Creature — Eldrazi Drone
Devoid (This card has no color.)
When Eyeless Watcher enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: add to your mana pool."
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Eyeless Watcher Discussion
8 months ago
Ahh okay makes sense. But what about creatures that give buffs? Wouldn't you want to run creatures that are useful in the game, yet doesn't matter if they die? For instance, you could run Herald of the Pantheon and use more enchantments with it, as it reduces their generic mana cost by 1. Also, unless you completely control their hand or draws or the battlefield, creatures are useful for chump blocking and protecting your life-points.
And I completely agree, if Eldrazi Displacer were for enchantments I would love it even more, but displacer is useful for cards like Eyeless Watcher, which could give 4 eldrazi scions of sacrificing to get 4 generic mana, instead of 2. But the cost of exiling and retrieving is kinda expensive on Eldrazi Displacer.
1 year ago
2^85, which is something like 3x10^25, which is a bit over 1 million ;)
1 year ago
I wonder if Birds of Paradise and Somberwald Sage are more useful than ramp that doesn't require you to tap (unless you're granting haste). Does something like Wall of Roots synergize more by adding mana on each player's turn each round or Eyeless Watcher who makes a supply of immediate or bankable mana whenever it enters?
1 year ago
Coax from the Blind Eternities is an interesting card and seems really fun to build around it. However, your deck looks like it's trying to do a lot of stuff instead of focusing on the Eldrazi plan.
Sideboardwise, no reason to have those lands in there. Spawning Bed is just a bad and slow card. Shrine of the Forsaken Gods while not and amazing card, can help you cast some of your big eldrazi after fetching them from the sideboard. Maybe one or two on the main board should help.
Still regarding the sideboard, just cut out Endless One . If you're gonna get and Eldrazi from your sideboard, that Eldrazi must win you the game or enable you to win the game, and Endless One does neither. Speaking of winning the game, wouldn't it be better to search for some of the huge Eldrazi instead of Eldrazi Conscription . The conscription is a fabulous card that can definelty win you the game, but it's also easily removable by killing or ou bouncing the creature it's attached to and it provides no protection. Also, Garruk Wildspeaker should be mainboarded. It's an amazing ramp card and sort of is a combo with Shrine of the Forsaken Gods since you can tap two of these for 4 mana and untap with him for more 4 mana, which would really help to cast and Eldrazi.
Now, speaking of cards that win you the game. Spawnsire of Ulamog can be an option to fetch so you can cast all of your other Eldrazi without having to fetch with a sorcery. Kozilek, the Great Distortion can help you refill your hand and enables you to counter an opponent's spell if you can discard a card, which can be useful if you think your opponent has a Path to Exile or a card that could deal with an Eldrazi. Void Winnower just locks your opponents out of hopefully half of their spells and makes it easier to attack with your creatures.
Rampwise, replace Eyeless Watcher with Kozilek's Predator since the Predator has a bigger body, is the same cost and produces the same amount of mana. From Beyond is not a bad card since the tokens could, technically, block attacks for you. However, regarding mana ramp, Awakening Zone is better since it drops one turn earlier, but it more expensive moneywise. From Beyond can also have other uses but I'll suggest other things later. Deathcap Cultivator helps you toward your goal of casting big things, even enabling you to splash black in the deck, while can also get deathtouch thus helping you to block. Just cut Heir of the Wilds for Deathcap Cultivator .
I still have other things I can suggest but I'd like to see what you think of what I said before continuing.
2 years ago
Knight of Autumn is def on my radar!
I've had the same thoughts on Acidic Slime , but i'm drawn to the idea of a a t3 acidic slime drop with double proc of land-destruction.
The thing with Eyeless Watcher is that it combos with Panharmonicon and Eldrazi Displacer . And then i put in 4 stirrings for consistency, so to speak. The altertive would be to, first of all, remove 4 stirrings, Displacer+watcher and sideboard the slimes, giving me a 4+2+1+2 = 9 open card slots.
2 years ago
I definitely second Knight of Autumn as a good choice, and I'd also recommend running some number of Path to Exile s. Eyeless Watcher doesn't seem that great to me - it's way too slow. 4 Ancient Stirrings might also be a bit too many (though finding both Panharmonicon and Epochrasite is cute), and 2 Acidic Slime might be too much as well. Good luck with your deck, though!
3 years ago
Forgot to mention Crystalline Crawler and Phyrexian Altar, and Mana Reflection to get the most out of those cards and Ashnod's. Ant Queen and Sacred Mesa are probably the best repeatable token generators in these colors. Twilight Drover is also great if you have Cathars' Crusade. Eldrazi Displacer works well with Brood Monitor and Eyeless Watcher to generate tokens.
3 years ago
There are new decks to discuss up in the "Decks to Debate" section. Please take a look and give your thoughts.
@rumpy Thanks again for the deck, I think it has many good cards, in fact, I took a couple that I liked such as Pounce and Ambuscade. Although my deck is geared towards casual play I feel it has a more solid game plan. My deck consistently can abuse creatures that Rampant Growth when they ETB as this is the strongest ramp effect on a creature compared to something like Gatecreeper Vine that doesn't ramp. My deck then can deal with problems via my creatures like AEther Adept (very powerful effect to abuse, have as many as possible) and my other interaction spells like Lignify (the removal I liked from your list is soon to be worked in). After establishing myself I proceed to play huge creatures which were carefully chosen to give me a bit of a toolbox depending on the best way to get in for damage (Rancor is an auto-include as it turns your commander into a 2-shot kill with trample). The Peregrine Drake combo fits perfectly well into the deck as a fallback win condition, easily abusing any of my ETB creatures like Elvish Visionary to simply draw my deck or Eyeless Watcher to flood the board. I include a strong ratio of good draw spells and ramp spells as I calculate what those ratios should be for each of my decks. I pack good recursion to get back those beaters. Overall my deck is extremely resilient and has a strong gameplan.
Looking at your deck I can see you are trying to attack with Species Gorger which I don't think is a bad idea as it is decently big. We share a good amount of cards but our paths diverge when you include cards that dont ramp like Gatecreeper Vine and Sylvan Ranger. I feel tutoring lands into play is a much for reliable and resilient option. I'm not particularly a fan of how many token producers you have that only net you one token like Eldrazi Skyspawner and Nest Invader as that isn't particularly a strong effect. I also see some cards that I don't think are effective such as Leonin Bola, Explorer's Scope, Scion Summoner (along with the others that make just one token), Multani's Acolyte, Seal of Primordium (use creature based art/enchant removal since you can abuse it), all could be replaced with better cards.
Even with different game plans I'm still able to critique your list (which I'm very willing to talk more about and help out. I love working with people). Hopefully I've explained how I do in fact have a very solid game plan in my deck. (and thanks for bringing some neat cards to the table for me)