Lord of the Accursed

Lord of the Accursed

Creature — Zombie

Other Zombies you control get +1/+1.

, : All Zombies gain menace until end of turn. (They can't be blocked except by two or more creatures.)

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Set Rarity
Mystery Booster (MYS1) Uncommon
Game Night 2019 (GN2) Uncommon
Magic Game Night (GNT) Uncommon
Amonkhet (AKH) Uncommon

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Legality

Format Legality
Block Constructed Legal
Vintage Legal
Duel Commander Legal
Canadian Highlander Legal
Highlander Legal
Oathbreaker Legal
Modern Legal
Leviathan Legal
Unformat Legal
Casual Legal
Legacy Legal
Limited Legal
Custom Legal
Arena Legal
1v1 Commander Legal
Pioneer Legal
Historic Legal
Commander / EDH Legal
2019-10-04 Legal
Tiny Leaders Legal

Lord of the Accursed occurrence in decks from the last year

Latest Decks as Commander

Lord of the Accursed Discussion

HalbrechtHalbrecht on BLACK ZOMBIE

1 week ago

I love Zombies! Probably one of the first tribes that got me interested in tribal decks, after I saw the power of my friend's Zombie deck. +1 from me just for Zombies!

Question 0: Before we can offer any meaningful help, we need to know if you truly mean this to be a deck for the Modern format? Or will it be casual and you won't care about format that much?

(As an aside, when I first started Magic and joined T/O, I didn't really understand that Modern was a competitive format and I just labeled any deck that could be legal in Modern as Modern. LoL. Pretty sure some of my decks on T/O still mistakenly have Modern set when really they should be Casual!)

I'm going to offer my advice assuming you want it to be Modern, but if you're going more for a casual build, then feel free to ignore some of this.

First, the deck is trying to do too many things — zombie tribal, self-mill, graveyard recursion, graveyard exiling, "swamps matter", tokens, devotion — some of which don't really complement each other. If you want to streamline it for Modern, you'll have to choose a more focused direction.

I would remove the "swamps matter" subtheme, as you don't really have ways to dump extra swamps onto the battlefield nor do you take full advantage of it (where is Defile for example?). Korlash might be worth keeping, since he's a zombie, but get rid of both Nightmare and Squelching Leeches, as they're not even zombies and they're on the higher end of CMC. Personally, I'd get rid of Lashwrithe as well, but if you really love the card and want to keep it, at least you can equip that to a zombie.

Then I would choose between full-on zombie tribal including tokens, or devotion and recursion. Neither of the latter play nicely with tokens, which don't have mana costs for devotion or stay in the graveyard for recursion. A few incidental tokens are fine, but cards like Moan of the Unhallowed and Shamble Back are not synergistic at all with devotion/recursion.

Next, are you more interested in recurring your graveyard or exiling it for tokens? I.e. do you want to do Ghoulraiser, Gravecrawler, Lord of the Undead, etc., or do you want to do Cemetery Reaper, Graveyard Marshal, Tymaret, etc.? You can't do both. Personally, I'd go the recursion route, add more ways to sac your zombies for value, and cycle them in and out of the graveyard at will.

So in summary, I would go with 1) zombie aggro including tokens, or 2) zombie recursion, with a subtheme of devotion for Gray Merchant. Going either route, I'd cut Nightmare, Leeches, Lashwrithe, and Tymaret (he's not a zombie, and provides only inefficient graveyard hate). If you go route 2, I'd also cut the sorceries Moan and Shamble. That's at minimum 8 cards out. What you add depends on which game plan you choose.

You're missing some other great zombie lords: Death Baron, Lord of the Accursed, Undead Warchief, and even Risen Executioner. While not a creature, Graf Harvest gives them all menace.

Relentless Dead and Unbreathing Horde are difficult to get rid of, the former because it can easily come back to hand (and bring a friend), the latter because of his damage prevention clause.

Graveborn Muse can provide some serious card advantage. Geralf's Messenger is amazing for devotion, he drains a little himself, and he's hard to get rid of.

If you go the route of cycling your zombies in and out of your graveyard, consider Undead Augur, Plague Belcher, and Quest for the Gravelord.

In place of Cemetery Recruitment, I'd run Ghoulcaller's Chant or Unearth. The latter is particularly good if you cut all your 4+ CMC creatures except for Gray Merchant (so aside from the cards I said to cut under "Game Plan", you'd also cut Korlash and Sidisi, which I think are good cuts anyways).

You didn't label this deck as "budget", so if you can afford it, Cavern of Souls is a must-include land in any tribal deck.

I don't like Sands of Delirium. It's only function is self-mill and there's more efficient ways to do self-mill. You also currently don't take full advantage of self-mill, with things like Dredge or Flashback-style effects. If you go full force into graveyard synergies, then self-mill is important, but even then, I'd play Stitcher's Supplier over Sands. For 1 mana, you can easily get 6 cards into your graveyard, and you can easily recur him, and he's a zombie that can attack. That would take 9 mana with Sands, which is just a dead artifact.

Lastly, some sacrifice options: Gnawing Zombie isn't amazing, but the effect is relevant. I would replace Sign in Blood with Village Rites — same card draw, but one less mana, instant speed, and no life loss. You also have cards that like to die, like Festering Mummy, Black Cat, Tattered Mummy, and the above-mentioned Stitcher's Supplier.

Sorry for the wall of text. I just love zombies! So I hope at least something in there was useful.

Apollo_Paladin on Zombie Deck For The New

2 months ago

Vanquisher's Banner is an extremely reliable way to generate some Card Draw (pretty much essential in a deck anymore), and Grave Defiler is another extremely good way to work through your deck faster. Cryptbreaker isn't really reliable since not only do you need at least 2 other Zombies in play to activate him, but you also Tap them which takes away from your attack potency for the turn.

Other Zombie "Lord" effects you might consider also: Death Baron and Lord of the Accursed.

Ghoulcaller's Chant and Necromancer's Stockpile are also a pretty solid choices for zombie builds.

Cheers on your choice of Sudden Spoiling, that's another one I tend to recommend. Split Second is so powerful and so often overlooked.

Mocha_Cat on Undead Police Blockade

3 months ago

Sweet, what about Death Baron or Lord of the Accursed, just to give your zombies some edge, also Graf Harvest is very nice

Balaam__ on Zombie Horde - Modern

3 months ago

Looks good so far. It’s pricey, but I’d go with Lord of the Undead over Lord of the Accursed if it’s an option.

ConstantVigilance on $5 Zombie Tokens

4 months ago

idk if this would fit, but Eternal of Harsh Truths is also pretty sweet. does damage if blocked, draws cards if unblocked

Noosegraf Mob

Lord of the Accursed

jwong14 on Mono Black Midrange Recursion (Budget Friendly)

4 months ago

Well, off the top of my head Lord of the Accursed is a really good tribal zombie card. Drana, Liberator of Malakir is also a very good bomb, and can be used if your going to go wide with zombies. Mutilate is a pretty good budget card that can be used very efficiently if you have a lot of lands. I would say that Go for the Throat is one of the best, if not the best cards for mono black removal. If your looking for deathtouch lifelink, then Death Baron and Whip of Erebos is probably the way to go. I think that splashing in some white might be good, because Bond of Discipline is a really good card (or maybe its just cause I normally play gruul midrange) and its able to completely shut down your opponent if you have some pretty high power creatures. I hope that this could also help but to be honest, I mainly just remember these cards from playing at FNM or such, if you really wanna learn how to play mono black, then honestly going to your LGS and asking around is usually the best bet. Thats how I got started, and what I still do. Most of the time, people are really friendly, but I would look into if your LGS is open. If nobodys there you can also ask the owner (but remember to buy a pack or two).

Valengeta on Unholy Frenzy

5 months ago

Hello

I think Nantuko Husk is a bit too expensive for this even though it can block. The power up it gets isn't permanent as well. If I added another 3 drop in the Mainboard I would go for Lord of the Accursed or Lord of the Undead for extra stats and utility. It's true that not being able to block with one-drops can be risky, but these two are needed for the combo and I'm hoping the Lifelink from Whip of Erebos can off-set some of the damage I take in the early turns. I think Cryptbreaker is nice, and Foulmire Knight has potential as well, but I'm limited to 60 cards. I don't see Stitcher's Supplier as great asset in this deck.

As for White splash, I have a deck that does it. For this one I'm focusing on Mono-Black to be different. I know it has it's drawbacks, but it can still pull it's weight.

Thank you for your suggestions :D

Tylord2894 on Life, Death, and Zombies

7 months ago

Thanks for your comments and upvotes CheapnFast, Swilliam, and fatalzintomyum! I appreciate it.

I'm generally a combo player that doesn't like combat nor tribal decks, so this deck is fairly out of my comfort zone. This deck is a riff on one of my first ever deck that wasn't complete garbage. In that deck, I ran several lord effects in that deck, but I wanted to put a combo twist on this deck. That's were Rally came in. That's the original motivation for this deck (probably something I should put in the description).

I like your suggestions, Swilliam. If you wanted to take the deck a slightly different route, you totally could. I thought about adding Rotting Regisaur while brewing this deck, but I chose Plague Belcher instead for a couple of reasons. First, Belcher can come down and kill your Stitcher's Supplier (something that's not always easy to do). It can eat a zombie token for Diregraf Colossus, so you aren't missing out on too much tempo most times. It also has menace which makes it harder to block. If your opponent has any blockers, they will be put in front of the Belcher before anything else (except for maybe a Diregraf Colossus) most of the time. The same would go for the Regisaur. In that way, the Belcher is dealing more damage because it is stopping more blockers than the Regisaur. I also am not a fan of Foulmire Knight. This might just be preference, but I find myself casting Sign in Blood when I need to dig for land or another creature. Profane Insight costs three and only gets me one card, so it doesn't quite do what I need it to. I think cards like Dread Wanderer and even Relentless Dead do have very interesting synergies that could be worked in, but you'd have to switch the tone of the deck somewhat.

As for your suggestions, CheapnFast, you could easily add in some lord effects. In that case, you might want to cut a copy of Rally and maybe Plague Belcher. Like I said above, the Belcher largely just increases the amount of damage you can do. Lord effects would do the same. If that's how you wanted to go, I think there are only two lords you'd want to consider, Death Baron and Lord of the Accursed. The Baron would help you get in damage earlier by making blocks disadvantageous. You could then drain your opponent as a finisher. The Lord, on the other hand, would be used to finish your opponent with combat while you drain them in the early game. I don't think one is generally better than the other. It would largely depend on your meta and playstyle. The Baron does die to shock, though, and that's unfortunate.

Again, thank you for taking some time to give your suggestions. I'll be updating the description into more of a primer with these options as alternative routes for the build.

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