Wildborn Preserver

Wildborn Preserver

Creature — Elf Archer

Flash

Reach

Whenever another non-Human creature enters the battlefield under your control, you may pay . When you do, put X +1/+1 counters on Wildborn Preserver.

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Set Rarity
Throne of Eldraine (ELD) Rare

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Wildborn Preserver Discussion

skrai on Fortified Scales

1 week ago

BRG24 Thanks for the reply! I really like Experiment One and Pelt Collector as they will get bigger as the game goes on, but there are a few reasons why I think Servant of the Scale is better in this list. First, when it dies and gives its counters to another creature, I can actually get free counters if I have a Conclave Mentor or a Hardened Scales out which in a way adds a type of protection to the servant which has worked out quite well in the past. Then, the more potent synergy is allowing for a turn 2 4/3 Avatar of the Resolute, something that neither of those 1 drops allow for. Wildborn Preserver is actually quite a unique recommendation and I haven't considered it before. I added the Garruk's Uprising as a replacement for Abzan Falconer for some closing power, but if I find the deck needs more reach, I think I'll experiment with the preserver. I do definitely like playing at instant speed, so I think I may give this creature a go. As for Heroic Intervention, while it is an amazing card, I feel like Unbreakable Formation does fulfill that role of protection while also doubling as a finisher card which helps to save space in this very tight list.

BRG24 on Fortified Scales

1 week ago

Nice deck. Maybe consider Experiment One or Pelt Collector as alternatives to Servant of the Scale. Personally I prefer the cards since they can grow on their own, and experiment having built in protection is also nice. Another nice card might be Wildborn Preserver. Having flash makes it flexible, letting you hold up your command or formation, or even possibly Heroic Intervention if you want to include it, and still having a play if you don’t need them. But the big thing is that it is a potentially great late game mana sink that might allow you to do a little better into longer games. Hope this is helpful.

BRG24 on Don't Be a Corpsejack Menace to Society...

1 month ago

Really nice deck. Maybe Pelt Collector or Experiment One might be worth considering, in particular over Servant of the Scale? The fact that they can grow as the game progresses makes them feel like they’d be more relevant, especially in this deck. Wildborn Preserver might also be fun, especially with a potentially huge Gyre Sage providing huge amounts of mana. Adding these would make the deck more aggressive though, and I’m not sure if that’s where you want to take the deck. Looks really fun to play and I wish you luck with it in the future.

BRG24 on Golgari CoCoConstrictor V2.2

1 month ago

Really cool deck. What do you think of Wildborn Preserver? I think it might work well with both scales and CoCo, and can make reasonable use of your spare mana, so might be a more useful than Barkhide Troll? I also find the flash can be useful when most of your removal is also 2CMC.

tabbs33 on UNBLOCKABLE + X = U DIE

1 month ago

I'd recommend altering your deck's hubs - for whatever reason, Birthing Pod is one of them.

I'd highly recommend making your deck 60 cards, cutting down on a lot of creatures (30 is a ton for Modern decks!), and instead increase the number of lands (23-25) and put in a whole ton of mana ramp. Spells with X really need large values of X to pay off. In terms of creatures to cut, I'd start with Endless One since it's just a vanilla creatures, Genesis Hydra since you're very likely to only hit creatures with X (and the creature will come into play with 0 counters if it's put into play this way), and possibly Wildborn Preserver since you'll constantly have to strike a balance with your mana between the creature you're casting and the Preserver. I'd also cut Nourishing Shoal as life gain doesn't really do that much if you're behind on board (other than delay the inevitable).

I'd recommend Arbor Elf along with Utopia Sprawl, Castle Garenbrig, and even possibly Llanowar Elves, Rampant Growth, and Cultivate for mana ramp. Hardened Scales, Winding Constrictor, and Metallic Mimic are all efficient cards that make your X creatures bigger pretty much for free. Walking Ballista is also one of the best X spells in Modern...if your budget can afford it. For your sideboard, definitely Veil of Summer, it's exactly what you need to protect all your creatures from Fatal Push.

Honestly, this deck reminds me a lot of the Hardened Scales decks floating around Modern. I'd recommend taking a look at those decks as I think you'd find them fun!

Swilliam on Elves

2 months ago

You probably are a little heavy on ramp considering you aren't playing anything over 4 mana. I'd suggest swapping out some Leaf Gilder for Dwynen's Elite or Silhana Wayfinder. In addition, Marwyn, the Nurturer and Wildborn Preserver synergize well with Collected Company. They could become difficult for your opponent to deal with very quickly.

Doritoboy100 on Deck help Oko+Simic guild+simic mutology ...

5 months ago

Hello all, I have been playing with the Oko structure deck, that I updated using Affinity For MTG's youtube video, and just bought the Simic Mutology structure deck as well as the Simic Guild Kit, as well as some booster pack cards. I'm trying to combine them into a 75 card deck, with 15 cards I know to take out for 60. Based off the cards in these 3 decks I'd like to build the deck around a constant flow of powerful monsters through the +1/+1 counters, as well as overloading on mana and drawing a lot. Some of the main points of damage right now are Oko who can just turn everything into a base 10/10 and distribute lots of +1/+1s, vorel who can double somethings counters, zegana who gives trample, galloping lizrog which can take all the +1/+1s and double them onto himself, nylea's forerunner for trample, progenitors mimic and miming slime to make clones, and wild born preserver for reach and his +1/+1s. But I also have things like coiling oracle/fathom mage to draw a lot, and gyre sage/maraleaf pixie for tons of mana. So I'd like to just find a good strategy in this mess lol.

The total card list of everything I will have is: (stuff with "x" seems important to me) Creatures: 1 Oko, the Tricksterx, 1 Vorel of the Hull Cladex, 1 Zegana, Utopian Speakerx, 1 Momir Vig, Simic Visionaryx, 2 Cloudfin Raptor, 4 Coiling Oraclex, 1 Cytoplast Root-Kin, 1 Elusive Krasis, 4 Faerie Vandalx, 1 Fathom Magex, 1 Frilled Mysticx, 1 Galloping Lizrogx, 1 Gyre Sagex, 4 Keeper of Fablesx, 3 Maraleaf Pixiex, 1 Nimbus Swimmer, 1 Nylea's Forerunnerx, 3 Paradise Druid, 2 Plaxmantax, 1 Progenitor Mimicx, 1 Protean Hulkx, 3 Spectral Sailorx, 4 Sphinx of Foresight, 2 Surveilling Sprite, 1 Trygon Predator, 2 Vigean Graftmage, 3 Vigean Hydropon, 1 Wildborn Preserverx, 2 Zameck Guildmagex,

Instants: 1 Applied Biomancyx, 1 Disdainful Strokex, 1 Gift of Strengthx, 2 Oko's Hospitalityx, 3 Optx, 1 Prying Eyes, 1 Quenchx, 1 Radical Ideax, 2 Rapid Hybridization, 1 Return of the Wildspeakerx, 1 Voidslime,

Sorcery: 2 Flash Foliagex, 1 Maximize Altitudex, 1 Miming Slimex, 1 Selective Snarex, 2 Shielding Plaxx, 1 Urban Evolutionx,

Enchantments: 3 Charmed Sleepx, 3 Frogifyx, 2 Setessan Trainingx,

Artifacts: 2 Simic Signet,

Land: 4 Simic Growth Chamberx, 4 Simic Guildgate, 4 Thornwood Fallsx, X Forestx, X Islandx

Thanks!

JawaGoatBankr on Grumgully Goblin Tribal Standard

5 months ago

Fun list! The only suggestion I have is to run two copies of Return of the Wildspeaker probably in the place of a couple icons. Multiple icons can have diminishing returns and the Return of the Wildspeaker will either draw you lots of gas or just close the game as your finisher. I also run a playset of Wildborn Preserver it isn't a goblin but it has been so good for me that it's worth it. A two drop that unanswered will take over the game, but usually eats removal sparing my Grumgully or Krenko? Four of for me please lol. Good luck to you fellow goblin lover!

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