Sarkhan, Fireblood

Planeswalker — Sarkhan

+1: You may discard a card. If you do, draw a card.

+1: Gain two mana in any combination of colours. Spend this mana only to cast Dragon spells.

-7: Create four 5/5 red Dragon creature tokens with flying.

Rivel on Mono red Dragon Deck V2

1 month ago

CardDraw 6 cards are directly labeled in the card draw section Sarkhan's Triumph, Dragon's Hoard, Faithless Looting, Jeska's Will, Magmatic Insight, Reforge the Soul. Though I do have draw from other sources such as creatures, ramp, discount, anthem, and land. Card draw from creatures: Runehorn Hellkite. Card draw from ramp: Mind Stone and Sarkhan, Fireblood. Card draw from discounts: Hazoret's Monument and Herald's Horn Card draw from anthem: The Immortal Sun and Vanquisher's Banner Card draw from land: Inventors' Fair, Scrying Sheets (potentially), Arch of Orazca, and Bonders' Enclave. All in all, I potentially have card draw from 11 sources, (13 if I technically include myriad landscapes and Burnished Hart). I haven't played with this deck yet so I cant say for certain whether or not that is too much or too little. If I want more card draw I would first like to look into Dragonstorm, Endless Atlas, Dragon Mage,Hedron Archive, Mind's Eye and lastly Sunbird's Invocation. I appreciate any advice on which ones I should prioritize, any alternatives or perhaps ones I should swap out immediately from my deck with ones in the maybe board. Till then once I make the deck and play it ill figure out from how it feels I suppose.

duchessCretina on Red Dragons

2 months ago

Hi, I mean this in the most constructive way:

i think that I know of some lands that may help you ramp in case you want to:

These can serve as ramp in a pinch (except for sandstone, which dies in 2 usages).

Do you really need Crucible of Fire? It seems that dragons are already powerful on their own and that these slots could be used for something else.

There is also a land that I think may help you more, which is Ghitu Encampment. The first strike 2/1 can be more versatile. The utility lands you chose seem to be more dedicated to offense, but that's not always going to be the case.

Tears of Valakut can also only target flying threats... wouldnt it be better to have something that kills a wider range of creatures? Like Dead / Gone, maybe? Or Fire Prophecy, which may allow you to "cycle" an unwanted card.

And in case you are in a pinch, maybe use a card like Pyroclasm or Sweltering Suns (and I just noticed it may help activate the Dragon Eggs).

Idk about the price, but the "spell lands" also seem a bit helpful: Spikefield Hazard  Flip, Valakut Awakening  Flip.

Sarkhan, Fireblood, Sarkhan, the Dragonspeaker and Sarkhan, Dragonsoul also seem interesting... Sarkhan's Triumph too.

There are too many Dragon-related cards to choose from @[email protected]

also, maybe try cutting the deck down to 60, it'll make it more consistent (22 lands for 70 cards isn't enough)...

If you could manage to use only odd-cost cards, could even use Obosh, the Preypiercer as a companion

BronzeArrow on Return Of The Ur-Dragon: A Budget Dragon Primer

3 months ago

Hey! Cool primer! I run a relatively interaction-based version of UR-Dragon for playing in groups that run competitively, so hopefully I can make some decent suggestions!

Arcane Signet, Orb of Dragonkind, and Fellwar Stone make for some super cool early artifact ramp, since this deck needs tons of mana to function.

Kiora, Behemoth Beckoner and Sarkhan, Fireblood are two planeswalkers I would seriously look at including as well. Kiora lets you untap artifacts (or a land if you have none) and Sarkhan straight up gives you mana for casting dragons.

Finally, Mystic Reflection is huge for either getting a copy of a dragon you want to play or for screwing over you opponent's played commander.

I have tons of other cards I included, so please check out what I have if you are looking for stuff to slot in!
https://tappedout.net/mtg-decks/ur-dragon-tribal-midrange-1/

KBK7101 on (RULE 0) Sarkhan as commander?

3 months ago

Because I like the simplicity of it. For a deck like this, which is really just a Vorthos kind of thing and not anything that's supposed to be overly powerful, adding more colors complicates my.. vision, I guess. You know what I mean?

Thanks for the input, everyone! If I do build this deck, it'll be led by Sarkhan, Fireblood or Sarkhan, Dragonsoul. I'd probably label them both as the commander and just switch between them when I feel like changing.

KBK7101 on (RULE 0) Sarkhan as commander?

3 months ago

I've been debating making a mono- deck lately and I became really fixated on the idea of having a Sarkhan planeswalker as a commander of a Rule 0 deck. So, my question is... in your opinion, do you think any of these would be "overpowered" or "broken" as a commander?

Sarkhan the Masterless

Sarkhan, Dragonsoul

Sarkhan, Fireblood

Sarkhan, the Dragonspeaker

freezerboy on Method To My Madness

4 months ago

Adding in more wheel effects could help with a large hand draw/drop as well, so things like Wheel of Fortune or Wheel of Fate. There are a few planewalkers like Tibalt, the Fiend-Blooded, and Sarkhan, Fireblood that can give a little value too. If you feel like adding in some discard for your opponents as well, then a Geth's Grimoire would go very far. That can make the game a little unfun though, so use at your own risk there.

Maga, Traitor to Mortals could be a good mana dump if you find that happens enough to get value there. Good way to get a lot of damage and have a large creature to threaten with too.

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