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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Graveshifter
Creature — Shapeshifter
Changeling (This card is every creature type.)
When Graveshifter enters the battlefield, you may return target creature card from your graveyard to your hand.
Profet93 on Be'Elz A'Boot
10 months ago
I like your garden hose analogy, fair enough. Regarding changelings, here are 3 to consider in order of best to worst IMO... Cairn Wanderer, Taurean Mauler and Graveshifter. The first one is meta dependent as your creatures provide flying, deathtouch, trample and haste. The second can get big, fast. The third is just recursion. Personally, I would choose yawgmoths will over any of them, but yawg's will is expensive.
Mystic Remora is good in the early - mid game, as they would rather let you draw a card than pay 4 mana to stall their own plans (especially in multiplayer). The way it typically goes is cast it, they try to play around it for one turn cycle. You then hold one upkeep cost. Almost always, someone will cast a non-creature spell. Unless your meta is filled with timmy battlecruiser decks, this card usually pulls it's weight. There's a reason it's in every blue cEDH deck. Your mileage may vary of course but it is definitely worth considering to try out.
TBH, my biggest concern is the fact that your commander costs 6 and once removed costs 8. You have over 10% ramp in the deck which is good, but given you're not running green and the high cost of your commander, I fear that without it, you're just casting demons and hoping for the best. Am I wrong? How have your games typically been with it? To mitigate this potential issue and provide redundancy to deflecting swat, Imp's Mischief could be a potential consideration (it's my pet card). It "Counters" counterspells while redirecting targeted removal, draw and extra turns. Should the mana cost and lifeloss turn you away, there is the more conditional Bolt Bend to consider (which is better than demon bolt)
king-saproling on I name you, Iname
3 years ago
Syr Konrad, the Grim seems like a shoo-in here. You might like these too: Graveshifter , Maskwood Nexus , Deserted Temple , Vesuva , Crashing Drawbridge , Worn Powerstone , Basal Sliver , Blood Vassal , Overeager Apprentice
Westhane on Martin Sanson, Worm that Walks
3 years ago
Suggestions:
Plus: Kraul Harpooner , Moldgraf Monstrosity , Loam Larva , It of the Horrid Swarm , Hornet Nest , Brain Maggot , Brain Weevil , Nameless Inversion , Bone Harvest , Footbottom Feast , Haunted Crossroads , The Chain Veil , Deadbridge Goliath , Distended Mindbender , Graveshifter , Masked Vandal , Nullmage Advocate , Gigapede , Broodhatch Nantuko
Less: Boneyard Wurm , Golgari Grave-Troll , Lotleth Giant , Stitcher's Supplier , Glowspore Shaman , Mycoloth , Skirge Familiar , Birthing Pod , Forever Young , Vigor Mortis
And the reason Eternal is showing as illegal is cause' all of the MH2 stuff isn't out yet.
My reasoning is less efficient cards that happen to be insects make for more Grist, and if you've got a certain insect density, you don't really need other dredge sources.
BrassLord on Anowon EDH
3 years ago
Dimir aggro tribal is always fun! Thada Adel, Acquisitor is a really decent rogue, as most decks have some sort of island triland or something in play. At worst, you could also pair it with Spreading Seas to take care of pesky lands. Changeling Outcast seems to fit with what your deck wants to do too! Might also look into some of the other higher CMC cards, things like Cairn Wanderer or Graveshifter if you're looking for something with a bit more utility!
Bitterblossom is another consistent way to flood the field with rogues.
Also, Heirloom Blade is a decent card for any tribal deck. It'll increase the power of your little evasive creatures and turns any of your little guys into guaranteed card draw if they die!
RinceRaven on Kaalia
3 years ago
suggestions right now are to get out all the low-impact 4-5 costed 'big' creatures that sit in your hand as a 1/turn spell even when you have 8 mana available and replace them with stuff that either has an actual impact or that helps big stuff come out faster and better.
in: Angel of Serenity, Kaalia of the Vast, Rakshasa Debaser, Dragon Tempest, Lightning Greaves, Rakdos, Lord of Riots, Angel of Condemnation, Worn Powerstone, Thran Dynamo, Herald of War, literally any land.
out: Bloodgift Demon, Demanding Dragon, Desecration Demon, Taurean Mauler, Nesting Dragon, Hoarding Dragon, Ambition's Cost, Conjurer's Closet, Idyllic Tutor, Memorial to Folly.
Also update the list so it has Graveshifter and not Gravedigger.
seshiro_of_the_orochi on The Puddle that Loves
3 years ago
This is a great starting point. I won't list the usual ramp, you know that. But I do have some cool suggestions:
These could be great additions.
king0fclubs on Halloween Deck
4 years ago
I was thinking you may want to focus harder on recursion. It's kinda a form of card advantage and you can get a bunch Reaper King triggers especially if you are able to keep getting small cost scarecrows back into your hand Graveshifter
king-saproling on
4 years ago
Looks good! These might interest you: Crashing Drawbridge, Thousand-Year Elixir, Magewright's Stone, Illusionist's Bracers, Umbral Mantle, Sword of the Paruns, Ashnod's Altar, Zulaport Cutthroat, Aetherworks Marvel, Heirloom Blade, Necropotence, Grave Pact, Dawn of the Dead, Metallic Mimic, Graveshifter, Slate of Ancestry
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