Merchant Raiders

Merchant Raiders

Creature — Human Pirate

Whenever Merchant Raiders or another Pirate enters the battlefield under your control, tap up to one target creature. That creature's doesn't untap during its controller's untap step for as long as you control Merchant Raiders.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Latest Decks as Commander

Merchant Raiders Discussion

multimedia on Thieving Pirates

1 month ago

Hey, well done on a budget. Nice Sol Ring and Mutavault promos :)

More flying/unblockable Pirates can help to easier trigger Malcolm and Breaches.

Imagination also makes it so your opponents creatures most likely can't block your creatures because they can't have flying. The only creatures who can block are ones with reach or there's an effect to be able to block creatures with flying.

Sources of repeatable draw when a creature you control does damage or combat damage to a player are good with more flying Pirates.

If Lookout soulbond to Lightning-Rig Crew or Glint-Horn Buccaneer then you draw cards equal to the number of opponents you have. Lookout can change who it's soulbond too which is very helpful.

Some Pirates can repeatedly help to clear the way of blockers to do more damage with Breaches and other Pirates.

Any creature you gain control of with Recruiter becomes a Pirate until end of turn. If that creature does damage to an opponent then it will trigger Breaches and Malcolm.

Good luck with your deck.

multimedia on Pirates, argh matey!

3 months ago

Hey, good start on a budget. Malcolm is spelled wrong that's why it's showing in the category Unknown.

More low CMC flying/unblockable Pirates can help to do combat damage to an opponent to trigger Brass:

Merchant Raiders and Coercive Recruiter have good repeatable effects with Pirates. These effects can help to clear the way of blockers for Pirates to do combat damage to opponents. The creatures you gain control of with Recruiter get the bonus of becoming a Pirate until end of the turn which helps to trigger Brass. Both these Pirates are excellent with Fathom Fleet Captain who can be a repeatable source of Pirate tokens.

Shared Animosity can be a powerful repeatable effect for your attacking Pirates. March of the Drowned and Fiery Cannonade are helpful Pirate tribal spells. Chaos Warp, Negate, Feed the Swarm are helpful overall support spells.

Some cards to consider cutting:

  • Walk the Plank
  • Briber's Purse
  • Soul Manipulation
  • Song-Mad Treachery
  • Kari Zev's Expertise
  • Extract from Darkness
  • Angrath, Captain of Chaos
  • Pillar of Origins
  • Deadeye Plunderers
  • AEtherize
  • Adaptive Automaton
  • Door of Destinies

Some budget land upgrades to consider:

Good luck with your deck.

multimedia on admiral BB and her thieving pirates 2.0

4 months ago

Hey, well done for your first budget deck, you have several good cards, but also some that can be upgraded on a budget.

I'll give some card suggestions only for Pirates and lands and if you would like additional help with other cards than I offer more help in another comment.

Some cards to consider adding:

Total: About $10.

With Brass it's helpful to have more low CMC Pirates who have evasion especially flying because then you can more easily do combat damage to an opponent with three Pirates. Coercive Recruiter and Merchant Raiders have good repeatable effects with Pirates. They help to clear the way of blockers to do combat damage to an opponent. These Pirates are nice with Fathom Fleet Captain and Molten Echoes, cards that can be repeatable sources of Pirate tokens. Encore such as Impulsive Pilferer creates a number of Pirate tokens equal to the number of opponents you have which can be many triggers of Recruiter and Raiders.


Cards to consider cutting:

  • Highland Lake
  • Swiftwater Cliffs
  • Submerged Boneyard
  • Dismal Backwater
  • Crypt of the Eternals
  • 1x Swamp
  • Clone
  • Confiscate
  • Gyruda, Doom of Depths
  • Nemesis Mask
  • Beguiler of Wills
  • Dire Fleet Neckbreaker
  • Dire Fleet Ravager
  • Tomb Robber

Clone, Confiscate, Gyruda, Wills are four subpar cards here compared to the others to copy or gain control of something an opponent has. Of these Wills is fine, but situational since consistently you're not going to be able to gain control of the creature you want to gain control of.

If interested I offer more advice. Good luck with your deck.

multimedia on Pirate's Treasure

4 months ago

Hey, good budget start and nice Scroll Rack :)

Spectral Sailor, Siren Stormtamer, Changeling Outcast, Warkite Marauder, Kitesail Freebooter are all low CMC budget Pirates who have evasion (flying or unblockable). More low CMC Pirates with evasion especially flying makes doing combat damage with three Pirates to a player easier for Brass as well as making more treasures with Malcolm, Keen-Eyed Navigator. Sailor is also a mana sink to draw cards.

  • Spectral Sailor > Dire Fleet Interloper
  • Siren Stormtamer > Prosperous Pirates
  • Changeling Outcast > Brazen Freebooter
  • Warkite Maurader > Dire Fleet Neckbreaker
  • Kitesail Freebooter > Goblin Trailblazer

Coercive Recruiter and Fathom Fleet Captain have powerful budget repeatable effects with Pirates. Recruiter can help to clear blockers out of way to do combat damage with three Pirates for Brass. Captain can be a repeatable source of Pirate tokens which triggers Recruiter and Merchant Raiders.

  • Coercive Recruiter > Headstrong Brute
  • Fathom Fleet Captain > Dire Fleet Captain

Malcolm + Lightning-Rig Crew can make a lot of treasures since Malcolm triggers whenever a Pirate does damage to an opponent and Rig does 1 damage to each opponent which creates an amount of treasures equal to the number of opponents you have. You can chain making treasures with Rig by casting Pirates.

Lightning-Rig Crew > Dire Fleet Hoarder


You don't have any instant creature or other permanent removal. Chaos Warp, Reality Shift and Terminate are all budget.

  • Chaos Warp > Walk to the Plank
  • Reality Shift > Mutiny
  • Terminate > Renegade Tactics

Navigator's Compass and Prophetic Prism are not mana rocks; they could be replaced with actual mana rocks to ramp such as Izzet Signet and Dimir Signet. Crumbling Necropolis, Exotic Orchard, Rogue's Passage, Sunken Hollow, Shivan Reef, Grixis Panorama, Ash Barrens are some budget land upgrades to consider.

These 20 card suggestions could be added for about $15. Good luck with your deck.

multimedia on Admiral Beckett and her Pirate Booty

4 months ago

Hey, good budget version. Nice Tyrant and Sieve interactions with treasures.

Coercive Recruiter and Merchant Raiders are two new powerful budget repeatable Pirate effects. These Pirates help to clear the way of problematic blockers to have an easier time doing combat damage to an opponent with three Pirates. Recruiter also turns any creature it gains control of into a Pirate until EOT which has interaction with Thassa/Closet blink to permanently keep the creature you gained control of. These two Pirates have good interaction with Fathom Fleet Captain who has evasion and can be a repeatable source of Pirate tokens.

Glint-Horn Buccaneer and Lightning-Rig Crew are repeatable effects to make lots of treasures with Malcolm, Keen-Eyed Navigator. Buccaneer + Malcolm is the most powerful Pirate combo currently in Commander and it's budget. This combo can be lethal damage to opponents, draw the rest of your library if you want and create lots of treasures if you have three or more opponents.

When Buccaneer attacks activate him for two mana which starts the combo with Malcolm. Sac two treasures to keep activating Buccaneer and repeat. Draw into cards to use the treasures with such as Revel. Rig + Malcolm is a treasure creating engine since you create a number of treasures equal to the number of opponents you have and you can untap Rig whenever you cast a Pirate which can make even more treasures.

Path of Ancestry, Shivan Reef, Sunken Hollow, Smoldering Marsh are some budget land upgrades to consider adding for more than 31 lands which is low. They could replace Contract Killing, Curator's Ward, Dire Fleet Hoarder, Sailor of Means.

Good luck with your deck.

tef3ri on Malcolm, Siren of The Flying Dutchman | V-STX

4 months ago

Maybe Merchant Raiders should you opponents attempt to block or otherwise have pesky creatures.

multimedia on EDH - Admiral Becket Brass - Brass 'n' Booty

5 months ago

Hey, nice budget version of Brass.

Some budget upgrades for Pirates and lands to consider:

Good luck with your deck.