
Combos Browse all Suggest
Tokens
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Memorial to Glory
Land
Memorial to Glory enters the battlefield tapped.
: Add .
, , Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.
KBK7101 on
Pioneer Mono-White Soldiers
11 months ago
That one looks good, too!
I managed to build something pretty close to yours last night on Arena and played about five or six games (in regular Historic, not ranked) and only lost one or two. Unfortunately, Preeminent Captain and Brimaz, King of Oreskos aren't available on there, so I swapped in two more copies of Myrel, Shield of Argive. I also had another major problem... I ran out of rare wildcards! lol Because of that, I had to swap out Nykthos, Shrine to Nyx and both copies of Mutavault for two more basic Plains and a single copy of Memorial to Glory. I also had to swap out two copies of Kayla's Reconstruction for the same reason.
I did, however, possibly make a great discovery....Basri Ket! Both of the games that I cast him he more than paid for himself. His -2 made my board explode and I was able to close it out next turn. Basri and Myrel work really well together! I made like 13 soldier tokens on that turn alone. lol He could be another case of "win more" but I felt like it was worth mentioning.
The only problem I ran into was a lack of removal. Not sure if it's worth adding in due to how aggro this deck wants to be, though.
artontherun on
Primal Genesys
2 years ago
Consider adding Sacred Foundry or Alpine Meadow. The first game I playtested I cast a Farseek, but I needed a Mountain and a Plains for further turns because I only had green mana in my hand. So I fetched a Canopy Vista then drew into a Memorial to Glory. If I could have fetched for either SF or AM, I would have been able to cast anything in my hand.
So Divine Visitation is a little tricky in this type of deck. It works really great if you're making a lot of little creatures, but you kinda have a mix of both. It's not a may ability so it can shut off some of your big token generation.
I like the idea of taking advantage of the large toughness-life gain strategy. There might be something there if you explore it.
Here's mine if you're interested: Ghired, Table Outcast
TriusMalarky on Teacher asks for deck ideas …
3 years ago
Also, use some Memorial to Folly, Zhalfirin Void and Memorial to Glory in those two decks as taplands and ways to slow down the mono color manabases. Void's great because it's not actually tapped, but it can still screw with the curve just a little.
Don't go too heavy, though -- 2x memorial, 3x Void should work, while any 2-color decks should have about 4-5 dual taplands.
Spirits on
Arahbo, Budget... for Cats EDH
3 years ago
Hi TzickyT,
Deck is solid. I would get Tree of Tales and Ancient Den to support the Puresteel Paladin. Perhaps replace Memorial to Glory so you don't weaken your Blackblade Reforged.
I think more important than mana (land and artifact where all the $$$ is spent), is Sylvan Tutor and Worldly Tutor will give you a higher consistency on T3/T4 infect wins. Unfortunately they aren't cheap unless they get reprints.
I don't see any cards I wouldn't play in the main, I like the inclusion of Sword of the Animist and Krosan Vorine.
Harrow is an under-utilized ramp, it's benefit over something like Cultivate is that the lands come in untapped, so your net cost for that extra land is CMC1 (sac the land you just tapped of course) and you can play something else that turn!
Generous Gift the new Beast Within.
I have been getting tired of Kemba, Kha Regent lack of performance as lately in my budget deck, often feels like a mis-utilization of equipment, unless I have the equip on-board to re-purpose for combat, and now that Balan, Wandering Knight is out of budget for my deck now, makes it even worse for me. Felt like Pride Sovereign 2.0. But then again, some games I have high success with both those cats in my budget league with the go-wide they provide, so really can't exclude either.
Has a cohesive strategy, should be out to early aggro, has a couple built in mid-range ability to win, good lifegain. I would assume it's pretty fun to play too.
lagotripha on
The Legion
3 years ago
There are a bunch of cool low cmc humans/soldiers that make for fun games. Older synergies like Preeminent Captain / Ballyrush Banneret / Cenn's Tactician / Veteran's Armaments exist, cards like Akroan Crusader / Hero of the Nyxborn enable token/buff strategies with target spells, Ancestral Blade Strength of Arms and Auriok Steelshaper enable equipment synergy, Boros Keyrune is cute tribal ramp, recent Standard has a bunch of soldier tokens kicking around, from Forbidden Friendship to Garrison Cat to Haazda Marshal , older formats have cards that have fallen out of favour like Goblin Trenches while newer sets have cards that didn't see play like Memorial to Glory , there are infinite combos out there with Patrol Signaler , Timely Reinforcements / Even the Odds / Martial Coup is a thing.
Humans/soldiers is amazing because it is incredibly flexible in casual play. You can play a singleton deck, still have a deck that feels great to play, while the people facing you don't know whether you built a Haazda Marshal / Breath of Fury combo list ,a Haze of Rage go wide, Cauldron Haze midrange or Gather the Townsfolk brinksmanship/control.
Don't worry too hard about what exactly goes into the list, just worry about the curve being about right and filling it with fun cards. Things like Palace Sentinels / Throne Warden can be amazing fun despite being unsuitable for competitive play.
king-saproling on
Mono white
3 years ago
Looks good so far. You might consider these: Tome of Legends , Mind's Eye , Smothering Tithe , Harmonious Archon , Coat of Arms , Goldnight Commander , Palace Jailer , The Immortal Sun , Dawn of Hope , Seer's Sundial , Endless Horizons , Windbrisk Heights , Arch of Orazca , Throne of the High City , Seraph Sanctuary , Memorial to Glory
multimedia on
Teysa Karlov Commander
4 years ago
Hey, CaptainBanana42 has the right idea, you can use Night's Whisper , Sign in Blood and Read the Bones help to smooth your draws. Phyrexian Arena or Underworld Connections are also very helpful. Land Tax , Tithe or Gift of Estates can be good to make sure you have multiple turns of land drops especially since you're playing Godless Shrine .
Another approach to consider is add more cards that can find Skullclamp because it's a draw engine: Enlightened Tutor , Open the Armory , Stoneforge Mystic . Enlightened could also get Necropotence another draw engine. Tutoring in the early game for Ascension, Smothering or Bitterblossom is also very good. Armory or Mystic could also get Deathmantle or Greaves.
Consider improving the manabase?
- Caves of Koilos
- High Market : sac outlet. It's helpful to be able to search for a sac outlet with Expedition Map.
- Ash Barrens : basic landcycling.
- City of Brass
Can cut Forsaken Sanctuary , Memorial to Glory , Sejiri Steppe and Scoured Barrens .
Good luck with your deck.