Lord of the Accursed

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Lord of the Accursed

Creature — Zombie

Other Zombies you control get +1/+1.

, : All Zombies gain menace until end of turn. (They can't be blocked except by two or more creatures.)

nlidmaster on Mono-black zomboys

2 months ago

This deck looks really solid! One of my close friends has been running a blue and black zombie deck for a while. I think your deck would benefit a lot from Cryptbreaker. Can generate zombies and card draw. Foulmire Knight is also a solid option.

As much as I love Grave Titan, depending on how fast/competitive you want this deck to be, he is going to slow you down a lot. I think Diregraf Colossus could be a strong replacement.

Lord of the Accursed can also be a game winning zombie lord. Although Consume Spirit adds to the lifegain idea, you still need at least three mana to cast it, and even then its not doing much work for you. Murderous Rider can not only serve as removal, but is alternatively a zombie with lifelink.

Cards I'd take out to replace with the ones I receommended would be Consume Spirit, Grave Titan, Graf Harvest, Headless Rider, and Shambling Ghast.

These of course are personal suggestions, you do what makes you happy!

ImNora on Cards that buff zombie tribal?

2 months ago

Here's the deck (for casual EDH):



I'm looking to add cards to it that will increase my zombie's power and toughness. I've gotta be missing some... I'm new to tribal stuff, so yeah.

So far, here's the list of things I found that buff zombies:

Heraldic Banner

Tomb Tyrant

Bad Moon

Cemetery Reaper

Coat of Arms

Death Baron

Death-Priest of Myrkul

Dragon Throne of Tarkir

Eldrazi Monument

Liliana's Devotee

Liliana's Mastery

Lord of the Accursed

Lord of the Undead

Mikaeus, the Unhallowed

Risen Executioner

Undead Warchief

Vanquisher's Banner

TheOfficialCreator on Remains of the Tuskmother

5 months ago

It also goes infinite with a single Carrion Feeder and an elephant as written :P

But I really vibe with the design! I love the idea of creating a bunch of undead elephants, and like Stardragon said it has tribal synergies as well, like Lord of the Accursed.

mrweaselman on Walking Dead

10 months ago

Headless Rider is better here than Open the Graves and Lord of the Accursed is better than Graf Harvest, I would recommend running 3-4 of each. You can cut the enchantments, Risen Executioner because it's basically Lord of the Accursed, and Foulmire Knight. Go up one Death Baron for the deathtouch you're taking out, then you'll still have 8 sources with Diregraf Captain.

zapyourtumor on The Leftovers (Dimir Zombie)

1 year ago

I'd work on lowering your curve a bit. 4x Champion of the Perished would help there, along with maybe adding 2 more Jadar, Ghoulcaller of Nephalia (Which also triggers Champion). Cryptbreaker is another powerful 1 drop zombie.

Liliana's Reaver is a 4 drop that relies on pushing combat damage through to do its thing. 3 copies is definitely too much. Thief of Sanity isn't even a zombie, and it's a 3 drop, why are there 3 of them. Similarly, Dreamstealer isn't even a zombie either and doesn't synergize super well with the deck. Yes it has eternalize but it costs 6 mana so.

Some other good zombies: Diregraf Colossus (synergizes with graveyard subtheme), Lord of the Accursed, Death Baron.

Dark Salvation and Fatal Push are really nice removal spells, which can replace Infernal Grasp. Even with X=0, the former can kill most creatures, and if you have extra mana you can make some zombies too. For the latter, revolt shouldn't be too hard to trigger either with all your zombies running around.

TypicalTimmy on Attempting to make the perfect …

1 year ago

Minotaur are a very tricky tribe to play with. They have a good amount of Lords. For just having merely 95 creatures to their tribe in total, they have six Lords. They are:

Now, while this may pale in comparison to the total number of Lords for, say, Vampires or Zombies, you need to consider the population density. Roughly 15.83% of the Minotaur base is tribal, which is quite powerful. Meanwhile, Zombies appear to have 16 true Lords, with 17 being if you include The Scarab God. Those being:

16 Zombies in total that act as true Lords (Being defined as a continual boon to all creatures of that type, not an activated ability for just one of them) out of 522 is only a population density of 0.03%.

So the question is, how do we maximize the potential for Minotaur, despite the lower physical number of Lords - even though they contain more percentage-wise?

Simple: We need to be able to create tokens, tutor or have graveyard effects. This makes Sethron, Hurloon General actually a very well-designed Commander, in terms of tribal support. He can be activated multiple times per turn, has a flexible activation cost, and gives you a token with each successful ETB. But the issue is that he doesn't get you the Lords in play, nor does he assist you once they are removed.

So, we need something that does that as well.


Mortha, Ancestral Shaman

Legendary Creature - Minotaur Shaman

Minotaur you control have haste.

You may cast Minotaur creature spells from your graveyard by paying life equal to their mana value in addition to paying their other costs.

, discard a card: Create a 2/3 red Minotaur Spirit creature token. If that card was a land, create two 2/3 red Minotaur Spirit creature tokens instead.

Exile four cards from your graveyard: Search your library for a Minotaur card and reveal it and put it into your hand. Shuffle your library.

3/4


Being a Haste Lord means your Minotaur are always ready to charge in for their attacks. Giving a means to cast from your graveyard is extremely important as you will want to ensure replayability. The token option means you will always have a base ready to fight with, and having the discard payment means you can pitch a Rageblood Shaman to make a 2/3, then pay + 3 life to get the Rageblood Shaman right back and swing with the 2/3, who is now a 3/4 with trample that very same turn. Alternatively, because Rakdos has limited ramp, you are rewarded with an extra 2/3 token if you pitch a land - which objectively sets you back in the game. Finally, you have a means to merely get the Minotaur you are looking for, by paying a very hefty price - exiling four cards from your library. However, her discard cost means you should always have the ability to do this. With instant / sorcery removal as well as combat trick spells, you should always have a full yard, ripe for exploitation.

When her engine is rolling and online, you can do the following:

  • Exile 4 cards to tutor a Cow
  • Pitch the Cow for to get a 2/3 token with Haste
  • Cast the Cow for it's casting cost + life

Each ability feeds into the next ability, and they can be used multiple times per turn. You could actually exile 16 cards and tutor out 4 Lords if you really want to and have the ability to. Then on your end step dump your mana and discard since you're probably above 7. Now you have a bunch of 2/3 tokens. Next turn, bring the lords into play and swing.

It's not a very competitive deck, but Minotaur aren't a very competitive tribe. But what it does do is apply and maintain the pressure at all times, which is something that is important - especially in Rakdos.

bopple100 on

1 year ago

i would suggest adding more tutors. also get rid of your bad zombies as this is an infinite combo deck and not a zombie tribal deck. zombies is more the subtheme. if you want to go into the zombie tribal deck consider adding more lords like Death Baron and Lord of the Accursed. other than that I would add some more staples in black aristocrats like Blood Artist, Zulaport Cutthroat, Viscera Seer, Bolas's Citadel, and Dictate of Erebos or Grave Pact. Also just good black cards are Diabolic Intent, Necropotence, Carrion Feeder, Deadly Rollick, Grim Haruspex, Grim Tutor, Bastion of Remembrance, Butcher of Malakir, Sidisi, Undead Vizier, Yawgmoth, Thran Physician, Imperial Seal, Mikaeus, the Unhallowed, and Decree of Pain. also Mikaeus, the Unhallowed + Triskelion is a good combo. looks like a good idea but i would get rid of all those 1-2 mana zombies that have no effect of the game. enjoy the deck!

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