Memorial to Glory

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Memorial to Glory

Land

Memorial to Glory enters the battlefield tapped.

: Add .

, , Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.

jarncards on Soldiers

3 months ago

Adeline, Resplendent Cathar might be a reasonable addition. she isn't a soldier but gives you extra fodder for you to buff and will hit like a truck. Also Mirror Entity and she will be good friends with the tokens she poops out.

Errand-Rider of Gondor, Resistance Squad, Spirited Companion, Loyal Warhound, Solemn Simulacrum, and Knight of the White Orchid are always reasonable additions. you need cards and mana to play them. they also love to be blinked and revived, which is what white does best.

Cosmic Intervention and Teferi's Protection are the s+ white cards. they go in every deck with white

You should run Skullclamp and Heirloom Blade. and Recruiter of the Guard. It is too good not to.

You have plenty of blink synergy already. Eerie Interlude, Ghostway, Semester's End are things you should strongly consider, the delayed return allows you to dodge wipes, although youll lose your tokens. Teleportation Circle might be reasonable to add. Planar Guide can also be used offensively too. And The Eternal Wanderer is outrageously strong. It does everything.

Cut Arm the Cathars its awful at 3 sorcery speed. Things like Akroma's Will exist and are 100x better. I'd honestly have you revise most of your instants and sorceries. You dont have enough draw to use spot removal like this without putting yourself at a disadvantage.

If you run baird, you should also consider Norn's Annex, Ghostly Prison, and Windborn Muse. as those effects stack, they get much much stronger.

Darien, King of Kjeldor is pretty silly, although he's expensive. with the soul sisters you run, you become very very hard to kill. Conclave Phalanx isn't great in my opinion without some blinking, but if you use something like Nykthos Paragon, its very silly Knight-Captain of Eos also can do a lot to make you invincible.

Flowering of the White Tree is an amazing anthem. probably the best in the game. Spear of Heliod is probably second if you keep mana up, just because it will likely turn offense to other players because of its awful ability.

Moonshaker Cavalry is probably an instant win if you play it

LANDS: This deck might actually be able to run Scorched Ruins.

You might as well add Daru Encampment, Forbidding Watchtower, and Memorial to Glory. Kjeldoran Outpost has synergy but has a major drawback.

I'll look at more low cost stuff later. most of my recommendations are like 5cmc+

KBK7101 on Pioneer Mono-White Soldiers

1 year ago

That one looks good, too!

I managed to build something pretty close to yours last night on Arena and played about five or six games (in regular Historic, not ranked) and only lost one or two. Unfortunately, Preeminent Captain and Brimaz, King of Oreskos aren't available on there, so I swapped in two more copies of Myrel, Shield of Argive. I also had another major problem... I ran out of rare wildcards! lol Because of that, I had to swap out Nykthos, Shrine to Nyx and both copies of Mutavault for two more basic Plains and a single copy of Memorial to Glory. I also had to swap out two copies of Kayla's Reconstruction for the same reason.

I did, however, possibly make a great discovery....Basri Ket! Both of the games that I cast him he more than paid for himself. His -2 made my board explode and I was able to close it out next turn. Basri and Myrel work really well together! I made like 13 soldier tokens on that turn alone. lol He could be another case of "win more" but I felt like it was worth mentioning.

The only problem I ran into was a lack of removal. Not sure if it's worth adding in due to how aggro this deck wants to be, though.

artontherun on Primal Genesys

2 years ago

Consider adding Sacred Foundry or Alpine Meadow. The first game I playtested I cast a Farseek, but I needed a Mountain and a Plains for further turns because I only had green mana in my hand. So I fetched a Canopy Vista then drew into a Memorial to Glory. If I could have fetched for either SF or AM, I would have been able to cast anything in my hand.

So Divine Visitation is a little tricky in this type of deck. It works really great if you're making a lot of little creatures, but you kinda have a mix of both. It's not a may ability so it can shut off some of your big token generation.

I like the idea of taking advantage of the large toughness-life gain strategy. There might be something there if you explore it.

Here's mine if you're interested: Ghired, Table Outcast

TriusMalarky on Teacher asks for deck ideas …

3 years ago

Also, use some Memorial to Folly, Zhalfirin Void and Memorial to Glory in those two decks as taplands and ways to slow down the mono color manabases. Void's great because it's not actually tapped, but it can still screw with the curve just a little.

Don't go too heavy, though -- 2x memorial, 3x Void should work, while any 2-color decks should have about 4-5 dual taplands.

Spirits on Arahbo, Budget... for Cats EDH

3 years ago

Hi TzickyT,

Deck is solid. I would get Tree of Tales and Ancient Den to support the Puresteel Paladin. Perhaps replace Memorial to Glory so you don't weaken your Blackblade Reforged.

I think more important than mana (land and artifact where all the $$$ is spent), is Sylvan Tutor and Worldly Tutor will give you a higher consistency on T3/T4 infect wins. Unfortunately they aren't cheap unless they get reprints.

I don't see any cards I wouldn't play in the main, I like the inclusion of Sword of the Animist and Krosan Vorine.

Harrow is an under-utilized ramp, it's benefit over something like Cultivate is that the lands come in untapped, so your net cost for that extra land is CMC1 (sac the land you just tapped of course) and you can play something else that turn!

Generous Gift the new Beast Within.

I have been getting tired of Kemba, Kha Regent lack of performance as lately in my budget deck, often feels like a mis-utilization of equipment, unless I have the equip on-board to re-purpose for combat, and now that Balan, Wandering Knight is out of budget for my deck now, makes it even worse for me. Felt like Pride Sovereign 2.0. But then again, some games I have high success with both those cats in my budget league with the go-wide they provide, so really can't exclude either.

Has a cohesive strategy, should be out to early aggro, has a couple built in mid-range ability to win, good lifegain. I would assume it's pretty fun to play too.

lagotripha on The Legion

3 years ago

There are a bunch of cool low cmc humans/soldiers that make for fun games. Older synergies like Preeminent Captain / Ballyrush Banneret / Cenn's Tactician / Veteran's Armaments exist, cards like Akroan Crusader / Hero of the Nyxborn enable token/buff strategies with target spells, Ancestral Blade Strength of Arms and Auriok Steelshaper enable equipment synergy, Boros Keyrune is cute tribal ramp, recent Standard has a bunch of soldier tokens kicking around, from Forbidden Friendship to Garrison Cat to Haazda Marshal , older formats have cards that have fallen out of favour like Goblin Trenches while newer sets have cards that didn't see play like Memorial to Glory , there are infinite combos out there with Patrol Signaler , Timely Reinforcements / Even the Odds / Martial Coup is a thing.

Humans/soldiers is amazing because it is incredibly flexible in casual play. You can play a singleton deck, still have a deck that feels great to play, while the people facing you don't know whether you built a Haazda Marshal / Breath of Fury combo list ,a Haze of Rage go wide, Cauldron Haze midrange or Gather the Townsfolk brinksmanship/control.

Don't worry too hard about what exactly goes into the list, just worry about the curve being about right and filling it with fun cards. Things like Palace Sentinels / Throne Warden can be amazing fun despite being unsuitable for competitive play.

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