consider, because they're free to reanimate if they get killed:
Birds of Paradise
Embodiment of Agonies
Golgari Grave-Troll (also a great include because Dredge can fill your GY)
And you'll also want at least a few additional Mutaters in case you have Nethroi out and want to trigger it again:
...all seem like good includes.
Hope this gives you a good place to start and a list of interesting cards to consider. Many are very affordable. Now I kinda want to make a Nethroi deck.
1 year ago
austintayshus got in there first for the ninja, so I'm going to do that one.
Rest For The Wicked
Whenever a creature attacks, tap that creature. It doesn't untap during its controller's next untap step.
Make a card that creates tokens and then pumps them, a la Biogenic Ooze, but make it for Grixis, and make the tokens something other than zombies.
1 year ago
Hey, you should consider looking into using Ezuri, Claw of Progress as the General for your deck. Ezuri can be an enabler for big green ramp with mana dorks that can tap to make mana equal to their power and/or number of +1/+1 counters they have.
- Gyre Sage
- Marwyn, the Nurturer
- Viridian Joiner
- Devoted Druid : +1/+1 counters cancel out -1/-1 counters.
At combat put all the experience counters on one of these dorks and then use that dork to make mana at your second main phase or after. Use all this green mana with token mana sinks:
- Ant Queen
- Jade Mage
- Biogenic Ooze
- Sprout Swarm
- Or Temur Sabertooth to loop casting Wolfbriar Elemental , Avenger of Zendikar , Hornet Queen .
Other reasons to use Ezuri with tokens are to take more advantage of Champion of Lambholt and Sage of Hours . Lambholt can make your token army unblockable and she gets a counter whenever a token is created. She can get huge with Ezuri and tokens. Hours can give you infinite extra turns with Ezuri. All Hours needs are 5 experience counters which can be placed on him via Ezuri each combat. This lets you attack with the tokens at the extra turn and keep doing this until all your opponents are dead.
1 year ago
And also, if the deck is based around Korvild like you claim,