Sokenzan, Crucible of Defiance

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sokenzan, Crucible of Defiance

Legendary Land

: Add .

Channel, Discard this: Create two 1/1 colourless Spirit creature tokens. They gain haste until end of turn. This ability costs less to activate for each legendary creature you control.

skibulk on Confusion In The Ranks

2 months ago

Sol Ring might be a good alternative to Seething Song. If you play it before Confusion in the Ranks, you'll have +2 mana every turn. And if you play it after, it is a permanent you can exchange. Urza's Saga could help you get it, and can even make a token. Mirrex is a potential sub for Springjack Pasture. Also a single copy of Sokenzan, Crucible of Defiance wouldn't hurt. Imperial Recruiter can fetch Norin the Wary. Not sure if you'd rather have Norrin than anything else.

itsbuzzi on Naya Burn

3 months ago

Hello! 3 colors isn't so bad. Everything is red but is splashed white and green. Basically if you get a fast land (Copperline Gorge or Inspiring Vantage you have your splash color for the game. Otherwise you need to play a flip land on not red. Sometimes awkward but very much worth it for the amount of damage those splash cards do!

Being an aggro deck I never find I have much mana leftover to be able to activate Roiling Vortex. It's a very good card for sure but with the amount of 1 drop spells I have I am almost always better off casting something to damage them more I found. Although there are times where they may gain more life than my 1 mana spell could deal and that would make it worth it I still do have Atarka's Command for the no life gain effect. It's usually cast to buff creatures and deal damage which in of itself deals a TON of damage making the life they may gain not really worth it.

Usually you can go quicker than the control builds or Atraxa so going 2nd isn't always bad. Once they do gain the life I do admit there isn't much of a way to win after that. Angels is an uphill battle for sure.

Squee isn't much for them not having a blocker but just to have something to stay alive or cast in a later game against removal heavy builds. I tried but I can squeeze Ramunap Ruins in because of 3 colors. I did put in 2 Den of the Bugbear and 1 Sokenzan, Crucible of Defiance. The man land I've used more and is amazing, it's basically a Squee. I've used the channel land much less.

AcidicArisato on Pew Pew

4 months ago

I'd recommend cutting: - Hard Evidence - Hordeling Outburst - Stolen by the Fae - Octavia, Living Thesis - Niv-Mizzet, Parun - Izzet Chronarch - Izzet Chemister - Spellburst - Occult Epiphany - Prismatic Lens - Rogue's Passage

I'd recommend: - Mind Stone (This would probably be more flexible than Prismatic Lens) - Lorien Revealed - Mystic Sanctuary - Sokenzan, Crucible of Defiance - Skittering Invasion - Underworld Breach - Transcendent Message - Archmage Emeritus - Loyal Apprentice - Baral, Chief of Compliance (Potentially just doing a straight swap of this with Goblin Electromancer} - Storm-Kiln Artist - March of Swirling Mist - Crackle with Power (AWESOME win-con) - Apex of Power - Surge to Victory (This is hilarious) - Rise from the Tides - Mnemonic Deluge - Wayfarer's Bauble

SufferFromEDHD on Jeskai Dudes

5 months ago

Occult Epiphany > Secure the Wastes

Release to Memory > any of the 2 CMC spells that create 2 token

Sokenzan, Crucible of Defiance > mountain

Rasaru on BANE! (Maraxus voltron)

6 months ago

How has the deck been playing recently? Any weaknesses to note?

I absolutely love this deck list, but have a couple of questions and/or suggestions for you.

A. It looks like you have a total of 16 instants/sorceries. Do you ever have an issue with producing treasures with Storm-Kiln Artist? It's an excellent card, but I'm unsure (since I haven't played this list) that you would get enough value here. In it's place you could play something fun like Kazuul's Toll Collector or something that helps you cheat equip costs like Brass Squire. Imagine paying only 3 mana to play a creature, then immediately attaching 3-4 equipment to it for free! lol

B. Although I've played my share of Nettlecyst, I think you have some better options here. It has the opportunity to pump your commmander a great deal, if you're able to take advantage of your treasure generation and get some equipment on the battlefield. But what happens when you play this after all your artifacts get destroyed or exiled? I think in the long term, you'd get more value out of Sword of Forge and Frontier and/or The Reaver Cleaver. The sword costs the same, provides protection, card advantage and has the ability to pump your commander by playing additional lands. While the Reaver Cleaver is not only on theme, but helps put treasures back onto the battlefield, pumping your commander and progressing your Hellkite Tyrant alt win-con strategy.

C. I have some suggestions on your landbase

Great Furnace -> Snow-Covered Mountain - "2008-04-01: A permanent that’s more than one of these types (such as an artifact creature) counts only once." So an artifact land would only pump Bane by 1/1. Ditch this land for another snow-covered mountain to increase your chances of utilizing Valakut, the Molten Pinnacle in the mid/end game.

Darksteel Citadel -> Snow-Covered Mountain - See above comment

Sokenzan, Crucible of Defiance -> Snow-Covered Mountain - I appreciate that this can make blockers (Bane should be the only attacker you care about), but cards like Bedlam make them irrelevant. Let's add a snow-mountain to continue to improve our Valakut, the Molten Pinnacle potential.

Cathedral of War -> Command Beacon - Bane is going to be a target. Why bust treasures, when you can just send him to your hand and cast him for way less.

Bonders' Enclave -> Valakut Awakening  Flip - besides your commander (who is going to be a major target), you only have 4 other creatures with 4+ power. You don't want to have to spend mana to equip something, just so you can turn around and spend 4 more mana, to draw a card. This mdfc offers at least 1 card, for 1 less (floor), which is already better.

D. While, Endless Atlas can stick around for awhile, I think (maybe) you might get more immediate value from Seize the Spoils. It's only once, and yes it's sorcery speed, but you get 2 cards immediately, 2 treasures to pump Bane, and can feed your graveyard, giving Goblin Engineer and Goblin Welder more targets.

E. A fun card you could consider, and is a pet card of mine, is Surestrike Trident. It's so fun to watch people's faces when this hits the battlefield and they read what it does :D

Icbrgr on Mono Red Aggro

7 months ago

Some land suggestions:

Michigone on Isshin for a Fight

8 months ago

Change Log 04-Mar-2023

Cut/Move to Maybe Board:

Add/Move to Main Board:

Michigone on Isshin for a Fight

8 months ago

A few quality of life changes. I've been thinking about lowering my curve and what some effective cuts are to the deck in order to do that. I originally had Ardoz, Cobbler of War in the main deck, but he got cut early on and replaced with Ogre Battledriver. Ogre is a great card, and particularly useful because it gives creatures haste, which is a valuable tool in this deck. That is the primary reason that it's been in here as long as it has. BUT, and I bet you could sense that coming, so many of my creatures/effects make tokens that are tapped and attacking or just attacking (11 effects in the deck, compared to 4 effects in the deck that create tokens that are not "tapped and attacking), and specifically on the attack step, so giving tokens the benefit of haste is wasted as they cannot participate in combat. Therefore I am switching back to Ardoz, as it does the same thing for less, which definitely helps with curve reduction. If I end up missing the haste, I can always switch back

Two other small changes. I am changing out one Plains for an Eiganjo, Seat of the Empire and one Mountain for a Sokenzan, Crucible of Defiance. I used an Eiganjo in an online game last night to remove a particularly troublesome attacker, and I didn't even have to waste a card slot on it. Furthermore, I have quite a few legendary creatures in the deck, and this allows me to have reduced costs on the channeling ability for those cards.

One thing I have noticed with the deck, and it was something that Crow-Umbra had mentioned, is that I am a little mana light in the deck. Every few games or so I get mana screwed. This is more likely due to poor use of mulligans on my part rather than actual land count in the deck, but 2 more lands would feel better, but I'm unsure where to find those cuts. Anyway, that's it for now. On to lots of testing. As always, feedback is greatly appreciated!

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